Peter Thomas wrote...
Friendly fire is only on Nightmare. There were discussions on it monthsago (including toggles, having it not be toggle-able in certain modes, and even locked difficulty levels) and that was the decision that was reached.
For reference, here are our current goals for difficulty balance:
Casual - Able to be beaten playing a single character sub-optimally, with the rest of the party using default AI tactics.
Normal - Able to be beaten playing a single character optimally, with the rest of the party using default AI tactics.
Hard - Able to be beaten playing the entire party sub-optimally, either controlling directly or using custom AI tactics.
Nightmare - Able to be beaten playing the entire party optimally, either controlling directly or using custom AI tactics. Friendly fire active.
Normal is far enough for me. i'm not that good in those games. (sayin that after I completed the MGS4 ''The Boss Extreme'' Difficulty Level, and Demon's Souls...)





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