Aller au contenu

Photo

Vaalyah's collection of silly problems (that need help)


  • Veuillez vous connecter pour répondre
81 réponses à ce sujet

#51
kevL

kevL
  • Members
  • 4 052 messages
4. sorry, I meant the "Fammi vedere le tue merci." It's probably 143095 (etc), same as mine - pls check it tho

The 143112 lines Look Good. Three of them. On each of these four lines, with my modified 21_Deekin.DLG open in TS, just click "Edit String Ref..." and then Okay them.

note: if a warning pops up, read it carefully (it would mean the StrRef was not activated, but merely 'slumbering'). If no warning pops up, then the StrRef is good to go.

You want 143095, 143112, 143112, 143112 on "Fammi vedere le tue merci." All active, not 'slumbering' ..


3. Are you familiar with .Tlk files yet? Especially, Dialog.Tlk - think of it as 'the translation file'. English blokes use an English Dialog.tlk .. Italian machismos (...) use an Italian Dialog.tlk .. you yourself have one in your NWN2 folder (under Installation folder). It's in Italian; mine is English - hence you see Italian, I see English.

I downloaded an Italian Dialog.Tlk to check how it was affecting 21_Deekin.DLG, and so I have to switch back & forth between the two, making one or the other "active" ( i simply rename the 'inactive' .Tlk so it doesn't interfere, and I haven't done any editing on my Italian version that could interfere ) (I have edited my English version extensively, fixing typos / formatting / etc.)

note: Dialog.Tlk can also go into MyDocs, but let's not get into that ..


2. I just read that :)

Vaalyah wrote...

I'm afraid I was not clear in my previous post. I am Italian and I write dialogues in Italian. Since I collaborate in a multi-language group, the idea is "I put the Italian dialogue in, and someone would put the English translation". My post refers to the fact that when I INSERT the Italian dialogue (the insert window, with the "Italian" chosen in the drop down menu), the sentences simply don't shows. I can insert text only if I select the English from the drop down menu.

First, do not get confused with the INSERT down at the bottom there. That simply Inserts "tokens" like 'what's your class? print it in the dialog!', 'what's your alignment? print it in the dialog!', and 'is the PC a male or female? print it in the dialog!' You see the token-options in the lowermost dropdown .. right beside INSERT (just want to clarify this)

As i mentioned in my last post, I *thought* the language-dropdown could be used to reference the particular language-Installation a player used (Italian install, English install, Spanish install, etc.), and I *thought* as you, that by inserting a dialog line in "Italian" that Italian users would see that line you wrote. Not, apparently:

In the official toolset help file, I read "The language selection Dropdown Menu and the "Edit String Ref" button will not apply to your modules, but are used for the official campaign" so... how am I supposed to prepare a multi-language module?

with a Custom.Tlk - but someone would really have to download and look at a non-English module to find out how it's done ..


1. I believe ya! and I think there's something silly going on, whether on your part or mine!!!

As far as I can tell, if you open 21_deekin.DLG in the Toolset, and if you are seeing all four (4) "Fammi vedere le tue merci." Then by my reckoning there is no way that "Let me see your wares." can even show up in the game

Compare these two pictures: Yours. mine. The only significant language-difference is that your installation is Italian and mine, Englais: "Testo" vs. "Text", "Radice" vs. "Root".

#52
Vaalyah

Vaalyah
  • Members
  • 953 messages
A new problem for you. Or better, 2.
1) I tried to do the modifications on that file you told me (change the string ref), but when I saved, the toolset provided to me only a "save module" options. I suppose I have to save just a dialogues... how can I save that?
2) New pictures for you. Yesterday I played again and Deekin showed more English lines. These are 2 screenshots from my toolset. As you can see, it shows English sentences in some points.
https://lh5.googleus...reenShot001.jpg
https://lh6.googleus...reenShot002.jpg
that is your file (latest version) open in my toolset.

#53
kevL

kevL
  • Members
  • 4 052 messages
I can say for certain that somehow, someway, you are using v1 (instead of v1.1). See it says "Upgrade 0" and "Upgrade 2"? those are the lines I modified (along with the other English nodes) that I should not have, and subsequently changed back to StrRefs in v1.1.


To save a dialog, you have to make a change in the dialog file. So let's do this, Vaal, and I suspect a lot of things will come clear once you're done. I'm going to Guide you though changing your v1 file to v1.1 ..

Open that file in the toolset, as seen in your recent screenshots (with the English lines).

Click the line "[END DIALOG]Fammi vedere le tue merci." (the *first* one) Click Edit String Ref... and enter "143113". and Click OK.

Click the line beneath it, "[END DIALOG]|OPEN STORE - Upgrade 0|Let me see your wares." Click Edit String Ref... and enter "143112" (if it's not already in there ..).

A warning prompt should pop up. Read it and choose Yes/Ok ..

Exactly the same with "[END DIALOG]|OPEN STORE - Upgrade 2|Let me see your wares." Same as above, Click OK - warning prompt, Yes/Ok ..



Go to line: "Deekin like Keep lots ..." Change the StrRef to "143064". Ok it.

Go to line: "Those pens sure get heavy." Change the StrRef to "143065". Ok it.

Lastly, scroll way down to the line: "More people come through ..." Change the StrRef to "143045". Ok it.


So. Now that you've edited your custom 21_deekin.DLG, changing its content, right-click its Tab along the top and CLOSE it.

Save that puppy. Then chat up Deekin and see if he's converted ....




ps. i'm glad to see Deekin say "Capitano... Deekin ha notizie mooolto buone!" - that's his Upgrade 1, btw.

pps. If you're wondering what I changed in the later dialog lines, I had taken empty space off of the end of those sentences (yeh, i'm like that, heh).

pls Let us know if you've got a Deekin, fully fluent in Italia ...

#54
Vaalyah

Vaalyah
  • Members
  • 953 messages
Question: since it seems there's a problem with the file version, what about sending that file to my email? I can send my address to you by PM!

#55
kevL

kevL
  • Members
  • 4 052 messages
sure, if I can figure out PM .. let's give it a go



(status: file sent)

Modifié par kevL, 18 février 2011 - 11:14 .


#56
Vaalyah

Vaalyah
  • Members
  • 953 messages
So, done. Now the dialogue is in Italian, also the pieces that weren't (not only the "let me see your wares" sentence). I've gone there with Grobnar and he speaks in Italian to Deekin. The only strange thing I've noticed is that while Grobnar was speaking with Deekin, an audio file of the gnome's voice started... but the sentence wasn't the one written in the text. o_O Grobnar said "Oh, bye bye!" (or farewell, it depends on the translation) in Italian "Oh, addio!", but the text in the dialogue window was completely different.

#57
kevL

kevL
  • Members
  • 4 052 messages
haha, i guess I better make v1.2 soon ..

Grobnar was supposed to just laugh his Grobnar-chuckle when he talks (says a line), or on one node whistle an out-of-tune tune (the Wenderkazoo tune), but if he's speaking different lines in Italian ... did not anticipate that!


frankly I'm not too concerned and am glad the dialog and store seem to be in place


tks, Vaal

Modifié par kevL, 19 février 2011 - 11:53 .


#58
Vaalyah

Vaalyah
  • Members
  • 953 messages
Ehm, ok, I'm definitely quite confused... are you saying that this time, the Grobnar's audio file is a mistake with your file? o_O

And why are YOU saying thanks to ME? It is me that have to thank you!

#59
kevL

kevL
  • Members
  • 4 052 messages

Vaalyah wrote...

Ehm, ok, I'm definitely quite confused... are you saying that this time, the Grobnar's audio file is a mistake with your file? o_O

well, yes & no. I feel that since Grobnar is such an 'animated' character - I threw some animations and audio onto his conversation lines.
(It's part of the dialog file.) Grob speaks four lines total - I put his laughter on the first three, then the Wenderkazoo tune on his last line, where he and Deekin are joking about their audiences throwing things at them when they perform. For v1.2 I am *assuming* the laughter file (gl_grobnar_0148) plays fine; but his Wenderkazoo tune (fix_grobnar_136631) might not be included in non-English versions .. note the 'fix_' status of that file. (Or, it may be labelled as something different.)

So I changed it to laughter like the first three lines .. (I'm sure it will bother the heck out of somebody :)


And why are YOU saying thanks to ME? It is me that have to thank you!

why? because i felt like it! Okay, seriously? Because you just helped me debug a modification. ( Think of it as a two-way bridge:

have you ever seen those Asian performers who, when they audience claps, they clap too? kinda like that )

#60
Vaalyah

Vaalyah
  • Members
  • 953 messages
Maybe with Grobnar there's a problem in the translations... I don't know if the Italian audio files have the same name and folder of the English ones...

#61
kevL

kevL
  • Members
  • 4 052 messages

Vaalyah wrote...

Maybe with Grobnar there's a problem in the translations...

i guess so, ya still interested in Dialogs? If you open the TS (don't even open a module), then open Conversation/Script ... filter "deekin", you can quickly open 21_deekin as normal. With the 'sound' column showing, click-select one of Grob's lines and along the top there should be "Play sound file" ..


note that most of those referenced sound files for Deekin don't seem to exist and their audio was left out for game release.


You can check Grobnar's laughter, and even fool around with the lower-left 'Node' tab ( "Sound" entry ) and hunt down "fix_grobnar_136631" - on my machine ( whom I call Sam ) its the Wenderkazoo! (if things muck up (and they probably will ..) just close and don't save) ..


nb. i suspect "fix_grobnar_136631" doesn't exist on your system and so your game defaulted back to "Oh, addio!"

#62
Vaalyah

Vaalyah
  • Members
  • 953 messages
You know so many things about the toolset! Why? Why you know them and I don't? :_(

You have to tell me where have you found all these informations :-)

#63
kevL

kevL
  • Members
  • 4 052 messages
Cause when NWN came out and I found out it had an actual programming language I said "Dang it all, I'm gonna learn to code"!

Now I live on the coast of the Arctic Ocean and I'm trying to get the local rookery of penguins interested in NWN2 ;)


but really, I spent a lot, and i mean a Lot, of time in the NWN Toolset. I never could have done it (whatever 'it' is) without the NWN Lexicon linked above. I had to learn a lot about NWN2 through fixing others' modifications and adding simple things like Speak("Stun!") to spell-scripts, etc. And been learning a lot about Dialogs simply by following my penchant (desire) to pass on knowledge and information; I didn't have a clue what 'Clear Node' meant until fiddling around with drag & drop, just yesterday.

Form some basic habits about backing stuff up and knowing when not to save .. and most any idea is possible with time, effort, and knowing when to walk away.

#64
Vaalyah

Vaalyah
  • Members
  • 953 messages
Downloaded! I have to read it! ^^ And I am posting another question in the other thread :-P

#65
kevL

kevL
  • Members
  • 4 052 messages
oh, joy!

Vaalyah,
you remind me of a Greek girl I knew (no offense). her name was Alexia and she was young, vibrant, full of energy. Well, one day after we finished a three-day shoot up in the mountains, the four of us were heading back to the city in our van, after working hard 16-hour days and getting maybe 3-4 hrs. sleep at nights. She, ever the secretary, sat there taking notes as us three guys slung incredibly surreal, sarcastic jokes back and forth ... gradually she just wedged herself as far back in the corner as she could, smiling politely as if to say "Don't talk to me! Don't say anything to me!! You're all crazy!!!!"

i'm not sure what the point of that was.


re. the Lexicon: remember it's made for NWN1, but the basics of NWN & NWN2 are all the same! (a lot more than just the basics, really)

oh, and regarding setting up a conversation in the Captain's Room .. if you're trying to mod the OC .. it's confusing. That is, trying to change the module areas themselves is asking for trouble (such as by adding a conversation) - so what people do is modify pre-existing conversations. See above (21_deekin.DLG, for example, already exists in Crossroad Keep; it is already referenced from the Crossroad Keep module).

I'm not saying it's impossible, just mucho complicatico.

So here's what I'm hoping. You're either (1) trying to modify an existing conversation that you intend to use while playing the OC itself, or (2) you're seriously considering creating a module of your own, that you can do what you like with .....

#66
Vaalyah

Vaalyah
  • Members
  • 953 messages
Ehm... I don't think I have understood the point of the story about the Greek girl...

My idea is to mod the OC, but I'm a looooong loooooooooong way from doing it, since I still have a lot to learn. However, my idea was to develop a script that was able to act like a "time keeper", as in BG series. A script that is able to count the passing of time. Something that works like this:

* event A happens

* the script counts n hours in game

* the script check the game time. If the set number of hours has passed, if some conditions are met (ie: PC is not in a battle, companion X is in group, area is Y), then event B is triggered.



I've already have all the basic script structure in my mind. But I'm just learning the NWN2 scripting, so it would take a long while to be finished!

(I know, I'm totally crazy)

#67
kevL

kevL
  • Members
  • 4 052 messages
> I'm not saying it's impossible, just mucho complicatico.

you might have to copy entire modules, hunt down an internal script that already functions as a timekeeper, pray to an ancient Roman goddess (they're all Greek anyway ;) that it's even possible as imagined, and keep in mind that it may not work on anyone's system but yer own


sounds like a good training project ..!

First thing I'd do? back up my entire Install directory to 3rd hard drive.

Posted Image

#68
Vaalyah

Vaalyah
  • Members
  • 953 messages
Pupo, I haven't said I want to do all that in a day :-D I have plan a loooooooooooooooong training! For example, I would like to know how to actually test my first dialogue... as I was asking in my other thread ;-P So, what about having a look there? :-D (I'm shameless, I know)

#69
kevL

kevL
  • Members
  • 4 052 messages
i'm much happier now.

#70
Vaalyah

Vaalyah
  • Members
  • 953 messages
Oh, a new stupid problem for all of you (especiallly KevL, , I know you can't live without my stupid problems! :-D ). I'm at the Keep, 80% of time. Everything has been rebuild. Armors and weapons to the max. The area safety is middle, but everything else is high. I have about 21 merchants and 36 farms. I tried to send my Greycloaks in order to gather more soldier, but Kana told me that I can't. So, what should I do?

#71
kevL

kevL
  • Members
  • 4 052 messages
oh heck, i'd just tell ya to do something silly like

rs win_game("Vaalyah") - and that be that.

There's a big dragon clomping around here somewhere, tho, and others who know far more about OC advice .. so, what is Kana really saying?

#72
I_Raps

I_Raps
  • Members
  • 1 262 messages
I wouldn't worry about getting more soldiers, you probably have enough. If you want, assigning Light of Heaven to recruiting should help as much as anything, BUT all of the Keep options can be considered a big decision tree. At some point, each of the branches reaches an end.

You should tell Kana to patrol the lands, then leave, come back, maybe leave and come back again - I think it takes two "turns" to advance a mission. Your Land Security should go up; your Road Security might go down. But don't sweat it. With all the bugs and workarounds you've gone through, it's a wonder the game is still working at all! I don't think the "optimal" Keep solution is really reachable. Just try to get everything in the report green, then talk to Nevalle. Don't worry about the time%, either. You don't need to get to 100% (I've never had the patience to do it, personally).

Oh yes - as for talking to Nevalle, you get to do that twice. If you haven't told him you're ready yet (the first time), a lot of things are on hold until you do.

Modifié par I_Raps, 24 mars 2011 - 07:34 .


#73
Vaalyah

Vaalyah
  • Members
  • 953 messages
Kana says my soldiers had not found anyone suitable for entering the Greycloak. I've assigned Light of Heaven to recruitment, but I still need her for patrolling the area... I've got 124 Greycloak (too few :_( ), about 80 merchants and about 60 farmers. So, what should I do? I've also put my soldiers in training, but I am unable to reach the "best of the best" level.

EDIT
I don't know how, but the game seems running again. Now I'm at 90% of time, everything is high (except the number of farmers :-D ). I have about 300 Greycloak, 130 volouteers and 120 in recruitment. Is it ok?
Still not best of the best in training, but I've put Light of Heavens there!

Modifié par Vaalyah, 24 mars 2011 - 09:06 .


#74
I_Raps

I_Raps
  • Members
  • 1 262 messages

Vaalyah wrote...

EDIT
I don't know how, but the game seems running again. Now I'm at 90% of time, everything is high (except the number of farmers :-D ). I have about 300 Greycloak, 130 volouteers and 120 in recruitment. Is it ok?
Still not best of the best in training, but I've put Light of Heavens there!


300 Greycloaks?  I usually have about 60 (Best of The Best, though) so I think you'll be fine.  To get to Best of the Best, I think you have to set your standards at the top when Kana first asks and never lower them.  If you hired the Ravens Band or accepted all of Mayor Ziffer's men, you won't be able to get there.  Or maybe you will - this game has a lot of WTFs ... er, unexplained happenings.

Modifié par I_Raps, 24 mars 2011 - 11:14 .


#75
Vaalyah

Vaalyah
  • Members
  • 953 messages
I haven't chosen the top option for men, I chose the following one (not top of the top, but higher than standard). I have Ravens Band, but I accepted only Ziffer's best men. It is just that I've seen this: http://www.thieves-g...dex.php?pid=143 they have 2500 soldiers... so I got panicked! :-(