Theory on DLC vs Expansion
#1
Posté 27 octobre 2009 - 02:11
Start here:
http://images1.wikia...0/ThedasMap.jpg
Notice that Ferelden is this relatively small area in the bottom right.
My theory?
DLC for intra-country content. Quests. Gear. New side missions. New places to explore.
Maybe new specializations.
Expansions/Releases for new countries / story arcs. Races. Entire classes.
There have been a few thread-mentions on people concerned about DLC for Dragon Age.
1) They have a dedicated team for it this time around. Thier job is to make sure it is solid, production-quality-level content.
2) There is a lot more area and story here exposed that is not exploited in this title. There is plenty of room to add to the game over the coming months.
3) We will have a chance to look at the quality of DLC right out of the gate with the warden's keep. Judge for yourself.
#2
Posté 27 octobre 2009 - 02:16
I am not sure that there are going to be "expansions" as distinct from DLC. I think everything is going to be DLC, at least initially. I wouldn't be at all surprised if multiple DLC packs were later bundled together and sold at retail, nor if Game of the Year editions included DLC.
Also, I am not sure that there will be new classes. New subclasses (what's the term now? Not prestige classes) will probably be added but I don't want to see all the D&D stereotypes making an appearance.
#3
Posté 27 octobre 2009 - 02:25
SheffSteel wrote...
Also, I am not sure that there will be new classes. New subclasses (what's the term now? Not prestige classes) will probably be added but I don't want to see all the D&D stereotypes making an appearance.
Specializations.
As far as DLC/Expansions are concerned, I expect their plans to be on a smaller scale than that. Thedas is a large, carefully constructed world that has many areas worth exploring outside Ferelden as your map link shows. But I think these locations will be featured in subsequent games rather than expansions. BioWare's writers seeded each area with its own troubles and intrigues, and running through them all in DLC or an add-on would take the bite out of any future sequels or spin offs.
It's possible we may interact with individuals from foreign lands, learn of those places through tales, and maybe visit an area or two outside Ferelden, but I would be surprised if DLC or expansions plumbed the depths of these other locales in great detail. That is my opinion anyway. Time will tell.
Modifié par Seagloom, 27 octobre 2009 - 02:31 .
#4
Posté 27 octobre 2009 - 02:28
I see sequels coming instead of expansions.
#5
Posté 27 octobre 2009 - 02:32
Unfortunately, if you ask me.IAmTheRad wrote...
They have said Dragon Age Origins is the first game in a series they want to cover.
I see sequels coming instead of expansions.
#6
Posté 27 octobre 2009 - 02:35
Is that an expansion or a sequel/release?
#7
Posté 27 octobre 2009 - 02:36
Lord Clocks wrote...
if they create Dragon Age: Origins, and then they go back and release Dragon Age: Retribution or something, but the engine is the same, 90% of the mechanics are the same, and its basically just a new world map with quests, gear, mobs, etc, and accepts your characters from origins....
Is that an expansion or a sequel/release?
Expansion. Yes, I see the resemblance to ME2.
#8
Posté 27 octobre 2009 - 02:44
A truly ambitious long-term scheme would see their content creators producing source material (maps, characters, spells, animations, etc) that can be loaded and run in a single-player engine, a four-player co-op engine, and potentially an MMO engine years down the line. Code just provides a different view of the data, after all.
#9
Posté 27 octobre 2009 - 02:46
In fact, the Baldur's Gate series was just that, right down to importing your old characters from the first game.
#10
Posté 27 octobre 2009 - 02:46
I'm also hoping ME2 has a lot of DLC to keep expanding that world!
#11
Posté 27 octobre 2009 - 02:50
IAmTheRad wrote...
They have said Dragon Age Origins is the first game in a series they want to cover.
I see sequels coming instead of expansions.
We know expansions are in the work, but I suspect we'll see both if DA:O takes off.
#12
Posté 01 décembre 2009 - 08:27
#13
Posté 01 décembre 2009 - 08:49
#14
Posté 01 décembre 2009 - 08:59
#15
Posté 01 décembre 2009 - 02:12
@Phaze
The 360 version will probably have the expansions, but the trends and public announcements made by Microsoft. These things tell me they will not allow player-created content to be used or created on thier system. Of course it is a possibility that you will be able to play player-made content. I am unsure as I never played the console versions. In the PC version there is an option for other campaigns (also a good indicator that depending on how well this game actually does both player based content and sales there probably will be expansions before DA2,) It is possible that Microsoft will allow some player made content, but I really wouldn't hold my breath for it. The PS3 I have hopes for in the realm of player made content. Since I believe there are mods for the PS3 version of Unreal Tornament 3..
Modifié par bigdaddy469, 01 décembre 2009 - 02:26 .
#16
Posté 01 décembre 2009 - 02:17
#17
Posté 01 décembre 2009 - 02:27
Modifié par bigdaddy469, 01 décembre 2009 - 02:30 .
#18
Posté 01 décembre 2009 - 02:33
#19
Posté 01 décembre 2009 - 02:48
#20
Posté 01 décembre 2009 - 03:51
If so Ferelden as a country sucks, Denerim and RedCliffe, thats it?
wow, what a crap place.
#21
Posté 03 décembre 2009 - 12:27
Raxtoren wrote...
Your telling me the only places worth visiting in Ferelden is the places taken place in DAO?
If so Ferelden as a country sucks, Denerim and RedCliffe, thats it?
wow, what a crap place.
if that was all Ferelden had, you might be right......However there is alot more to Fereldan than that...
Ostagar
Lothering
Honnleath
Wardens Keep
Korcari Wilds
Orzammar
Brecilian Forest
Haven and the Temple
The Mages Circle
there is a refered to Fortress/ Mages Prison at the other end of the Imperial Highway that is mentioned but I forgot its name
Highever where the Noble Human originates from is reference numerous time in game, and is mentioned endgame for a new keep for the Wardens
and thats all with without additional content being added.....perhaps one might consider opening a certain imagination
#22
Guest_Bio-Boy 3000_*
Posté 03 décembre 2009 - 12:32
Guest_Bio-Boy 3000_*
#23
Posté 03 décembre 2009 - 12:57
kinda how like in oblivion (using as an example) had the dlc knights of the nine that was more of a dlc cause it didnt add any new areas, but the dlc after it the shivering isles would be more of an expansion cause it added a new place?
Modifié par Kortenx12, 03 décembre 2009 - 12:58 .
#24
Guest_Bio-Boy 3000_*
Posté 03 décembre 2009 - 01:01
Guest_Bio-Boy 3000_*
#25
Posté 03 décembre 2009 - 09:19
Wolfshayde1 wrote...
Raxtoren wrote...
Your telling me the only places worth visiting in Ferelden is the places taken place in DAO?
If so Ferelden as a country sucks, Denerim and RedCliffe, thats it?
wow, what a crap place.
if that was all Ferelden had, you might be right......However there is alot more to Fereldan than that...
Ostagar
Lothering
Honnleath
Wardens Keep
Korcari Wilds
Orzammar
Brecilian Forest
Haven and the Temple
The Mages Circle
there is a refered to Fortress/ Mages Prison at the other end of the Imperial Highway that is mentioned but I forgot its name
Highever where the Noble Human originates from is reference numerous time in game, and is mentioned endgame for a new keep for the Wardens
and thats all with without additional content being added.....perhaps one might consider opening a certain imagination
One city/town you forgot to mention is Gwaren. In the first book, Gwaren is where things sarted to look good for the rebels. Im surprised that its not in the game.





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