MerinTB wrote...
I almost never make evil / bad decisions in games. I think KotOR ruined any curiousity I had for trying the "dark side" of RPGs after how guilty and sick I feel about what I did to poor Mission - still to this day. 
Ok, to be fair, it was my start of my "evil" Fallout 3 run that made me put the game away for over year because I couldn't even look at it anymore that absolutely ended even the most tiny bit of desire to see the bad stuff...
BUT
I am extremely glad the options are there. Not only for those who want to play jerks and sadists and the like, but more so because having the CHOICE makes me choosing to be good mean something when I could have chosen to be bad.
Every option I don't choose just reinforces the feeling that I made a real choice with the options I do take.
First, I apologise for having a bit of a chuckle at your lasting guilt. I only laugh because it is comforting to know I am not the only one who has felt like that after a video game. In ME2 I had little trouble with some renegade options. Seriously, she sounded pretty butch and serious anyway, it fit. Plus, some people just lie. I am in a hurry to save the world, a pistol whip to speed things up seemed in good form for her. BUT, and it is a big but, if the writing is good...to the point where regardless of being another character part of the REAL YOU is engaged and present in the story also...man, that can hurt.
This past summer I played Heavy Rain. I tried to be pragmatic and keep the mission as the focus blah blah. Long story short: I basically assassinated someone in a setting and situation (don't want to say too much for those who haven't played it) that physically made me sick to my stomach. Yes, he was a waste of a life to the world, but the reminders of those who disagreed....

I stewed about it for days. I could never finish the game LOL I had to put it away.

I consider that a great game even though I never did finish it but...man. lol
DA:O was made richer through options. You know, those choices that YOU personally would never pick (but you *could!*. Even if they didn't *actually* change the end result, the choice, or the illusion of choice - the way things could change peoples opinions of you.... ALL
really good. Knowing I could have a brand new experience in a game I loved as ALL the races. THAT enriched the experience. Playing them, yes did too. I never did finish my dwarf play through despite it being my absolute favorite! there were other factors that were just too jarring. I am attempting it this week though once I finish my dalish archer
I personally don't consider it a *waste* of time or money at all to appeal to a minority. In fact, those options, the multiple paths is what I consider to be one of the great strengths of DA:O. Playing all the origins weaves the story backgrounds for you, in real time, expanding your knowledge, like taking part in a living history book. I think even to the people who didn't actively play them, *knowing* they were there makes it feel like you could go back and play again -- keep it on your drive.
Maybe numbers can't show you those things ( and people like me creating zillions of humans in the toolset for forum avatar purposes alone skewing the numbers lol) but sometimes it isn't an obvious thing that can be easily quantified that makes something unique and, well, special.
Modifié par shantisands, 25 janvier 2011 - 02:52 .