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A whopping 103 minutes of cutscenes!


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#51
Josef bugman3

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Of course! There will be a lot of Cutscenes because every Cass and Varric interaction will be classed as Cutscene!

That means that there is going to be more interaction between them, though I am not sure what "cutscene" here means.

Modifié par Josef bugman3, 25 janvier 2011 - 01:17 .


#52
Piecake

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Josef bugman3 wrote...

Of course! There will be a lot of Cutscenes because every Cass and Varric interaction will be classed as Cutscene!

That means that there is going to be more interaction between them, though I am not sure what "cutscene" here means.


that makes sense.   Depending on how many time jumps we get, that could be a pretty significant portion of the cutscene time.  That's probably 40+ minutes right there. 

#53
Anarya

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Yay! I view this as positive because I greatly enjoy cutscenes. Metal Gear is my favorite non-Bioware franchise so...yeah.



Before you bring it up, I was meh on Indigo Prophecy and Heavy Rain.

#54
Dhiro

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Anarya wrote...

Yay! I view this as positive because I greatly enjoy cutscenes. Metal Gear is my favorite non-Bioware franchise so...yeah.

Before you bring it up, I was meh on Indigo Prophecy and Heavy Rain.


If we have a button that changes to first view person, I'll kick Hawke's ass the first breast I see.

Damn you, EVA.

#55
Xewaka

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Shepard Lives wrote...
That is a lot of cutscenes. I presume this means the story will be fairly complex, or will have branching paths.  Or that the montages between timeskips will be badass.

TRAINING MONTAGE!

Seriously though. I expect the cutscenes to be unobstrusive to game enjoyment. There's a point where plot exposition becomes too much plot exposition. I'd rather have the plot exposed through gameplay.
Then again, I'd rather have a higher amount of non-combat gameplay in the form of inventive puzzles.

#56
Shepard Lives

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Xewaka wrote...

Then again, I'd rather have a higher amount of non-combat gameplay in the form of inventive puzzles.


:sick:
Yes to more riddles. But no puzzles. It's not that I'm incapable of solving them: they horribly break the flow of the adventure (IMO) and stretch my suspension of disbelief.
When I find a puzzle in a game, I try to solve it on my own for about five seconds, out of a sense of fairness if nothing else. Then I google a solution.

#57
Xewaka

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Shepard Lives wrote...

Xewaka wrote...
Then again, I'd rather have a higher amount of non-combat gameplay in the form of inventive puzzles.

Yes to more riddles. But no puzzles. It's not that I'm incapable of solving them: they horribly break the flow of the adventure (IMO) and stretch my suspension of disbelief.
When I find a puzzle in a game, I try to solve it on my own for about five seconds, out of a sense of fairness if nothing else. Then I google a solution.

I take it you didn't like the Fade or the Gauntlet? Because those were my favourite parts.

#58
Shepard Lives

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[quote]Xewaka wrote...

[quote]Shepard Lives wrote...
[
quote]Xewaka wrote...
Then again, I'd rather have a higher amount of non-combat gameplay in the form of inventive puzzles.[/quote]
Yes to more riddles. But no puzzles. It's not that I'm incapable of solving them: they horribly break the flow of the adventure (IMO) and stretch my suspension of disbelief.

When I find a puzzle in a game, I try to solve it on my own for about five seconds, out of a sense of fairness if nothing else. Then I google a solution.[/quote]

I take it you didn't like the Fade or the Gauntlet? Because those were my favourite parts.[/quote]

Actually, I liked them both. The puzzle-ness wasn't enough to pollute my experience. I'm just saying that it's a feature that I have never liked, not a dealbreaker.

Modifié par Shepard Lives, 25 janvier 2011 - 02:02 .


#59
Awildawn

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The gauntlet was hell !!!! I tried solving it for one hour before going through my gameguide (it was the only time I used it to solve a quest, I swear I bought it for the lore).

#60
astreqwerty

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ooh nice i was smart enough not to pre order...103 hours of cinematics in a 7gigs game???man i want to play a game not to watch a medival movie..lord of the rings did that better for me anyways

#61
Johnny Shepard

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yukidama wrote...

Ugh, Final Fantasy XIII. Why don't they just make CG movies? The game practically played itself anyway.

I like cutscenes though, as long as there's awesome dialogue interspersed with awesome gameplay, no worries. Then again, BioWare's stories actually make some damn sense, so watching their cutscenes isn't the same as watching the endless FF cutscenes.

Hey, you can never have to many FF cutscenes. They are really great at it and the cutscenes are never boring.
As long as the parts leading up to the cutscenes are good. IMO that was the problem with Final Fantasy XIII, the battles wasn't very intresting and the exploration was non existant with almoust no sidequests.
The Final Fantasy games have always been story and characters first and with that they do a great job. But at the cost of gameplay and freedom.
Just like the Elder Scrolls are gameplay and freedom first but the story and characters takes the backseat bigtime.

The great thing about Bioware is that they manage to give great story, characters, freedom and gameplay in their game in a well balanced sort of way. In that way they are somewhat uniqe. Because usaly, story/characters and freedom/gameplay doesn't mix well.

#62
Emyer

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I'm guessing you won't see the 103 minutes of cutscenes during one playthrough, if decisions affect cutscenes then you can expect that, for example, a 3 minute cutscene will have a couple of paralel 3 minute cutscenes that you won't see because of your choice, so that one 3m cutscene can actually count as 6/9/12m in the disc, no reson to worry about them breaking gameplay/pacing =]


[quote]Shepard Lives wrote...

[quote]Xewaka wrote...

[quote]Shepard Lives wrote...
[
quote]Xewaka wrote...
Then again, I'd rather have a higher amount of non-combat gameplay in the form of inventive puzzles.[/quote]
Yes to more riddles. But no puzzles. It's not that I'm incapable of solving them: they horribly break the flow of the adventure (IMO) and stretch my suspension of disbelief.

When I find a puzzle in a game, I try to solve it on my own for about five seconds, out of a sense of fairness if nothing else. Then I google a solution.[/quote]

I take it you didn't like the Fade or the Gauntlet? Because those were my favourite parts.[/quote]

Actually, I liked them both. The puzzle-ness wasn't enough to pollute my experience. I'm just saying that it's a feature that I have never liked, not a dealbreaker.

[/quote]

The gauntlet was cool, the Fade was crap though, there was no hints for which island to go first, so you head to randomly try wach one and endure those ever annoying increasing loading times, I tip my hat to the guy that made the skip the fade mod.

#63
Ulathar

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So roughly 40 minutes more than DA:O? That sounds okay to me.

#64
SteveGarbage

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Well I'm not surprised. Considering each Varric/Cassandra interaction could be anywhere from 10 seconds to maybe, eh, 3-4 minutes. Think about it - next part of the story starts, those two talking, talking, then it zooms into the story and maybe you get a minute or two worth of cinema to kind of illustrate what has changed in Kirkwall or in Hawke's life over the last year or two.

And I suppose things like in-quest cutscenes of your guys walking up and taking in the surroundings and non-interactive dialogue sequences could count too.

I wouldn't put too much stock into the number one way or the other within getting a better definition.

#65
Piecake

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Emyer wrote...

I'm guessing you won't see the 103 minutes of cutscenes during one playthrough, if decisions affect cutscenes then you can expect that, for example, a 3 minute cutscene will have a couple of paralel 3 minute cutscenes that you won't see because of your choice, so that one 3m cutscene can actually count as 6/9/12m in the disc, no reson to worry about them breaking gameplay/pacing =]


They might also have had to make triple cutscenes just for your Rogue, Warrior, and Mage decision since those 3 classes will have very different combat animation. 

#66
Snoteye

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Maria Caliban wrote...

Games are a hybrid media defined by their interactivity but not everything in a game needs to be interactive.

True; but I hope whoever did the counting is as sure of their definition of "cutscene" as BioWare is on their definition of "action-RPG," because 103 minutes is a lot of no-play. Cutscenes are fine in games -- they can even be great -- but they do not belong to the category of things of which moar => bettah. Especially if they can't be skipped (source?).

#67
Marionetten

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Most likely a side effect of the framed narrative. I suspect that timeskips will be handled through cutscenes. Expected.

#68
andar91

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Wow!

#69
The Elder King

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astreqwerty wrote...

ooh nice i was smart enough not to pre order...103 hours of cinematics in a 7gigs game???man i want to play a game not to watch a medival movie..lord of the rings did that better for me anyways


I think you intended 103 min.

#70
Arthur Cousland

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Hopefully the cutscenes are parts where it is appropriate, and that I don't end up feeling that I'm watching the game as much as playing it.  The game is already only 40 hours long; I don't want to be watching and not playing for long stretches of the game.  That's why I prefer western rpgs over the "interactive movies" that most japanese rpgs are.

Modifié par Arthur Cousland, 25 janvier 2011 - 02:51 .


#71
astreqwerty

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hhh89 wrote...

astreqwerty wrote...

ooh nice i was smart enough not to pre order...103 hours of cinematics in a 7gigs game???man i want to play a game not to watch a medival movie..lord of the rings did that better for me anyways


I think you intended 103 min.

yeah right..silly me

#72
Blooddrunk1004

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May i ask why the hell did they compare DA2 with Killzone 3 length cutscene time ?!

Modifié par Blooddrunk1004, 25 janvier 2011 - 02:42 .


#73
Captain Sassy Pants

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Curse: How much actual cinematic and cut scene content is there in Dragon Age 2?



Matthew Goldman: A substantial amount. That's got to be almost a quarter of our game, maybe 6-7 hours worth? There's so much VO work, so many trick camera shots, and custom scenes.



http://aoc.curse.com...ew-goldman.aspx



But, more is better, right?

#74
Dubya75

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Blooddrunk1004 wrote...

May i ask why the hell did they compare DA2 with Killzone 3 length cutscene time ?!


For a laugh.

#75
Piecake

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Captain Sassy Pants wrote...

Curse: How much actual cinematic and cut scene content is there in Dragon Age 2?

Matthew Goldman: A substantial amount. That's got to be almost a quarter of our game, maybe 6-7 hours worth? There's so much VO work, so many trick camera shots, and custom scenes.

http://aoc.curse.com...ew-goldman.aspx

But, more is better, right?


I am sure that is mostly referring to the interactive dialogue scenes, not the passive watch cutscenes