The Mako in Mass Effect 3?
#76
Posté 27 janvier 2011 - 10:24
#77
Posté 27 janvier 2011 - 10:27
#78
Guest_NewMessageN00b_*
Posté 27 janvier 2011 - 10:27
Guest_NewMessageN00b_*
FTW!
All I can think of right now. Now that Bioware's budgets are bigger, perhaps they can focus on implementing it just about right this time. And I'm not suggesting any major changes, but just more polish on the how the original was.
The Hammerhead was a lame attempt at Sonic Effect. I don't need that. I need the wheels to touch the surface. The scale to feel right. The atmosphere to be there.
Modifié par NewMessageN00b, 27 janvier 2011 - 10:29 .
#79
Posté 27 janvier 2011 - 10:36
#80
Posté 27 janvier 2011 - 10:42
ModestmeNTaLmogul wrote...
I want the M35 Mako back and a new tracked tank,maybe a futuristic hybrid of the Canadian tank (I forgot the name) + American M1 Abrams + Russian T-90.Put a 125mm tank gun,a coaxial 20mm Gatling gun and a pintle-mounted machine gun manned by one of your squadmates.
It should look like this;
#81
Posté 27 janvier 2011 - 10:45
AdmiralCheez wrote...
The Mako was fine; it was the terrain that was crap.
Agree with this for the most part. The Mako could work out really well it was revamped in ME3, it wasn't perfect by any means.
#82
Guest_Elleryie_*
Posté 27 janvier 2011 - 10:46
Guest_Elleryie_*
Preferably, bring me a hammerhead into the original planetscape. The Firewalker worlds seem too sterile and planned.
#83
Posté 27 janvier 2011 - 11:56
#84
Posté 27 janvier 2011 - 12:00
#85
Posté 27 janvier 2011 - 12:29
That looks mighty familiar...ModestmeNTaLmogul wrote...
ModestmeNTaLmogul wrote...
I want the M35 Mako back and a new tracked tank,maybe a futuristic hybrid of the Canadian tank (I forgot the name) + American M1 Abrams + Russian T-90.Put a 125mm tank gun,a coaxial 20mm Gatling gun and a pintle-mounted machine gun manned by one of your squadmates.
It should look like this;
#86
Posté 27 janvier 2011 - 12:43
#87
Posté 27 janvier 2011 - 02:55
I like the Hammerhead too though, I think having both vehicles... and the option to take either or on missions would present a challenge. Do you go head on and attack enemy locations... or hit and run tactics. I think there is some serious possibilities here for more strategic gameplay
#88
Posté 27 janvier 2011 - 04:31
#89
Guest_mangeo_*
Posté 27 janvier 2011 - 10:31
Guest_mangeo_*
glory but maybe with a few upgrades..(like a stupid ammo system on the main gun...hahaha...)
Although it isnt the Mako you all hated , it was those damn planets that you had to drive
around on for side missions with almost no payoff!!! There are a few planets in Mass Effect1
that look very similar to lets say... the Nevada desert...A smooth hill every now & then
but mostly a flat surface...& yes theres the ice planets with the cracks that you can fall
into & that could be improved , but i think if they brought the Mako back in
Mass Effect 3 it would have to be reserved for ocasional use & they could add more
payoff than a random probe crash on an uncharted world if they are sending you down
there...& lets admit that the new closed path side mission design makes Mass Effect feel alot
less like an RPG & more like Gears of War...We want our planetary exploration back!!!
(just with more payoff on the surface)
#90
Posté 27 janvier 2011 - 10:36
Modifié par SovereignT, 27 janvier 2011 - 10:37 .
#91
Posté 28 janvier 2011 - 12:45
Some sort of thruster kit would be nice too. . . so would planetary gravity effects eg some are at 1 g others at 1/3 g etc! . . . if need be I should be able to jump a massive chasm with the machine. Think of the movie Armageddon where Ben Affleck jumpped the rover across that deep ravine.
*whispers* oh and some flip over thusters, it always seemed odd the way it up righted it's self. . . Course that's when it could, lol the way I drove that thing I was always getting stuck upside down. I guess I drove it too much like a RC car!
Ah yes the old Mako. . . I used to drive that tank so hard I always ended up with 1 or 2 wheels red on it by the time I was done. . .
Alas one can dream. . . .
Still i'm fine with the Hammerhead too, I suppose. . .
But I will need some paint for both machines! lol I seem to leave paint on everything out there! And i suppose the crew mates will need a few barf bags too!
Modifié par Element_Zero, 28 janvier 2011 - 12:45 .
#92
Posté 28 janvier 2011 - 12:59
#93
Guest_mangeo_*
Posté 28 janvier 2011 - 01:46
Guest_mangeo_*
Mr.Kusy wrote...
You know that actualy doesnt work?......
you have to climb at an angle....
#94
Posté 28 janvier 2011 - 01:51
#95
Guest_mangeo_*
Posté 28 janvier 2011 - 01:52
Guest_mangeo_*
#96
Posté 28 janvier 2011 - 01:55
#97
Posté 28 janvier 2011 - 01:58
#98
Guest_mangeo_*
Posté 28 janvier 2011 - 01:58
Guest_mangeo_*
Si-Shen wrote...
Several people I have talked to about the Mako say the same thing, they were NOT sad to see it go, originally it was fun but it quickly became a chore, it was slow and the bouncing at such odd angles for no real reason made it a pain to use. I don't even use it in combat when I play the first ME over, I drive close to the target and let loose with normal weapons.
More of a chore than that terrible planetary mining system?
At least with the Mako your on a planet doing things!!!
#99
Guest_NewMessageN00b_*
Posté 28 janvier 2011 - 01:31
Guest_NewMessageN00b_*
Si-Shen wrote...
Several people I have talked to about the Mako say the same thing, they were NOT sad to see it go, originally it was fun but it quickly became a chore, it was slow and the bouncing at such odd angles for no real reason made it a pain to use. I don't even use it in combat when I play the first ME over, I drive close to the target and let loose with normal weapons.
You are right.
Anything becomes a chore after you spend many hours JUST on it. The only way to prevent it is to add variety. That said, everything else moved closer to being the chore with the removal of Mako (and other stuff).
Having played through ME2, I would NOT be sad if they removed the shooting sections now. Let me guess... walking sections next. Hmm... and then conversations. Yeah, sounds like a plan. <_<
Modifié par NewMessageN00b, 28 janvier 2011 - 01:34 .
#100
Posté 28 janvier 2011 - 01:33





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