Say Our Name
#76
Posté 26 janvier 2011 - 07:07
#77
Posté 26 janvier 2011 - 07:14
Modifié par Lenimph, 26 janvier 2011 - 07:15 .
#78
Posté 26 janvier 2011 - 07:18
filaminstrel wrote...
If they did that one would hope the "insert name" tab would have a "preview" option where Hawke would say his own first name, so you can hear how it sounds. Maybe even an advanced tab to set how it's pronounced separately from how it's spelled, using some kind of user-friendly pronunciation system.
it could be spelled phonetically.
#79
Posté 26 janvier 2011 - 07:21
This may have been explained to me before but if it was I've forgotten the reason.
Of course with all the spoken dialogue that does us not good.
Modifié par Beerfish, 26 janvier 2011 - 07:22 .
#80
Posté 26 janvier 2011 - 07:29
See that blue button with the little speaker on it under the English translation? I don't mind it appearing under the character generator where you type your character's name. After a few years maybe.
#81
Posté 26 janvier 2011 - 07:32
the_sorceress wrote...
http://translate.goo.../#auto|en|Hawke
See that blue button with the little speaker on it under the English translation? I don't mind it appearing under the character generator where you type your character's name. After a few years maybe.
And they'd need to make it emote and talk in different pitches and accents, as to fit in. A neutral voice saying the name would be more jarring than not hearing it.
#82
Posté 26 janvier 2011 - 07:33
Stanley Woo wrote...
Also, please remember that not everyone is going to name their character Mike or York or Herc or Zelda or Kellestire or Faux. With a system like this, people would definitely be using their creativity for evil. And I'm against that.
Oh the possibilities.
#83
Posté 26 janvier 2011 - 07:34
Anyways, as others have mentioned...this would be VERY tedious to implement and the result wouldn't be worth it. It's not like not being able to hear your first name is immersion breaking.
#84
Posté 26 janvier 2011 - 07:46
Oooh Faux.. i am Hawke.. Faux HawkStanley Woo wrote...
That'd sound very strange, i think, and the more complex the name, the stranger it would sound. Certainly, the system wouldn't know which syllable to emphasize, so you might end up with phiLIP or aLEXander, or a pronunciation you're not happy with, like 'nath-an' rather than Nathan. There's a reason games don't normally have voice systems like this, and usually rely on pregenerated names instead.
Also, please remember that not everyone is going to name their character Mike or York or Herc or Zelda or Kellestire or Faux. With a system like this, people would definitely be using their creativity for evil. And I'm against that.
#85
Posté 26 janvier 2011 - 07:54
Unless you want every dialogue in game deliver HAL9000 style: "what are you doing, Dave"; "please don't kill me, Dave"; "How dare you betray the circle of Magi, Dave". As oppose to "WHAT are you doing DAVE!"; "please... don't kill me, Dave..."; "how DARE you betray the Circle of MAGI, Dave?".
Now multiply all those recordings by 100 common first names, 20 more situations, and 100 NPCs. It will be a logistic nightmare
Modifié par sth128, 26 janvier 2011 - 07:56 .
#86
Posté 26 janvier 2011 - 08:12
xXSnak3Eat3rXx wrote...
This thread title...nvm. I must be the only one with a dirty mind.
lol I doubt that..
#87
Posté 26 janvier 2011 - 08:14
#88
Posté 26 janvier 2011 - 08:16
Zondergrod wrote...
PHILIP J. FRY
People need to know about the CAN EAT MORE.
#89
Posté 27 janvier 2011 - 09:39
#90
Posté 27 janvier 2011 - 09:56
By far the easiest solution. Just put in a few first name references if players use the default first names. There could be few enough instances that it's not a ridiculous amount of added work for BioWare, but even only a couple would be enough that some players (myself included) would appreciate it.AlexXIV wrote...
Easiest way would probably have been to make it happen for custom Hawke. Garrett and Marian.
#91
Posté 27 janvier 2011 - 10:22
AlanC9 wrote...
wulfsturm wrote...
Right, and how many listings are there in total in your phonebook? I'm just saying that the name "Hawke" isn't quite as generic as some people make it out to be.
Sure. Neither name's really common; we do seem to see an awful lot of Shepards in fiction, though. And there was a fairly famous RW Shepard recently, whereas I don't think there's been a famous Hawke since the 18th century.
*ahem* Early-middle-aged Aussies in da house! The Prime Minister of Australia from 1983-1991 was Mr Robert James Lee Hawke, commonly known as Bob.
As a result, even my femHawke must be called Bob. Or at least Hazel.
To get back on topic, I like the idea of having a few common names voiced which the player can choose, otherwise if you enter your own choice you end up being addressed as "Hawke" throughout the game. It's too late for DA2, but maybe DA3?
But personally, I didn't mind being addressed as "Warden", "my lady/lord" etc. I objected far, far more to being the only stuffed shirt in a room full of highly animated characters, and Bioware have dealt with that issue.
#92
Posté 27 janvier 2011 - 12:00
#93
Posté 27 janvier 2011 - 01:49
Modifié par crimzontearz, 27 janvier 2011 - 01:51 .
#94
Posté 27 janvier 2011 - 02:05
#95
Posté 28 janvier 2011 - 02:24
hmm? There's other vioce software? HUZAH!
#96
Posté 28 janvier 2011 - 02:42
Lenimph wrote...
Dirt 2 had a system where you chose between prerecorded names... I liked that, and I think it would be cool Bioware used something similar in future games. I would hardly deem it necessary though.
I have nothing against picking a prerecorded last name or nickname, like you do in some sports games, but I want to have full control over my first name.
#97
Posté 28 janvier 2011 - 03:12
#98
Posté 28 janvier 2011 - 03:16
You realize, of course, that 3 people understood what you just said, let alone what sounds the symbols represent.Ploppy wrote...
You could just enter your preferred pronunciation using IPA symbols. I'm sure Bethesda is working on just such a system as we speak!
#99
Posté 28 janvier 2011 - 03:18
Its not a big deal, the name. I never think about it while playing.
#100
Posté 28 janvier 2011 - 06:06
It's something I've always wished for, but I understand the problems behind implementing it. Someday, though, someday....





Retour en haut






