That means that there is going to be more interaction between them, though I am not sure what "cutscene" here means.
Modifié par Josef bugman3, 25 janvier 2011 - 01:17 .
Modifié par Josef bugman3, 25 janvier 2011 - 01:17 .
Josef bugman3 wrote...
Of course! There will be a lot of Cutscenes because every Cass and Varric interaction will be classed as Cutscene!
That means that there is going to be more interaction between them, though I am not sure what "cutscene" here means.
Anarya wrote...
Yay! I view this as positive because I greatly enjoy cutscenes. Metal Gear is my favorite non-Bioware franchise so...yeah.
Before you bring it up, I was meh on Indigo Prophecy and Heavy Rain.
TRAINING MONTAGE!Shepard Lives wrote...
That is a lot of cutscenes. I presume this means the story will be fairly complex, or will have branching paths. Or that the montages between timeskips will be badass.
Xewaka wrote...
Then again, I'd rather have a higher amount of non-combat gameplay in the form of inventive puzzles.
I take it you didn't like the Fade or the Gauntlet? Because those were my favourite parts.Shepard Lives wrote...
Yes to more riddles. But no puzzles. It's not that I'm incapable of solving them: they horribly break the flow of the adventure (IMO) and stretch my suspension of disbelief.Xewaka wrote...
Then again, I'd rather have a higher amount of non-combat gameplay in the form of inventive puzzles.
When I find a puzzle in a game, I try to solve it on my own for about five seconds, out of a sense of fairness if nothing else. Then I google a solution.
Modifié par Shepard Lives, 25 janvier 2011 - 02:02 .
Hey, you can never have to many FF cutscenes. They are really great at it and the cutscenes are never boring.yukidama wrote...
Ugh, Final Fantasy XIII. Why don't they just make CG movies? The game practically played itself anyway.
I like cutscenes though, as long as there's awesome dialogue interspersed with awesome gameplay, no worries. Then again, BioWare's stories actually make some damn sense, so watching their cutscenes isn't the same as watching the endless FF cutscenes.
Emyer wrote...
I'm guessing you won't see the 103 minutes of cutscenes during one playthrough, if decisions affect cutscenes then you can expect that, for example, a 3 minute cutscene will have a couple of paralel 3 minute cutscenes that you won't see because of your choice, so that one 3m cutscene can actually count as 6/9/12m in the disc, no reson to worry about them breaking gameplay/pacing
True; but I hope whoever did the counting is as sure of their definition of "cutscene" as BioWare is on their definition of "action-RPG," because 103 minutes is a lot of no-play. Cutscenes are fine in games -- they can even be great -- but they do not belong to the category of things of which moar => bettah. Especially if they can't be skipped (source?).Maria Caliban wrote...
Games are a hybrid media defined by their interactivity but not everything in a game needs to be interactive.
astreqwerty wrote...
ooh nice i was smart enough not to pre order...103 hours of cinematics in a 7gigs game???man i want to play a game not to watch a medival movie..lord of the rings did that better for me anyways
Modifié par Arthur Cousland, 25 janvier 2011 - 02:51 .
yeah right..silly mehhh89 wrote...
astreqwerty wrote...
ooh nice i was smart enough not to pre order...103 hours of cinematics in a 7gigs game???man i want to play a game not to watch a medival movie..lord of the rings did that better for me anyways
I think you intended 103 min.
Modifié par Blooddrunk1004, 25 janvier 2011 - 02:42 .
Blooddrunk1004 wrote...
May i ask why the hell did they compare DA2 with Killzone 3 length cutscene time ?!
Captain Sassy Pants wrote...
Curse: How much actual cinematic and cut scene content is there in Dragon Age 2?
Matthew Goldman: A substantial amount. That's got to be almost a quarter of our game, maybe 6-7 hours worth? There's so much VO work, so many trick camera shots, and custom scenes.
http://aoc.curse.com...ew-goldman.aspx
But, more is better, right?