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Percentage That Played Non-Humans In DAO?


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#126
agrocato

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AlanC9 wrote...

agrocato wrote...
1. Why and when do people log into there accounts when playing DAO? There aren't many reasons to do so. I for one haven't for a very long time. My guess is most people only do so to activate DLC.


I thought it defaulted to logging you in every time. Can someone check this?

I'd do it myself, but I had to uninstall DAO to play Portal. Yes, my HD is that full.


I think you misunderstood me:

The default setting of DAO is once you are logged in the game transfers feedback back to Bioware. You have to unckeck a box if you want to stop that.

My point however was that I don't need to log onto the Bioware server to play DAO. My guess is few people do since there is nothing forcing you to do so once the game is refistered/DLC are activated. The consequence should be obvious: From many customers Bioware gets incomplete feedback limited to the early stages of their playing history.


HTTP 404 wrote...

agrocato wrote...
In all
seriousness, I think you know yourself that the origin stories were
among the most emotional parts of the game. They were extremely well
written and engaging. And that is what makes me buy and play your games.


I
agree with you. I thought the dwarven origin stories both commoner and
royalty were the best of the lot.  But I stopped playing once I
got to Ostagar because I didnt like being a short squat guy for the
remainder of the game when there was little mention to your origin
throughout most of the game.
 


Hehe.;) I didn't admit to that part. But I did exactly the same thing. I am still wondering: Why have dwarfs to be so ugly in computer games?

Modifié par agrocato, 24 janvier 2011 - 07:13 .


#127
Dave of Canada

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agrocato wrote...

Hehe.;) I didn't admit to that part. But I did exactly the same thing. I am still wondering: Why have dwarfs to be so ugly in computer games?


Personal preference. I find dwarves the most badass race in most fantasy games and think they aren't "ugly".

#128
crimzontearz

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6 playthroughs (including 2 restarts) all human nobles, all warriors....



Always Etrius Cousland

#129
Nial Black-Knee

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Well I played 3 humans and 2 elves. Started a dwarf but didin't finish it.



But Im not sure how they can use their numbers. Since the only way to collect that data is from people who are connected to the social network. I find it hard to believe that even 50% of the total buyers of DA:O are hooked up to the social network, and if my experience with it is normal. It sucks. None of my characters ever truly was up to date even to this day. Charaters that have finished the game are still listed at like 10th level. 2 of them it screwed up and got wrong.



So if their using the social network to base their numbers on? Forget it. But it does sound good,

"Hardly anyone played those races, so thats why we took them out."

#130
agrocato

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Dave of Canada wrote...

agrocato wrote...

Hehe.;) I didn't admit to that part. But I did exactly the same thing. I am still wondering: Why have dwarfs to be so ugly in computer games?


Personal preference. I find dwarves the most badass race in most fantasy games and think they aren't "ugly".


True. I didn't intend to insult.

However judging from this forum my opinion is very common.

And dwarfs sure are badass, in DAO they are also a pain in the ass. Bhelen and Harrowmont really got on my nerves. I hated it that the dialogue options forced me to help one of those manipulative bastards. How was that lyrium crazed weapons merchant called? If I could have, I would have crowned him king.

#131
emile_the_devil

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Wow, I can't believe so many people bought Dragon Age: ORIGINS and didn't even play all the origins lol.

#132
Cazlee

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My first playthrough was with dwarf noble. I have also played the game to completion with a castless dwarf, human noble and dalish elf. In my opinion, the dwarf noble has the best story, though I admit I could be biased since that is the Origin I used to experience the game the first time.

Modifié par Cazlee, 24 janvier 2011 - 07:29 .


#133
AlanC9

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agrocato wrote...

I think you misunderstood me:

The default setting of DAO is once you are logged in the game transfers feedback back to Bioware. You have to unckeck a box if you want to stop that.

My point however was that I don't need to log onto the Bioware server to play DAO. My guess is few people do since there is nothing forcing you to do so once the game is refistered/DLC are activated. The consequence should be obvious: From many customers Bioware gets incomplete feedback limited to the early stages of their playing history.


What I meant was that the login process defaults to being on if you do it once. I certainly don't remember repeatedly entering my ID.

#134
David Gaider

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agrocato wrote...
My point however was that I don't need to log onto the Bioware server to play DAO.


Unless I'm mistaken, my impression is that you don't need to specifically log into a Bioware server to send us telemetry. The only thing that would keep you from sending data is by unchecking the option box or not being connected to the Internet. I could be wrong, but the volume of telemetry we possess seems to indicate (to me, anyhow) that there weren't the issues you describe.

#135
Guest_Puddi III_*

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There's a checkbox which automatically checks itself when type in your password telling the game to automatically log you in, which you can uncheck if you choose.

edit: scratch that, it doesn't automatically check itself. But it's there.

Modifié par filaminstrel, 24 janvier 2011 - 07:36 .


#136
mystupidmouth

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Hmmmm....my order origins playthroughs was City Elf, Human Mage, Human Noble, Dwarf Noble, Dwarf Commoner and Dalish Elf. I did the origin of each, but only played through the whole game for the City Elf, Human Mage, and Human Noble.

#137
agrocato

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AlanC9 wrote...

agrocato wrote...

I think you misunderstood me:

The default setting of DAO is once you are logged in the game transfers feedback back to Bioware. You have to unckeck a box if you want to stop that.

My point however was that I don't need to log onto the Bioware server to play DAO. My guess is few people do since there is nothing forcing you to do so once the game is refistered/DLC are activated. The consequence should be obvious: From many customers Bioware gets incomplete feedback limited to the early stages of their playing history.


What I meant was that the login process defaults to being on if you do it once. I certainly don't remember repeatedly entering my ID.


Got it now. That was the very first thing I disabled.

#138
Melca36

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Maria Caliban wrote...

errant_knight wrote...

Well, I think many people played more than one origin and gender...


The majority of people never finished the game. The majority of people who finished the game, only did so once.


:huh:

When I spend money on a game I finish it. I want my money's worth. I've played all the origins.

I prefer Dwarven Commoner to Dwarven Noble when playing dwarves.

As for the elves....I like the Dalish over the city elves.

#139
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Melca36 wrote...

Maria Caliban wrote...

errant_knight wrote...

Well, I think many people played more than one origin and gender...


The majority of people never finished the game. The majority of people who finished the game, only did so once.


:huh:

When I spend money on a game I finish it. I want my money's worth. I've played all the origins.

I prefer Dwarven Commoner to Dwarven Noble when playing dwarves.

As for the elves....I like the Dalish over the city elves.


Where are these statistics?

Then again, I guess I could picture some son of a relatively wealthy father, standing in front of his computer, with an XBOX on the left and a PS3 on the right, stacks of CD's and DVD's in between.

*Point is someone like that might take it for granted and not care very much, if not at all.

Modifié par JoePinasi1989, 24 janvier 2011 - 07:48 .


#140
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I think the people who are most likely to have the computer skills to complete the game are also most likely to go through the options menus and uncheck boxes. Some of us don't like companies who snoop without permission, and defaults to send data and check opt-ins by default are snooping without permission.

#141
Elite Midget

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It isn't that hard to imagine why so many picked a Human Make Warrior(More guys than girl players)... Lets look at the Wardens and other important fellows in the story that are directly tied to the blight in the game.

1) Duncan is a Human Male Warrior. - Warden
2) Alistair is a Human Male Warrior. - Warden
3) The poor souls that died at the joining are both Human Male Warriors. - Wardens
4) Loghain is a Human Male Warrior and his power grab mostly effects humans not to mention the Human Origin. His alliance with Howe caused the fall of the Couselands except Fergus and the player.
5) King Cailian was a Human Male Warrior and his death causes huge reprecuessions for the Humans of Ferelden.
6) Anora is a Human Female Warrior and Queen who can drastically effect human politics.
7) Bann Teagan is a Human Male Warrior and is the face of resistance against Loghain.
8) Arl Howe has a huge part in the plot and his fate directly collides with the Human Origin. The other Origins pale in plot importance to this.
9) 3 of the 4 LIs are Humans.
10) There are more humans and human cities and stopping the Blight is moreso of a Human problem with others being effected should the humans fall.

Thus players will feel more 'into' the story by playing a Human Warrior. With there being more male players it isn't a surprised that Human Male Warriors were the most popular choice for Origins.

With DAII being more about Mages and the Chantry I can see Human Male Mages being the new popular choice for both hardcore an casuals alike.

Edit: Forgot about the Orleasian Warden.

Modifié par Elite Midget, 24 janvier 2011 - 07:51 .


#142
agrocato

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David Gaider wrote...

agrocato wrote...
My point however was that I don't need to log onto the Bioware server to play DAO.


Unless I'm mistaken, my impression is that you don't need to specifically log into a Bioware server to send us telemetry. The only thing that would keep you from sending data is by unchecking the option box or not being connected to the Internet. I could be wrong, but the volume of telemetry we possess seems to indicate (to me, anyhow) that there weren't the issues you describe.


Well, then my point is mute. Although I for one did disable this option after a few days.

By the way, I find this borderline big-brother-ish. I know that we sign terms of business, granting you the right to do so (provided these terms are actually valid). But it doesn't sit well with me if you mine your customer for information in such a hidden way.
When I log onto your server I am aware that I transfer data to your company and that is fine with me. If I unlog, I assume that I regain my privacy.:huh:

On first sight, this might look like an overreaction to you. But behaviour in an RPG potentially gives you tons of very personal information: Moral values, guesses as to the sexual orientation, etc.
You might find this data useful, but frankly it is none of your business!

Modifié par agrocato, 24 janvier 2011 - 07:54 .


#143
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David Gaider wrote...
Hard to say. Just because, say, only 5% of players ever played a dwarven origin does that mean we shouldn't do one again? Does that mean we couldn't perhaps do them better, make it more appealing?


I think it's at this point that the qualitative feedback from forumites should be taken into account. You must have seen that, among those vocal fans who did play all or many of the origins, both dwarf prologues were consistently rated among the best.

So, it's not that the dwarf writers need to work harder or differently -- it's that their work is being overlooked for external reasons (to me, it seems likely that most players who play just once prefer to identify with a character who resembles them  -- easiest to do with a human, and hardest with a dwarf).

And all this does mean that focusing on a single human hero looks like the right choice if you want to avoid having much of your team's best work seen only by those few devoted-and-demented who play through every permutation.

#144
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agrocato wrote...
behaviour in an RPG potentially gives you tons of very personal information: Moral values, guesses as to the sexual orientation, etc.


If how we behave in our fantasies is a useful guide either to actual moral values or to our sexual natures, then a lot of people are in pretty big trouble with or without intervention from a videogame company.

#145
Malanek

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I find it very odd the number of arguments here that claim in game content (like becoming king/queen) led to the numbers being scewed. The vast majority of players would have got to the character creation screen and those little blurbs, and how each different race looked, would be all the information they had to choose from. Making their appearances "sexier" would have had more impact than changing origins/writing etc.

I expected Human to be the most played, I didn't realise it would be that pronounced though. Does anyone know what the percentages are in games like WoW?

#146
FellowerOfOdin

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David Gaider wrote...

Hard to say. Just because, say, only 5% of players ever played a dwarven origin does that mean we shouldn't do one again? Does that mean we couldn't perhaps do them better, make it more appealing? It's a bit of a chicken-and-egg argument. Looking at the data, however, I would think it'd be reasonable to say our efforts would have been more rewarded had we done, say, only one dwarven origin and did another human origin instead (ignoring the hindsight aspect entirely, of course). Such figures are beneficial only in terms of not talking about what the players will do or not do based on assumptions (a lot more players played the same-sex romances than we had originally assumed, for instance), while at the same time recognizing that it shouldn't form the entirety of the basis for our decisions.


This is exactly the point David. The dwarven origin was not badly written, in the contrary, I consider it being very well-written, the problem, to me at least, is that it's the dwarven origin. Playing a small, over-weight character who lives under the earth simply is not as appealing as the Human noble, the classical hero. Dwarves are not "cool" in pop culture. They might have some fans, but overall, it's Humans who are at the top of High Fantasy.

And yes, another HN origin with a script similar to the one of the dwarfen one...hell yeah, that would have been awesome. But playing a dwarf? No thanks, I'll pass.

(btw David, any chance of revealing the data to the community? I love statistics!)

Modifié par FellowerOfOdin, 24 janvier 2011 - 08:04 .


#147
David Gaider

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agrocato wrote...
By the way, I find this borderline big-brother-ish. I know that we sign terms of business, granting you the right to do so (provided these terms are actually valid). But it doesn't sit well with me if you mine your customer for information in such a hidden way.
When I log onto your server I am aware that I transfer data to your company and that is fine with me. If I unlog, I assume that I regain my privacy.:huh:

On first sight, this might look like an overreaction to you. But behaviour in an RPG potentially gives you tons of very personal information: Moral values, guesses as to the sexual orientation, etc.
You might find this data useful, but frankly it is none of your business!


I suppose. I could always be wrong in terms of how the information is obtained. As it is, the information doesn't come along with any identifiers, I believe, so it's not like we're aware of who a particular piece of data belongs to even if we cared to. But I'm not really the person to speak on such matters, obviously. To me, it's all black magic. Image IPB

#148
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Malanek999 wrote...
WoW?


A big majority choose the tall-and-pretty races. You can look at the data broken down by server, race and sex (of character, not player).

I don't remember many details, but I do remember that less-attractive races like gnomes and trolls varied from around 2% to 3% on most servers.

#149
David Gaider

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FellowerOfOdin wrote...
(btw David, any chance of revealing the data to the community? I love statistics!)


Doubt it, but I'm not the person to ask.

#150
AlanC9

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agrocato wrote...
 Although I for one did disable this option after a few days. 

By the way, I find this borderline big-brother-ish. I know that we sign terms of business, granting you the right to do so (provided these terms are actually valid). But it doesn't sit well with me if you mine your customer for information in such a hidden way.
When I log onto your server I am aware that I transfer data to your company and that is fine with me. If I unlog, I assume that I regain my privacy.:huh:

On first sight, this might look like an overreaction to you. But behaviour in an RPG potentially gives you tons of very personal information: Moral values, guesses as to the sexual orientation, etc.
You might find this data useful, but frankly it is none of your business!


This is why people need to read EULAs. The DAO EULA states that EA's Privacy Policy controls. Here are the relevant parts of that, from http://tos.ea.com/le...IVACY/US/en/PC/

IV.    What Is Non-Personal Information and When Does EA Collect It?
Non-personal information, alone, cannot be used to identify or contact you. EA collects non-personal information about your use of our online and mobile products and services both on our website and in the course of game play and software usage (on PC, mobile and game system platforms).

A.    What Types of Non-Personal Information Does EA Collect?

When you use EA online and mobile products and services or you play our games on your PC or game system, we may collect certain non-personal demographic information including gender, zip code, information about your computer, hardware, software, platform, game system, media, mobile device, including device IDs, incident data, Internet Protocol (IP) address, network Media Access Control (MAC) address and connection. We also collect other non-personal information such as username, user ID or persona, feature usage, game play statistics, scores and achievements, user rankings and click paths as well as other data that you may provide in surveys, via your account preferences and online profiles such as friends lists or purchases, for instance. We may also receive either non-personal or public information from third parties in connection with market and demographic studies and/or data that we use to supplement personal information provided directly by you.

B.    How Does EA Collect Non-Personal Information?

EA collects non-personal information along with personal information when you actively provide it in the context of various online and mobile activities including online and mobile purchases, game registration and marketing surveys, for instance. In addition, we and other third parties use cookies and other technologies to passively collect non-personal demographic information, personalize your experience on our sites and monitor advertisements and other activities as described below.  We may also derive from the information collected other facts, such as determining the applicable tax rate based on your IP address.

(snip)
4.    Analytic Metrics Tools and Other Technologies
EA also uses its own proprietary analytic metrics tool and other third party analytics technologies to collect non-personal information when you use our online products and services and/or play our games on your PC, game system and/or mobile device. These tools and technologies use server log files, web beacons, cookies and other tracking technologies to collect and analyze certain types of information, including cookies, IP addresses, browser types, browser language, referring and exit pages, and URLs, platform type, the number of clicks, information about your media, domain names, landing pages, pages viewed and the order of those pages, the amount of time spent on particular pages, other Internet and website usage information, game state and the date and time of activity on our websites or games, information about how your game is used, including game statistics, feature usage and purchase history, as well as MAC Address, mobile ID (if applicable) and other similar information.The third party analytics companies who collect information on our sites and in the context of our online and mobile products and/or services may combine the information collected with other information they have independently collected from other websites and/or other online or mobile products and services relating to your activities across their network of websites as well as online and/or mobile products and services. Many of these companies collect and use information under their own privacy policies.


Edit: note that for non-personal data they don't need your ID, so they probably collect it whether you've logged in or not.

Modifié par AlanC9, 24 janvier 2011 - 08:37 .