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Percentage That Played Non-Humans In DAO?


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#351
TMZuk

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AlanC9 wrote...

TMZuk wrote...

Those data is worth very little, IMO. I am never playing DA:O online. and I always disable achievements. It's a singleplayer game. If they wish to know something about how I play and what I want, they can ask me.


Unless you deliberately disabled data reporting, it looks like your data's in there.


It does inded. How nice. My computer sends data to EA/Bioware without me knowing... :unsure: Welcome to the Brave New World where even your damned entertainment is watching you, collecting data about you, creating statistics about you and using that data without even asking you.

George Orwell is laughing in his grave. :alien: What else do you collect data about, Bioware? My system specifications? If I use mods? What sort of mods? Adventure mods? Item mods? Naughty mods? Hell, this is beyond words!

#352
In Exile

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TMZuk wrote...
It does inded. How nice. My computer sends data to EA/Bioware without me knowing... :unsure: Welcome to the Brave New World where even your damned entertainment is watching you, collecting data about you, creating statistics about you and using that data without even asking you.


It was in the EULA. I'd read the thing if I was you.

#353
HopHazzard

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TMZuk wrote...

AlanC9 wrote...

TMZuk wrote...

Those data is worth very little, IMO. I am never playing DA:O online. and I always disable achievements. It's a singleplayer game. If they wish to know something about how I play and what I want, they can ask me.


Unless you deliberately disabled data reporting, it looks like your data's in there.


It does inded. How nice. My computer sends data to EA/Bioware without me knowing... :unsure: Welcome to the Brave New World where even your damned entertainment is watching you, collecting data about you, creating statistics about you and using that data without even asking you.

George Orwell is laughing in his grave. :alien: What else do you collect data about, Bioware? My system specifications? If I use mods? What sort of mods? Adventure mods? Item mods? Naughty mods? Hell, this is beyond words!


Just uncheck the box, dude.

Frankly, I don't understand your outrage. It's not like they were hiding the fact that they were doing this. It's all right there in the options menu. 

#354
AlanC9

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TMZuk wrote...

It does inded. How nice. My computer sends data to EA/Bioware without me knowing... :unsure: Welcome to the Brave New World where even your damned entertainment is watching you, collecting data about you, creating statistics about you and using that data without even asking you.


It did ask you. You clicked the accept button after it displayed the EULA. What, you're paranoid about data collection but not paranoid enough to actually read the terms of something you're agreeing to?

On a related note, anyone else remember the old Infocom game Bureaucracy? Specifically, the bank application form where the terms are different on each page of the carbon copy.

#355
TMZuk

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AlanC9 wrote...

TMZuk wrote...

It does inded. How nice. My computer sends data to EA/Bioware without me knowing... :unsure: Welcome to the Brave New World where even your damned entertainment is watching you, collecting data about you, creating statistics about you and using that data without even asking you.


It did ask you. You clicked the accept button after it displayed the EULA. What, you're paranoid about data collection but not paranoid enough to actually read the terms of something you're agreeing to?

On a related note, anyone else remember the old Infocom game Bureaucracy? Specifically, the bank application form where the terms are different on each page of the carbon copy.


It is not like I can play the game without accepting the EULA. That being said, you are correct, I did not read it. Faultily I assumed it was the usual legal stuff about trademarks, copyrights, and me promising not to distribute the game illegally. I shall read EULA's more carefully in the future, :ph34r:[inappropriate comments removed]:ph34r:

It seems to me that you fail to realize the consequences of this practice. Let me remind you of the words of the late Mark Twain:

There's three kind of lies: Lies, Damn Lies and Statistics!

What does that mean? It means that when you use statistics gathered in this way to create a future game, you employ all the things the majority like, and leaves out what the majority dislikes or disregards. So you create a failsafe product, bland enough to appeal to the majority, with features you know they like.

In short, a mainstream, mediocre product, with no effort done towards thinking out of the box.

It's like bloody TV. One channel has a succesful show, next week they all have more or less excact copies of it. Boredom and predictability.

So what happens when the majority get fed up being spoon-fed what they want? They buy less, less and less of the product. In this case, when people have been fed fail-safe Dragon Effect until they are ready to throw up, the franchise dies. The coorporate boys then goes hunting after the next new item they can form, mold, simplify and streamline until it's smooth enough they can sell it to the majority.

No wonder the gaming industry is becoming like Hollywood: Utterly and complerely gutless.

Well, I guess that was a bit off topic.  :?

Modifié par Stanley Woo, 26 janvier 2011 - 09:00 .


#356
AlanC9

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So ignorance would produce superior games?

#357
The Masked Rog

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I shall read EULA's more carefully in the future, 


That wouldn't probably do anything. Now turning off the toggle on the Online tab of the game option, that would probably turn it off? What, you didn't think it was compulsory, did you?

Modifié par The Masked Rog, 26 janvier 2011 - 10:10 .


#358
TMZuk

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AlanC9 wrote...

So ignorance would produce superior games?


Yes! Superiour games, inferior games. Good games and bad. Excellent and Abyssmal. All sorts of games Everything but mainstream and predictable.

#359
TMZuk

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The Masked Rog wrote...

I shall read EULA's more carefully in the future, :ph34r:[inappropriate comments removed]:ph34r:


That wouldn't probably do anything. Now turning off the toggle on the Online tab of the game option, that would probably turn it off? What, you didn't think it was compulsory, did you?


... perhaps if you read what the discussion is about. The game apparantly reports to EA each time you updates, regardless of wether you have toggled online on or off.

Modifié par Stanley Woo, 26 janvier 2011 - 09:01 .


#360
AlanC9

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DA2 is predictable?

And yes, you can toggle data reporting off.

Modifié par AlanC9, 26 janvier 2011 - 06:50 .


#361
The Masked Rog

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TMZuk wrote...

AlanC9 wrote...

So ignorance would produce superior games?


Yes! Superiour games, inferior games. Good games and bad. Excellent and Abyssmal. All sorts of games Everything but mainstream and predictable.

How terrible it is to give people what they want. They should instead use the data to provide their fanbase with things they don't enjoy! Hey, nobody played a Dwarf? Dwarf only games for the rest of he franchise? People skipped lots of dialog? Let's keep dialog exactly the same! People enjoy having choices? No more choices!

#362
HopHazzard

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TMZuk wrote...

It is not like I can play the game without accepting the EULA. That being said, you are correct, I did not read it. Faultily I assumed it was the usual legal stuff about trademarks, copyrights, and me promising not to distribute the game illegally. I shall read EULA's more carefully in the future, :ph34r:[mulligatawny! Does anyone actually read these?]:ph34r:

It seems to me that you fail to realize the consequences of this practice. Let me remind you of the words of the late Mark Twain:

There's three kind of lies: Lies, Damn Lies and Statistics!

What does that mean? It means that when you use statistics gathered in this way to create a future game, you employ all the things the majority like, and leaves out what the majority dislikes or disregards. So you create a failsafe product, bland enough to appeal to the majority, with features you know they like.

In short, a mainstream, mediocre product, with no effort done towards thinking out of the box.

It's like bloody TV. One channel has a succesful show, next week they all have more or less excact copies of it. Boredom and predictability.

So what happens when the majority get fed up being spoon-fed what they want? They buy less, less and less of the product. In this case, when people have been fed fail-safe Dragon Effect until they are ready to throw up, the franchise dies. The coorporate boys then goes hunting after the next new item they can form, mold, simplify and streamline until it's smooth enough they can sell it to the majority.

No wonder the gaming industry is becoming like Hollywood: Utterly and complerely gutless.

Well, I guess that was a bit off topic.  :?


If they were exclusively relying on gamer stats and designing the next game around them I would agree with you, but they're not.

Also, it's possible to accept the EULA and still opt out of having your data mined.

Modifié par Stanley Woo, 26 janvier 2011 - 09:02 .


#363
The Masked Rog

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TMZuk wrote...

The Masked Rog wrote...

I shall read EULA's more carefully in the future, :ph34r:[why do people keep quoting inappropriate material?]:ph34r:

Wrong. You toggle it off - no more data is sent. And I don't understand what you mean by updating. As in patch? Yah, I guess they keep patch download counts, big surprise.
That wouldn't probably do anything. Now turning off the toggle on the Online tab of the game option, that would probably turn it off? What, you didn't think it was compulsory, did you?


... perhaps if you read what the discussion is about. The game apparantly reports to EA each time you updates, regardless of wether you have toggled online on or off.


Modifié par Stanley Woo, 26 janvier 2011 - 09:02 .


#364
TMZuk

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AlanC9 wrote...

DA2 is predictable?

And yes, you can toggle data reporting off.


DA2? A bit of ME2, a bit of Fable, some sex, some violence and removing the cumbersome RPG-elements. Yes. Predictable in the extreme.

#365
The Masked Rog

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TMZuk wrote...

AlanC9 wrote...

DA2 is predictable?

And yes, you can toggle data reporting off.


DA2? A bit of ME2, a bit of Fable, some sex, some violence and removing the cumbersome RPG-elements. Yes. Predictable in the extreme.

A bit of a unique world, a bit of a unique twist to classic BioWare narrative, adding a 10 year span, framed narrative, featuring two modes of combat (action and tactical), using emotion icons. DA:O however was a bit predictable, BioWare has been doing something similar to DA:O since the BG series, except DA:O had moar sex and violence. DA2 is indeed a unique spin, and it has been heavily critizised for being innovative.

#366
AlanC9

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TMZuk wrote...


DA2? A bit of ME2, a bit of Fable, some sex, some violence and removing the cumbersome RPG-elements. Yes. Predictable in the extreme.


Even if we grant all of this, how are those changes due to DAO data reporting? Or those things that remain the same, in the case of sex and violence; what's that doing in the list?

By "cumbersome RPG elements" you mean dolly-dress-up, right?

And did anyone actually predict fixed companion outfits and a VO PC? I know people often begged for the latter, but I don't remember these things being predicted.

#367
TMZuk

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Whatever. The thread is derailed enough, and this discussion is both off-topic and leading nowhere.

#368
The Masked Rog

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TMZuk wrote...

Whatever. The thread is derailed enough, and this discussion is both off-topic and leading nowhere.

If you have run out of arguments you can just admit we are right you know? :happy:

#369
Maria Caliban

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You know, blood elves became the most popular race in World of Warcraft when they came out. Right now, they make up 14% of the population to human's 15% while night elves are 12%.

I know Blizzard talked about designing the blood elves to be attractive to players and it appears they've managed to do the same with the n. elves. I wonder if they decide to give us an option of races in DA 3, they consider giving their elves a redesign.


TMZuk,
Why would you do something illegal when you can simply turn off the datamining through a checkbox in the options?

Modifié par Maria Caliban, 26 janvier 2011 - 07:46 .


#370
Guest_distinguetraces_*

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WoW is a funny case in this regard. When that game was new, one of the striking features of their character design was that very few races were conventionally pretty.

Night Elf males have craggy, saturnine features and shaggy beards. Human males look like meatheads with harelips. Only Human females and Night Elf females were pretty at release -- and even Night Elf females have quirky, oval faces that don't quite match the model-pretty look you see in magazines.

This design -- with unusually few pretty characters -- was much, much more successful than other games released around the same time that spent a lot of effort making their characters look like cgi versions of fashion models -- games like EQ2, Lineage 2, and so on.

Nevertheless, having had such a breakthrough success with Pretty Ugly, Blizzard immediately started moving in the direction of more conventional character design. Troll females were completely redesigned at the last minute to have hot bodies and nicer faces. Even Tauren females were softened from their original design.

And with Blood Elves, Blizzard trotted out pretty boys for the very first time -- with strong positive response from customers.

All this is common knowledge. I just think it's sort of funny that, after having such a giant, genre-defining hit by bucking the everyone-is-pretty trend, Blizzard has since moved more and more in a design direction that is typical of much less successful games.

This makes it a confusing model for Dragon Age 2. Bioware has received lots of pressure here on the forums to make all the characters -- especially the female characters -- look more like models. Well, that is indeed what Blizzard has done over time to marginally boost its already huge success. But Blizzard had that initial huge success based on an idiosyncratic, strongly identifiable house style featuring mostly odd-looking or grotesque characters.

Which side of that lesson should dominate for Bioware is, I think, a question of how much they want to define a unique brand of their own, and how much they want to give customers what they expect by following the established conventions of other games in their genre. Which comes down to how confident they are in the strength of their own view of Thedas and its people.

Modifié par distinguetraces, 26 janvier 2011 - 09:31 .


#371
Grumpy Old Wizard

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I've played through quite a few times. My profile never seems to update for the new characters though. I like elves for mages though did one human mage for the beard. :) I like dwarves for two handed warriors. Here is my dwarf solo two handed templar champion listening to Leliani sing.



The option to be more than just human adds a lot to the game.

Modifié par Grumpy Old Wizard, 26 janvier 2011 - 08:52 .


#372
Stanley Woo

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This is a reminder that we should not be advocating, encouraging, admitting to, or suggesting software piracy or unauthorized modification or use of game executables. Thank you.

#373
Costin_Razvan

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This design -- with unusually few pretty characters -- was much, much more successful than other games released around the same time that spent a lot of effort making their characters look like cgi versions of fashion models -- games like EQ2, Lineage 2, and so on.




Funnily enough the most played races/genders in WoW are Undead male for horde ( with Tauren and Orcs close to each other on 2nd place ). Blood Elves are played by many, but only because they were the only race which had Paladins.





Meanwhile on the Alliance side the VAST majority is Human ( with Worgen gaining high numbers ).

#374
AlanC9

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distinguetraces wrote...
This makes it a confusing model for Dragon Age 2. Bioware has received lots of pressure here on the forums to make all the characters -- especially the female characters -- look more like models


Agreed. My take on DA Redesigned was that it was going down that road, which was why I uninstalled it fast.

#375
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Just a couple general notes (on-topic) based on what I've seen in this thread:

-for those who played human noble females for the "happily ever after" ending, or those who suspected players did as such: You know, there IS a third option to what to do with Alistair at the Landsmeet: Not make him king, let Anora rule alone, and have Alistair continue as a Grey Warden with his love, YOUR PC Grey Warden.

(to be honest I don't ever understand how people can miss this and get so mad about having to be a human female noble or be pissed off about Alistair breaking up with you. You don't even need to harden him, either. My female Dwarf Noble rogue romanced him, did not harden him, and I successfully settled the landsmeet without Alistair having to break up with my character)

-for those who've never played/completed a dwarf playthrough or never even considered doing so: as a friendly suggestion; I recommend you give it a try at least. I'm not gonna go "master race" on you if you refuse, but all I'll say is that you may be pleasantly surprised at how much you enjoy those two origins if you try them out :D.

-for Gaider (since he's been on here the most out of all the devs): is it incorrect to assume that telemetry data is continually building even as DA2 is released and that future DAO playthroughs, combined with DA2 playthroughs, will give additional insight into what people may want for the future of the Dragon Age franchise?


Those out of the way, personally I have done at least one playthrough per origin, and found it easy to do so since for every type of character one could do, I am able (with my active imagination) to easily create a character personality concept in my mind and find ways to roleplay that type of character. The only origin I have played twice (to my deepest regrets) that are still logged in is the Human Noble origin. I deleted one of my characters, though, so now its just down to one human noble.

out of all the origins, my favorites were the City Elf, Dwarf Noble, and Dwarf Commoner, and Dwarf Orlesian Warden (because I like how the "anti-Orlais" sentiment was implemented in Awakening). I started with the City Elf, and I may play that origin again due to the awesome story, but from here on out my future playthroughs will be all dwarves.

My least-favorite Origins have to be the Dalish Elf origin (hated that I wanted to roleplay a badass and ended up only able to roleplay a wuss. I also hated Tamlen with a passion), and the Human Noble origin (used to not be so bad, but a major glitch in Origins and Awakening has turned me off permanently to the origin)