Kelly Chambers...
#176
Posté 27 janvier 2011 - 11:55
Also good to know how the friendship path works.
#177
Guest_Trust_*
Posté 27 janvier 2011 - 11:56
Guest_Trust_*
I love seeing more dev presence around these forums.
#178
Posté 28 janvier 2011 - 12:04
I found that I liked all of the crew members on the SR-2 since they talked about their personal lives more (Maybe they did in ME1, but I never noticed) and I think the worst part about seeing that trailer is one of your crew members' family was moved to Earth right before their colony went dark and he was grateful they were safe. I hope we get a mission in ME3 to save his family.
#179
Posté 28 janvier 2011 - 12:55
Dusty Everman wrote...
...The cabin cuddles with Kelly and all the love interests, as well as her playful dancing, were all a last minute addition, done just a week before content lockdown. VO had been locked down long before, hence why they are all silent. Should they have even gone in? Once again, that’s a whole other discussion...
An Open Letter to Dusty Everman:
The "cabin cuddles" with the love interests were much appreciated by this ME2 fan! They were a wonderful surprise.
To give you context, this female Bioware fan found the after-nookie scene in ME1 with that game's love interest a bit disappointing and cold. My femshep stood several feet away from her love interest, fully dressed, arms folded, and pretty much absent any sign of (*cough*) "afterglow." She actually verbally cut Kaidan off mid-declaration with a dismissive comment.
So, it was wonderful to see my femshep (whom I had imported from ME1) actually smiling and cuddling with her ME2 love interest. It was just NICE to see the toon with a goofy/happy look on her face, rather than looking annoyed, grumpy, puzzled, intrigued, or persistently heroic. Even though it took two and a half or so years of game time, she finally got a chance to just ... relax.
Sincerely thankful,
A Female Bioware Fan
#180
Posté 28 janvier 2011 - 01:22
Like everyone else, I too would like to thank you very much for posting in this thread. It is nice to have first hand information and it clears up a lot of things.
And I'm happy to find that I can have a fish-feeding friend without having to feel guilty that I might be cheating on Liara.
Thanks for the informative posts. They are greatly appreciated.
#181
Posté 28 janvier 2011 - 02:49
She's just a regular person, who can make my Shepard feel normal for a few minutes.
#182
Posté 28 janvier 2011 - 03:23
I liked the fact that it was possible to invite Kelly for dinner as a friend. My Shepard still cares about Kaidan, so romance for ME2 is out - it's nice not to miss out too much with Kelly as a result. My feelings about Kelly tend to vary a bit from playthrough to playthrough, honestly. At times I find her adorable and very refreshing in her positivity, and at other times I find her too naive and wonder how someone like her could have ended up in Cerberus. (Then again, the latter question could be asked about many people on the Normandy.) Regardless of any of that, she is part of Shepard's crew, and no one will be left behind if it can be helped.
All in all, I have to say that my favourite new Normandy crew were the engineers. :-D It was always a delight to hear them chatter. I also liked the two crewmembers (whose name I can't recall) in the crew quarters who you can hear talking about family in danger from Collector attacks that were evacuated by Cerberus. All these little things add atmosphere to the game. I'm glad you included them.
Modifié par Estelindis, 28 janvier 2011 - 03:29 .
#183
Posté 28 janvier 2011 - 07:00
So, big thanks to Dusty from me. I know I'm usually a little down on you guys and negative sometimes, but this was a treat to see and a good insight into not only Kelly but the entire Normandy crew as well.
#184
Posté 28 janvier 2011 - 07:07
I concur with this. I think it's important to note that whether or not the goal of adding weight to the decision of entering the Omega 4 relay was successful, the characters added life and a little depth to the Normandy. This is a success in itself, to my mind.khevan wrote...
Well, I for one would like to send out a huge "Thank you" to the Bioware employees who worked late nights to flesh out Kelly, Gardner, Ken and Gabby, etc. Those characters made the Normandy feel "alive." Without them, it just wouldn't have been the same.
So, thanks!
It's like the old saying about life: "it's the little things". It's the same in a game; those little bits of content really help make it a memorable experience.
Modifié par Sentox6, 28 janvier 2011 - 07:08 .
#185
Guest_Phantom Actuality_*
Posté 28 janvier 2011 - 07:48
Guest_Phantom Actuality_*
#186
Posté 28 janvier 2011 - 10:48
Doctor Chakwas, Engineer Donnelly and Daniels, and Mess Sergeant Gardner were on the chopping block (and there were other characters that did get cut)
Re the above, now that ME2 has been (and to some extent gone), are you able to tell us just briefly what kind of characters got cut? Even names and job roles would be awesome, you don't have to be too specific about personalities and nature of dialogue if you don't want to!
Thanks in advance.
#187
Posté 28 janvier 2011 - 04:00
Rivercurse wrote...
Re the above, now that ME2 has been (and to some extent gone), are you able to tell us just briefly what kind of characters got cut? Even names and job roles would be awesome, you don't have to be too specific about personalities and nature of dialogue if you don't want to!
Alas, there's not really much to say about the cut characters. They were mostly just concepts that hadn't gotten any dialog yet. A few of them didn't really get cut, but remained as ambient-only characters. A couple of them got merged. The Kelly we know today started out in concept as two separate characters, code named ensign_cutie and ensign_threesome. A couple other were cut outright, but I don't want to mention them cause the ideas might get used for ME3.
#188
Posté 28 janvier 2011 - 04:09
#189
Posté 28 janvier 2011 - 04:15
#190
Posté 28 janvier 2011 - 05:27
The crew really added a sense of atmosphere to the Normandy and i'm glad they were included.
Modifié par Orkboy, 28 janvier 2011 - 05:29 .
#191
Posté 28 janvier 2011 - 05:49
#192
Posté 29 janvier 2011 - 03:39
#193
Posté 29 janvier 2011 - 08:37
And for what it's worth, while it's certainly true the 'save the crew or keep preparing' choice doesn't have the same weight as the Ashley/Kaidan choice (especially since you can totally bypass ME2's question by having done everything you wish to do before that point, like I did) I still enjoyed it.
#194
Posté 29 janvier 2011 - 11:30
Crusade wrote...
Is it just me or was she just designed for people who want to keep there relation ship from me1. You can have some romance and it does not affect any relationship Shepard might have with someone.
Im not sure if everyone has had this option but i have a save for each LI, but anyway on one of my play throughs i pick Jack as a LI and I did the ShadowBroker mission and the end of it I actual got the option to get Liara back as my LI .
We had our date on the SR2 and I choose to get back together , but afterward i was still able to ask Jack to come up to my room so that Kelly option is not your only option to keep your me 1 LI.
#195
Posté 29 janvier 2011 - 11:32
wow that info on ME2's development was really cool to read, it's great to have some insight into just how much the team cares and how hard they work.
#196
Posté 29 janvier 2011 - 11:37
WatDusty Everman wrote...
ensign_threesome
#197
Posté 30 janvier 2011 - 12:17
thegreateski wrote...
WatDusty Everman wrote...
ensign_threesome
kelly for threesome in ME3.
#198
Posté 31 janvier 2011 - 01:54
#199
Posté 31 janvier 2011 - 07:27
Thank you Dusty for those insights into the ME2 development. Interesting stuff.
I'd say that although the lack of polish on those Normandy characters is apparent, especially Kelly, I'm glad they were implemented. Besides making it feel important to save the crew, it also helped make working with Cerberus a little more palatable. Meeting all of those characters on the crew who seemed like nice people helped me to think that maybe Cerberus isn't all bad, and I could buy into Shepard working with them.. at least temporarily.
#200
Posté 31 janvier 2011 - 07:44
On a related note, one Normandy NPC we didn't get that I wished we had was a shuttle pilot. Seriously, who flies the Normandy shuttle? It bugs me a little that we're never told.





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