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What campaign off the vault do you DEMAND a sequel from?


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#1
Eguintir Eligard

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Which campaigns do you most demand a sequel of (even if it had a closed ending)?

Did the author plan one and never do it? (harp & chrys)
Did he finish the story in 1 setting, but you want that experience again?
Was there already one sequel and you want another? (Edinmoor etc)

Bonus: a project you followed and had high hopes for but never even released  (example: Crown of the Immortals)

I'm tempted to put a limit on this and say nothing newer than 2009 due to what I am trying to solicit here, but I'll leave it open. I definitely would like people to reply keeping an eye on the classics though; maybe you like a new game now, but is it because its newer and fresher in your mind or is it truly the superior?


Please say why you want the sequel in whatever length of essay you want. (Minimum 3 words).

Thanks

#2
Quixal

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The top of the list for me would be Subtlety of Thay. It truly is an unfinished story that just cuts out due to the third installment never having been produced. It had a wonderful attention to detail and lore and the plot really drew me in. Even as a derelict unfinished work, I have played through it many times.

#3
Dorateen

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Tragedy in Tragidor

I still have the Abiserdies Stone 

Harumph!

#4
Eguintir Eligard

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I thought Subtley 2 was released in full? Or are you just saying it was rush-released ( I remember hearing the spelling was attrocious and the author said he refuses to check or let anyone else do it cuz he doesnt care).




#5
Arkalezth

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A third part was projected, but it was never released.

There are many NWN2 sequels I'd like to see, some of them already mentioned (H&C, Subtlety of Thay, Edinmoor...). And I'm sure I'm forgetting some more.

A Hunt through the Dark/Lolthanchwi also needs a sequel. There aren't many drow modules out there, and the campaign is different than its NWN1 counterpart. I heard the author moved to Dragon Age, not sure if he plans to come back.

Trinity too, I don't know if a sequel is being done or not.

Dark Avenger, it has 2 parts, but there were 5 planned.

Does NWN1 count? If so, Twilight/Midnight/Dawn could top the list.

This thread is interesting, but I don't think it will make any difference, apart from attracting players to the mentioned modules.

Edit: OK, Trinity is a 2010 module, but it was released on January 5th. I guess we could make an exception.

Modifié par Arkalezth, 25 janvier 2011 - 05:49 .


#6
nicethugbert

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Off the top of my head:

The Maimed God's Saga

Path of Evil

Risen Hero(sequel already in the making)

Edinmoor(sequel already already in the making)



Haven't played Islander yet or finished White Plume Mountain so can't say. But, in general, I always welcome more and better modules, sequel or not.


#7
Eguintir Eligard

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What do you mean make any difference? You don't even know why I started it.



NWN1 does not count, but if its sequel was in NWN2 then it can.


#8
Arkalezth

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I mean that, for example, the author of Subtlety of Thay won't read this thread and say: "Hey, let's do a sequel. Quixal asked for it."

NTB: Tiberius said that there won't be sequel to The Maimed God's Saga (just in case you didn't know about it).

#9
kamal_

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nicethugbert wrote...

Path of Evil

Sorry, no sequel. Though anyone wanting to use my PoE characters/areas in their work is welcome to.

#10
Eguintir Eligard

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That's ok that wasn't the point. But once I have enough replies I will reveal the point if anyone is interested.

#11
kamal_

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Arkalezth wrote...

I mean that, for example, the author of Subtlety of Thay won't read this thread and say: "Hey, let's do a sequel. Quixal asked for it."
NTB: Tiberius said that there won't be sequel to The Maimed God's Saga (just in case you didn't know about it).

Not only that, but Tiberius revealed the plot of what would have happened in two sequels via his blog.

#12
Eguintir Eligard

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I wanted to see this one release

crownoftheimmortals.blogspot.com/


As for ones that actually released:

nwvault.ign.com/View.php

I think the campaign pretty much wraps itself up if I recall, but I believe the author actually posted saying he wasnt sure if he should "finish" the aspyxia story or make a new mod, and he did end up making a new mod.

This campaign was weird it was among my first player modules, so I didnt play it all the way through (was a tester), but I came back after a few months and for some reason it seemed pretty awesome after.

I do like campaigns with snow, so I am definitely thinking that is part of it. The author has a talent for putting placeables together in the wackiest combinations that no one else would and make them look almost perfect anyway.

#13
Quixal

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Arkalezth wrote...
I mean that, for example, the author of Subtlety of Thay won't read this thread and say: "Hey, let's do a sequel. Quixal asked for it."

Fine. Crush my dream. See if I care.

Seriously though, I would just like to see all the modders who have produced things I like to continue to do so. As strictly a consumer I have no right to expect this but it is my hope. I do love NWN2 and the great things you folks have done with it.

Modifié par Quixal, 25 janvier 2011 - 07:05 .


#14
dunniteowl

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I don't recall a second version of Subtlety of Thay, but wouldn't mind if there was. (Tales of the Asberdies is what it should have been I believe...)

Nighthowls in Nestlehaven was supposed to have a second part.

The Red Prison would have had a good leadin to a second part.

Harp and Chrysanthemum definitely deserves another continuation.

I'd be happy to see Purgatorio finally make it out. I wonder if they can beat Duke Nukem Forever (with an official release date before May 3rd...?)

Asphyxia definitely should be "completed." I thought there were supposed to be three parts to that.

Other than that, not too many others stand out (that I have already played) that just cry out, "Sequel!" in my mind.

And one of these days, maybe I can get off my butt (or maybe spend more time sitting on it) and produce one of my module ideas to completion. Then, maybe, someone would be asking me for a sequel too.

Meanwhile, those are my top picks.

dunniteowl

#15
nicethugbert

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Even if the plot is revealed, I still want the sequel. I guessed the plot of TMGS as I played along. It was not a complete surprise and I still enjoyed it. The implementation of the plot and various elements was NEAT!

#16
Arkalezth

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Haha, sorry Quixal.

I agree with you, I also have my hopes in more modules from lots of builders (sequels or not), I just wanted to point out that some of these sequels almost certainly won't see the light of day, either because the author has already stated that, or because there haven't been any news for the past 2-3 years. I wish I was wrong.

dunniteowl wrote...

I don't recall a second version of
Subtlety of Thay, but wouldn't mind if there was. (Tales of the
Asberdies is what it should have been I believe...)

The module at the Vault has the original and the sequel in the same file. There's also an outdated, non supported version of the first.

Modifié par Arkalezth, 25 janvier 2011 - 08:00 .


#17
Eguintir Eligard

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Thug Bert since you are starting Islander, I challenge you to guess the plot. You can message me now the second you think you know it (as long as it's before chapter 3) and we will see :D



Did I mention I like snow mods? (hint nudge wink elbow poke clear-throat head tilt)

#18
Ykhare

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• Trinity. Doesn't need to be an actual sequel, but if they release something with the same feel and polish I'm all over it lol.

• Corruption of Kiahoro / Traveller. Loved the 2nd part, IIRC it finished as you arrived somewhere and was intended to be followed up but the builder later said it wouldn't be.

• Several others have already been named, but I don't think I've seen a mention of the Ruins of Kazatharis / Beneath the Hearleforne / Crusaders of Shalihir series, IIRC it wasn't quite concluded but the the builder chose to leave it there.
Same with the WR (Quest for the White Rose) modules. The one that likes snowy mods really should give it a peek.

• Not really a sequel, but I'd love to see a big fleshing out of the later parts of Misery Stone (once the world map opens).

Modifié par Ykhare, 25 janvier 2011 - 10:35 .


#19
Eguintir Eligard

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I made the custom igloos, parka hoods and some areas for White Rose :)

PS I now see why Ark assumed I was asking authors to come back and finish. I should pay more attention to the words I put in my subject.

Modifié par Eguintir Eligard, 26 janvier 2011 - 12:29 .


#20
Haplose

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Moonshadows Chapter 1.



The feeling of the module was great - even if it was a more lighthearted adventure. And the ending... ugh... it should be forbidden to leave a player hanging in such a situation.

#21
Guest_Chaos Wielder_*

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"Trinity" and "Live Forever" would get my vote(s).

#22
Arkalezth

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Haplose wrote...

Moonshadows Chapter 1.

The feeling of the module was great - even if it was a more lighthearted adventure. And the ending... ugh... it should be forbidden to leave a player hanging in such a situation.

Forgot this one. One of the best action modules I've played. And the story gets interesting right at the end...

#23
nicethugbert

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Eguintir Eligard wrote...

Thug Bert since you are starting Islander, I challenge you to guess the plot. You can message me now the second you think you know it (as long as it's before chapter 3) and we will see :D

Did I mention I like snow mods? (hint nudge wink elbow poke clear-throat head tilt)


Duh!  The plot is clearly based on the late 70s, early 80s, American hit TV series Fantasy Island.  Although, I'm still ready to be surprised with your rendition of "Ze plane!  Ze plane!"

#24
MorbidGorilla

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Harp and Chrysanthemum. loved the immersion factor of the mod

Moonshadows. just when things got good, plot wise, it ended, darn it i hunted for all those pages for some time,

#25
foil-

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I'll put a vote in for moonshadows also. That was one of the biggest cliff hangers I can recall. Was supposed to be additional chapters, possibly even in the Dragon Age tool set, but looks like its abandonware now.