I'll start out by saying that I'm an elven spirit healer, with a couple CC abilities thrown in, and I'm using Shale as my tank, Morigan as my debuffer/damager, and Leliana as an archer/trapper. I'm not new to MMO-style gameplay, In fact I've been playing these types of games for years. I know how to CC the mages and other dangerous mobs. And I think I'm fairly good at picking up on which mobs are dangerous rather quickly.
I've done a fair bit of research on what stats affect what and all that. But I'll list my stats anyway...
Elven Spirit Healer: Level 10
HP: 126
Mana: 239
Str:11
Dex: 13
Will: 36
Magic: 39
Cunning: 14
Con: 11
I have most of the spells in the creation tree, including Haste. However, I didn't take the spell wisp/bloom line. I also have Force Field from the spirit tree, going for crushing prison, and Group Heal. My elf is pretty much a full-on healer. Morrigan's mostly a entropy mage/primal damager for setting up spell combos. Curse of Mortality has been awesome, by the way. And Leliana is my trapper/primary damage dealer.
I'm about 9 hours in, just finish Redcliffe and the mage's circle, and going into Orzammar (my gosh... Did Bioware TRY to rip off WoW's Orgrimmar and Iron Forge?) and haven't really gotten much gear yet. just what's dropped from trash mobs. But on normal i wouldn't think i would need to min/max my gear yet... not this early in the game...
The problem is that most enemies will 2-shot or 3-shot Shale, and then 1-shot the other 3 of my party. I'm always careful to set up the CC, but it breaks before the cooldowns are even a quarter through. at that point it just becomes too much to heal through.
Modifié par Synthetic Frost, 26 janvier 2011 - 08:35 .





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