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R.I.P. awesome ME1 NPCs that never survive on the PS3...


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#26
Aloren

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Phantom Actuality wrote...
Also, if you are a 360 or PC player who is starting off with ME2, and never have played ME1, then everyone that you mentioned as dead in the PS3 version, are dead in the default PC/360 ME2 version as well.  So, those PC/360 players that don't have an import are facing about the same scenarios as you mentioned, I think.  


That's true, but the difference is that while we could hope to see some characters like Shiala or Gianna play a bigger role in ME3 thanks to our actions in ME1 and 2, it's now a whole lot harder to imagine since no PS3 player at all would ever be able to experience that.
If you take Shiala for example (totally random example ;)), it was nice to think that the players who spared could have her as a potential teammate. But now that she's not present on the PS3 version, I have a hard time imagining bioware working on a teammate that a third of the audience couldn't ever meet.

Of course, there's still the possibility that she's not dead and that you'll just have a different dialogue tree when you meet her on PS3, but it's a long shot...

#27
PrinceLionheart

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Aloren wrote...

Phantom Actuality wrote...
Also, if you are a 360 or PC player who is starting off with ME2, and never have played ME1, then everyone that you mentioned as dead in the PS3 version, are dead in the default PC/360 ME2 version as well.  So, those PC/360 players that don't have an import are facing about the same scenarios as you mentioned, I think.  


That's true, but the difference is that while we could hope to see some characters like Shiala or Gianna play a bigger role in ME3 thanks to our actions in ME1 and 2, it's now a whole lot harder to imagine since no PS3 player at all would ever be able to experience that.
If you take Shiala for example (totally random example ;)), it was nice to think that the players who spared could have her as a potential teammate. But now that she's not present on the PS3 version, I have a hard time imagining bioware working on a teammate that a third of the audience couldn't ever meet.

Of course, there's still the possibility that she's not dead and that you'll just have a different dialogue tree when you meet her on PS3, but it's a long shot...


I can see some passing references like news reports, but I don't think they'll have expanded roles. If anything, there will be a lot more ME2 cameos.

#28
Terror_K

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With the whole nature of the suicide mission the possibility seemed to be there for almost any character to feature in ME3 in a decent role, even perhaps as a squaddie. Now with the PS3 version of ME2 coming along and being devoid of a few favourites entirely, the changes seemed to have dropped significantly.

Shiala is the most hard done by, IMO. The complete lack of Feros entirely in the Mass Effect Genesis comic was an awful decision alone. Aside from the fact that players should have had the option to execute or not execute Shiala. Feros was still a major part of ME1 and she was one of the keys to helping Shepard find Ilos.

Modifié par Terror_K, 27 janvier 2011 - 02:34 .


#29
Aloren

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They could still include one of them as a new squadmate and advertise it as a "PC/360 exclusive character if you imported your game !"... or even as an exclusive DLC (but a real one, a la stone prisoner). That could make some money... and PS3 players wouldn't be missing much since they wouldn't even know the characters.

I know talking about DLC that early is not "smart" but I'd still prefer that to nothing or a "hey, I still owe you a beer"

#30
Locutus_of_BORG

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The Rachni-hate thing really irks me, as I've saved them in every one of my 'main playthroughs'. I seriously wanted to go all Ender Wiggin on those Reapers.

Modifié par Locutus_of_BORG, 27 janvier 2011 - 03:13 .


#31
Blansten

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The decisions may have just lead to cameos and emails but I found I really missed them when I played the PS3 version. Those little things made me feel like my Shep really was a part of the ME universe. Even with the major choices covered the play through felt a bit sterile to me.

I also hated the way the Rachni were handled in the comic. New players won't be aware that they are missing anything but they are.

Modifié par Blansten, 27 janvier 2011 - 03:21 .


#32
Torhagen

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The comic also doesn't get its facts right the Rachni Queen asks you to kill her offspring since they are crazed(because she couldn't sing to them) she would have never taken those crazed drones with her.

Feros part of the main storyline is completely left out so ps3 player are to assume that Shepard just happened to be able to understand and comprehend a 50.000 year old message from a dead race

#33
PrinceLionheart

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Aloren wrote...

They could still include one of them as a new squadmate and advertise it as a "PC/360 exclusive character if you imported your game !"... or even as an exclusive DLC (but a real one, a la stone prisoner). That could make some money... and PS3 players wouldn't be missing much since they wouldn't even know the characters.
I know talking about DLC that early is not "smart" but I'd still prefer that to nothing or a "hey, I still owe you a beer"


I still don't see that happening. Case in point, the giant ***** session so many users had herr over the idea that the ME1 comic might have been exclusive to the PS3. I just don't think Bioware will intentionally release that type of content that not everyone can get.

Modifié par PrinceLionheart, 27 janvier 2011 - 04:04 .


#34
NanQuan

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Pacifien wrote...

It wasn't until I frequented these forums that I became aware of the fact that Gianna and Anoleis could die. At the hands of each other no less.

Whoa, I didn't know that either. Hm... now I'm curious... will go look it up.

That is a shame that PS3 owners get gypped out of those cool characters, but kinda second to the loss of ME1 in general. My roommate recently started playing Mass Effect and I made her start with ME1 cuz it's just not the same to start with 2. It doesn't mean as much to the player.

#35
gadna13

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Locutus_of_BORG wrote...

The Rachni-hate thing really irks me, as I've saved them in every one of my 'main playthroughs'. I seriously wanted to go all Ender Wiggin on those Reapers.


I want to unleash my very own bugger swarm! This has gotta happen now! :happy:

#36
PrinceLionheart

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Jarek_Cousland wrote...

PrinceLionheart wrote...

Yeah, all those emails just made ME2 more worth it.



If you want to look at it like some pessimistic ****** then yes.


So a person is a pessimistic ****** for not being wowed by a bunch of emails?

#37
Guest_Phantom Actuality_*

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Aloren wrote...
That's true, but the difference is that while we could hope to see some characters like Shiala or Gianna play a bigger role in ME3 thanks to our actions in ME1 and 2, it's now a whole lot harder to imagine since no PS3 player at all would ever be able to experience that.
If you take Shiala for example (totally random example ;)), it was nice to think that the players who spared could have her as a potential teammate. But now that she's not present on the PS3 version, I have a hard time imagining bioware working on a teammate that a third of the audience couldn't ever meet.

Of course, there's still the possibility that she's not dead and that you'll just have a different dialogue tree when you meet her on PS3, but it's a long shot...

I never have had my hopes up for character "x" becoming a teammate or playing a larger role in ME3, ever since I realized that all of the characters that I kept alive in my import made cameos in ME2, and those same characters just happen to be dead in the default.  So, I never have really expected much, even before the PS3 announcement, much less the release.

I suppose I've been expecting them to do the same with ME3 that they've done with ME2, more or less.  If they do more, then I'll be surprised and I'll be one of the happier gamers around here, because I don't have my hopes up.  If they don't, then I won't be let down either.  I do think that a few of these characters will probably have signifant roles in ME3, but I don't have a clue as to which ones.  The biggest of all, to me anyway, was Wrex.  He's probably my favorite character in all of ME.  I will really be surprised if he's going to be a squadmate throughout the ME3 game, but I can imagine him being a temporary one where we do a couple of missions together.  It would be nice if Wrex had a larger role than just a convo or two through the dialog tree.  If anything, at least an appearance.  I can do without the emails.  Thanks a lot Bioware, but you can chill out for a while and give us a break from those freakin emails if you don't mind.:D

Modifié par Phantom Actuality, 27 janvier 2011 - 04:51 .


#38
Zacarius2

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This idea that everyone let Shiala and Rana live is the problem. In my first ever playthrough, not even knowing decisions carried over, I let them go. The thinking was that they were just more victims of Saren. But after hearing Vigil on Ilos and learning that things carried over, in every other play through I executed them. They both admit to be suffering from indoctrination. They are both sleeper agents for the Reapers.



I think they were left out of the PS3/default PC/360 because in the end their part is over. Meeting them again in ME2 was just a nod to ME1 players.



And to all the peace and love players out there who saved everyone. I think the funniest thing will be in ME3 when all of that comes back to bite you in the ****. We are in a war for our very existance and you let sleeper agents go? You let a known past ally of the enemy escape to make more soldiers? You blow up a weapon to use against them because of what might happen after? There won't be an after with the choices you made. You have doomed us all to be Reaper slushies. DOOMED I SAY!!

#39
Leonia

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gadna13 wrote...

Locutus_of_BORG wrote...

The Rachni-hate thing really irks me, as I've saved them in every one of my 'main playthroughs'. I seriously wanted to go all Ender Wiggin on those Reapers.


I want to unleash my very own bugger swarm! This has gotta happen now! :happy:


Yeah, but you're going to feel terribly guilty about it for the rest of your life.

#40
Siansonea

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Zacarius2 wrote...

This idea that everyone let Shiala and Rana live is the problem. In my first ever playthrough, not even knowing decisions carried over, I let them go. The thinking was that they were just more victims of Saren. But after hearing Vigil on Ilos and learning that things carried over, in every other play through I executed them. They both admit to be suffering from indoctrination. They are both sleeper agents for the Reapers.

I think they were left out of the PS3/default PC/360 because in the end their part is over. Meeting them again in ME2 was just a nod to ME1 players.

And to all the peace and love players out there who saved everyone. I think the funniest thing will be in ME3 when all of that comes back to bite you in the ****. We are in a war for our very existance and you let sleeper agents go? You let a known past ally of the enemy escape to make more soldiers? You blow up a weapon to use against them because of what might happen after? There won't be an after with the choices you made. You have doomed us all to be Reaper slushies. DOOMED I SAY!!


Ah, the old "Paragons Are Stupid" motif. That Is So Not This Thread.

#41
Guest_Phantom Actuality_*

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@Sian
Bioware just didn't take into account the hardcore sophisticated multi-platform gamers as yourself.:P  I know one of the reasons that they stated for not having a lot of these characters alive in the default in ME2, was so that it wouldn't confuse the new players, but they don't know who anyone else is as it is anyway.  Who's Capt. Anderson?  That's that dude at the Citadel who thinks he knows me.  Who was that guy that was an ass?  That was Udina, I guess I did something to him in ME1. ^_^ I think that excuse is also convenient for them shrinking the roster down.

Modifié par Phantom Actuality, 27 janvier 2011 - 07:39 .


#42
Torhagen

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gadna13 wrote...

Locutus_of_BORG wrote...

The Rachni-hate thing really irks me, as I've saved them in every one of my 'main playthroughs'. I seriously wanted to go all Ender Wiggin on those Reapers.


I want to unleash my very own bugger swarm! This has gotta happen now! :happy:


Hehe just thought about how Krogans would react if the Queen would send you a rachni army to help fight the reapers <3

and that is is a challenge keeping them from "honing" their skills :devil:

#43
Durontan

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WTF... till ten minutes ago I didn't know that Captain Kirahe can actually DIE in ME1. I thought that from all the ppl there he is the one that is 100% gonna be saved. I mean, first time when I passed I had Kirahe alive but the trader salarian died, second time I saved them all... well xept for the bomber SQM who you can't save cause of the choice.



Overall, how much I deciphered about Virmyre mission, you need to take out all 3 bases or wootever to help the Salarian attack team, and then save the ppl at the tower to have as many Salarians alive at the end.

#44
Durontan

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*Missclick*

Modifié par Durontan, 27 janvier 2011 - 10:22 .


#45
Siansonea

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Yeah, the games seem to have made it less important to 'save' people in general. I always worked to save Kirrahe and his team in ME1, as well as to let the salarian prisoner and Shiala go free. I invariably managed to save all the Zhu's Hope colonists and Shiala on Feros, and I always made it a point to help out Dr. Cohen on Noveria (mainly to take out Alestia Iallis), as well as resolve the Anoleis/Parasini thing peacefully. I went out of my way to take out Captain Ventralis and his goons once they were revealed to be in cahoots with Benezia as well. All that stuff that added texture to the game seems to have been for its own sake, which I suppose isn't the end of the world, but it would have been nice to see those choices matter in the subsequent games.

My hope is that because ME3 isn't open-ended, a lot of the stuff in ME2 will have a more significant impact on the game. Clearly BioWare has all but written off ME1 (thanks, Microsoft >:/) but I hope that the endgame of ME2 doesn't cause ME3 to be "a whole new game". I'm sure it would still be a fun game, but I don't know that it would have the same weight as it would otherwise.

Modifié par Siansonea II, 27 janvier 2011 - 06:15 .


#46
Apollo Starflare

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Should this impact those characters appearing in ME3 then the only two I will mourn are Shiala and Captain Kirrahe. Both of which I could still imagine being optional squadmates in ME1 if the game had being able to support it.



I kinda hope to see Parasini in ME3 somewhere as well as her job could theoretically drag her around the galaxy a bit I think? But I'm happy for Conrad's plotline to be dropped there, some things can be taken too far.

#47
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I read somewhere that the ME2 -> ME3 import will contain over a thousand decisions in it.  That's huge considering the ME1 -> ME2 import only contained ~25.  Ok...so we'll be seeing a lot of our decisions carried over, according to what Bioware claims, now.  The question is just how are we going to see these.  How is it going to play out?  If the bulk of them are emails from character "x", or character "x's" name comes up in a conversation with someone else, then they'll be just as meaningless to me, as most of the decisions that I made that imported into ME2 do now. 

"Big Decisions"...yeah...mkay.  Remember all of the Bioware hype leading up to the release of ME2?  How many of you bought into that?  If you did, are you one of the ones here on the forum that has your hopes up that all of your "Big Decisions" will have a real meaningful impact in ME3?  I don't.  I didn't buy into it before, but tbh, I did expect a little more than what we got in ME2. 

Modifié par Phantom Actuality, 27 janvier 2011 - 10:21 .


#48
Torhagen

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BioWare has all but written off ME1 (thanks, Bioware,EA,Sony >:/)

#49
Mercuriol

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Siansonea II wrote...

(...)Helena Blake are also dead, dead, dead on the PS3 (...)

She had it coming. Letting a criminal go just because she says she'll do better doesn't omit her previous crimes. I always shoot her because she's resisting arrest.

#50
Jarek_Cousland

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Mercuriol wrote...

She had it coming. Letting a criminal go just because she says she'll do better doesn't omit her previous crimes. I always shoot her because she's resisting arrest.




Yea, and she's kinda a pompous ass.


I'm surprised her and Udina arnt Married.