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A whopping 103 minutes of cutscenes!


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#101
Loc'n'lol

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TeenZombie wrote...

As long as 103 minutes isn't actually a quarter of the game time...


The expected length is 30-35 hours (YMMV). Sounds about alright.

#102
s0meguy6665

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Dubya75 wrote...

This just in: 

"BioWare fantasy role-playing game Dragon Age 2 has a whopping 103 minutes of cutscenes.The impressive figure was revealed by the BBFC, which has given the game its expected 18-rating certificate for "strong bloody violence".Dragon Age 2's 103 minutes of cutscenes eclipses Killzone 3's 70 minutes worth, revealed by the BBFC earlier this month.Dragon Age 2 was cleared for release with no cuts made.Its age rating comes as no surprise. Dragon Age was a particularly gory role-player. After combat blood would remain on armour and clothing – which made for some hilarious cutscenes.With Dragon Age 2, developer BioWare's love of blood continues. Christian Donlan went hands-on for Eurogamer in November."
Sounds pretty impressive to me! :happy:


i like the cutscenes but the fact that they didn't list (slight) nudity for the 18 rating makes me sad.
 
bioware bent over to the likes of fox news (which is stupid, because controversy only helps sales).

Modifié par s0meguy6665, 25 janvier 2011 - 05:08 .


#103
Johnny Shepard

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Same here. For me, cutscenes are like a gift you get for getting there and defeting all the enemys in your way. Ending cutscene is for me the most importent thing and what I usaly look forward to. Thats why games without an ending cutscene usaly disaponts me in the end.

Also, textboxes are boring if they are long and without anything happening. Heck, I have a hard time reading all codex entries in DA:O or books in Elder Scrolls.

And it feels nice to se a nice or exiting cutscene unfold the story.

#104
Saibh

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s0meguy6665 wrote...

i like the cutscenes but the fact that they didn't list (slight) nudity for the 18 rating makes me sad.

bioware bent over to fox news.


Only one game in the history of BioWare has had partial (if you can call it that) nudity. "Bent over" nothing.

#105
syllogi

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_Loc_N_lol_ wrote...

TeenZombie wrote...

As long as 103 minutes isn't actually a quarter of the game time...


The expected length is 30-35 hours (YMMV). Sounds about alright.


How does an hour and 43 minutes equal a quarter of 30 hours???  Posted Image

#106
Merchant2006

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Needs more cutscenes. Someone call Hideo Kojima.

#107
Blessed Silence

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Dubya75 wrote...

This just in: 

"BioWare fantasy role-playing game Dragon Age 2 has a whopping 103 minutes of cutscenes.The impressive figure was revealed by the BBFC, which has given the game its expected 18-rating certificate for "strong bloody violence".Dragon Age 2's 103 minutes of cutscenes eclipses Killzone 3's 70 minutes worth, revealed by the BBFC earlier this month.Dragon Age 2 was cleared for release with no cuts made.Its age rating comes as no surprise. Dragon Age was a particularly gory role-player. After combat blood would remain on armour and clothing – which made for some hilarious cutscenes.With Dragon Age 2, developer BioWare's love of blood continues. Christian Donlan went hands-on for Eurogamer in November."
Sounds pretty impressive to me! :happy:


Oh boy ... I hope there isn't as many as FF13 had ... that was move a darn movie than a game.

#108
My Avatar is a Lizard

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Saibh wrote...

s0meguy6665 wrote...

i like the cutscenes but the fact that they didn't list (slight) nudity for the 18 rating makes me sad.

bioware bent over to fox news.


Only one game in the history of BioWare has had partial (if you can call it that) nudity. "Bent over" nothing.

Well there's no mention of Sexual themes eithier.
They may have Bent over they may not have, Who knows for sure?

#109
Loc'n'lol

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TeenZombie wrote...

_Loc_N_lol_ wrote...

TeenZombie wrote...

As long as 103 minutes isn't actually a quarter of the game time...


The expected length is 30-35 hours (YMMV). Sounds about alright.


How does an hour and 43 minutes equal a quarter of 30 hours???  Posted Image


I meant the actual length of the game sounds alright to me. As in, uh, 1h43m would totally not be alright. =]

#110
s0meguy6665

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_Loc_N_lol_ wrote...

TeenZombie wrote...

As long as 103 minutes isn't actually a quarter of the game time...


The expected length is 30-35 hours (YMMV). Sounds about alright.



Where did you get that estimate? keep in mind those estimates are usually way higher than the actual length of 1 playthrough, taking in account slow people that do every tiny thing there is to do and replay value for example. if that's true, the game might be a 1-sitter.

Modifié par s0meguy6665, 25 janvier 2011 - 05:15 .


#111
Loc'n'lol

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s0meguy6665 wrote...
Where did you get that estimate? keep in mind those estimates are usually way higher than the actual gameplay, taking in account replay value for example. if that's true, the game might be a 1-sitter.


Conjecture from what we've been told:
Longer than awakening (20-25hours)
Shorter than Origins (40-50hours)
About like ME2 (30-35 hours)
Again, YMMV.

#112
Saibh

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My Avatar is a Lizard wrote...

Well there's no mention of Sexual themes eithier.
They may have Bent over they may not have, Who knows for sure?


Neither does DAO.

It's possible they don't want to risk Moral Guardians wrath, this is true, but the fact remains that only one game had nudity to begin with. So saying they "bent over" is silly, as there's not nearly enough evidence to contribute to it.

#113
Brockololly

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Hmmm...I don't mind cutscenes so long as they're not overly intrusive or not skippable. I guess it depends if dialogue sequences are considered cutscenes, but I'm guessing cutscenes are probably considered non interactive sequences, like the 2D time skip animations or the Varric/Cassandra framed narrative stuff.



I just really hope they don't over do it, especially considering its going to be a shorter game anyway. I don't mind some cutscenes, but they can really kill any momentum/immersion you might have in a game, if they're not paced out properly.

#114
Brockololly

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Saibh wrote...

My Avatar is a Lizard wrote...

Well there's no mention of Sexual themes eithier.
They may have Bent over they may not have, Who knows for sure?


Neither does DAO.

It's possible they don't want to risk Moral Guardians wrath, this is true, but the fact remains that only one game had nudity to begin with. So saying they "bent over" is silly, as there's not nearly enough evidence to contribute to it.


If you noticed on the Dead Space armor video, it looks like the ESRB already rated DA2 and gave it an M rating with the descriptors "Blood and Gore, Language, Sexual Content, Violence." Compared to Origins which had "Blood, Intense violence, language, partial nudity and sexual content"

So DA2 hs more gore, less intense violence and no partial nudity compared to Origins.

#115
Russalka

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Oh great, so I am not going to see Varric's humps?

#116
My Avatar is a Lizard

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Saibh wrote...

My Avatar is a Lizard wrote...

Well there's no mention of Sexual themes eithier.
They may have Bent over they may not have, Who knows for sure?


Neither does DAO.

It's possible they don't want to risk Moral Guardians wrath, this is true, but the fact remains that only one game had nudity to begin with. So saying they "bent over" is silly, as there's not nearly enough evidence to contribute to it.

And that one game that had the blue butt was enough nudity to send Neo conservitives into a frenzy about virtual porn making it into america and corrupting the children witht he ideas of sex and illegal aliens(see what i did thar?)
But i think it's safe to say the reason why we aren't seeing nudity in anymore Bioware games is because EA dosen't want anymore controversey. Publishers in games need to avoid controversey at all cost Ex: en.wikipedia.org/wiki/Six_Days_in_Fallujah

So bioware isn't bending over, rather EA is pushing them down. I doubt any of the writers or designers have a problem with putting nudity in there games now. But EA does and would not allow another Nude romance scene no matter how much The writers/ designers wanted it.

#117
syllogi

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_Loc_N_lol_ wrote...

TeenZombie wrote...

_Loc_N_lol_ wrote...

TeenZombie wrote...

As long as 103 minutes isn't actually a quarter of the game time...


The expected length is 30-35 hours (YMMV). Sounds about alright.


How does an hour and 43 minutes equal a quarter of 30 hours???  Posted Image


I meant the actual length of the game sounds alright to me. As in, uh, 1h43m would totally not be alright. =]


Haha, okay, I get it now.  I agree, actually, I don't mind around 30 hours for game length, as long as there's plenty of replayability.

#118
Lukas Kristjanson

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A lot of competing terms floating around. If you’re like me, and I know I am, it can get a little confusing. The common understanding of “cutscene” is a non-interactive moment that is rendered fancier than regular gameplay, but that no longer holds true because we have lots of “cinematic” moments, and that’s a major contributor to the amount. All those murder-knife moments in conversation, for example, and conversations in general have many more actions and gestures. It all adds up, as little as a few seconds at a time. And no, they didn’t have a special build that allowed them to watch all of these things--several poor bastards in QA had to comb through the entire game, line by line, for every possibly objectionable moment and record everything. I believe they've gone feral.



So no, you won’t see all of that on one playthrough. Wouldn’t be possible. Pretty much just like Origins, because I doubt you remember seeing as much as the 60 minutes or so that it apparently had.

#119
My Avatar is a Lizard

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Lukas Kristjanson wrote...

A lot of competing terms floating around. If you’re like me, and I know I am, it can get a little confusing. The common understanding of “cutscene” is a non-interactive moment that is rendered fancier than regular gameplay, but that no longer holds true because we have lots of “cinematic” moments, and that’s a major contributor to the amount. All those murder-knife moments in conversation, for example, and conversations in general have many more actions and gestures. It all adds up, as little as a few seconds at a time. And no, they didn’t have a special build that allowed them to watch all of these things--several poor bastards in QA had to comb through the entire game, line by line, for every possibly objectionable moment and record everything. I believe they've gone feral.

So no, you won’t see all of that on one playthrough. Wouldn’t be possible. Pretty much just like Origins, because I doubt you remember seeing as much as the 60 minutes or so that it apparently had.


Thanks for Clearing this up a bit Luka?

I want to call you luke but i prefer Luka

#120
Eudaemonium

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Lukas Kristjanson wrote...

A lot of competing terms floating around. If you’re like me, and I know I am, it can get a little confusing. The common understanding of “cutscene” is a non-interactive moment that is rendered fancier than regular gameplay, but that no longer holds true because we have lots of “cinematic” moments, and that’s a major contributor to the amount. All those murder-knife moments in conversation, for example, and conversations in general have many more actions and gestures. It all adds up, as little as a few seconds at a time. And no, they didn’t have a special build that allowed them to watch all of these things--several poor bastards in QA had to comb through the entire game, line by line, for every possibly objectionable moment and record everything. I believe they've gone feral.

So no, you won’t see all of that on one playthrough. Wouldn’t be possible. Pretty much just like Origins, because I doubt you remember seeing as much as the 60 minutes or so that it apparently had.


Wow, poor them. You should ahve got the fans to do it. It would have been a labour of love. of course then we could create 50 threads-a-second on whether we considered X item objectionable and the thing would never be released.

How exactly does someone decide if content is objectionable? Surely its a relative qualification.

#121
Shadelon

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Lukas Kristjanson wrote...

A lot of competing terms floating around. If you’re like me, and I know I am, it can get a little confusing. The common understanding of “cutscene” is a non-interactive moment that is rendered fancier than regular gameplay, but that no longer holds true because we have lots of “cinematic” moments, and that’s a major contributor to the amount. All those murder-knife moments in conversation, for example, and conversations in general have many more actions and gestures. It all adds up, as little as a few seconds at a time. And no, they didn’t have a special build that allowed them to watch all of these things--several poor bastards in QA had to comb through the entire game, line by line, for every possibly objectionable moment and record everything. I believe they've gone feral.

So no, you won’t see all of that on one playthrough. Wouldn’t be possible. Pretty much just like Origins, because I doubt you remember seeing as much as the 60 minutes or so that it apparently had.


LMAO QA testers have the most unforgiving job in the world. Did you at least let them out for 5 mins of sunshine a day, at the very least?

#122
Beerfish

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My Avatar is a Lizard wrote...



Thanks for Clearing this up a bit Luka?

I want to call you luke but i prefer Luka


I wonder if he lives on the 2nd floor.

#123
ankuu

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Omg they had to go thru it all and count manually the minutes? I feel bad for them...

Modifié par ankuu, 25 janvier 2011 - 05:37 .


#124
errant_knight

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I hope they're mostly talking about conversations. I enjoyed Leliana's Song, but I thought there was too much watching, not doing, expecially when people talked to my player character all cinepatically outside a conversation and I wasn't allowed to respond. I thought DA:O had just the right balance of movie-like cutscenes to conversation, and I wouldn't like to see a whole lot more of that.

Lukas Kristjanson wrote...

A lot of competing terms floating around. If you’re like me, and I know I am, it can get a little confusing. The common understanding of “cutscene” is a non-interactive moment that is rendered fancier than regular gameplay, but that no longer holds true because we have lots of “cinematic” moments, and that’s a major contributor to the amount. All those murder-knife moments in conversation, for example, and conversations in general have many more actions and gestures. It all adds up, as little as a few seconds at a time. And no, they didn’t have a special build that allowed them to watch all of these things--several poor bastards in QA had to comb through the entire game, line by line, for every possibly objectionable moment and record everything. I believe they've gone feral.

So no, you won’t see all of that on one playthrough. Wouldn’t be possible. Pretty much just like Origins, because I doubt you remember seeing as much as the 60 minutes or so that it apparently had.


Oh, okay, so it's everything. If DA:O had 60 minutes, then 103 seems like rather a lot for a game that's only a third of the length, but if most of that is within conversations, or short moments setting the stage or illustrating an action I've determined, then no problem.

Modifié par errant_knight, 25 janvier 2011 - 05:51 .


#125
Eudaemonium

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errant_knight wrote...

I hope they're mostly talking about conversations. I enjoyed Leliana's Song, but I thought there was too much watching, not doing, expecially when people talked to my player character all cinepatically outside a conversation and I wasn't allowed to respond. I thought DA:O had just the right balance of movie-like cutscenes to conversation, and I wouldn't like to see a whole lot more of that.


I'm pretty sure there was well over 60 odd minutes of conversations in Origins, so I'm going to assume its the cinematic sections (like the battle of Ostagar or the Assault on Denerim or the Archdemon's death, as well as smaller things as well).