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A whopping 103 minutes of cutscenes!


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#176
Snoteye

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AlexXIV wrote...

Autosave before conversation is much better then after imo.

But who would ever commit such a travesty?

#177
Loc'n'lol

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Snoteye wrote...

AlexXIV wrote...

Autosave before conversation is much better then after imo.

But who would ever commit such a travesty?


Well, you know there's the landsmeet, a huge, uninterruptible conversation interwined with cutscenes and combat. At the end of it all, you are taken back to the Arl of Redcliffe's estate, and the game autosaves. You didn't get a chance to save in-between and made a handful of game-altering choices.

#178
Gabey5

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sweet

#179
Nighteye2

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AlexXIV wrote...

Snoteye wrote...
as it ME2 that autosaved before conversations? That worked terribly. Don't autosave before conversations.


Autosave before conversation is much better then after imo. If you choose a wrong dialogue option and then get autosave you can only hope your last regular save wasn't too far back. I don't see a problem with autosave before conversations or at least before you run into cutscene triggers.


Yes, especially with those damned paraphrases. I'd expect to be reloading conversations after picking the wrong option for the umpteenth time a lot...:(

#180
ENolan

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CoS Sarah Jinstar wrote...

The Director wrote...

CoS Sarah Jinstar wrote...

Kail Ashton wrote...

Just to reiterate

Hideo Kojima
Metal Gear Solid 4

$60 movie, lovely interactive menus controlling snake, but otherwise best movie ever, Biowares got awhile to go before they're at Hideo Kojima cut scene standards


I'd rather play a game thanks. If I want to watch a movie I'll rent one or go to the theater. Seems like alot of people want the game to play for them while they occasionally push a button to make something awesome happen.

 
Is this also an argument for Heavy Rain? [I sang the title like they do at IGN. It isn't that hard to reference^_^.]


While I'm sure people do like those kinds of games, well if one could call HR anything more than a bunch of quicktime events with a story. I guess. I find it to be apples and oranges in this dicussion though. Two completely different types of titles.  

Nothing against Heavy Rain, I'm sure its great for those that like that sort of thing. I hated the demo so I didn't play the full version just not my cup of tea.


I wish I stuck with that mentality. It sucks renting it, then returning it literally right before finishing it and having the console screw up internally, thus losing all the data from it.

Plus renting it again wouldn't be worth the money.<_<

#181
Eclipse_9990

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103 minutes? If I can handle the Metal Gear series, I can handle this no problem.

#182
Maria Caliban

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Beerfish wrote...

Maria Caliban wrote...

A conversation isn't a cutscene.

But no, I don't think ME 2 did this at all.


Some conversations can look like cutscenes because they are staged with extra cameras and differnet camera angles and such and it is very relevant in this topic because if the 103 minutes includes the staged convos it makes the impact of 103 minutes much less.


Conversations can have cutscenes in them. Conversations can look like cutscenes. However, a conversation is not a cutscene.

Skipping the semantic debate, unless BioWare has changed its definition of cutscene from Origins to DA II, then the impact of 103 minutes of them remains the same no matter how you or I define them.

#183
mellifera

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Eclipse_9990 wrote...

103 minutes? If I can handle the Metal Gear series, I can handle this no problem.


Lol, yeah.

103 minutes is like, a single MGS4 cutscene.

#184
ENolan

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yukidama wrote...

Eclipse_9990 wrote...

103 minutes? If I can handle the Metal Gear series, I can handle this no problem.


Lol, yeah.

103 minutes is like, a single MGS4 cutscene.


How many trophies could be earned as pity/reward points from Konami [Depends on how you look at it] for watching cutscenes in MGS4?

#185
Sylvius the Mad

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Beerfish wrote...

Whoa whoa whoa!  :)  You were the one complaining that in mass effect you walked for an hour only to find you couldn't get through the conduit on Ilos on foot.  :D

No, I wasn't complaining about that.  I explicitly said that I thought it was a good thing that I was allowed to walk the trench even though it broke the game.

I said that, given the way the trench run was designed, BioWare broke their own rule about letting the player get trapped and not immediately know he's done it.

#186
Sylvius the Mad

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Maria Caliban wrote...

Conversations can have cutscenes in them.

That's very annoying, by the way.

In DAO, in Ostagar, there's a conversation with Cailan and Lopghain about the plan for the upcoming battle.  I often skipped through lines in that because, frankly, listening to them bicker isn't any more fun that reading about them bickering.  But the command to skip a line was the same as the command to skip a cutscene, so I managed to skip a large section of the end of the conversation EVERY TIME, and I didn't even know I'd missed it until my 9th time through Ostagar.

If we can skip lines (which we can), and we can skip cutscenes (which I suspect we can), then either we need to be able to tell, unequivocally, which one we're currently experiencing, or the skip keys need to be different.

#187
TJPags

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Sp. overall, people are happy about this?  Posted Image


LiquidGrape wrote...

Wait, people see an increased amount of cutscenes as a POSITIVE thing?

...why?


Personally, I'm in agreement with this ^^.  Shorter than Origins, with 42 more minutes of cutscenes.  103 minutes is about standard movie length, you know.  personally, I'd rather be playing the game than watching it.

#188
The Bard From Hell

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103 minutes of cutscenes? I can handle a marathon of any good tv show, or a Star Wars marathon, I can handle this!

#189
Johnny Shepard

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I think you are thinking cutscenes in a more standard way then they are here. They are talking about when Hawke use the murderknife or turning around wile talking, punch someone in the face or jumpe out through a window or Flemeth turning from Dragon to human form. Not just 1 minute scenes.

Think of all the cool things the Warden did in Origins, they where cutscenes.

#190
Bunswack

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thats alot of cutscene

#191
CoS Sarah Jinstar

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TJPags wrote...

Sp. overall, people are happy about this?  Posted Image


LiquidGrape wrote...

Wait, people see an increased amount of cutscenes as a POSITIVE thing?

...why?


Personally, I'm in agreement with this ^^.  Shorter than Origins, with 42 more minutes of cutscenes.  103 minutes is about standard movie length, you know.  personally, I'd rather be playing the game than watching it.


Dragon Effect 2: The JRPG Experiment

#192
Dhiro

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CoS Sarah Jinstar wrote...

TJPags wrote...

Sp. overall, people are happy about this?  Posted Image


LiquidGrape wrote...

Wait, people see an increased amount of cutscenes as a POSITIVE thing?

...why?


Personally, I'm in agreement with this ^^.  Shorter than Origins, with 42 more minutes of cutscenes.  103 minutes is about standard movie length, you know.  personally, I'd rather be playing the game than watching it.


Dragon Effect 2: The JRPG Experiment


I know! Isn't that a wonderful thing? I'm so excited, how many copies you will buy? I want two, one for my PC and one for my PS3 because if one of them broke I still can play the game, YAAAAY XDDDDDDDDDDDD.

#193
The Spirit of Dance

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im hoping theres are atleast 40 hours of gameplay as well as hoping these 103 minutes worth of cutscenes is the combined amount of possible cutscenes throughout every possible playthrough.

Modifié par supremebloodwolf, 26 janvier 2011 - 01:31 .


#194
Johnny Shepard

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supremebloodwolf wrote...

im hoping theres are atleast 40 hours of gameplay as well as hoping these 103 minutes worth of cutscenes is the combined amount of possible cutscenes throughout every possible playthrough.

They are. It's every little scene where you don't control Hawke like when he uses the murderknife.
Lets say you deside that Hawke shut someone up, a 2-sec cutscene starts where Hawke hits the gfuy in the face. Or you deside to kill someone, a cutscene starts where Hawke users the murderknife and kills the guy.
If you check what the devs said in this thread you will se it explained.
Its not more cutscenes then Origins, just things like characters doing stuff then just standinga round when you talk to them.

#195
addiction21

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Lukas Kristjanson wrote...

A lot of competing terms floating around. If you’re like me, and I know I am, it can get a little confusing. The common understanding of “cutscene” is a non-interactive moment that is rendered fancier than regular gameplay, but that no longer holds true because we have lots of “cinematic” moments, and that’s a major contributor to the amount. All those murder-knife moments in conversation, for example, and conversations in general have many more actions and gestures. It all adds up, as little as a few seconds at a time. And no, they didn’t have a special build that allowed them to watch all of these things--several poor bastards in QA had to comb through the entire game, line by line, for every possibly objectionable moment and record everything. I believe they've gone feral.

So no, you won’t see all of that on one playthrough. Wouldn’t be possible. Pretty much just like Origins, because I doubt you remember seeing as much as the 60 minutes or so that it apparently had.


Seems like this just needed repeating. FYI clicking that blue BioWare logo under a thread brings up only the developer responses for those interested.

#196
TheMadCat

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So what, an hour or so worth of cut scenes on top of all the dialogue in a 30 some hour game. Feel kind of heavy.

#197
The Spirit of Dance

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sorry im kind of new at posting in the bioware forums so i didnt know i could look through all the developer replies

#198
Johnny Shepard

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TheMadCat wrote...

So what, an hour or so worth of cut scenes on top of all the dialogue in a 30 some hour game. Feel kind of heavy.

Well, its sort of "dialogue-cutscene-dialogue-dialogue-cutscene-dialogue" and the cutscenes are really really short. Like 2-5 sec.
Sure, there will be some longer like the ones in Origins when Logain was planing or the battle of Ostagar or when you kill the Archdemon. But most of them are short, and its 103 min thropugh ALL playthroughs mening every choice.

#199
slimgrin

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Maria Caliban wrote...

Count Viceroy wrote...

I doubt conversations are included? they are all done in the engine and would not be classified as cinematics?


Cutscenes are in-engine as well. Otherwise, they wouldn't be able to show Hawke.

A cutscene is a non-interactive segment.


Have they confirmed this?

As long as we can skip them, which I'm sure we can, I have no problem with this.

I just want the game itself to be long too.

#200
TheMadCat

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Johnny Shepard wrote...

TheMadCat wrote...

So what, an hour or so worth of cut scenes on top of all the dialogue in a 30 some hour game. Feel kind of heavy.

Well, its sort of "dialogue-cutscene-dialogue-dialogue-cutscene-dialogue" and the cutscenes are really really short. Like 2-5 sec.
Sure, there will be some longer like the ones in Origins when Logain was planing or the battle of Ostagar or when you kill the Archdemon. But most of them are short, and its 103 min thropugh ALL playthroughs mening every choice.


I know that, why do you think I said an hour rather then 103 minutes. I'd figure (And am hoping) you can cut out 30-40 minutes from the total to get an esitmate for a playthrorugh.