TeenZombie wrote...
As long as 103 minutes isn't actually a quarter of the game time...
The expected length is 30-35 hours (YMMV). Sounds about alright.
TeenZombie wrote...
As long as 103 minutes isn't actually a quarter of the game time...
Dubya75 wrote...
This just in:
"BioWare fantasy role-playing game Dragon Age 2 has a whopping 103 minutes of cutscenes.The impressive figure was revealed by the BBFC, which has given the game its expected 18-rating certificate for "strong bloody violence".Dragon Age 2's 103 minutes of cutscenes eclipses Killzone 3's 70 minutes worth, revealed by the BBFC earlier this month.Dragon Age 2 was cleared for release with no cuts made.Its age rating comes as no surprise. Dragon Age was a particularly gory role-player. After combat blood would remain on armour and clothing – which made for some hilarious cutscenes.With Dragon Age 2, developer BioWare's love of blood continues. Christian Donlan went hands-on for Eurogamer in November."
Sounds pretty impressive to me! :happy:
Modifié par s0meguy6665, 25 janvier 2011 - 05:08 .
s0meguy6665 wrote...
i like the cutscenes but the fact that they didn't list (slight) nudity for the 18 rating makes me sad.
bioware bent over to fox news.
_Loc_N_lol_ wrote...
TeenZombie wrote...
As long as 103 minutes isn't actually a quarter of the game time...
The expected length is 30-35 hours (YMMV). Sounds about alright.
Dubya75 wrote...
This just in:
"BioWare fantasy role-playing game Dragon Age 2 has a whopping 103 minutes of cutscenes.The impressive figure was revealed by the BBFC, which has given the game its expected 18-rating certificate for "strong bloody violence".Dragon Age 2's 103 minutes of cutscenes eclipses Killzone 3's 70 minutes worth, revealed by the BBFC earlier this month.Dragon Age 2 was cleared for release with no cuts made.Its age rating comes as no surprise. Dragon Age was a particularly gory role-player. After combat blood would remain on armour and clothing – which made for some hilarious cutscenes.With Dragon Age 2, developer BioWare's love of blood continues. Christian Donlan went hands-on for Eurogamer in November."
Sounds pretty impressive to me! :happy:
Well there's no mention of Sexual themes eithier.Saibh wrote...
s0meguy6665 wrote...
i like the cutscenes but the fact that they didn't list (slight) nudity for the 18 rating makes me sad.
bioware bent over to fox news.
Only one game in the history of BioWare has had partial (if you can call it that) nudity. "Bent over" nothing.
TeenZombie wrote...
_Loc_N_lol_ wrote...
TeenZombie wrote...
As long as 103 minutes isn't actually a quarter of the game time...
The expected length is 30-35 hours (YMMV). Sounds about alright.
How does an hour and 43 minutes equal a quarter of 30 hours???
_Loc_N_lol_ wrote...
TeenZombie wrote...
As long as 103 minutes isn't actually a quarter of the game time...
The expected length is 30-35 hours (YMMV). Sounds about alright.
Modifié par s0meguy6665, 25 janvier 2011 - 05:15 .
s0meguy6665 wrote...
Where did you get that estimate? keep in mind those estimates are usually way higher than the actual gameplay, taking in account replay value for example. if that's true, the game might be a 1-sitter.
My Avatar is a Lizard wrote...
Well there's no mention of Sexual themes eithier.
They may have Bent over they may not have, Who knows for sure?
Saibh wrote...
My Avatar is a Lizard wrote...
Well there's no mention of Sexual themes eithier.
They may have Bent over they may not have, Who knows for sure?
Neither does DAO.
It's possible they don't want to risk Moral Guardians wrath, this is true, but the fact remains that only one game had nudity to begin with. So saying they "bent over" is silly, as there's not nearly enough evidence to contribute to it.
And that one game that had the blue butt was enough nudity to send Neo conservitives into a frenzy about virtual porn making it into america and corrupting the children witht he ideas of sex and illegal aliens(see what i did thar?)Saibh wrote...
My Avatar is a Lizard wrote...
Well there's no mention of Sexual themes eithier.
They may have Bent over they may not have, Who knows for sure?
Neither does DAO.
It's possible they don't want to risk Moral Guardians wrath, this is true, but the fact remains that only one game had nudity to begin with. So saying they "bent over" is silly, as there's not nearly enough evidence to contribute to it.
_Loc_N_lol_ wrote...
TeenZombie wrote...
_Loc_N_lol_ wrote...
TeenZombie wrote...
As long as 103 minutes isn't actually a quarter of the game time...
The expected length is 30-35 hours (YMMV). Sounds about alright.
How does an hour and 43 minutes equal a quarter of 30 hours???
I meant the actual length of the game sounds alright to me. As in, uh, 1h43m would totally not be alright.
Lukas Kristjanson wrote...
A lot of competing terms floating around. If you’re like me, and I know I am, it can get a little confusing. The common understanding of “cutscene” is a non-interactive moment that is rendered fancier than regular gameplay, but that no longer holds true because we have lots of “cinematic” moments, and that’s a major contributor to the amount. All those murder-knife moments in conversation, for example, and conversations in general have many more actions and gestures. It all adds up, as little as a few seconds at a time. And no, they didn’t have a special build that allowed them to watch all of these things--several poor bastards in QA had to comb through the entire game, line by line, for every possibly objectionable moment and record everything. I believe they've gone feral.
So no, you won’t see all of that on one playthrough. Wouldn’t be possible. Pretty much just like Origins, because I doubt you remember seeing as much as the 60 minutes or so that it apparently had.
Lukas Kristjanson wrote...
A lot of competing terms floating around. If you’re like me, and I know I am, it can get a little confusing. The common understanding of “cutscene” is a non-interactive moment that is rendered fancier than regular gameplay, but that no longer holds true because we have lots of “cinematic” moments, and that’s a major contributor to the amount. All those murder-knife moments in conversation, for example, and conversations in general have many more actions and gestures. It all adds up, as little as a few seconds at a time. And no, they didn’t have a special build that allowed them to watch all of these things--several poor bastards in QA had to comb through the entire game, line by line, for every possibly objectionable moment and record everything. I believe they've gone feral.
So no, you won’t see all of that on one playthrough. Wouldn’t be possible. Pretty much just like Origins, because I doubt you remember seeing as much as the 60 minutes or so that it apparently had.
Lukas Kristjanson wrote...
A lot of competing terms floating around. If you’re like me, and I know I am, it can get a little confusing. The common understanding of “cutscene” is a non-interactive moment that is rendered fancier than regular gameplay, but that no longer holds true because we have lots of “cinematic” moments, and that’s a major contributor to the amount. All those murder-knife moments in conversation, for example, and conversations in general have many more actions and gestures. It all adds up, as little as a few seconds at a time. And no, they didn’t have a special build that allowed them to watch all of these things--several poor bastards in QA had to comb through the entire game, line by line, for every possibly objectionable moment and record everything. I believe they've gone feral.
So no, you won’t see all of that on one playthrough. Wouldn’t be possible. Pretty much just like Origins, because I doubt you remember seeing as much as the 60 minutes or so that it apparently had.
My Avatar is a Lizard wrote...
Thanks for Clearing this up a bit Luka?
I want to call you luke but i prefer Luka
Modifié par ankuu, 25 janvier 2011 - 05:37 .
Lukas Kristjanson wrote...
A lot of competing terms floating around. If you’re like me, and I know I am, it can get a little confusing. The common understanding of “cutscene” is a non-interactive moment that is rendered fancier than regular gameplay, but that no longer holds true because we have lots of “cinematic” moments, and that’s a major contributor to the amount. All those murder-knife moments in conversation, for example, and conversations in general have many more actions and gestures. It all adds up, as little as a few seconds at a time. And no, they didn’t have a special build that allowed them to watch all of these things--several poor bastards in QA had to comb through the entire game, line by line, for every possibly objectionable moment and record everything. I believe they've gone feral.
So no, you won’t see all of that on one playthrough. Wouldn’t be possible. Pretty much just like Origins, because I doubt you remember seeing as much as the 60 minutes or so that it apparently had.
Modifié par errant_knight, 25 janvier 2011 - 05:51 .
errant_knight wrote...
I hope they're mostly talking about conversations. I enjoyed Leliana's Song, but I thought there was too much watching, not doing, expecially when people talked to my player character all cinepatically outside a conversation and I wasn't allowed to respond. I thought DA:O had just the right balance of movie-like cutscenes to conversation, and I wouldn't like to see a whole lot more of that.