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Tactics for using Wynne and Leliana in your party


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#1
ColaQueen

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Hi, I'm in the Mages tower and using Wynne for healing and Leliana as Archer with PC as dual weapon and Alistair as Sword & Board style tank.

I don't think I've got Wynne and Lelianas tactics set-up properly. For instance I have Wynne set to heal Alistair and throw in a group heal and some other boosts/heals now and then. I've got Leliana to just basically shoot things. When I went to do the first Revenant I positioned them both behind the benches so Lel could rain death and Wynne could heal Alistair as he went at it with the Revenant. For the PC I cam around behind the revenant and just Riposted him. However, Wynne and Leliana just stood there not firing or healing. Eventually I had to take over Wynne to keep Alistair healed and the PC and Leliana got knocked out.

Them standing there happened in a couple of the other fights I had in the tower previously. As I have not really used them much before I could use some pointers on how to get the most out of them both in these situations.

#2
TheBigMatt90

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Set Wynne's tactics to healer, and her style or whatever it says to ranger. Dont have her just heal alistair, do something like

Self Any - Activate Cleansing Aura (if/when you get it)

Self < 50% health - Heal

Self < 50% health - Regenerate

Ally < 50% health - Heal

Self < 50% health - regenerate

Mana/stam < 50% - group heal

mana/stam < 50% - use - lyrium potion least powerful

and then add anything else after that you see fit



For Leliana set her as Archer and Ranger for the 2 things at the top

Make sure you have

Self Any - Activate mode Aim as it is a brilliant skill to use

and somewhere near the top set

Self Health < 50% - Use - Health Poultice least powerful

Self Any - Switch to range weapon

Enemy - Target of Alistair Attack

and then the moves you like to put on her put on



Hope this helps, if not then let me know. My DA:O is down atm but i think thats how i set mine up and it works

#3
antigravitycat

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 Remember that when setting the party to "hold", even ranged characters will often not attack (at least that is what I experienced).
Most of the time I set "enemy any/nearest visible - attack" at the bottom of the tactics list, to make sure they go on fighting enemies also when the above conditions fail.
TheBigMatt90 posted a start setup to start with for tactics, you can go with that and alter it as you continue. You could also pick a present, e.g. "healer" for Wynne, and then change it to your liking.
Most important tactics are in my opinion are "ally <50% health - heal" for mages and "self health <xx% - health poultice" for all characters.

Don't forget the behaviour settings, setting mages/archers to the ranged behaviour should work out best.

Anyway, in most hot battles I found myself switching to the mage in order to cast group heal, because with the standard tactics options you have, it is not possible to trigger that spell based on health condition of the whole party (at least I don't know how). 


TheBigMatt90, you put "Self < 50% health - regenerate" twice, I guess you meantAlly < 50% health - regenerate. In early game that spell is ok, but I found it to be not very effective, no? Also you set "Mana/stam < 50% - group heal", I don't really get that. 


edit: something is wrong in this forum, it screwes up the text formatting...

Modifié par antigravitycat, 25 janvier 2011 - 05:47 .


#4
ColaQueen

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Thanks guys, I changed them both to Ranged and left Wynne as healer with a little custom and Lelian as Archer the same. Worked a bit better in the fights today.

#5
Faelix_Majere

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For Wynne I have the Ward Glyph all the way up top of the tactics. It is set to cast on Alistair when he gets attacked by melee.

This means he usually gets the Ward straight into combat, and it helps a good deal making him a stronger tank. Some fights he gets knocked out of the ward or he runs or so, but for those fights where he is suddenly surrounded by 3-5 enemies (or a revenant) I find it to be very good.

You can put spells that you want cast at the start of the fight, or spells with long cooldowns above your healing tactics. Just don't give Wynne spells with huge cast-time like mass palalyze or something like that.

But ward of paralyzis if she is attacked by melee is very good. Can also make the same tactics for her to cast on Morrigan or yourself if you are a mage (Or a ranged Leliana I guess too). I think it's better, or more important in priority, than heal herself orders. When I see a paralyzed mob infront of one of my casters, it is my rogues job to go and backstab it to death (I control him manually)

I would also advise to set:cast regenerate when health at 90% (maybe just on your tank), you want that one to be in there working, and it's not a panic button anyway.

This is how my tactics look right now. There might be a few too many orders above the healing ones, but I'm steamrolling the deeptunnels on hard so hey, why change a winning team. Heroic Offense on Zevran I find is good as I'm pumpin Cunning, but he has just become able to sing the bardsong of courage, so maybe it's not needed anymore. My mage char cast Spellbloom straight away, just like Wynne cast Mass rejuv. This saves me from alot of micro I think.

Posted Image


Edit: Having her cast self regeneration above her cast paralysis glyph is a mistake I just noticed now hehe :).

Modifié par Faelix_Majere, 25 janvier 2011 - 09:42 .


#6
antigravitycat

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Thanks for posting this, Faelix_Majere. I think I am going to try that setup for my caster.

So far I never touched the glyphs but from what you say they seem to be useful and I saw enemies using them quite effectively against my party ^^. I just finished Origins and now am starting Awakening, I think it is time to give those glyphs a try.

#7
Faelix_Majere

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Your welcome, but I'll just say I can see I didn't really take my own advice :).

So I modified it now, and I have put the 2 paralyse glyphs up to number 2 and 3. I have set Heal ally to 50% and moved it just above ally regeneration (if a heal is needed, it is more important than a regen).

You might also want a tactics for Wynne to drink a mana pot  if her mana is below 25% (smallest first is best so you can save the potent ones for big fights I think). You can put it low, because if she has no mana she can't do any of the above stuff anyway so she will drink a pot.

Modifié par Faelix_Majere, 25 janvier 2011 - 10:31 .


#8
mav76

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I'd actually move the Healing up even more. At the beginning of a fight, no one will be in need of it yet, so you'll still get the Glyph of Warding and Mass Rejuv off first. But later in the fight, when the cooldown for the Glyph expires, I'd rather have Wynne heal someone first, rather than cast another Glyph on Alistair if someone needs it.



I'd also probably throw in an Ally <50% (or 25%) Group Heal, and place it even above the Heal tactic. It's set to a lower health %, so Heal should trigger first, but if someone gets slammed from >75% to under 50 or 25% with one hit, I'll want to pop off group heal first, and then if anyone is still under 75% they'll get the Heal next. Especially at the 25% level, it's rare that just Alistair is below 25%, and everyone else is at full health. I prefer the 50% level myself, as I've seen cases at 25% where someone dies before Wynne get the spell off. So I use 75% for Heal, 50% for Group Heal, and 25% for Health Pots. The bonus is that I don't go through a lot of health pots this way (might have the tank drink pots at 50%, especially if Group Heal isn't going to fully heal him anyway). If you have lots of health pots, you can put drinking at 50% and Mass Heal at 25% instead. You'll use more pots, but then Mass Heal should only go off when the tank is getting hammered, his health pot is on cooldown, and Heal hasn't been keeping up.



Some other tactics I like to put near the top (just below self-heal):

Rogue:

Self-being attacked by melee-Dirty Fighting (stun your attacker to give your archer time to move away, or your dual-wielder some time for free attacks)



Mages:

Self-attacked by melee--Mind Blast (buys you time with Stun, Mind Blast also resets the Threat on affected enemies, so they'll normally go back to targeting your tank and his heavy armor)



Enemy-using magic attack--(any single target disabler like Glyph of Paralysis, Crushing Prison, Paralyze, etc. Or later, Mana Clash)



Enemy-using ranged or magic attack-(same disabling spell--for when enemy mages are not present)

I prefer to target ranged enemies rather than melee enemies with paralyze type spells because when you target melee, you sometime paralyze the enemy just one more hit away from dead, which wastes the spell. You could also use Enemy-health>=X to ensure you're spell actually does some good. I also like to use Mass Paralysis and/or Sleep either set to Enemy-Clustered or manually, so I tend to disable the melee crowd that way, so single targeting ranged enemies helps to prevent paralyzing enemies who are already asleep or paralyzed.



Dog:

Enemy--magic or ranged--Overwhelm (just set to enemy ranged if someone else is taking care of enemy mages). I like to just pump Dog's strength, so he doesn't survive well in melee crowds. However Overwhelm will often kill either mages or archers before they manage to stand back up. I also have Dog set to attack ranged enemies with normal attack after Overwhelm is done. So he takes down one mage or archer to start, then works his way through the rest of the archers. He's durable enough 1v1 against an archer, and his speed means less wasted time moving between targets. Before you get Overwhelm, set the tactic to Charge instead. Works about the same except enemies actually get back up before he kills them (if Dog is Charging mages, have an archer or mage add some damage or it could go badly).



Self--attacked by melee--Dread Howl. When Dog does get someone attacking him, stuns them for a bit (and the radius is large enough it often stuns a couple others too).

#9
ColaQueen

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At the moment Wynne only has the healing really we've been fine till we hit that second desire demon, the one with the Templar enthralled. I think the problem is that it's a tight space and both Wynne and Leliana are forced into the room through the cut scene and they get mobbed by the corpses. So, even though Alistair is taking care of Templar, with the desire demon trouncing my warrior it's a tough fight. I need to get Wynne and Leliana out of the corpse mob or at least put myself between them and the mob.

#10
Cutlass Jack

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You'll want to focus on the Desire demon first and ignore the Templar til its dealt with. If you have any cold resist potions/gear use them before the fight. If Leliana has Arrow of Slaying at that point she can take out the Demon pretty quickly. If not you are going to need to focus everyone (except Wynne) on it.



Once the Demon is down, let Alistair focus on the Templar and keep it busy while you have your dual wielding PC and Leilana focus on clearing the other mobs. Keep them on the same target to speed the process. The less things hitting Alistair, the easier Wynne can keep them up.



Also don't be afraid to manually have them take potions when their health gets low, or set a high position tactic to take a healing potion when their health gets under 25%



Wynne's default 'healer' tactics work fine for the tower, but you'll want to disable any tactics that have her wasting mana (like Arcane Bolt.) If she's healing anyone at 50%, and everyone else potions at 25% you won't waste as many potions. Manually activate her group healing if multiple characters are in trouble.

#11
SuicidalBaby

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It will save you a lot of mana and spell down time if you don't make Wynne too busy over cast on herself.

her tactics are best simplified:

Self: health < 50% Regen
Ally: health <75% heal
Ally: health <50% Group heal
Enemy: magic attack - Glyph of paralysis Or Stonefist if you don't have glyph yet
Tank: health <90% regen
Tank: being attacked by melee - Glyph of warding Or Heroic Defense if you went for Haste first.
dw char: health >90% - Heroic offense (will constantly cast outside of combat for free and in combat only if healing isn't required. Improves early game damage output considerably)


Personally I think Leliana does more damage as a dw rogue while you boost her lockpick and pp skills only giving her DW mastery tree points when you can afford them.  Stats boost dex 2 : 1 cun per level.  But then again I bring Morrigan over Alistar for my tower clear, its just faster.

Modifié par SuicidialBaby, 16 février 2011 - 07:37 .


#12
PatT2

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I never put group heal in tactics. The more people need healing, the more efficient the spell is, so I watch health bars and when I see 3 people at 75% or less, that's when I use group heal. There is no good way of doing that in tactics.

I prefer to take morrigan wynne alistair and my warden through the tower. Morrigan can cone of cold that desire demon, then she can be targeted and killed quickly. Do NOT let that demon start casting her cold spells so do her first.

There are things, spells and actions, that just aren't good in tactics, they are wasted.

I always give Wynne at least the first 3 glyps in the line. Gives her more protection and better options for crowd control. Totally makes her moree useful. And that glyph that heals//whatever///the 2nd one.. if anyone casts that, watch how all the mages in your party will automatically move over onto it if they can. It makes mana and health regen faster. And stamina.
 

Modifié par PatT2, 17 février 2011 - 04:09 .


#13
SuicidalBaby

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Actually its good to allow tactics to take care of group heal. If she is casting it that means damage is high enough to beat a 5 sec cooldown timer and regen. Not to mention the game has enough micro manage moments as is without having to baby sit the damn healer. Especially when she gets blood mage at 14. But you do what makes YOU happy, but dont say its a waste.

Going glyphs w/ Wynne is a waste. Finish haste tree and shorten the time it takes to do every fight, zone, quest in the game from the moment you level Wynne twice, and get heroic def in 1 level, not doing that is a waste. You'll find it more efficient to give Morrigan the glyph set instead. I hope I didn't waste your time by showing you what a waste your theory on tactics use is.

When you're talking about a such a monumental time sink of a game, you don't wait for the singular moment when a group heal spell is most optimal. Let her cast the damn thing and get back to the damage/support role and drop an enemy faster so the only thing needed to do next is loot the corpse and move on. But you micro manage to your hearts desire, I'll contine to clear everything faster.



a waste she says......

Modifié par SuicidialBaby, 17 février 2011 - 10:43 .


#14
SuicidalBaby

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SilverSentinel wrote...

At the moment Wynne only has the healing really we've been fine till we hit that second desire demon, the one with the Templar enthralled. I think the problem is that it's a tight space and both Wynne and Leliana are forced into the room through the cut scene and they get mobbed by the corpses. So, even though Alistair is taking care of Templar, with the desire demon trouncing my warrior it's a tough fight. I need to get Wynne and Leliana out of the corpse mob or at least put myself between them and the mob.


I would suggest letting Wynne use Stonefist on Enemies using magic attacks. This buys 2-3 seconds of travel time for your melee to reach the caster and controll with any range of abilities. This being earlier in the game prior to having something more effective.

Modifié par SuicidialBaby, 17 février 2011 - 10:58 .


#15
PatT2

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SuicidialBaby wrote...

Actually its good to allow tactics to take care of group heal. If she is casting it that means damage is high enough to beat a 5 sec cooldown timer and regen. Not to mention the game has enough micro manage moments as is without having to baby sit the damn healer. Especially when she gets blood mage at 14. But you do what makes YOU happy, but dont say its a waste.

Going glyphs w/ Wynne is a waste. Finish haste tree and shorten the time it takes to do every fight, zone, quest in the game from the moment you level Wynne twice, and get heroic def in 1 level, not doing that is a waste. You'll find it more efficient to give Morrigan the glyph set instead. I hope I didn't waste your time by showing you what a waste your theory on tactics use is.

When you're talking about a such a monumental time sink of a game, you don't wait for the singular moment when a group heal spell is most optimal. Let her cast the damn thing and get back to the damage/support role and drop an enemy faster so the only thing needed to do next is loot the corpse and move on. But you micro manage to your hearts desire, I'll contine to clear everything faster.



a waste she says......


Ummm...taking things a little bit personally? How do set tactics so that group heal only fires when 2 or more people are less than 75% health (or less than 100%?) Hmm? Is there something I've missed?

The more people that need healing, the more efficient the spell is (and the more it heals), outhealing the yellow heal spell per person healed. I don't know if you knew that. I was readin the technical details on the wiki.

But maybe that's a waste of your time.

I don't know why it seems to me that you are upset...but most of my post was put in the terms of WHAT I PREFER or what works for me. But again, If you use group heal without a GROUP needing healing, you're not getting the bang for your buck.

FWIW, not everyone wants to hear Morrigan's venom while playing. Some of us prefer to leave her at camp. And some of us don't use blood mage at all unless we give it to Morrigan, who we still leave at camp.

Not everyone likes to play this game YOUR way. But hummppf! Get testy if you want to. You set up your characters and roll with whom you want. I can happily spend my life with fewer rude people around, in my party and otherwise. I choose not to have them within my hearing.

This is my opinion, and it's worth what you paid for it.

#16
Sandy2009

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Few tactics I found very useful for Wynne in tower of magi is this (since it is full of mages):



if enemy is frozen -> stonefist

if enemy using magic attack -> Petrify

if enemy using magic attack -> stonefist



My pc is mage. So if I use cone of cold on some enemy, the stonefist immediately comes from Waynn and there is shatter. Also as soon as anyone tries to cast magic attack on party, they are shattered. Works well unless they are bosses (who still take lots of damage from stonefist). Wynn is on fully autmatic tactics, no need to monitor.



My problem with Liliana's tactics has always been switch between ranged/malee weapons (her behavior is set to ranged). Lot of times she ends up shooting arrows at enemies who are using malee attack on her. I have tried to put in switch weapons in her tactics but still it does not always work.

#17
SuicidalBaby

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PatT2 wrote...

SuicidialBaby wrote...

Actually its good to allow tactics to take care of group heal. If she is casting it that means damage is high enough to beat a 5 sec cooldown timer and regen. Not to mention the game has enough micro manage moments as is without having to baby sit the damn healer. Especially when she gets blood mage at 14. But you do what makes YOU happy, but dont say its a waste.

Going glyphs w/ Wynne is a waste. Finish haste tree and shorten the time it takes to do every fight, zone, quest in the game from the moment you level Wynne twice, and get heroic def in 1 level, not doing that is a waste. You'll find it more efficient to give Morrigan the glyph set instead. I hope I didn't waste your time by showing you what a waste your theory on tactics use is.

When you're talking about a such a monumental time sink of a game, you don't wait for the singular moment when a group heal spell is most optimal. Let her cast the damn thing and get back to the damage/support role and drop an enemy faster so the only thing needed to do next is loot the corpse and move on. But you micro manage to your hearts desire, I'll contine to clear everything faster.



a waste she says......


Ummm...taking things a little bit personally? How do set tactics so that group heal only fires when 2 or more people are less than 75% health (or less than 100%?) Hmm? Is there something I've missed?

The more people that need healing, the more efficient the spell is (and the more it heals), outhealing the yellow heal spell per person healed. I don't know if you knew that. I was readin the technical details on the wiki.

But maybe that's a waste of your time.

I don't know why it seems to me that you are upset...but most of my post was put in the terms of WHAT I PREFER or what works for me. But again, If you use group heal without a GROUP needing healing, you're not getting the bang for your buck.

FWIW, not everyone wants to hear Morrigan's venom while playing. Some of us prefer to leave her at camp. And some of us don't use blood mage at all unless we give it to Morrigan, who we still leave at camp.

Not everyone likes to play this game YOUR way. But hummppf! Get testy if you want to. You set up your characters and roll with whom you want. I can happily spend my life with fewer rude people around, in my party and otherwise. I choose not to have them within my hearing.

This is my opinion, and it's worth what you paid for it.


no, rude would be me calling you daft for completely missing the self-depreciating humor laid out like a 8 course meal. But I don't think I'll sink to your hipocritical level just right now.

I was refering to the moment at which, even if Wynne is the only healer in the group, the damage in-coming to the tank is more than regenerate and a heal every 5 seconds cast by a poorly spec'ed mage can handle, that a second heal is availible to save the tank and group from dying to a somewhat difficult encounter without micro managing everything. I thought I made that clear.

Careful now, I wouldn't want you exposing any more character flaws.

#18
HolyAvenger

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FWIW, without getting involved in the mudslinging, I also like Group Heal being a tactic. By the time a character has taken 50% damage, it usually works out that another character usually has too. Good enough for me (and means I can concentrate on DPS with my mage's AoE spells, which seem to be a far better use of my micromanaging efforts).

#19
SuicidalBaby

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Tactfully put. :)

#20
PatT2

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I usually do the circle tower at level 7, so nobody is specced for anything yet. I'm usually finished by level 9. Maybe that makes a difference. Who knows. As for extra damage, I also have everyone (including mages) take health potions in a jam. .



As for the other stuff, forget it. i was writing at 3 a.m. or so, and on Ambien besides. I forgot myself and now I have forgotten. Or something like that. Yep. Another character flaw. So what. I've lived a half a century and I'm entitled to a few.

#21
USArmyParatrooper

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Don't forget about Glyph of Repulsion! Set Wynne up to cast that on herself, or do it manually. It's a fantastic spell for keeping the mob away from her (or any mage).

#22
SuicidalBaby

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the glyph line is pretty much required if you only have one healer. keep in mind heroic defense, Ive had Alister tank everything in the high creature count rooms on nightmare and the most he gets hit for by grunts is 1. This is in heavy chain. I have it in tactics and use it constantly, warden armor negates most of the extra fatigue later on.
---------------------------

P.S. pat, im sorry, just jerkin your chain, no harm meant. do what makes you happy,

Modifié par SuicidialBaby, 19 février 2011 - 10:41 .