Spartas Husky wrote...
JKoopman wrote...
JrayM16 wrote...
2. Which again begs the question of why exactly the Reaper IFF was necessary to safely navigate the relay?
EDI explains it, others explain, I explain and you still ask.
The Galaxy's core is full of overly big suns and black holes. Normal mass relay transit protocols have drift. We saw it in ME1 and in ME2 of several thousands of kilometers... could be dozens of thousands, could be just 1 klick.
Since most relays are situated outside systems, it doesn't matter.
In prespective. YOu have a football field and your on the benches. Your goal is to hit the "green" zone. Very easy to do even with winds or w/e
In the galactic core, a small miscalculation means you end up in a black hole's gravitational pull, or near a giant sun.
All the IFF did is found a "safe zone" not affected by either suns or black holes, a zone where your ship can arrive safely outside natural forces that may harm it. Doubt is design to keep track of floating debree.
As has been pointed out several times, the Tartarus Debris Field, which is composed of the wreckage of every prior ship that's attempted to jump through the Omega-4 Relay,
surrounds and orbits the Collector Base. Logically, any ship that jumps through the Omega-4 Relay must therefor emerge somewhere inside that ring. There is no
miscalculation there. The relay isn't sending those ships into any stars or black holes. They're right there, in your face. Those ships are being dropped out in very close to the same place the Normandy was, so unless the Collectors are going out and moving the debris, the Reaper IFF doesn't seem to effect where the relay deposits you.
vanslyke85 wrote...
It makes sense. If not for the IFF we would have stood no chance of surviving once we got through the relay. It says it in the name...Identify Friend Foe, it's how the Reapers are able to safely travel through them and it's how they know about any enemy ship thats on it's way through the relay.
Yes.
Identify Friend Foe. And yet the Collector Oculi are still able to
Identify the Normandy as a
Foe immediately upon exiting the relay. So, again, what use was it? In what way did the Reaper IFF benefit the Normandy?
The only way it remotely makes sense is if entering the Omega-4 Relay without the proper IFF simply results in your ship being immediately destroyed somehow
by the relay. But how? That explanation flies in the face of how the mass relays are stated to work.
"Mass relays function by creating a virtually mass-free 'corridor' of space-time between each other. This can propel a starship across enormous distances that would take centuries to traverse, even at FTL speeds."Mass relays are basically slingshots that propel ships at incredible speeds along a beam or corridor of warped space-time. There is no deconstruction or reconstitution on the other side. The ship isn't being affected in any way. It's no different than dropping a boat into a fast-moving stream. The only way a mass relay could destroy a ship is by launching it into the aforementioned star or black hole which, as has been pointed out previously, the Omega-4 Relay
clearly doesn't do.
So it can only be assumed that those ships that pass through the Omega-4 Relay without the proper IFF are simply destroyed by the Collectors. That would also make sense, and an IFF that tricks the Collector defenses into letting you pass unharmed would certainly come in handy. Except that, again, the Reaper IFF you acquire
doesn't do that as the Collector's automated defenses still recognize you as a threat and engage you immediately on the other side.
So what
exactly does it do?
Modifié par JKoopman, 24 janvier 2011 - 09:30 .