Aller au contenu

Photo

Mass Effect Table Top Rpg


  • Veuillez vous connecter pour répondre
35 réponses à ce sujet

#1
Izaeus

Izaeus
  • Members
  • 31 messages
I'm thinking about making a d20 mass effect game (don't know if i'll ever get to play it though... have a wheel of time, dragon age, and several pathfinder ones going on or in the works... )  And I wanted to get other's opinions.  After looking around on the internet  alot of people are suggesting Star Wars Saga Edition for a basis.  Does anyone have suggestions on something better to use?  Also throwing ideas out there for Prestige classes, here's what I've got so far: 

Bounty Hunter > Assassin or Mercenary (for obvious reasons, at least to me)
Elite Trooper > Spectre (explain in a sec)
Sith Apprentice > Krogan Battlemaster
Jedi Knight > Asari Commando 

Replace Sith Apprentices' Sith Talent Tree with a different talent tree... maybe add something to expand upon Krogan's Heritage, add force secrets.
Keep Asari Commando about the Same as Jedi Knight, (I like the lightsaber forms tree change to melee forms if applicable, but change lightsaber combat to Force Secrets...
Geth buy all abilities and level dependent things as upgrades.

Spectre
This represents an individual who has received advanced combat training.  More than a mere soldier, the Spectre is highly trained and capable of taking on any number of combat related missions, such as guarding an important location, assaulting an enemy base, or participating in a stealthy insertion into enemy territory.  She's a crack shot and, though trained in the use of armor, can easily operate without it if the situation warrants.  When the fighting gets particularly brutal, the Spectre can dispatch foes hand to hand as easily  as she does with a pistol.

Sounds like textbook Spectre right?  Well it's  word for word description of Elite Troopers in the Saga Edition book (except exchange Spectre with Elite Trooper)

Need to make a tech specialist class, Geth won't need one, they have to buy all abilities so they don't get a class at all,most other races don't seem to have much noteworthy about them (at least not enough to deem them a class), Turian Agent class?

classes needed:
Infiltrator - Tech long ranged combat (snipers)
Adept - pure biotic class
Tech Spec - duh
Vanguard - probably relegate this to regular soldier/biotic or the two racial biotic/combats.
Sentinel - class Tech/Biotic Specialist

I want to add all the abilities from the games but I can't for the life of me see how some would work... for instance incinerate and cryo blast... where do the flames come from  and what causes the opponent to freeze?

Input about these Tech abilities:
Damping - A tech proximity mine releases white noise to disrupt a biotics' concentration and disrupt omni-tool functions. Time: Standard action. Target: One creature within 12 squares.  Make a Use Tech check.  The target makes a Will defense check.  If you beat the will defense check then the target is distracted for a period dependent on the amount you beat him by.   1 to 5:  Raise DC of target's Use Biotics/Tech abilities by +5 for 1d4 rounds  6 to 10:  Raise DC of target's Use Biotics/Tech abilities by +10 for 1d4+2 rounds  11 to 15:  Raise DC of target's Use Biotics/Tech abilities by +15 for 1d4+4 rounds

Unity - Vital Surge except Ranged within 8 squares and uses up a medi-gel packet on the target's person.  This power activates the suit's medi-gel resevoir to heal the target. (does not harm the user as Vital Surge).

Energy Drain - Drain target's shield to boost your own.  Time: Standard action.  Target:  One target within 6 squares or within line of sight.  Make a Use Tech check.  The result determines the effect, if any:  DC 15:  The target's shield takes 1 point of damage for 1d4 rounds, and you gain 1 point in shield as long as this power is in effect.  Effects are not cumulative.  DC 20:  As DC 15, except it last 1d4+2 rounds.  DC 25:  As DC 15, except it lasts 1d4+4 rounds.  Special:  You may spend a Tactical point to increase the damage to 2.

Nueral Shock - Hack into a suit's med-gel resevoir to dump a massive amount of unregulated medi-gel into target's system rendering the target unconcious.  (either actually knock them out or make it just like force stun.)

I just looked at the weapons in Star Wars Saga and they're abyssmal... at least compared to what I'm going to need... well back to work

Working on Armor and weapons and trying to make tech and biotic powers better... and more realistic than I snap my fingers and someone catches fire.

Modifié par Izaeus, 08 février 2011 - 10:18 .


#2
Schneidend

Schneidend
  • Members
  • 5 768 messages
You might want to look into hacking the Fate RPG system to suit your Mass Effect needs. That's what I did with my Mass Effect roleplay, Spectral Line. I modified the Dresden Files Fate rules. I've got an Obsidian Portal page for it here: http://www.obsidianp...t-spectral-line

#3
Izaeus

Izaeus
  • Members
  • 31 messages
I'll look into it, is it (Dresden Files) much different than Star Wars Saga?  I've actually been looking for a copy of Dresden Files for a while, but haven't found one nearby... (and don't have a credit card to buy it offline... Parents tell little children stories of my credit score to scare them o.O)

Edit: I believe it is but just making sure, is DF a D20 game?

Modifié par Izaeus, 25 janvier 2011 - 05:33 .


#4
Schneidend

Schneidend
  • Members
  • 5 768 messages
Nay, Fate is based on d6s called "fudge dice." Both defenses and attacks are rolled, and there's a huge emphasis on narration through Aspects, facets of your character and the character's connection to the game world which are created entirely by you with help from your GM.



It's a really interesting system. You should be able to find it at your local gaming store, but can also order it from http://www.evilhat.com/home/

#5
Izaeus

Izaeus
  • Members
  • 31 messages
I'd like to try it, but I doubt any of my friends would be into it.

#6
Schneidend

Schneidend
  • Members
  • 5 768 messages
If you're willing to buy the handbook, I recommend at least trying. There are other systems out there besides d20. I used to play exclusively D&D, myself, and I'm glad a friend introduced me to Fate. It's good to have a different style of game available when d20 gets you down. After enough natural 1s or botched saving throws, I often need a break.

#7
Izaeus

Izaeus
  • Members
  • 31 messages
 This is an amor table that I created, let me know what  ya'll think, I know it's not perfect but any critique by people here would be greatly appreciated.
 Edit: Hold on I had it in table format and that didn't work so I have to rework it 

Light Armor                   Bonusto       Shield      Equip bonus  Max Dex Availability     Special
                                        Reflex Def     Bonus     to Fort Def
Elanus Risk Control     +1                  1                1                      5                -
Sirta Foundation            +1                  3                4                      6              -                      +1 health regen/round
Aldrin Labs                     +2                  3                3                       6           licensed 
Devlon Industries          +2                  2                2                      5                restricted         reduces environment hazard by 1
Elkoss Combine           +3                  3                1                         5              licensed
hahne-Kedar                  +3                  2                4                         5             licensed
Ariake Tech                    +3                   4                3                         4            restricted
Armax Arsenal               +3                   7                 2                        3           military
Rosenkov Materials     +4                   1                 4                        3          restricted
Serrice Council             +4                   5                  5                       4          military
Geth Armory                   +5                   5                  5                       4           military            +50 move penalty
Kassa Fabrication        +6                   6                  4                        3         military, rare

Modifié par Izaeus, 08 février 2011 - 10:10 .


#8
CaptainOBVIOUSv2

CaptainOBVIOUSv2
  • Members
  • 19 messages
To long; didn't read

**** your life

#9
Izaeus

Izaeus
  • Members
  • 31 messages
That's nice and real mature thanks a bunch for the positive critique.

#10
kill_switch_423

kill_switch_423
  • Members
  • 440 messages
Just ignore OBVIOUS, he'll be banned by the end of the day. Reported.



I've been actually thinking about this myself, and I think it could work pretty interestingly. I was planning to use DnD 3.5e as my base, and yours sounds a lot like I had planned, except the classes were different. On top of class, there were "alliances" which would be gained via roleplay (completing a mission for a merc group or for c-sec, for example, which would then lead to an invitation to join said group if done well, assuming the character wasn't a member already; these characters could switch straight to "promotions") and "promotions" which, again via purely roleplay, would add other various bonuses. However, I do not think that a character's group should strictly cause them to be one or another class, I think that would be too limiting.



Sure, while most merc groups had an "archetype" they didn't say that every member fit that archetype.



But that's a digression. Good luck with it, but I don't know much of the Star Wars RP, or anything other than 3.5e DnD for that matter (with the exception of Hacktastic d20).

#11
Izaeus

Izaeus
  • Members
  • 31 messages
It's like a futuristic update of 3.5 DnD (like pathfinder is an update of 3.5 dnd) I like the merc idea... and I haven't really gotten that far I'm just trying to work out the mechanics... one reason I posted the Armor table. Wanted to see what other people thought on that particular idea.

#12
TCBC_Freak

TCBC_Freak
  • Members
  • 743 messages
I was thinking about doing this too, a table top Mass Effect would be awesome! But I plan to mod the d10 system for Dark Heresy/Rouge Trader/Deathwatch. These games have a good system for use in a realistic future setting and as far as ships (in Rouge Trader only), the way psychic powers work (or biotic powers for Mass Effect), weapons, and armor not many mods would be needed other then names and some fluff. The Psychic Power system is what would need the most work and you'd only be making more user friendly because as it stands in these game, using Psychic powers can kill you while biotic powers should not kill the user.

However, it would be like an Insanity play for the console game because Dark Heresy and its derivatives are very damage heavy, you never really get to a point where you are "un-killable" because with a lucky enough roll even a group of low level thugs *could* kill a high level player. But I think it would work better as the table top, I would think, isn't about a Shepard-like super hero character but more if *you* were really there with only a few differences. Any-who, my two cents.

#13
Izaeus

Izaeus
  • Members
  • 31 messages
Maybe in the epic levels you would be Shepard but 1st-10th level? nah I don't see that being to Shepard-like... unless you have insane rolls... and it sucks when one person always gets 15+ on d20's... Iswear his dice are weighted.

#14
Kirschov

Kirschov
  • Members
  • 1 messages
I've been working on homebrewing a system using a mangled combination of the D20 rules and the Shadowrun combat system, with the leveling mechanics lifted directly from ME1. I just have high-level concepts right now, though.

#15
thompsmt

thompsmt
  • Members
  • 688 messages
Try Mongoose Publishing's "Traveller" rulebook. It's all skill based, but adaption shouldn't be too hard. Psi powers are natively supported, it's D6 based, and there's enough in there to fudge what you have to for starships as well.

#16
Maxga

Maxga
  • Members
  • 90 messages
Hey there,

I've put together a Mass Effect tabletop rpg based on the D&D 4.0 rules, and some D20. Taking a close look at ME1 and ME2, the codex, the wiki, etc, I've reproduced the classes and powers.

I had to add in some extra stuff as well, to make it more interesting, rpg-ish, and fit with Mass Effect. Check out the wiki page for the game. Most of the info is up. If you'd like more info in pdf form, sign up on the forums with a name that doesn't sound like a spam bot. (Links below)

I've run the game for 2 months now, and it's been great fun.

Wiki: http://woodardsreven...title=Main_Page
Forums: http://woodardsrevenge.com/meforums/

Modifié par Maxga, 19 juin 2011 - 09:07 .


#17
Tantum Dic Verbo

Tantum Dic Verbo
  • Members
  • 3 221 messages

Maxga wrote...

Hey there,

I've put together a Mass Effect tabletop rpg based on the D&D 4.0 rules, and some D20. Taking a close look at ME1 and ME2, the codex, the wiki, etc, I've reproduced the classes and powers.

I had to add in some extra stuff as well, to make it more interesting, rpg-ish, and fit with Mass Effect. Check out the wiki page for the game. Most of the info is up. If you'd like more info in pdf form, sign up on the forums with a name that doesn't sound like a spam bot. (Links below)

I've run the game for 2 months now, and it's been great fun.

Wiki: http://woodardsreven...title=Main_Page
Forums: http://woodardsrevenge.com/meforums/


4th Edition seems counter-intuitive to me, with the WoW Tank-and-Spank gameplay.  I'll have to look it up.  I would have thought that tweaked Star Wars Saga Edition rules would have worked pretty well.

#18
JMTolan

JMTolan
  • Members
  • 104 messages
I'm actually using Hero System to make an ME RPG. (HS is based on d6.) It looks like a lot of it will work out pretty well, though your mileage may vary. I'd recommend it if you aren't attached to anything else--It offers incredible flexibility, the support base is dedicated and quite helpful, and it'll let you build any other tabletop RPGs you want about as easily, if not moreso.

-Tolan

#19
SuralLeitsen

SuralLeitsen
  • Members
  • 5 messages
Crafty Games did a d20 Mastercraft port of ME called Mass Craft v1.0 that's not too bad. Here's a link to an online view: www.issuu.com/aldusvertten/docs/mass_craft_core_v1.0

Modifié par SuralLeitsen, 22 juin 2011 - 06:02 .


#20
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
You want to make your own Mass Effect Game. Well people have been arguing that Mass Effect is lacking in RPG elements. Perhaps an overhead tactical D&D style game that focuses more on positing squadmates and powers. It's about making it a different yet compelling experience. 

RPG's take time to craft so place emphasis on story, characters and a simple intuitive combat system that provides plenty of opportunity for stat tinkering, leveling up abilities and customisation of armour and weapons.

Provide plenty of dialogue options. Table top RPGs can take a long time. Sessions can take as long as 8 hours and can be a two weeks apart. So when consequences of actions come into play, players would have to be reminded of past decisions and how they logically lead to these consequences.

Ideas for stories. Mass Effect 2 had an ending where Shepherd's and his/her entire squad died. You play a new character filling his/her shoes trying to fight the Reaper invasion. I'm sure there'll be some that would be wondering what happened next.

This is no longer Shepherd's story. This is a new story in the Mass Effect Universe. So ask yourself what can table top RPG's do that Video Games can't?

Modifié par Abraham_uk, 22 juin 2011 - 07:49 .


#21
Minister of Sound

Minister of Sound
  • Members
  • 401 messages
Wouldn't GURPS be a suitable system for Mass Effect?

#22
ThePwener

ThePwener
  • Members
  • 2 652 messages
I think the OP is violating copy righted infrigmets with that.

#23
xI extremist Ix

xI extremist Ix
  • Members
  • 799 messages

ThePwener wrote...

I think the OP is violating copy righted infrigmets with that.


Only if he charges money for it or makes money doing it

#24
Tantum Dic Verbo

Tantum Dic Verbo
  • Members
  • 3 221 messages

ThePwener wrote...

I think the OP is violating copy righted infrigmets with that.


I don't see how.  He's only discussing a homebrew D20 adaptation of video game ruleset.  Hell, Bioware is allowing him to have the discussion on its own website.  And WotC left D20 open with the OGL.    Now, if he tries to market anything with the Mass Effect name on it, he'll be getting something in the mail, I expect...

#25
ThePwener

ThePwener
  • Members
  • 2 652 messages
Well okay then, but I want one!