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A whopping 103 minutes of cutscenes!


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#26
Calla S

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Considering the time skips, would you rather most of what happens in between the years be grazed over and you left confused? We see the increased amount of cutscenes as a positive thing because it is a positive thing. The programmers spent a lot of time making them interesting, as have the other developers.

#27
Shadow of Light Dragon

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Firky wrote...

Shadow of Light Dragon wrote...
@Firky: Haha, I have nothing AGAINST interactive movies. ;D But I get
the feeling I'd have a hard time wanting to replay one, presuming the
cinematics are the same on every playthrough.If the cinematics vary between gameplay experiences/RP choices, that's replay value. :)


You know, that's actually a very good point.

And, how did they come up with 103 minutes because we know playthroughs are going to vary quite substantially, right? Even just having one sibling or another should change this? 


Maybe! To use Jade Empire as an example, you could get different endgame cinematics depending on your choices in the game. That's extra minutes right there--although granted only as an endgame sequence. The Framed Narrative structure Bioware is employing, with time stretches in between 'scenes', could provide plenty of room for cinematics that show 'what happened' in that space of time--possibly influenced by the character's choices up to that point (remember how the Witcher had differing cutscenes if Geralt went with with one team, the other, or solo?).

We'll see, though I am hoping for variety and that the 103 minutes isn't a 'You will see ALL of this in a single playthrough'. :)

Modifié par Shadow of Light Dragon, 25 janvier 2011 - 11:34 .


#28
LiquidGrape

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Calla S wrote...

Considering the time skips, would you rather most of what happens in between the years be grazed over and you left confused? We see the increased amount of cutscenes as a positive thing because it is a positive thing. The programmers spent a lot of time making them interesting, as have the other developers.


I understand how they've reasoned, and I'm aware of the effort put into the cutscenes in question.
I'm just saying there are other techniques available for interactive storytelling. Cinematics are, at the end of the day, a product of cinema, and has really nothing whatsoever to do with the inherent potential of this medium.

#29
Firky

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@SoL Yeah, OK. That does make more sense.



Quoted from the site: "When submitted to the BBFC the linear elements within the work had a running time (eg cut scenes) of 103m 0s."



PS. Now I have to replay Phantasmagoria. Thanks a lot.

#30
Shadow of Light Dragon

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Deathwurm wrote...

@ Shadow of Light Dragon...yeah, I see what you mean now...I was just blown away by the Cutscenes in general...like I mentioned, I had a REALLY old computer for years and was struck by the Cutscenes and how choices made effect what happens...I am not 100% sure, but from what I've heard you're probably talking about things like Final Fantasy?


Yes, exactly like Final Fantasy :)

I highly suggest you give Mass Effect a try...can't speak highly enough of that Series. It has a lot of great moments in it and (for me at least) the Cutscenes were a bit more impactful.


I got it for Christmas, so I'll be getting around to it in good time. :D

#31
Ramante

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Dragon Age 2 was cleared for release with no cuts made.

What does this mean? (if it means what I think it means, then I'm very happy)

103 minutes of cutscenes? I like that idea. <3

#32
Shadow of Light Dragon

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Firky wrote...

@SoL Yeah, OK. That does make more sense.

Quoted from the site: "When submitted to the BBFC the linear elements within the work had a running time (eg cut scenes) of 103m 0s."

PS. Now I have to replay Phantasmagoria. Thanks a lot.


OOh, Phantasmagoria was a Sierra game? By Roberta Williams?? I've never played a Sierra game I didn't like :)

#33
pink_alora

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+103 Approves...

#34
Shadow of Light Dragon

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Ramante wrote...

Dragon Age 2 was cleared for release with no cuts made.

What does this mean? (if it means what I think it means, then I'm very happy)

103 minutes of cutscenes? I like that idea. <3


I'm going to guess it means that everything was above board and didn't have to be censored/removed. Some things (like violence to children) are banned in certain countries. Notice how you never fought the children in Haven or saw Connor get killed onscreen, for instance?

#35
Firky

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Shadow of Light Dragon wrote...

OOh, Phantasmagoria was a Sierra game? By Roberta Williams?? I've never played a Sierra game I didn't like :)


It's not like normal Sierra games. Be warned. It is certainly a "pivotal experience" for Sierra and adventure fans, but possibly not it a good way. And it was banned in Australia. Somehow, the girl I shared a flat with during uni had a copy and I watched her play it.

You could perhaps buy it from a collector now and use DosBox? No! It's on Gog. http://www.gog.com/e.../phantasmagoria

Totally worth a play, even if only to better understand the connotations of the term "interactive movie".

PS. I don't think DAII is an "interactive movie".

Modifié par Firky, 25 janvier 2011 - 11:53 .


#36
Irkalla

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Calla S wrote...

Image IPB

Dean couldn't have said it better :o

#37
magicwins

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I'm going to go ahead and treat this as a good thing. Makes me feel happier.

#38
nightcobra

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the metal gear fan in me is squeeing right now

#39
Dubya75

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Firky wrote...

_Loc_N_lol_ wrote...

I'm not exactly sure how it works out, but I suppose they must have a custom-build of the game or something that makes it possible to review all cinematic content in the game without actually having to play it ?


So you mean it might be total rather than one playthrough?

Yikes. That doesn't make sense to me either.


Hmmm, yeah with this in mind the realistic cutscene time could look a lot different for a single playthrough.
What it may mean on the other hand is that you will see different cutscenes depending on your choices in consequtive playthroughs.
It's like saying the sound track (music) is 90 minutes long...but how many times does a track play throughout the game.
This 103 minute deal has suddenly become somewhat irrelevant. :blink:

Modifié par Dubya75, 25 janvier 2011 - 12:12 .


#40
Seagloom

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I imagine we will not see all one hundred three minutes of cinematic in a single playthrough. Some of it will probably be reserved for alternate quest resolutions. On the whole though, I think less is better than more. I do not mind cut scenes, but I am looking to play a game here; not become a passive observer that gets to click a red or blue button once in awhile.



I doubt DA2 is that extreme, of course, but I have to agree with LiquidGrape here.

#41
Maria Caliban

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Count Viceroy wrote...

I doubt conversations are included? they are all done in the engine and would not be classified as cinematics?


Cutscenes are in-engine as well. Otherwise, they wouldn't be able to show Hawke.

A cutscene is a non-interactive segment.

#42
AlexXIV

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LiquidGrape wrote...

Calla S wrote...

Considering the time skips, would you rather most of what happens in between the years be grazed over and you left confused? We see the increased amount of cutscenes as a positive thing because it is a positive thing. The programmers spent a lot of time making them interesting, as have the other developers.


I understand how they've reasoned, and I'm aware of the effort put into the cutscenes in question.
I'm just saying there are other techniques available for interactive storytelling. Cinematics are, at the end of the day, a product of cinema, and has really nothing whatsoever to do with the inherent potential of this medium.



I don't exactly know what you are talking about and somehow I am not sure you do either. But at least you are proof that really for every tiny thing Bioware could do there is at least one person who has to say something negative about it.

#43
uzivatel

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Lets hope the cut scenes are any good. Some of the animations in DA:O cut scenes were laughable.

#44
LiquidGrape

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AlexXIV wrote...

I don't exactly know what you are talking about and somehow I am not sure you do either. But at least you are proof that really for every tiny thing Bioware could do there is at least one person who has to say something negative about it.


Let me spell it out for you then.
Cutscenes aren't interactive.
You follow?

And please, if you're going to be a valiant defender of all things BioWare, spare me. Just because I've expressed one reservation about one particular aspect of one of their games doesn't mean I'm looking for blood spill.

Modifié par LiquidGrape, 25 janvier 2011 - 12:32 .


#45
elirian_19

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Yessssss!

#46
Maria Caliban

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LiquidGrape wrote...

Cutscenes aren't interactive.



Comics are defined by their combining pictures and text in a sequential manner, but there are very good comics with pages that are nothing but an image or a page of text.

Games are a hybrid media defined by their interactivity but not everything in a game needs to be interactive.

#47
Grumpy Old Wizard

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Shadow of Light Dragon wrote...

So it's an interactive movie now? ;)


I think Bioware calls it an interactive novel.

#48
Shepard Lives

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Calla S wrote...

Image IPB


Well said, Calla.

That is a lot of cutscenes. I presume this means the story will be fairly complex, or will have branching paths.  Or that the montages between timeskips will be badass.

#49
LiquidGrape

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Maria Caliban wrote...

LiquidGrape wrote...

Cutscenes aren't interactive.



Comics are defined by their combining pictures and text in a sequential manner, but there are very good comics with pages that are nothing but an image or a page of text.

Games are a hybrid media defined by their interactivity but not everything in a game needs to be interactive.


Okay, my summary was a tad reductive. But I get tetchy when people imply I'm just being a contrarian.
The way I see it, cinematics are, in BioWare's case, something of a necessary evil.
I don't enjoy watching a cinematic in a game, because I always feel it somehow undermines the mechanics which makes the medium so unique. Assuming every single scenario of any given story will be interactive may be stretching the limits of likelihood, but I think it's something to strive for.

It is a hybrid media, and I do recognise how different setups and directions require different structures. I'm just a bit weary with the overt use of cinematics as a means to tell the story.

Modifié par LiquidGrape, 25 janvier 2011 - 12:48 .


#50
Dubya75

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LiquidGrape wrote...

Maria Caliban wrote...

LiquidGrape wrote...

Cutscenes aren't interactive.



Comics are defined by their combining pictures and text in a sequential manner, but there are very good comics with pages that are nothing but an image or a page of text.

Games are a hybrid media defined by their interactivity but not everything in a game needs to be interactive.


Okay, my summary was a tad reductive. But I get tetchy when people imply I'm just being a contrarian.
The way I see it, cinematics are, in BioWare's case, something of a necessary evil.
I don't enjoy watching a cinematic in a game, because I always feel it somehow undermines the mechanics which makes the medium so unique. Assuming every single scenario of any given story will be interactive may be stretching the limits of likelihood, but I think it's something to strive for.

It is a hybrid media, and I do recognise how different setups and directions require different structures. I'm just a bit weary with the overt use of cinematics as a means to tell the story.


I understand your concern.
The hope is that DA2 will have a good balance between gameplay and cutscenes.