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need hlp with sloth demon and uldred with solo mage


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5 réponses à ce sujet

#1
mid3vil187

mid3vil187
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im running solo and as a mage any tactics for sloth demon and uldred you all recomend

#2
mousestalker

mousestalker
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Hexes, cone of cold, lightning, winter's grasp, more hexes, rinse and repeat. Keep running. And for Uldred, use the litany when Wynne tells you to.

#3
DWSmiley

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Spell Shield makes them a lot easier. Walking Bomb or VWB with Hexes are great.

#4
monopoly1888

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crushing prison if u have it. it might paralyse him for a few seconds and you can unload on him. came with cone of cold. it also gives you a chance to recover.



and by running solo does that mean you have no companions??

#5
Elhanan

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Mana clash, Cone of Cold, and Walking Bomb seem helpful. For the Sloth Demon, stay in Burning Man form from his 2nd shape until his final form; use your own form for those.

#6
Ancalimohtar

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I just did this last night. I didn't have mana clash or spell shield or rock armor (or arcane warrior shenanigans) unfortunately, so I had to rely on very refined spell sequences to hit very demanding DPS targets.

(In both fights you're forced to carry Wynne in your party. I decided the most consistent and least cheesy thing to do would be to give her 0 commands. (obviously also I turned off all her tactics, didn't level her up, and set her on hold position). This means that enemies will go for her if you run away at the beginning of the fight and dont build any threat immediately, but oh well, she dies in two hits so whatever. I don't feel that's really cheating the soloing thing.)

Some key tactics for me (1 and 2 apply to both fights and is my go-to sequence):

1. Stacking both resist hexes results in a total of -50 to elemental resistance, which comes out to about double damage, at least from spirit.

2. There's a bug I discovered with the walking bomb spells. The tooltip says they don't stack, but they do--sort of. Taking WB's damage as X per tick and VWB's as 1.5X, if you cast WB, then VWB, the monster will start taking two hits of 1.5X every tick--it's like you put two VWBs on him. (If you reverse the order he will instead take two hits of X every tick, obviously strictly inferior.) What's more, when you cast the second walking bomb spell, the super DOT lasts the entire duration of the second spell. Both spells last 20 seconds, so if you cast VWB about ~15 seconds into the WB, you have done 75% of WB's total damage, and then will deal double VWBs damage for its full duration.

3. For the Sloth Demon fight, the Golem form has 3 great abilities (stuns, good damage, extremely cheap), but once they're on cooldown, switch out. Come back into Golem form on cooldown to use them again.

4. For Uldred, forget the aboms, forget the litany. Just burn him down. Irving will survive, and if Uldred dies, the aboms die.

5. Keep the aboms away with glyph of repulsion early in the fight, then move away when its about to run out and throw out a paralysis explosion to hold them the rest of the time. That should be about 15-20s into the fight, when you can VWB uldred. At that point, he's already dead, it's just a matter of surviving while the dot ticks away. So just FF yourself and wait him out. When he dies, the fight is over.

6. Most of the frustration with the Uldred fight is his crushing prison. If you spend a ton of time on this fight, you'll be able to time your spacebar so that you pause right when he starts to cast a new spell, and the text comes up. If it's Crushing Prison, FF yourself, and if you get yours off first, all that will happen is a Shockwave when he CP's you on top of your own FF. If not, reload.

Modifié par Ancalimohtar, 28 janvier 2011 - 05:19 .