Dragon Age II: Your Preferred Difficulty Setting?
#176
Posté 28 janvier 2011 - 03:19
#177
Posté 28 janvier 2011 - 04:20
#178
Posté 28 janvier 2011 - 04:29
Wereparrot wrote...
Casual on first playthrough, later maybe higher, but I don't really care; story is most important. And anyway, there's nothing worse than running into a high dragon on nightmare and then realising your last save was half an hour ago. Epic mistake.
There's nothing worse than running into a High Dragon, looking all threatening and being portrayed as a major threat in the game world, and then finding that High Dragon to be a harmless pushover because you set the difficulty too low.
#179
Posté 28 janvier 2011 - 04:35
#180
Posté 28 janvier 2011 - 04:37
#181
Posté 28 janvier 2011 - 04:40
#182
Posté 28 janvier 2011 - 04:41
Modifié par SandyWB, 28 janvier 2011 - 04:41 .
#183
Posté 28 janvier 2011 - 04:57
SandyWB wrote...
It just isn't as fun for me, and I don't feel a need to brag about how easy I found the game even on its hardest difficulty.
Neither do I. But if I want to play at an enjoyable level of difficulty, I cannot avoid letting Bioware know that Nightmare in DA:O was one notch too easy, so that they can increase the difficulty level in DA2.
#184
Posté 28 janvier 2011 - 05:40
#185
Posté 28 janvier 2011 - 05:41
Modifié par danteliveson, 28 janvier 2011 - 05:42 .
#186
Posté 28 janvier 2011 - 05:53
Not necessarily, but it can. I don't know if I would phrase it as "taking away" from the story, but it can definitely hamper one's enjoyment of the story, as can any needless distraction. YMMV, of course, but to me it just isn't necessary to plan out every single action in excruciating detail, and that makes it a distraction. It's the same with junk looting and selling. I, among others, have a relatively low tolerance for stuff that isn't part of the storyline.errant_knight wrote...
People talk as if playing on a more challenging setting removes the story. I can see saying 'I don't want to spend so much on potions', 'I don't want to have to manage tactics of the NPCs', 'I don't want to have to reload when I die', but playing on hard or nightmare doesn't take away from the story at all.
#187
Posté 28 janvier 2011 - 06:20
#188
Posté 28 janvier 2011 - 06:42
This is basically my position. I want the game rules applied equally to all sides. I know that to get anything close to equal teratment of friendly fire, I need to play Nightmare, but I'm concerned that Nightmare will also offer enemies unnatural bonuses.0rz0 wrote...
Depends on how the dificulty system will work, I want to experience the full capacity of the game (full AI, friendly fire, same rules for both sides), but dislike artificial toughening, like +x% damage from enemies etc. So we will see.
I don't really enjoy difficult combat. I'd rather combat be something that warrants my attention, but not something that really challenges me. But I need to equal treatment of Friendly Fire.
I'm so adamant about that FF rule that when NWN was released I played on Hardcore (so spell effects worked properly), but as soon as enemy FF was removed in a patch I switched down the Normal because that made the FF equal again, even though it broke all sorts of other things.
#189
Posté 28 janvier 2011 - 06:44
I think it's entirely unjustified to classify those as not being part of the storyline.SirOccam wrote...
Not necessarily, but it can. I don't know if I would phrase it as "taking away" from the story, but it can definitely hamper one's enjoyment of the story, as can any needless distraction. YMMV, of course, but to me it just isn't necessary to plan out every single action in excruciating detail, and that makes it a distraction. It's the same with junk looting and selling. I, among others, have a relatively low tolerance for stuff that isn't part of the storyline.
You're drawing an arbitrary line between things you find interesting and things you don't, and claiming it has something to do with the story.
#190
Posté 28 janvier 2011 - 06:52
it was so much different compared to other games I had played that it took me a while to get a system that worked for me. that and i think I did the mage quest after the dalish quest and half way through red cliffe on my first play through so I was more or less spamming poultices for quite some time with an occassional heal from mori.
after i got the basics down though it did become pretty easy...
#191
Guest_Trust_*
Posté 28 janvier 2011 - 06:54
Guest_Trust_*
#192
Posté 28 janvier 2011 - 07:11
I don't play games like this to challenge myself strategically.
#193
Posté 28 janvier 2011 - 07:15
#194
Posté 28 janvier 2011 - 07:19
In Mass Effect, you are always outnumbered, Starcraft 2 you are a small band fighting either an empire or an endless horde of zerg, and survival horror games are obvious.
#195
Posté 07 mars 2011 - 02:16
#196
Posté 07 mars 2011 - 02:17
#197
Posté 07 mars 2011 - 02:18
#198
Posté 07 mars 2011 - 02:23
#199
Posté 07 mars 2011 - 02:27
#200
Posté 07 mars 2011 - 02:27
I tried Hard in the demo and combat was mindless hack and slash.





Retour en haut






