Aller au contenu

Photo

A whopping 103 minutes of cutscenes!


257 réponses à ce sujet

#151
ObserverStatus

ObserverStatus
  • Members
  • 19 046 messages

Dubya75 wrote...

This just in: 

"BioWare fantasy role-playing game Dragon Age 2 has a whopping 103 minutes of cutscenes.The impressive figure was revealed by the BBFC, which has given the game its expected 18-rating certificate for "strong bloody violence".Dragon Age 2's 103 minutes of cutscenes eclipses Killzone 3's 70 minutes worth, revealed by the BBFC earlier this month.Dragon Age 2 was cleared for release with no cuts made.Its age rating comes as no surprise. Dragon Age was a particularly gory role-player. After combat blood would remain on armour and clothing – which made for some hilarious cutscenes.With Dragon Age 2, developer BioWare's love of blood continues. Christian Donlan went hands-on for Eurogamer in November."
Sounds pretty impressive to me! :happy:

After that, all you can say is "impressive?"

#152
Josef bugman3

Josef bugman3
  • Members
  • 134 messages
Well he could have headshot someone before saying it.

#153
JediHealerCosmin

JediHealerCosmin
  • Members
  • 2 289 messages
Posted Image 

#154
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
Its good to know Hideo Kojima is working for Bioware <3333

#155
ObserverStatus

ObserverStatus
  • Members
  • 19 046 messages

Maria Caliban wrote...

Count Viceroy wrote...

I doubt conversations are included? they are all done in the engine and would not be classified as cinematics?


Cutscenes are in-engine as well. Otherwise, they wouldn't be able to show Hawke.

A cutscene is a non-interactive segment.

As long as the cutscenes are skippable and there are no quiktime events, I won't complain.
Posted Image

Modifié par bobobo878, 25 janvier 2011 - 08:44 .


#156
Kail Ashton

Kail Ashton
  • Members
  • 1 305 messages
Just to reiterate



Hideo Kojima

Metal Gear Solid 4



$60 movie, lovely interactive menus controlling snake, but otherwise best movie ever, Biowares got awhile to go before they're at Hideo Kojima cut scene standards

#157
Johnny Shepard

Johnny Shepard
  • Members
  • 1 492 messages

bobobo878 wrote...

Maria Caliban wrote...

Count Viceroy wrote...

I doubt conversations are included? they are all done in the engine and would not be classified as cinematics?


Cutscenes are in-engine as well. Otherwise, they wouldn't be able to show Hawke.

A cutscene is a non-interactive segment.

As long as the cutscenes are skippable and there are no quiktime events, I won't complain.
Posted Image

I think the cutscenes should only be skippable the 2:d time you play the game. Why? because there are people who always skipp them and later complain about not understanding the story.

#158
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

Kail Ashton wrote...

Just to reiterate

Hideo Kojima
Metal Gear Solid 4

$60 movie, lovely interactive menus controlling snake, but otherwise best movie ever, Biowares got awhile to go before they're at Hideo Kojima cut scene standards


I'd rather play a game thanks. If I want to watch a movie I'll rent one or go to the theater. Seems like alot of people want the game to play for them while they occasionally push a button to make something awesome happen.

#159
aries1001

aries1001
  • Members
  • 1 752 messages
For the record, I just spent 41½ hours playing Awakening. Of course, at least 1½-3 hours of these were used backtracking or being lost in the wilderness in Awakening. And I missed out on at least one companion quest and 2-3 other quests. And I used over 120 hours playing Origins. At least 5-10 hours were used backtracking, travelling and getting lost. Ah, good times :) However, I also spent at least 5-10 playing DLC, maybe even 15-20 hours playing DLC. My best bet for DA2 will be that it will take around 60-80 hours maybe to play, or maybe around 50-60 hours, depending on your playstyle. I am a completionist, I like to do everything in the game, yet in both DA: Origins and Awakening I missed at least 2-3 quests. If DA2 is, say 50-60 hours, then 103 minutes of cutscenes are very few percentage of the full game.

#160
ENolan

ENolan
  • Members
  • 691 messages

CoS Sarah Jinstar wrote...

Kail Ashton wrote...

Just to reiterate

Hideo Kojima
Metal Gear Solid 4

$60 movie, lovely interactive menus controlling snake, but otherwise best movie ever, Biowares got awhile to go before they're at Hideo Kojima cut scene standards


I'd rather play a game thanks. If I want to watch a movie I'll rent one or go to the theater. Seems like alot of people want the game to play for them while they occasionally push a button to make something awesome happen.

 
Is this also an argument for Heavy Rain? [I sang the title like they do at IGN. It isn't that hard to reference^_^.]

#161
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

The Director wrote...

CoS Sarah Jinstar wrote...

Kail Ashton wrote...

Just to reiterate

Hideo Kojima
Metal Gear Solid 4

$60 movie, lovely interactive menus controlling snake, but otherwise best movie ever, Biowares got awhile to go before they're at Hideo Kojima cut scene standards


I'd rather play a game thanks. If I want to watch a movie I'll rent one or go to the theater. Seems like alot of people want the game to play for them while they occasionally push a button to make something awesome happen.

 
Is this also an argument for Heavy Rain? [I sang the title like they do at IGN. It isn't that hard to reference^_^.]


While I'm sure people do like those kinds of games, well if one could call HR anything more than a bunch of quicktime events with a story. I guess. I find it to be apples and oranges in this dicussion though. Two completely different types of titles.  

Nothing against Heavy Rain, I'm sure its great for those that like that sort of thing. I hated the demo so I didn't play the full version just not my cup of tea.

#162
JamesX

JamesX
  • Members
  • 1 876 messages
Didn't read all 7 pages so sorry if this is already corrected.



Just hope they didn't count 5 minutes of Cut-scene for 6 possible combination of outcomes as 30 minutes. Or else each run through might be significantly less than 104 minutes.

#163
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Lukas Kristjanson wrote...

So no, you won’t see all of that on one playthrough. Wouldn’t be possible. Pretty much just like Origins, because I doubt you remember seeing as much as the 60 minutes or so that it apparently had.

I'll admit to being a bit puzzled at how the game is (apparently) significantly shorter than DAO, and yet has 60% more cutscene time.

#164
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
It has a larger percentage of time devoted to cutscenes.

Modifié par Maria Caliban, 25 janvier 2011 - 11:18 .


#165
Beerfish

Beerfish
  • Members
  • 23 870 messages
Once again we have to be sure that both definiitons of cutscenes are the same. There are cutcenes and there are cinematic staged conversations.

#166
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Johnny Shepard wrote...

I think the cutscenes should only be skippable the 2:d time you play the game. Why? because there are people who always skipp them and later complain about not understanding the story.

First, you shouldn't try to protect the gamers from themselves.  If they want to skip the cutscenes, let them.

Second, if the cutscenes contain story-relevant content (as would be required to justify your initial position), then they should be pausable.  Otherwise any player could miss that content through no fault of his own should something in the real world call his attention away.

Gamers are older than they used to be.  A lot of us have children, or spouses, or homes we own where stuff goes wrong and needs to be addressed immediately.  So either we need an auto-save immediately prior to every single cutscene, or we need those cutscenes to be pausable.

#167
Snoteye

Snoteye
  • Members
  • 2 564 messages
Was it ME2 that autosaved before conversations? That worked terribly. Don't autosave before conversations.

#168
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
A conversation isn't a cutscene.



But no, I don't think ME 2 did this at all.

#169
Beerfish

Beerfish
  • Members
  • 23 870 messages

Sylvius the Mad wrote...


First, you shouldn't try to protect the gamers from themselves.  If they want to skip the cutscenes, let them.

.


Whoa whoa whoa!  :)  You were the one complaining that in mass effect you walked for an hour only to find you couldn't get through the conduit on Ilos on foot.  :D

#170
Snoteye

Snoteye
  • Members
  • 2 564 messages

Maria Caliban wrote...

A conversation isn't a cutscene.

And DA2 isn't an action-RPG.


Maria Caliban wrote...

But no, I don't think ME 2 did this at all.

A recent game did. It greyed my hair for a month afterwards.

#171
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

Snoteye wrote...

Was it ME2 that autosaved before conversations? That worked terribly. Don't autosave before conversations.


Autosave before conversation is much better then after imo. If you choose a wrong dialogue option and then get autosave you can only hope your last regular save wasn't too far back. I don't see a problem with autosave before conversations or at least before you run into cutscene triggers.

Modifié par AlexXIV, 25 janvier 2011 - 11:30 .


#172
addiction21

addiction21
  • Members
  • 6 066 messages

Beerfish wrote...

Sylvius the Mad wrote...


First, you shouldn't try to protect the gamers from themselves.  If they want to skip the cutscenes, let them.

.


Whoa whoa whoa!  :)  You were the one complaining that in mass effect you walked for an hour only to find you couldn't get through the conduit on Ilos on foot.  :D


Ouch. I would of been most unhappy.

#173
MDarwin

MDarwin
  • Members
  • 342 messages

Sylvius the Mad wrote...

Johnny Shepard wrote...

I think the cutscenes should only be skippable the 2:d time you play the game. Why? because there are people who always skipp them and later complain about not understanding the story.

First, you shouldn't try to protect the gamers from themselves.  If they want to skip the cutscenes, let them.

Second, if the cutscenes contain story-relevant content (as would be required to justify your initial position), then they should be pausable.  Otherwise any player could miss that content through no fault of his own should something in the real world call his attention away.

Gamers are older than they used to be.  A lot of us have children, or spouses, or homes we own where stuff goes wrong and needs to be addressed immediately.  So either we need an auto-save immediately prior to every single cutscene, or we need those cutscenes to be pausable.


For me here in the Wet Season comes the "pounding Rain" on to my House as well. It Rains here that hard and long, that I would not be able to hear anything from a convo/cutscene. <_<

#174
Beerfish

Beerfish
  • Members
  • 23 870 messages

Maria Caliban wrote...

A conversation isn't a cutscene.

But no, I don't think ME 2 did this at all.


Some conversations can look like cutscenes because they are staged with extra cameras and differnet camera angles and such and it is very relevant in this topic because if the 103 minutes includes the staged convos it makes the impact of 103 minutes much less.

#175
Dubya75

Dubya75
  • Members
  • 4 598 messages

bobobo878 wrote...

Dubya75 wrote...

This just in: 

"BioWare fantasy role-playing game Dragon Age 2 has a whopping 103 minutes of cutscenes.The impressive figure was revealed by the BBFC, which has given the game its expected 18-rating certificate for "strong bloody violence".Dragon Age 2's 103 minutes of cutscenes eclipses Killzone 3's 70 minutes worth, revealed by the BBFC earlier this month.Dragon Age 2 was cleared for release with no cuts made.Its age rating comes as no surprise. Dragon Age was a particularly gory role-player. After combat blood would remain on armour and clothing – which made for some hilarious cutscenes.With Dragon Age 2, developer BioWare's love of blood continues. Christian Donlan went hands-on for Eurogamer in November."
Sounds pretty impressive to me! :happy:

After that, all you can say is "impressive?"


OK, its AWESOME!