I can't get this hak to work - I have read the threads on the Vault and they refer to a possible issue with the placeables.2da but nothing definite. I want to use it with an original NWN2 but cannot get it to work, nor with MotB and SoZ installed. When I open the included module the ships are invisible, although I can see 'crew' standing up in the air.
Can anyone offer any hints, please?
Heed's boardable ships problem
Débuté par
El Condoro
, janv. 25 2011 07:59
#1
Posté 25 janvier 2011 - 07:59
#2
Posté 25 janvier 2011 - 10:48
First off, you need a compatible placeables.2da, I don't know if Heed's ships were ever updated to SoZ, if not, some 2da merging would be in order.
Then, I think no blueprints were included, so you'll have to make your own. As a simple start, paint down a normal, say, Cargo ship. Then you'll have to go into it's preferences window and up on top, change the model appearance to Heed's. With a working placeables.2da that contains the Heed ships, there should be an entry called "Ship, CargoWalkable_Heed" or something like that (not looking at the toolset right now). Same goes for the Warship and ferries. If that's successful, you can save it as a new blueprint and change it's name, tag etc. to your liking.
Then, I think no blueprints were included, so you'll have to make your own. As a simple start, paint down a normal, say, Cargo ship. Then you'll have to go into it's preferences window and up on top, change the model appearance to Heed's. With a working placeables.2da that contains the Heed ships, there should be an entry called "Ship, CargoWalkable_Heed" or something like that (not looking at the toolset right now). Same goes for the Warship and ferries. If that's successful, you can save it as a new blueprint and change it's name, tag etc. to your liking.
#3
Posté 25 janvier 2011 - 11:22
Thanks. It was the fact that there are no blueprints that threw me off at first. Now, there is some sort of conflict between haks in my module. I had 5 and the ships would not work. I removed the other 4 and now the ships work. Next - find out which one is causing the conflict. Cheers.
#4
Posté 25 janvier 2011 - 11:31
OK, now I'm completely confused. I included each of the other 4 haks one at a time and tested the ships after each - they worked perfectly each time! I suppose on the positive side I have my boardable ships - just not sure what was causing the original problem. Cheers
#5
Posté 25 janvier 2011 - 03:05
El Condoro wrote...
OK, now I'm completely confused. I included each of the other 4 haks one at a time and tested the ships after each - they worked perfectly each time! I suppose on the positive side I have my boardable ships - just not sure what was causing the original problem. Cheers
There's probably no accident here, because I don't think you actually reproduced the same conditions as before. Hak order matters: if multiple haks have the same resource (whether 2da or other file) the first one will take precedence. So, if you added Heed's after all the others, and now you have it first, you're likely to get different results.
Note that there are Move-Up/Move-Down commands in the hak props screen, so you don't have to delete them all to change order if you don't want to.





Retour en haut






