Mass Effect 2 PS3 patch notes, freezing and saved game issue work around
#476
Posté 04 février 2011 - 11:19
#477
Posté 04 février 2011 - 11:35
#478
Posté 04 février 2011 - 11:52
No offense to Jack, because even though he provided some sort of update, I would like to hear the progress with the patch from the person who can inform us best.
#479
Posté 05 février 2011 - 12:35
Beezlebubz wrote...
Id actually like to see an update from Chris
No offense to Jack, because even though he provided some sort of update, I would like to hear the progress with the patch from the person who can inform us best.
Me too, but we can't yell at Jack for at least trying to reach out.
#480
Posté 05 février 2011 - 01:12
#481
Posté 05 février 2011 - 02:01
This type of bug could and should have been quickly eliminated via a hotfix patch within a day or two but BioWare/EA are simply unable to quickly push content due to the console content certification process.
I'm not saying that developers and publishers aren't ultimately responsible for these types of mistakes but Microsoft and Sony repeatedly exacerbate the problem with their inefficient and ineffective certification processes.
Modifié par FellOpenIan, 05 février 2011 - 04:07 .
#482
Posté 05 février 2011 - 02:32
#483
Posté 05 février 2011 - 02:40
Rockpopple wrote...
But he's so funny and makes jokes about everyone.
#484
Posté 05 février 2011 - 03:33
#485
Posté 05 février 2011 - 03:52
#486
Posté 05 février 2011 - 04:52
#487
Posté 05 février 2011 - 06:53
lfiguero wrote...
Man if they just gave us a release window for the patch.........
Typically they simply can't because they aren't told when.
Once content is sent to Microsoft/Sony for certification it is essentially in limbo. The process could take days, weeks, or be sent back-and-forth for months because it doesn't pass.
Certification isn't really even testing per say but rather a fairly automated process which simply runs down a checklist of whether or not certain things occur. It is basic hardware/software checks and not playtesting. (and data corrupting bugs get through time and time again as is the case here)
Couple all of that with the conflict of interest inherent in the process given that these platform holders are also first and second party game publishers; releases from Microsoft/Sony can and will hold-up third-party releases despite whatever lies the platform holders tell third-parties.
The whole bloody console content certification process is an utter mess and the platform holders even go as far as to charge developers/publishers for pushing/hosting content. (so you end up with games like Brutal Legend on PS3 being re-broken with patch 1.02 while Double Fine has given 1.03 to EA but EA refuses to pay Sony and the end-users ultimately suffer)
Most of the time, unless the third-party involved is an indie, they can't/won't even complain about the horrible problems which exist in the process and that's why more gamers have to start holding the platform holders' feet to the fire on this issue lest we wallow in broken games and corrupt saves.
Valve has the correct balance in place. Microsoft and Sony are acting like greedy controlling little children which might be fine were they not constantly missing terrible bugs over and over and over and...
I know, I know, I'm a broken record who is ranting and harping on this issue but as consoles and console games become so complex as to resemble their PC brethren we need a more PC-esque developer/publisher content delivery time-table in place because the games just keep getting buggier when the very point of the console is/was to 'pop in the game and just play'.
Everyone just stop and think about your console game library; how many of your games don't have at least one patch? That's why the certification process needs to change drastically.
#488
Posté 05 février 2011 - 07:40
#489
Posté 05 février 2011 - 09:21
Jack Lamden wrote...
Because you asked so nicely, here's a post.
I don't really have any news though.
(I'm working on Mass Effect 3 at the moment, so I'm not entirely in the loop)
Folks should just keep in mind that patches take time to make and pass certification.
On the Xbox I once had a patch in certification for several weeks, and that was without any resubmissions.
Generally patch certification is pretty fast but the speed is a bit variable depending on what's being patched, what else is going through cert, if any resubmissions need to occur, etc.
I understand the frustration (I've lost many hundreds of hours from destroyed saves in games I've played over the past couple decades), but please have patience.
The commitment to release a patch was made, and patch notes listed.
It's just a matter of time.
that's not exactly what we hoped to hear, BUT at least we heared something. That is very important for us. Pls give us some small info every week (as i think it will take more than expected and different weeks will pass befora a patch will be released).
Thank you for your post and we all hope to hear soon from you again.
ciao
#490
Posté 05 février 2011 - 09:37
for the notice I've already lost my 30h gameplay save in shadow broker.
So I did backup save on my pnedrive just in case and checked if it will corrupt again and it didn't.
I followed instructions to make breaks once in a while and it went just fine.
I guess it works after all
So... make breaks after missions - to make backup - and here you go... ME2 works fine then...
besides that it shouldn't happen in first place and should be flawless but what you r gonna do?
U can follow those rules and enjoy game now or wait for the patch million years and never finish ME2.
Play or Die. It's your choice
#491
Posté 05 février 2011 - 10:28
Modifié par mazda116, 05 février 2011 - 10:28 .
#492
Posté 05 février 2011 - 11:35
It's my first play of this DLC - wow, what can I say, it's stunning.
Mazda116 - making a game like ME2 is a little bit more complex than a cuff on a shirt, don't you think?
Modifié par terrordactyl1, 05 février 2011 - 11:36 .
#493
Posté 05 février 2011 - 11:43
I don't know what delusional 'perfect' world you are living in, but it clearly isn't earth. To use dialogue which I think you will understand. NO GAME WILL EVER GET RELEASED BUG FREE... if you think they will then you clearly are deluded and should just save yourself the anxiety and stop playing games.mazda116 wrote...
If Bioware had done the job properly in the first place this whole "wheres the friggin patch" business wouldnt be happening!!..Im sick of developers releasing unfinshed games..and if your publishers demand the game to be released unfinshed tell them to go to hell !....its not ok to sell a shirt with a cuff missing ..its not ok to sell lace up shoes with no laces...ITS NOT OK TO RELEASE UNFINISHED GAMES!!!!!!!!!.....you have a whole community up in arms because you ALLOWED your game to be released unfinished!..There Bioware ..this is one unsatisfied PAYING CUSTOMER!
"You have a whole community up in arms"
Do they? Really?
*looks at topic page count*
Page count disagrees with this assumption, if they DID have the whole community up in arms, this topic would be in the hundreds by now. Hell it hasn't even hit page 20 yet.
As has been said numerous times in this post and others, some people aren't experiencing any of these issues, some only a few of them.
Don't get me wrong, I feel bad for the people that have been having the severe issues, personally I've been lucky with just a few freezes here and there as well as a couple of other minor glitches, but I've witnessed such things in pretty much MOST games I've ever played, not just ME2. Computer games can be really complex things and it can be tough sometimes to pinpoint what is causing issues, specially if people aren't having them. Sometimes these bugs can be to some extent out of Game companies hands and can be caused by hardware issues and as such sometimes it can require a patch for the hardware to fix an issue rather than the software, not saying this is likely the case in this instance, but as you brought up the topic of 'games' in general, figured you need to be reminded of this.
Comparing making of games to making shirts with cuffs or shoes with laces clearly shows you don't have a clue if your going to use such poor examples. A game missing such prime components in relation to that example WOULD have been spotted during testing and fixed, I imagine there possibly were such things but in a game akin to Mass Effect 2 there are way more variables that can cause trouble and might slip through.
A prime example, the 'stuck in the air' glitch, I believe this all comes about from the character approaching a certain object from a certain point and catching the glitch at the right point. This happens in more games than just Mass Effect and no doubt will for future games until someone works out a way to ensure it can't.
So just to close my statement, like I said at the start, if you think games will ever be released bug free, then you need to stop playing games because I highly doubt they ever will.
#494
Posté 05 février 2011 - 12:17
On my own account, i haven't played a single game to date with so many bugs on my PS3.
...and still i keep coming back for more, cause they made a damn fine piece of art! Curses!
Modifié par Terjoh83, 05 février 2011 - 12:28 .
#495
Posté 05 février 2011 - 01:04
#496
Posté 05 février 2011 - 01:05
I'm all for doing the patch right...I just hope that it hits before I get my copy and well of course so that the persons who have had unfavourable experiences can have some sort of peace of mind. Any update would be fine! Imagine if the reason its taking a bit long is that they are fixing other things as well?
I know its not fair for me to tell others be patient as I have not experienced any loses (and hopefully will not), but at least trust them to get it right though an update from Chris or someone else would be nice! And also thanks Jack for the info I would as about Mass Effect 3, but I have only played the first one!
#497
Posté 05 février 2011 - 02:12
#498
Posté 05 février 2011 - 02:20
FellOpenIan wrote...
lfiguero wrote...
Man if they just gave us a release window for the patch.........
Typically they simply can't because they aren't told when.
Once content is sent to Microsoft/Sony for certification it is essentially in limbo. The process could take days, weeks, or be sent back-and-forth for months because it doesn't pass.
Certification isn't really even testing per say but rather a fairly automated process which simply runs down a checklist of whether or not certain things occur. It is basic hardware/software checks and not playtesting. (and data corrupting bugs get through time and time again as is the case here)
Couple all of that with the conflict of interest inherent in the process given that these platform holders are also first and second party game publishers; releases from Microsoft/Sony can and will hold-up third-party releases despite whatever lies the platform holders tell third-parties.
The whole bloody console content certification process is an utter mess and the platform holders even go as far as to charge developers/publishers for pushing/hosting content. (so you end up with games like Brutal Legend on PS3 being re-broken with patch 1.02 while Double Fine has given 1.03 to EA but EA refuses to pay Sony and the end-users ultimately suffer)
Most of the time, unless the third-party involved is an indie, they can't/won't even complain about the horrible problems which exist in the process and that's why more gamers have to start holding the platform holders' feet to the fire on this issue lest we wallow in broken games and corrupt saves.
Valve has the correct balance in place. Microsoft and Sony are acting like greedy controlling little children which might be fine were they not constantly missing terrible bugs over and over and over and...
I know, I know, I'm a broken record who is ranting and harping on this issue but as consoles and console games become so complex as to resemble their PC brethren we need a more PC-esque developer/publisher content delivery time-table in place because the games just keep getting buggier when the very point of the console is/was to 'pop in the game and just play'.
Everyone just stop and think about your console game library; how many of your games don't have at least one patch? That's why the certification process needs to change drastically.
Can we like, post this on a wall or something? That was awesome. You win the internets.
On another note, I hope those who are having trouble can eventually play LoTSB. It's the most epic DLC I've ever played.
#499
Posté 05 février 2011 - 07:06
The game has too many bugs with the sound. Sometimes he is late, and sometimes even disappears. This only applies to background sounds. But the voice sound, too, sometimes disappears at the end of phrases. In the cut-scenes noticeable glitches with shadows. They are displayed on the other side or through objects.
I do not know where to look testers.
Modifié par Illusive-Man19, 05 février 2011 - 08:09 .
#500
Posté 05 février 2011 - 08:14




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