Does anyone bother with Helmets?
#26
Posté 26 janvier 2011 - 11:01
My Assault Sentinel wore the Recon Hood, as I wanted an extra boost for weapon damage. And since it's environmentally sealed, I can use it on worlds where a helmet is required.
My Shotgun Infiltrator (haven't fully made her yet) may use a Recon Hood because she doesn't want to be seen.
Had an Adept with the Death Mask once.
Engineer, used the Inferno Armor. Not entirely appealing, but since I did download it I may as well use it at least once.
Assassin Infiltrator used the visor once.
Did use the Cerberus Assault Armor once since I wanted to use it on a Vanguard Shepard.
Did use the Kestrel Armor (helmet included).
Going to use the Terminus Armor and Collector Armor on another Shepard. Mostly because I just want to use them once because I did download them and don't want to waste them.
#27
Posté 26 janvier 2011 - 11:02
#28
Posté 26 janvier 2011 - 11:02
#29
Posté 26 janvier 2011 - 11:03
#30
Posté 26 janvier 2011 - 11:07
JHU_P4NDA wrote...
I've never used a helmet. Seeing some piece of body armor move slightly while my character talks in a tinny in-armor voice is a huge buzzkill.
Oh and classic comic answers most questions
#31
Posté 26 janvier 2011 - 11:08
#32
Posté 26 janvier 2011 - 11:09
and shep's like wtf?Captain Crash wrote...
JHU_P4NDA wrote...
I've never used a helmet. Seeing some piece of body armor move slightly while my character talks in a tinny in-armor voice is a huge buzzkill.
Oh and classic comic answers most questions
#33
Posté 26 janvier 2011 - 11:15
But anyone who never wears a helmet is missing out on some of the best armor designs I've seen in a game.
#34
Posté 26 janvier 2011 - 11:28
Iphrit wrote...
The simple toggle helmet option of ME1 was good enough.
But anyone who never wears a helmet is missing out on some of the best armor designs I've seen in a game.
I couldn't agree more about the designs, but its still not very cinematic to see a talking mask. See Spiderman 1 where gobby talks to spiderman for a real understanding of how bad it can look.
#35
Posté 26 janvier 2011 - 11:31
#36
Posté 26 janvier 2011 - 11:49
Now I mainly just wear the ones that don't block Shep's face, since it's very silly for him to be walking around Afterlife or Illium while wearing a full helmet and you have to go back to the Normandy to swap them out. I have no idea why they got rid of the toggle - having to switch helmets back on the ship is the single worst part of the new armor system, imo.
#37
Posté 27 janvier 2011 - 12:31
#38
Posté 27 janvier 2011 - 12:32
#39
Posté 27 janvier 2011 - 12:33
#40
Posté 27 janvier 2011 - 12:34
#41
Posté 27 janvier 2011 - 12:36
#42
Posté 27 janvier 2011 - 01:14
I love that hood.
#43
Posté 27 janvier 2011 - 01:26
#44
Posté 27 janvier 2011 - 03:58
El_Chala_Legalizado wrote...
I'm playing dead space 2 and I love how they applied the collapsible helmets, for me this is a quick (and simple) solution for this issue (also, if it is well made, it could be pretty badass)
Yes it is awesome.
Please, for ME3. Isaac is cool, but Shep needs to be cooler
#45
Posté 27 janvier 2011 - 04:00
#46
Posté 27 janvier 2011 - 04:16
#47
Posté 27 janvier 2011 - 04:23
#48
Posté 27 janvier 2011 - 04:32
darknoon5 wrote...
Only use the visor and sentry interface, depending on which class I am.
This.
If helmets had a toggle I'd use them more.
#49
Posté 27 janvier 2011 - 04:39
#50
Posté 27 janvier 2011 - 04:41
Gets a little weird sometimes, and it's a bit of an immersion breaker when I have to worry about gasses on certain missions despite that thing being made to handle such conditions. But meh.
But yeah, love that thing. Always use it if I can excuse it on the character I'm playing.





Retour en haut







