Melca36 wrote...
First game came out in 2000 and the second game removed some elements from the first game and improved on elements that remained in the game. People either loved it or hated it.
Is it just me, or does this sound awfully familiar?
Melca36 wrote...
First game came out in 2000 and the second game removed some elements from the first game and improved on elements that remained in the game. People either loved it or hated it.
MerinTB wrote...
So drawing any hard conclusions from the 80% played soldier is an exercise in folly and fallacy. All that number tells you is that 80% played soldiers, not why or what that means for the game overall.
Modifié par RolandX9, 25 janvier 2011 - 08:31 .
Modifié par Andrastee, 25 janvier 2011 - 08:50 .
rabidhanar wrote...
I as well as others think that this Percentage they have given is not accurate of the true fans of the game...
Guest_JoePinasi1989_*
rabidhanar wrote...
When the game comes out there will be a storm of complaints with flaming and whatnot. Happened with ME2, happened with DAO, will happen again. This is fact.
rabidhanar wrote...
EDIT: im not saying that the others are unimportant...on the contrary sales = good. I just wish that the removal of two of the classes could be explained far easier then by "percentage shows that humans were the most played, therefore humans are now the sole option.")
Because there are other reasons for restricting us to human. The extensive Hawke family, which will be far more extensive than just Bethany/Carver and their mother; the requirement to have a mage; the fact that the society is human dominated; the fact that the writing and acting would have to sacrifice depth for breadth to cater for the different options.rabidhanar wrote...
My question is why cut them though, The models are already in use....NPC's have them, why can't we?
Modifié par Morroian, 25 janvier 2011 - 10:33 .
AlanC9 wrote...
MerinTB wrote...
So drawing any hard conclusions from the 80% played soldier is an exercise in folly and fallacy. All that number tells you is that 80% played soldiers, not why or what that means for the game overall.
You can draw some conclusions from this sort of information. Since soldier is so much of the play experience for so many people, the class has to be interesting in its own right -- unlike fighters in some game systems . I thought this was a problem in ME1, where having biotic and tech abilities made for more interesting gameplay because the shooter aspect of the game was dumbed down.
Modifié par MerinTB, 25 janvier 2011 - 11:15 .
JoePinasi1989 wrote...
rabidhanar wrote...
When the game comes out there will be a storm of complaints with flaming and whatnot. Happened with ME2, happened with DAO, will happen again. This is fact.
COME YE, COME YE!
Dis 'ere man can speak the future.
Wonder and behold!
Guest_JoePinasi1989_*
Bryy_Miller wrote...
JoePinasi1989 wrote...
rabidhanar wrote...
When the game comes out there will be a storm of complaints with flaming and whatnot. Happened with ME2, happened with DAO, will happen again. This is fact.
COME YE, COME YE!
Dis 'ere man can speak the future.
Wonder and behold!
Well, he's right.
Thats right. He named his son "Warden".Nonoru wrote...
My first run was a Dalish Elf.I really felt down when i read the ending about how Oghren named his son after me.
Let me put it this way, while I'm part of the statistics, it doesn't mean I like to feel a number. This thread is all about those numbers, I realise that. Besides, I *know* there is a minority out there who only play certain games from certain genres for instance, how am I supposed to show my preference if it drowns in numbers otherwise?David Gaider wrote...
*snip-to-make-it-not-overly-long*
And not to discount that minority, either. The fact that anyone is willing to play the game more than once is certainly a plus from our end.
Modifié par tigrina, 26 janvier 2011 - 02:26 .
Modifié par rabidhanar, 26 janvier 2011 - 01:47 .