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R.I.P. awesome ME1 NPCs that never survive on the PS3...


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#1
Siansonea

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That durned "interactive comic". So lame. Thanks to BioWare's "PS3 players won't care about ME1" philosophy, many awesome characters from ME1 are canonically dead in every PS3 game. Shiala! How stupid is it that my über-Paragon Shepard saved the Council and the Rachni Queen, but somehow put a bullet in Shiala's brain? How sad that PS3-ers will never know the facepalming awesomeness of Conrad Verner, or the coolness of Gianna Parasini. And Captain Kirrahe! "Heard he died on Virmire, not enough equipment". Dang it all. Rana Thanoptis and Helena Blake are also dead, dead, dead on the PS3, not that they are as great a loss to me, but still. So far I'm liking the PS3 version of ME2 quite a bit, but these missing characters has been a huge disappointment.

I think they should have generated a Paragon/Renegade rating for Shepard based on the choices in the interactive comic, then sprinkled in the surviving NPCs based on that score. If you do all the Paragon choices, you should see everybody. If you do all the Renegade choices, you shouldn't see anyone. If you do Paragade/Renegon, you should have some but not all of them. For instance, if you decide to kill the Rachni Queen, you should lose Gianna Parasini as well. And if you choose Udina over Anderson, maybe Shiala dies in that case. If you choose Liara over the human LI, maybe Shiala and Rana Thanoptis survive regardless of other choices, and maybe Captain Kirrahe's survival is keyed to the status of Wrex, a surviving Wrex would be a great help to Kirrahe's teams. But just to ditch them all for the sake of expediency or whatever, I think that was a mistake.

#2
Xilizhra

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I do hope that they patch the opening comic... I'll never own a PS3 myself, but it does suck for their owners.

#3
Alienmorph

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And that's why I play on Pc.

For once, I agree with Siasonea... no Conrad Verner, no Gianna Parasini, no Fist, no Helena Blake, no Kirrahe... I'm a little bit in "mourn" for Ps3 owners.

Also the main sidequests for the ME1's squadmates are gone too... so no way to push Garrus as vigilante or good cop, no Geth's data for Tali and nothing done to help Wrex that justifies the "Shepard! My friend!".

A very very lame situation.

Modifié par Alienmorph, 26 janvier 2011 - 06:13 .


#4
Falmung

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Wait....you can save Kirrahe on ME1? lol. I never knew.

#5
Raanz

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"Hold the line!" :) I agree with OP.....Shiala being the biggest loss for me.

#6
Simotech

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No Shiala?...that's sad...Image IPB

#7
CroGamer002

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Wait, I never heard PS3 ME2 owner opinion on that comic.

Is there any on spoiler section of this forum?

#8
Pacifien

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A lot of these NPCs do not appear in the default game for ME2 for the 360/PC players as well. I know many people who were introduced to the series with ME2, and they did not mourn the loss of these NPCs because they never knew these NPCs. Of course, some of those people went on to buy ME1 and discovered just how much they were missing, which alters their view, I know.

The major loss I question is that of the Rachni, because that implies that they will not be a large factor again in the later games. But considering the large scope of the universe, why would you need to come across Shiala, Gianna, or Helena Blake again? What the hell would Conrad be doing on an asari world like Illium? They sort of come up with reasons why these people happen to show up where Shepard is, but it's all too neat for me. Shepard should be meeting new NPCs when he goes to new areas.

#9
Guest_PureMethodActor_*

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To the OP:

WAIT A MOMENT!!!

Conrad Verner DYING in ME1? :blink:

How is that possible? The only renegade option in ME1 as far as Conrad Verner goes is pointing a gun in his face, and he gets scared and runs away. He would be alive no matter what.

I just wanted to clear that up. I'm guessing the reason Conrad Verner isn't in the PS3 version of ME2 is that Bioware got enough reports of the "Conrad Verner glitch" (where he appears in Ilium regardless of Paragon/Renegade choice and says you pointed a gun in his face, even if you did the paragon option), and they probably thought that it was better to use a hatchet rather than a scalpel (to put it in Obama campaign terms) and remove him entirely. That, or it could be possibly that Bioware put the paragon choice for him, so maybe expect to see a friendly email from him thanking you for your inspiration (which does happen in the game) :happy:

That said, I do agree with you that those characters being removed from PS3's version really does suck for those players, and I liked some of your ideas on how they could have been implemented better.

#10
Pacifien

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It wasn't until I frequented these forums that I became aware of the fact that Gianna and Anoleis could die. At the hands of each other no less.

#11
Siansonea

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PureMethodActor wrote...

To the OP:

WAIT A MOMENT!!!

Conrad Verner DYING in ME1? :blink:

How is that possible? The only renegade option in ME1 as far as Conrad Verner goes is pointing a gun in his face, and he gets scared and runs away. He would be alive no matter what.

I just wanted to clear that up. I'm guessing the reason Conrad Verner isn't in the PS3 version of ME2 is that Bioware got enough reports of the "Conrad Verner glitch" (where he appears in Ilium regardless of Paragon/Renegade choice and says you pointed a gun in his face, even if you did the paragon option), and they probably thought that it was better to use a hatchet rather than a scalpel (to put it in Obama campaign terms) and remove him entirely. That, or it could be possibly that Bioware put the paragon choice for him, so maybe expect to see a friendly email from him thanking you for your inspiration (which does happen in the game) :happy:

That said, I do agree with you that those characters being removed from PS3's version really does suck for those players, and I liked some of your ideas on how they could have been implemented better.


If you choose the most Renegade options with Conrad Verner in ME1, he will go off and get himself killed in a bar fight. And it took me a few tries to discover the Anoleis/Parasini ending where they both die. I know this because I went to great lengths to do a "Maximum Carnage" playthrough in which everyone who could die in the game was killed. Turns out, I needed have bothered...

#12
Guest_PureMethodActor_*

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Siansonea II wrote...

PureMethodActor wrote...

To the OP:

WAIT A MOMENT!!!

Conrad Verner DYING in ME1? :blink:

How is that possible? The only renegade option in ME1 as far as Conrad Verner goes is pointing a gun in his face, and he gets scared and runs away. He would be alive no matter what.

I just wanted to clear that up. I'm guessing the reason Conrad Verner isn't in the PS3 version of ME2 is that Bioware got enough reports of the "Conrad Verner glitch" (where he appears in Ilium regardless of Paragon/Renegade choice and says you pointed a gun in his face, even if you did the paragon option), and they probably thought that it was better to use a hatchet rather than a scalpel (to put it in Obama campaign terms) and remove him entirely. That, or it could be possibly that Bioware put the paragon choice for him, so maybe expect to see a friendly email from him thanking you for your inspiration (which does happen in the game) :happy:

That said, I do agree with you that those characters being removed from PS3's version really does suck for those players, and I liked some of your ideas on how they could have been implemented better.


If you choose the most Renegade options with Conrad Verner in ME1, he will go off and get himself killed in a bar fight. And it took me a few tries to discover the Anoleis/Parasini ending where they both die. I know this because I went to great lengths to do a "Maximum Carnage" playthrough in which everyone who could die in the game was killed. Turns out, I needed have bothered...


Pray tell, what are the MOST RENEGADE options, then? Because I have a Shepard who's an absolute d*** and I'm pretty sure I picked every renegade option including the gun-to-face, and Conrad never died, he just appeared later in ME2

Did I need to blow off Conrad at first meeting? The second one? I'm honestly curious about how one could get him killed in ME1 because I thought it was impossible.

Modifié par PureMethodActor, 26 janvier 2011 - 11:31 .


#13
Jarek_Cousland

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HAH! Take that for getting Dlc for free!!





BWAHAHAHAHAHAHAHAAHA

#14
Sir Ulrich Von Lichenstien

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Pacifien wrote...

A lot of these NPCs do not appear in the default game for ME2 for the 360/PC players as well. I know many people who were introduced to the series with ME2, and they did not mourn the loss of these NPCs because they never knew these NPCs. Of course, some of those people went on to buy ME1 and discovered just how much they were missing, which alters their view, I know.

The major loss I question is that of the Rachni, because that implies that they will not be a large factor again in the later games. But considering the large scope of the universe, why would you need to come across Shiala, Gianna, or Helena Blake again? What the hell would Conrad be doing on an asari world like Illium? They sort of come up with reasons why these people happen to show up where Shepard is, but it's all too neat for me. Shepard should be meeting new NPCs when he goes to new areas.

The Rachni ARE in the comic, it's one of the 6 choices and you do get to see the Asari lady on Ilium about it if you took choice to save the Rachni in the comic.

Considering Feros isn't mentioned in the comic, that'd be reason for not coming across Shiala, course, the funny thing is, despite this, the PS3 version of the game plays like the 'Default' Shep in this instance in that apparently Shep DID go to Feros but was unable to save the majority of the colonists and so they went to Earth but of course their is a colonist on Ilium who you can do the quest for. Seems crazy considering no mention of Feros at all and yet whilst ok nothing in the main hub of Noveria is mentioned, at least Shep does go there in the comic although Comic Shep ALWAYS takes Liara to that scene and has Benezia dying in Liara's arms. So doesn't quite make sense why they didn't have Gianna appear, but then again I don't think she does on 'Default' playthrough so that'd be why.

As for Helena Blake, technically she wouldn't be dead. It's just that 'Default' Shep (and now 'Comic' Shep) never did any sidequests. So the only reason she doesn't show up on Omega is because Shep never sorted her issue out and then told her to quit. As for Conrad Verner, he can be ignored in ME if you want to, so again another who technically wouldn't be dead. The only 2 who you could deem as dead are Rana and Shiala because you can't avoid either of them, on the old forums one of the devs mentioned how 'Default' Shep was done. Which is no sidequests and looking to not bother with potential comebacks so new players aren't so confused, so to me it would've made sense to remove the 'Zhus Hope Colonist' from Default/Comic Shep playthroughs as well.

Basically put, just because someone doesn't appear doesn't necessarily mean 'Default/Comic' Shep killed them. They just didn't deal with some of them that is all.

#15
Jarek_Cousland

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Not to sound like some PS3 bashing troll or anything.





But ME2 is like 10000 times cooler if you played ME1 first. No lame comic can replace that.

#16
PrinceLionheart

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Jarek_Cousland wrote...

Not to sound like some PS3 bashing troll or anything.


But ME2 is like 10000 times cooler if you played ME1 first. No lame comic can replace that.


Yeah, all those emails just made ME2 more worth it.

#17
Guest_Phantom Actuality_*

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Siansonea II wrote...
*snip*

I haven't played the PS3 version, so I'm not even sure how the game starts off, but I'm assuming that Bioware is presenting this to the PS3 player as if the player is starting from scratch.  In which case you don't really have any knowledge or attachment to those characters that you listed.  As a PC or 360 player who has played both both ME1&2, these characters are interwoven into the RP, and they have a significance, although it may be a slight one.  Where as to the PS3 player, that presumably is starting off fresh, these charaters have little to no meaning at all, because you never have met them, and they don't pull you into the RP.  Also, if you are a 360 or PC player who is starting off with ME2, and never have played ME1, then everyone that you mentioned as dead in the PS3 version, are dead in the default PC/360 ME2 version as well.  So, those PC/360 players that don't have an import are facing about the same scenarios as you mentioned, I think. 

Edit:  I've already played both, obviously, as you have too, but if I was starting off with ME2, I probably wouldn't even care about those characters, unless I was browsing the wiki or this forum, and read about who Rana Thanoptis was for example.  Even though they are dead, and it gives you the impression that you made all of the renegade choices, I'm not sure if it does to somone starting off new with ME2, especially someone who doesn't frequent the forum here, and I don't think that the majority of the people that play the game do visit the forum here. 

Modifié par Phantom Actuality, 27 janvier 2011 - 12:47 .


#18
Kusy

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  • Shiala
  • Captain Kirrahe
  • Rana Thanoptis
  • Helena Blake
  • Conrad Verner
  • Fist




Image IPB

#19
Jarek_Cousland

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PrinceLionheart wrote...

Yeah, all those emails just made ME2 more worth it.




If you want to look at it like some pessimistic ****** then yes.



I guess I'm the only person who likes to see my character and his choices move foreward in a series.


Clearly this thread isnt for me. <_<

#20
Terror_K

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The thing that concerns me most about this is that I was really hoping some of these characters might not only appear again in ME3, but that some may even play a bigger role. The fact that they're not even in the PS3 version at all makes me incredibly dubious as to them featuring in ME3 at all now, since it's probably likely BioWare want every version of ME3 to be the same and won't have characters that only appear in the PC and 360 versions of ME1 and ME2.

#21
Jarek_Cousland

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Terror_K wrote...

The thing that concerns me most about this is that I was really hoping some of these characters might not only appear again in ME3, but that some may even play a bigger role. The fact that they're not even in the PS3 version at all makes me incredibly dubious as to them featuring in ME3 at all now, since it's probably likely BioWare want every version of ME3 to be the same and won't have characters that only appear in the PC and 360 versions of ME1 and ME2.




Hopefully not.


Just because PS3 users cant talk to them doesnt mean we should have to pay for it.

#22
Guest_Phantom Actuality_*

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Terror_K wrote...

The thing that concerns me most about this is that I was really hoping some of these characters might not only appear again in ME3, but that some may even play a bigger role. The fact that they're not even in the PS3 version at all makes me incredibly dubious as to them featuring in ME3 at all now, since it's probably likely BioWare want every version of ME3 to be the same and won't have characters that only appear in the PC and 360 versions of ME1 and ME2.

I've suspected this ever since ME2 was first released, because those characters are dead in the default PC/360 game as well.  If anything, it only reinforces my suspicion for the last year, and that is that those who have survived in the player's import to make it to ME3, but are dead in the default, will probably appear as cameos if they appear at all.

Modifié par Phantom Actuality, 27 janvier 2011 - 01:11 .


#23
Jarek_Cousland

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Granted I'm pretty sure Parasini wont become the figurehead of the Galaxy.





I just find it stupid that they'd be completely brushed away because the PS3 version lack them and their isnt anything they can do about it save for save editing. Which may end up screwing up they're saves come ME3.






#24
NICKjnp

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This is an Outrage!

Image IPB

#25
IrishGunman

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Mr.Kusy wrote...

  • Shiala
  • Captain Kirrahe
  • Rana Thanoptis
  • Helena Blake
  • Conrad Verner
  • Fist




Image IPB

AGREED
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