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Are snipers actually good?


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#51
The Spamming Troll

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Lumikki wrote...

Mr.Kusy wrote...

Lumikki wrote...
in ME1 it will take like half of the game even make sniping with sniper rifle working well enough it to be as usefull as the pistol.


First 6 to 10 levels - you don't get to leave the Citadel for the first time if you are doing all the sidequests. That is not half of the game.

After first 6-10 levels, I can get my pistol skill ALOT more efficient to kill enemies than I can do with sniper rifle skill. There is different between able to shoot barn and kill enemies with easy with pistol. Because it takes long time to get efficient of sniper rifle up to mach pistols ability kill enemies. Range isn't the issue in ME1, you can kill enemies what you can't see, even with pistol.

My point is that compared to ME2, sniping is joke in ME1. In ME2 you can have fun from start with sniping (after the tutorial).


if you waited untill halfway through the game to invest in the sniper rifle, then yes you are correct, itll suck untill halfway through the game.

sniping is always fun but ME1s lack of location damage really turned me off the sniper rifle. although HE rounds really evened that out for me.

#52
moilami

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I have only played ME1 a little and only as infiltrator and in that when you get situations where there is distance to the enemies Sniping is godly oneshotting. It is like finger of death! Point&Kill. Very interesting too because you have to make each shot count. Can't just *brrrrrb*.




#53
Bluko

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Sniping is pretty good in ME1, and in some ways more efficient then ME2. Yes when you start ME1 your scope will have terrible sway. Not sure why they made it that extreme. But after a few levels once you get more accurate rifles and have a few talent points dedicated to the weapon you can tear enemies a new one. You also don't run out of ammo.

ME2 is good simply because you don't have scope sway and headshots actually count. But the limited ammo and non-variable zoom kind of sucks. Especially the limited ammo. It's stupid cause you generally don't have enough ammo to barely last one engagement. Especially on Insanity.

#54
WidowMaker9394

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Bioware really nailed the snipers in ME2. I love them.

#55
Whereto

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I think the rifles are better in me2, but me1 did have a few more options

#56
Gladegunner

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In ME1, you could hip-fire the sniper like a pistol while crouching, and with assassination, the reticule turned into a three pronged dot. And because you could immunity spam, it would be "EAT BOOM-STICK! BAHAHAHAHA"



Ah, the good old days.

#57
Evil_Weasel

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I dont know what you people are complaining about with ME1 snipers, yes in the beggining they swayed a bit. By the end of the game I could fire 18 (I counted) shots with 100% accuracy with no waiting, just holding the button down, nothing in the game takes that many shots to bring down and the sway was absent for the first 4 shots well before the end of the game.



I love the infiltrator, and anything I didnt have time to let the scope settle on early in the game was in pistol range anyway. Stating that snipers were bad in ME1 is an opinion, which your entitled to, but please dont state your opinion as fact.



Soldiers with sniper rifles even maxed out will not be as good as an infiltrator you have to remember that. Same with the pistol, the infiltrator specializes in those weapons and gets advantages. In ME2 however, the viper is a good sniper rifle for soldiers, but will not be as good as an infiltrator especially with the slowdown effect given to infiltrators with each zoom in of the scope. Remember each class has strengths and if your trying to play with a weapon another class specializes in then your just not going to be as good as that class, sorry but that is just the way it is.

#58
The Grey Ranger

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Sniper rifles fully stabilize in ME 1 with 9 points invested. That puts you at level 12 for an infiltrator. You can be there before or shortly after you leave the Citadel. (Kinda depends on your achievements) If you take it as bonus you're looking at level 8. That's not very far into the game any way you look at it.

As far as weapon damage for ME1 goes, actually a soldier can do a little more damage than an infiltrator.  Both can take the  commando specialization, but the soldier gets an extra 9% from assault training.  The infiltrator can somewhat make up for this by running a slightly higher heat build on the pistol and sniper rifle, since you'll be able to get off more shots before overheat, but shot for shot the soldier does more damage.

Modifié par The Grey Ranger, 27 janvier 2011 - 02:18 .


#59
moilami

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Gladegunner wrote...

In ME1, you could hip-fire the sniper like a pistol while crouching, and with assassination, the reticule turned into a three pronged dot. And because you could immunity spam, it would be "EAT BOOM-STICK! BAHAHAHAHA"

Ah, the good old days.


That hip-fire is cool. Pre-aim with the sniper rifle and hit right mouse button and shoot just after that.


Edit: Actually we are speaking of different things, I will have to try the method you described. It would be rough aiming while mine is rough aiming + very brief confirmation of correct aim.

Modifié par moilami, 27 janvier 2011 - 03:06 .


#60
moilami

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The Grey Ranger wrote...

Sniper rifles fully stabilize in ME 1 with 9 points invested. That puts you at level 12 for an infiltrator. You can be there before or shortly after you leave the Citadel. (Kinda depends on your achievements) If you take it as bonus you're looking at level 8. That's not very far into the game any way you look at it.

As far as weapon damage for ME1 goes, actually a soldier can do a little more damage than an infiltrator.  Both can take the  commando specialization, but the soldier gets an extra 9% from assault training.  The infiltrator can somewhat make up for this by running a slightly higher heat build on the pistol and sniper rifle, since you'll be able to get off more shots before overheat, but shot for shot the soldier does more damage.


Well infiltrator have also debuffs and shutdowns. Soldiers doesn't seem to have any utility as far as I have checked what the female companion have.

Anyway I am by all means not saying what is the best class. I am just saying I can play with infiltrator and it is cool.

#61
The Grey Ranger

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I'm quite fond of ME1 infiltrator, one of my favorite classes in game (along with sentinel). Even with the very slightly increased damage, I find ME1 soldiers boring, (not so much ME2) It's not always about the best class, it's about which is more fun to play.

#62
Kusy

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The reason behind ME1 sniper rifles being usless at the start is simple. It's called leveling progress. I'm not saying that ME1 had the greatest learning curve for weapons, but it had any. Mass Effect 2 eliminates this and you are as good at using all your given weapons as you would be at the end. It does make sense from the logical poin of view as Shepard is an elite operative and shiould be able to use his gun.

But I preffered having the weapons as skills and being able to add points to them over the regular shooter experience ME2 gives.

Anyhow, all this is offtoppic as we are suposed to talk about ME2 sniping.

Modifié par Mr.Kusy, 27 janvier 2011 - 03:35 .


#63
Lumikki

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The Spamming Troll wrote...

if you waited untill halfway through the game to invest in the sniper rifle, then yes you are correct, itll suck untill halfway through the game.

sniping is always fun but ME1s lack of location damage really turned me off the sniper rifle. although HE rounds really evened that out for me.

You don't get it. Yes, you can get sniper rifle usefull faster, like after level 10-12, but if you do that you have spend alot of skill points to improve sniper rifle and get nothing in result. Because lower levels, accuracy of sniping just isn't good enough to be more useful, than pistols ability kill enemies.

In ME2 you can start use sniping after tutorial, was that level 2? And it's fully functional after that to hole game.

In ME1 you have to first raise you pistol skill to skill level 5, because that opens you ability even put points to sniper rifle skill. You need then raise you sniper rifle skill like 6 to 9 skill level to become so accuracy that you could even start to use the skill. Meaning it would be as good as pistol in long range. Because before it you are just wasting time, because killing with pistol would be faster and better in all distances. Of course you need also get good accuracy sniper rifle to do it. Now you can do this, but it also means you have, how to say this, haven't pay attention you other skills, just to make sniper rifle usefull. So, you have heavyly invest skill points to something, what aren't usefull for long time. That's the ME1 problem with sniper rifle.

When you have high skill in sniper rifle skill in ME1 it's pretty good and fun for sniping. How ever, it took alot of effort to make it so and you have sacrifaced alot to make it so. In ME2 you don't need to sacriface anything, it's fun from start. So the difference is after level 2 in ME2 sniper rifle is good to go. Below level 10 sniper rifle is waste of time in ME1. if you how ever, pay attention also you other skills and don't gimp them, then I would say, sniper rifle is good to be used about level 15-18 in ME1. How ever, everyone can play how they like.

Modifié par Lumikki, 27 janvier 2011 - 03:58 .


#64
james1976

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Sniper Rifles were improved in ME2. It was the only weapon I didn't like in ME1. I used them and learned to very good with them, but they are better in ME2. Get the heat down and elemental ammo was it can be fun from time to time in ME1 lol. However, high explosive ammo on a sniper if also amusing as hell.

#65
Wulfram

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Assassination will stabilise your rifle for you in ME1, and that's at level 3. Of course, that's only 1 shot every 45 seconds or so, but it's likely a 1 shot kill potentially at extreme range, which isn't to be sniffed at IMO. Plus you don't need your rifle to be totally stable - it's not like you need to worry about wasting ammo.

#66
Element_Zero

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Mr.Kusy wrote...

thompsonaf wrote...
Sniper rifles were absolute gold in ME1.
Spectre Sniper Rifle X + Scram Rail IV x2 + HE ammo X = Portable Nuclear Cannon.
I wouldn't even aim sometimes, just rush Geth and fire off a shot into the ground. BOOM those bots went flying away in flames.

Awesome thing in ME1 was that you could simply evaporate the enemy (or enemies) with one shot from that. That animation when they turned to ashes was pure win.

thepiebaker wrote...
thats what i keep telling people... makes the game a cakewalk

 Actual, valid problem.
Good solution: making the enemies more challenging / increase their numbers.
Bad solution: nerf the weapon.


Yea I agree with ya Mr. Kusy . . . Nerfing the weapon isn't a great solution. . .

Another innovative solution would have been to arm the enemy with grenade lauchers with decient AOE. . . Having a enemy shoot and scoot is another, multiple moving targets can be challenging for a sniper at distance. Course there are other methods to bump that sniper outta his nest. Still though the enemy had some decient snipers too. And like I said in a prior posting hunting turrents and Colossus was alot of fun and challenging in ME 1 with a sniper rifle. . . Since their main ammo could 1 shot kill you or damage you with their AOE damage!

And no the gun wasn't as powerful as the Mako's main gun (which was easier to aim, since you could zoom in on things!) I don't remember exactly how many shots it took to take out a Colossus, but I do know it was more than the shots needed from the Mako's main gun.

Now that I think of it. . . I remember some Krogan soaked up 2 shots from the gun! Even though it was fully outfitted with the double rails and explosive rounds. . .

Modifié par Element_Zero, 27 janvier 2011 - 05:07 .


#67
JKoopman

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Lumikki wrote...

You don't get it. Yes, you can get sniper rifle usefull faster, like after level 10-12, but if you do that you have spend alot of skill points to improve sniper rifle and get nothing in result. Because lower levels, accuracy of sniping just isn't good enough to be more useful, than pistols ability kill enemies.

In ME2 you can start use sniping after tutorial, was that level 2? And it's fully functional after that to hole game.

In ME1 you have to first raise you pistol skill to skill level 5, because that opens you ability even put points to sniper rifle skill. You need then raise you sniper rifle skill like 6 to 9 skill level to become so accuracy that you could even start to use the skill.


Not if you play as an Infiltrator... or any class that took Sniper Rifle as a bonus skill. Then you could put points into it immediately. Your argument only applies to one class; Soldiers.

And I think you're exaggerating a bit. I had no problem compensating for scope sway even at Lvl 1 with zero points in the skill, and sniper rifles do significantly more base damage than any pistol shot. One shot was enough to kill the Geth on Eden Prime, whereas it took 6-8 shots with a pistol for the same result.

#68
Lumikki

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JKoopman wrote...

Not if you play as an Infiltrator... or any class that took Sniper Rifle as a bonus skill. Then you could put points into it immediately. Your argument only applies to one class; Soldiers.

Actually you can not put points to sniper rifle skill even if you are Infiltrator, before pistols skill is higher enough. You need to get pistol skill to skill level 5, because it opens the sniper skill point system. All this can happens when you character is level 3 or above.

Please use new players perspective what's possible, not veterans who has unlocked the achievement after playing multible times the game.

And I think you're exaggerating a bit. I had no problem compensating for scope sway even at Lvl 1 with zero points in the skill, and sniper rifles do significantly more base damage than any pistol shot. One shot was enough to kill the Geth on Eden Prime, whereas it took 6-8 shots with a pistol for the same result.

It's not about damage, it's about accuracy. Meaning you kill if you are able to hit, how ever, that is the problem with early level sniper rifle in ME1. Your ability hit anything, because low accuracy is really bad.

I don't even know why we are arguing this, if you don't see the major difference example ME1 and ME2 level 3 character with sniper rifle, there isn't much what I can say to you.

Modifié par Lumikki, 27 janvier 2011 - 06:21 .


#69
stonbw1

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I always thought the biggest limitation in ME1 re snipers is that there was no such thing as a surprise attack from afar. I would be up on some mountain top a mile way, look down my scope and see missles already flying at me! How the hell did they know I was there!! I guess all that flashy armor gave me away.

#70
JKoopman

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Lumikki wrote...

JKoopman wrote...

Not if you play as an Infiltrator... or any class that took Sniper Rifle as a bonus skill. Then you could put points into it immediately. Your argument only applies to one class; Soldiers.

Actually you can not put points to sniper rifle skill even if you are Infiltrator, before pistols skill is higher enough. You need to get pistol skill to skill level 5, because it opens the sniper skill point system. All this can happens when you character is level 3 or above.

Please use new players perspective what's possible, not veterans who has unlocked the achievement after playing multible times the game.


I don't recall that, but I'll take your word for it. It's been a while since I started a new character in ME1.

Lumikki wrote...

JKoopman wrote...

And I think you're exaggerating a bit. I had no problem compensating for scope sway even at Lvl 1 with zero points in the skill, and sniper rifles do significantly more base damage than any pistol shot. One shot was enough to kill the Geth on Eden Prime, whereas it took 6-8 shots with a pistol for the same result.

It's not about damage, it's about accuracy. Meaning you kill if you are able to hit, how ever, that is the problem with early level sniper rifle in ME1. Your ability hit anything, because low accuracy is really bad.

I don't even know why we are arguing this, if you don't see the major difference example ME1 and ME2 level 3 character with sniper rifle, there isn't much what I can say to you.


I'm not saying that there isn't a difference between sniper rifles in ME1 and sniper rifles in ME2. I'm saying that the sniper rifles in ME1, even with no points put into them, were still a viable and useful weapon and were far from "completely unusable until you put 6-8 points into the skill."

#71
Schneidend

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Aprudena Gist wrote...

the "infiltrator" class is terrible compared to an equally levelled solider with AB and a sniper rifle mostly because AB is overpowered.


Soldier:
+70% time dilation
+140% damage
still takes damage while lining up shots

Infiltrator:
+60% time dilation as a passive
+75% damage
is invisible while lining up shots and thus can only accidentally take damage

Yes, Soldiers just have it soooo much better than Infiltrators.

#72
nutshell43

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Lumikki wrote...
In ME2 you can start use sniping after tutorial, was that level 2? And it's fully functional after that to hole game.


Fully functional doesn't mean useful. Sniper rifles are pretty much pointless from the moment you lay hand on the Locust to the point where you get the Widow. Sure you can use it if it strikes your fancy and enjoy getting some headshots but gunning down the enemy with the Locust is more efficient and it's got enough ammo that ammo shortage is seldomly an issue.

My main problem with ME2 sniper rifles is that you only use them at point blank range. There's only a handful of situations where you can engage enemies more than a stone throw away.

#73
habitat 67

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Element_Zero wrote...

habitat 67 wrote...

Double Frictionless Materials and Inferno ammo make it the most exciting thing ever.


Humm, I never went that route with it Habitat 67. . .  In ME 1 I always loaded mine with the double rails? (whatever boosted damage at the price of heat) and explosive ammo. . . I didn't care about heat, since I was going for that 1 shot stopping power. I figured waiting for that cool down wasn't a big deal. And yea stuff would tend to fly or get knocked down if I shot near their feet! Ha!

It was like having a small portable cannon!


Although I agree the route you took with the sniper is also great fun, the fast-fire action that x2 Frictionless Materials gives just has no comparison. :o

(if it helps Im playing on console and sometimes a bad shot)

Modifié par habitat 67, 28 janvier 2011 - 02:21 .


#74
Sentox6

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ZachForrest wrote...

it's a shame you can't put HE rounds in it anymore. I miss firing one shot and seeing 4 salarians fly backwards in flames

I remember getting Garrus to follow me around with a sniper loaded with HE rounds. Turn Assassination on and wait for one enemy to immediately explode.

#75
thepiebaker

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i lol at all of you complaining about the swaying and movement of the crosshairs of the sniper rifle early in ME1... i can shoot my targets just fine with virtually no points in the sniper skill. i have no idea what you guys a complaining about, with a controller in hand i can feel the swaying of the rifle in my hand and apply counter pressure to keep my aim on target.