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Getting Owned


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#1
Synthetic Frost

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Okay, so I'm playing through DA:Origins on NORMAL on my 360, with Shale as the only DLC, and I'm getting my ass handed to me nearly every fight.

I'll start out by saying that I'm an elven spirit healer, with a couple CC abilities thrown in, and I'm using Shale as my tank, Morigan as my debuffer/damager, and Leliana as an archer/trapper. I'm not new to MMO-style gameplay, In fact I've been playing these types of games for years. I know how to CC the mages and other dangerous mobs. And I think I'm fairly good at picking up on which mobs are dangerous rather quickly.

I've done a fair bit of research on what stats affect what and all that. But I'll list my stats anyway...

Elven Spirit Healer: Level 10
HP: 126
Mana: 239
Str:11
Dex: 13
Will: 36
Magic: 39
Cunning: 14
Con: 11

I have most of the spells in the creation tree, including Haste. However, I didn't take the spell wisp/bloom line. I also have Force Field from the spirit tree, going for crushing prison, and Group Heal. My elf is pretty much a full-on healer. Morrigan's mostly a entropy mage/primal damager for setting up spell combos. Curse of Mortality has been awesome, by the way. And Leliana is my trapper/primary damage dealer.

I'm about 9 hours in, just finish Redcliffe and the mage's circle, and going into Orzammar (my gosh... Did Bioware TRY to rip off WoW's Orgrimmar and Iron Forge?) and haven't really gotten much gear yet. just what's dropped from trash mobs. But on normal i wouldn't think i would need to min/max my gear yet... not this early in the game...


The problem is that most enemies will 2-shot or 3-shot Shale, and then 1-shot the other 3 of my party. I'm always careful to set up the CC, but it breaks before the cooldowns are even a quarter through. at that point it just becomes too much to heal through.

Modifié par Synthetic Frost, 26 janvier 2011 - 08:35 .


#2
Elhanan

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You may wish to cap Will at 30; it also looks high for this lvl. Cunning should be at 16 after the Fade, and place pts into Magic; maybe DEX.

Run Shale on Stone Heart for battles; perhaps Stone Aura if the Warden is doing most of the fighting.

#3
Gaius Octavian

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Do not point any points into dex on that mage. I personally don't like the spell wisp line so don't put points into it until end-game usually. At that level Leliana is pretty lackluster and I'd even go as far that damage wise, even Dog is a better option. Your build seems to be fine, I personally think that you are just lacking the dps needed.


Edited because I make no sense at 3 am.

Modifié par Gaius Octavian, 26 janvier 2011 - 08:16 .


#4
mousestalker

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I'll second everyone else's advice. You need to be throwing your points into magic and nothing else with the stats you have.



Check tactics for yourself, and more importantly, for your party. The top tactic for yourself or any companion needs to be Self/Health < 50%=>Use smallest health poultice. Once you open up the Brecilian Forest elf store and are able to make larger potions and poultices then you will want to change that for Shale and Alistair to 'use largest health poultice'.

Shale ought to have as Tactics on the next three lines Self/Any/Activate Stoneheart, Self/Any/Activate Threaten and Self/Any/Activate Precise Striking. Her next tactic should be Enemy/Nearest/Attack. Set Shale to Aggressive. Set Leliana and Morrigan both to Ranged. Leliana should have Self/Any/Activate Rapid Shot and Self/Any/Activate Song of...". After that she should be set to attack whatever enemy is your target. Morrigan should have Self/Any/Activate Frost Weapons. Her attack tactic should be to attack your target.



All of which should help keep everyone healthy, the foes attacking your tank, Shale, and the damage concentrated on one target at a time.



Attack mages first. Then as you please.

#5
DWSmiley

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It gets tricky to set in tactics but having Shale switch to Rock Mastery when surrounded is very helpful. Earthen Grasp is one of the most powerful crowd controls in the game, Rock Mastery provides a big boost to Leliana's archery, and Hurl Rock and Rock Barrage are good vs. mages and archers.

#6
Joy Divison

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1) Too much will, not enough magic on your mage



2) Nobody in party does enough damage. If Shale is your tank, she can be a good one if you use stoneheart aura (this keeps enemies around her and she has a AOE stun) but she doesn;t do much damage. Morrigan controls, you heal, whose doing the damage? Leliana? I suppose a properly speced archer can be good but in my playthroughs she is always last in total damage.

#7
iTofu

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Are you using Haste with Leliana as an archer? Haste is bugged for archers, it makes them shoot slower. If you get Repeater Gloves that will max out your archer attack speed, unless you have Aim with double haste.

Since you spent your spell points on Haste, you need to take advantage of it. I think you'll get more out of it by using Alistair and a melee DD. Shale is an awesome tank, but won't provide damage. Until Leliana gets Scattershot + Arrow of Slaying, she isn't going to be all that powerful. That being said, I will go get Repeater Gloves early and use Leliana early, even if I have haste.

Also, spend the rest of your Spirit Healer's attribute points on Magic.

Modifié par iTofu, 26 janvier 2011 - 03:03 .


#8
BallaZs

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I had some troubles too, when I played DA:O for the first time.

You just got to get used to it, and choose your party members carefully.

Use their profession properly, and you'll be alright.

#9
Nerdage

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I always thought Alistair made a much better tank than shale. Spreading his points evenly between str, dex and con one regeneration spell was usually enough to keep him up on trash fights, even on nightmare, putting about 3/4 of my mage's points into magic and spreading the rest between will and cunning (I like the cunning dialogue options, it's useless in combat though).



Also, try having both mages put some points in primal, with two cone of colds or even two fireballs (knockdowns don't diminish like I'm pretty sure freezes do(?)) there should be enough damage and CC to clear trash groups.

#10
Synthetic Frost

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Okay, so I've gone and changed up Shale for Alistair and Leliana for Zerv. I'll change up Zerv for a dual wielding Ohgren when I get him. And thus far have seen monumental improvements. Alistair hits for 35-45 instead of Shale's 9-12 damage, Morigan's hitting for 60-70, and Zerv's hitting for 45-55 damage.

I went back and looked at the actual stats of past battles, and Leliana had done THREE percent of party damage despite the fact she's been in my party since Lothering, While Alistair, who got replaced by Shale right after Lothering, still had close to 40% of party damage after completing Redcliffe and the Mage's circle without him. Geez.

The primary reason for using Shale was because I wasn't getting any heavy armor for Alistair from drops. So he was hitting harder, but much more fragile than Shale. But I went to the market in Orzammar and found a full suit of Tier 4 massive plate for Alistair for fairly cheap. So now he's a beast. I also gave him a rare Tier 4 dagger I had been saving from the locked chest on Shale's recruitment mission.

As far as the tactics go, I'm sorry to say that no one suggested anything I didn't already have set. I've been obsessing over setting good tactics since I started. Honestly, I've been frustrated with how limited it is. I want to set it so if a mob attacks anyone but Alistair, he will run to that mob and taunt. But in practice he either taunts in-place, burning a wasted CD, or he doesn't do anything.

You'd think a simple "If *Healer* is being attacked by > *ANY Attack* > Attack that mob" would be a given, but there's nothing like that in the tactics. Only 2 attack types, so I'd have to waste 2 slots to select all 3, and even then, there's no basic attack or "go to" assignment in the set as far as I can tell.

The best I've been able to do is pull the party member back out of range, kiting the mob into Alistair, then hope he hasn't used taunt recently.

But despite all this, Aggro really hasn't been my biggest problem. As a few pointed out, it's my DPS. Which has improved considerably since I switched a few people out. Most of my issues were fixed, so thanks for all the advice. It's just a matter of getting the tactics set up now the way I think they should be set.

Thank you all for your help.

Modifié par Synthetic Frost, 27 janvier 2011 - 04:16 .


#11
Realranger55

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I honestly find the game plays easier when you clear everyones tactics and just micro manage and use as needed. It actually speeds things up, is a lot more efficient and you aren't constantly frustrated with tactics that dont always apply and party members blowing cd's.

This is on the pc version though, not sure if micro'ing would be as easy on the 360.

#12
Synthetic Frost

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Realranger55 wrote...

I honestly find the game plays easier when you clear everyones tactics and just micro manage and use as needed. It actually speeds things up, is a lot more efficient and you aren't constantly frustrated with tactics that dont always apply and party members blowing cd's.
This is on the pc version though, not sure if micro'ing would be as easy on the 360.


Microing is an absolute pain on the 360. When I bought Dragon Age I thought it'd be like any other console RPG, where you have your main overpowered hero, and your 3 companions who were general casters with no real direction. But the moment I leveled up to level 2 and saw the talent screens, I realized that DA:O was muuuch more complex than a Hack'n'Slash RPG. Luckily I've been playing MMO's like Ultima, Everquest, and WoW for years, so I adapted to the new mode quickly, but on a console with no addons for watching party member buffs and a controller that only has so many buttons, you rely on tactics as much as possible simply because you "CAN'T" micro very well.

*Edit* As an addendum, I've taken note that when I switch to Alistair and control the tank directly, the fights go much much smoother. The game's A.I. seems to do fine for healing and DPS, but is absolutely moronic at being the tank. I may turn up the difficulty to something above normal now that I've realized this.

Modifié par Synthetic Frost, 27 janvier 2011 - 05:09 .


#13
Synthetic Frost

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Sigh. I feel like an idiot. The tactic I mentioned that I wanted where the tank picks up a mob attacking a party member was under the "ally" tree instead of the enemy tree. Once I set that and for the party to attack the tank's target, everything's worked out fine.

#14
monopoly1888

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your stats look good. i would only increase cunning if you wish to raise your coercion level (which i suggest to at least 3). then you should keep putting it into willpower and magic to be able to do more spells of more damage. i also recommend becoming a arcane warrior with your next talent point at level 14. then u will be able to wear the best armor and weapons if u need to in a certain battle.

#15
Elthunder

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Higher con, your don't need that much magic and will at that level.



At times even normal can be a challange and i you get kiled alot, retink your strategy, paus alot, and you can also back off and lure the enemy to you, unless they have mages hurling in fireballs or the likes in your room, thats not all to fun.



Keep the mages ranged, but if the enemy comes from many directions, then it could be smarter to have everyone closer together, so you can get aggro from the mages, or just knowck down away the one on your mage or whomever is low on health.

#16
Elthunder

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aaah, saw now that you didn't use assist, that is a must tbh, not to good if the party goes for seperate targets atleast not if it's a hardfight.

#17
Elthunder

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as I don't want the party to do the same thing all the time, I don't have them on assist, I manage them manually, except how they should act, like if they should be ranged or not.

#18
mousestalker

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Try swapping in Oghren or Sten for Wynne. They will ramp up your damage considerably.

#19
Elhanan

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mousestalker wrote...

Try swapping in Oghren or Sten for Wynne. They will ramp up your damage considerably.


Perhaps, but I enjoy two mages placing two weapon enhancements on Shale (eg; Telekentic, Fire) if the golem is the main warrior. These plus crystals, and the occasional Hex can make a decent showing,

#20
Synthetic Frost

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Actually, since I've started this thread, I've ironed out 99% of the problems I was facing. I'm currently using my healer, A primal specced Morrigan, a Two handed specced Oghren, and Alistair as my tank in juggernaut armor. However I'm thinking I'm just going to completely restart and delete this game I've already spent 26 hours on.

Aside from the few minor mistakes I've made in the talent builds, I made quite a few mistakes with my choices in the plot line. Mistakes my OCD personality won't let me forget :P

Plus, I'm looking at these spells, and a lot of them are subject to friendly fire. So now I'm dead set on fully utilizing any and all CC on the harder difficulties, realizing that any nightmare party would almost have to consist of an arcane warrior mage and 3 ranged. I'm learning quickly how to play this game, and I'm having a blast.

Modifié par Synthetic Frost, 29 janvier 2011 - 07:14 .


#21
HolyAvenger

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Synthetic Frost wrote...

realizing that any nightmare party would almost have to consist of an arcane warrior mage and 3 ranged. I'm learning quickly how to play this game, and I'm having a blast.


Uhhh not really. I'm playing my first nightmare run, and for RP reasons my party consists of Sten, Zev (melee), Leli/Morri/Wynne (whichever I feel like) and my PC mage (all-around mage, SH). I've taken barely any injuries and I'm in mid-game.

You can make any combo/strategy work if you think about it really.

#22
Synthetic Frost

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Yeah, I started a nightmare run and I'm a good ways into the game already. To be honest I was having a harder time on normal. I guess it was more just me getting used to the mechanics than anything else.

It's slower going, but the enemies aren't exactly tough. I was thinking this would be more like an Insanity playthrough from another game I can't remember the name of. But Nightmare's pretty easy once you understand it.

Modifié par Synthetic Frost, 29 janvier 2011 - 07:18 .


#23
Mocker22

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DA definetly has a learning curve. The tough part is figuring out the proper way to use each companion. They are all effective when specced right and played good. Some do require micro-managing though.



Also it does take a lot of time to learn which spells mages need. I deleted my first two. Hang in there and always think about tactics. They are really important in DA.