SalsaDMA wrote...
You're not getting the point of ME2. ME2 is about building your TEAM. If they are no longer your TEAM in ME3, the whole exercise of building the TEAM as a storymechanic would have been pointless.
It seems you're the one not reading what is written.
My impression that ME2 was about building your "TEAM" for a "suicide mission," not about building your "TEAM" to fight the last battle against the Reapers. In other words, they're the cast of Mass Effect 2, which is its own seperate game. Certainly some or most or all of the people you recruit will be interested in fighting in the last battle, but that does not mean that they have to be on your ground fighting squad to be involved. Most of them have other interests and ways that they can be helpful instead of just being groundpounders.
I read what has been written. Several times, in fact. I can recognize that each game, while being part of a trilogy, is its own contained story. Often the main character of a novel series is surrounded by different people as he gets into new books and new adventures.
Also, you say that you take biowares word 'for it'. For what, exactly? For something else which you then hyperbole into meaning what you think it does on another matter entirely? Sure, you can do that, but it wouldn't really count as an argument.
You aren't really interested in this. I already described how it takes a lot of coordination between several departments to create each squadmate. I've heard the same from Obsidian regarding their games like
Fallout: New Vegas or
Knights of the Old Republic 2. You and folks like you are just following an argument posited by people who almost certainly aren't video game desgin professionals about what you think is involved with NPC squadmate design. Maybe you're looking at a few snippets of code. Certainly your perspective counts less than that of the
people who actually designed the game, don't you think?
A major part of the groundwork for the existing characters have already been done. NEW characters would require a build up from scratch, and would thus be even more resource demanding than using the old team. I can't really see how you can talk about the 'resources needed for characters' and then use it to claim NEW characters would require LESS resources than reusing the work they have already done with the old characters.
I
really doubt that, even if they do bring the ME2 cast back as permanent squadmates, Bioware is just going to import the ME2 character suites and such and call it a day. They'll all have graphical updates, new VA work, their powers will get re-arranged, etc. In the end, it'll be about the same as creating new characters, and with more of a chance to all be wasted work because the character bit the dust in the previous game.
You're also disregarding Bioware's desire and ability to create interesting characters (like ol' Big Ben from the trailer) or perhaps bring in old characters that have never been squadmates before (like Anderson). Asking them not to include new or expanded characters promotes stagnation and does disservice to Bioware's creativity.
Like I said. If you want to keep believing that it ain't no thang to have every survivor from the last two games pop up on your squad selection screen, you're welcome to it, and I'll tip my hat to you if you're right, but you're just setting yourself up for disappointment.