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The Mako in Mass Effect 3?


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#126
Destroy Raiden_

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.Drop the Ammo system!!!

I dont know who actualy bought all that "Thermal Clip" garbage but i thought it was the most pathetic

way to widen the games adiance.I hate ammo ,one of the reasons that Mass Effect 1 was loved so much was because there was no ammo!!!

I mean this is the future dudes,drop the ammo system!!!



4.Over use of sex must stop!!!

Now let me explain before you start yelling at me through the key board.

In Mass Effect 1 the characters were dressed for the situation they were in (body armour)

In Mass Effect 2 , need i explain? every one was wearing spandex except for a few characters.

Cut it out!!!



5.Oh how the years pass!!!

Alright they did Mass Effect 2 in real time 2007-2010

& John Shepard was out cold for "two years"

In my opinion it was just an excuse for them to more smoothly rip all of the RPG elements out of the series , abandone the first games story & start a new with all of the shooter elements added.

I dont want to start Mass Effect 3 & find out that i was passed out for two years & had woken up in a gears

of war game.....Dont Do It!!!!



6.Do not give us a plot short fall of an ending...

Alright it happened with the show Lost,the writers created such a confusing & complex story

i assume that they couldnt figure out a plausable ending so they just said all the characters were dead

the whole time...

I dont want to see this happen in Mass Effect 3 so get to writing you guys & give us an ending

we wont soon forget!!!




I agree with these. The overly or underly dressed women and the infamous Miranda booty shoots not necessary for good story telling in fact in a game like this it cheapens it.



I feel the same way with the plot of ME2. They had a great story going in ME I went and bought ME2 full price which is rare and played it and was like “…what?” All the good story that ME worked so hard on evaporated for ME2 it’s like ME was the road and ME2 was the gutter I hope ME3 gets back on the ME road retconn the story back to ME elements, lore, and main story please.



Yes to no more ammo loved the overheat and unlimited ammo.



I agree with the whole Lost ending I mean after a point w/ that series in general you miss one episode and you were lost but it was a cheap way to end the whole series. Also the new BSG ending oh lookie we found Earth 2 and it was all a bunch of time travelers screwing with the past! Was so disappointed in both those series endings. ME3s got to do something that makes sense and doesn’t go for quickest exit strategy the writers can come up with.

#127
Evil Johnny 666

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Bring back the Mako!!!!!!

#128
expanding panic

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Hell no!!! The Mako sucks!!!! Drop me so where close to where the mission is and let me walk up to where I have to be. I dont want to have to drive 100 miles to get there.

#129
Evil Johnny 666

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expanding panic wrote...

Hell no!!! The Mako sucks!!!! Drop me so where close to where the mission is and let me walk up to where I have to be. I dont want to have to drive 100 miles to get there.


The mission place is easily identifiable and it is fast to get there.

#130
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Destroy Raiden wrote...

.Drop the Ammo system!!!
I dont know who actualy bought all that "Thermal Clip" garbage but i thought it was the most pathetic
way to widen the games adiance.I hate ammo ,one of the reasons that Mass Effect 1 was loved so much was because there was no ammo!!!
I mean this is the future dudes,drop the ammo system!!!

4.Over use of sex must stop!!!
Now let me explain before you start yelling at me through the key board.
In Mass Effect 1 the characters were dressed for the situation they were in (body armour)
In Mass Effect 2 , need i explain? every one was wearing spandex except for a few characters.
Cut it out!!!

5.Oh how the years pass!!!
Alright they did Mass Effect 2 in real time 2007-2010
& John Shepard was out cold for "two years"
In my opinion it was just an excuse for them to more smoothly rip all of the RPG elements out of the series , abandone the first games story & start a new with all of the shooter elements added.
I dont want to start Mass Effect 3 & find out that i was passed out for two years & had woken up in a gears
of war game.....Dont Do It!!!!

6.Do not give us a plot short fall of an ending...
Alright it happened with the show Lost,the writers created such a confusing & complex story
i assume that they couldnt figure out a plausable ending so they just said all the characters were dead
the whole time...
I dont want to see this happen in Mass Effect 3 so get to writing you guys & give us an ending
we wont soon forget!!!


I agree with these. The overly or underly dressed women and the infamous Miranda booty shoots not necessary for good story telling in fact in a game like this it cheapens it.

I feel the same way with the plot of ME2. They had a great story going in ME I went and bought ME2 full price which is rare and played it and was like “…what?” All the good story that ME worked so hard on evaporated for ME2 it’s like ME was the road and ME2 was the gutter I hope ME3 gets back on the ME road retconn the story back to ME elements, lore, and main story please.

Yes to no more ammo loved the overheat and unlimited ammo.

I agree with the whole Lost ending I mean after a point w/ that series in general you miss one episode and you were lost but it was a cheap way to end the whole series. Also the new BSG ending oh lookie we found Earth 2 and it was all a bunch of time travelers screwing with the past! Was so disappointed in both those series endings. ME3s got to do something that makes sense and doesn’t go for quickest exit strategy the writers can come up with.



Hey a quote from a different  forum!!!
& a good one to thank you!!!

Modifié par mangeo, 28 janvier 2011 - 11:25 .


#131
Si-Shen

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mangeo wrote...

Si-Shen wrote...

Several people I have talked to about the Mako say the same thing, they were NOT sad to see it go, originally it was fun but it quickly became a chore, it was slow and the bouncing at such odd angles for no real reason made it a pain to use. I don't even use it in combat when I play the first ME over, I drive close to the target and let loose with normal weapons.

More of a chore than that terrible planetary mining system?
At least with the Mako your on a planet doing things!!!

It's not really that bad, you only need to scan for the required amount of mineral and that can be done fairly quickly, avoiding anything but the major spikes.
With the mako, you had to sometimes drive about the map several times to ensure you did not miss a mineral.
A single planet with the scan takes me about 2min, a single planet with the mako could take 30 min and MOST of it was rather boring bouncing about.

It's just my opinion but I really did not like the mako, as I said, sluggish and the maps were not impressive after your first couple planets.

#132
Merlin 47

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Si-Shen wrote...

mangeo wrote...

More of a chore than that terrible planetary mining system?
At least with the Mako your on a planet doing things!!!



It's not really that bad, you only need to scan for the required amount of mineral and that can be done fairly quickly, avoiding anything but the major spikes.
With the mako, you had to sometimes drive about the map several times to ensure you did not miss a mineral.
A single planet with the scan takes me about 2min, a single planet with the mako could take 30 min and MOST of it was rather boring bouncing about.

It's just my opinion but I really did not like the mako, as I said, sluggish and the maps were not impressive after your first couple planets.


QFT

Si-Shen hits the nail right on the head with my biggest problem with the Mako.  It just became a chore; planet scanning was HEAVEN compared to the stupid Mako driving.  After the third or fourth planet, I just gave up and started focusing in on the primary objective and getting the hell out of there.

#133
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Well opinions like that one are what made Mass Effect 2 so dumbed down & more focused on shooting & sex
instead of actual space exploration..

Modifié par mangeo, 29 janvier 2011 - 04:04 .


#134
Zulu_DFA

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mangeo wrote...

Well opinions like that one are what made Mass Effect 2 so dumbed down & more focused on shooting & sex
instead of actual space exploration..


And it stunns me every time people complain about that "UNC:Valuable Minerals" side quest. It was completely optional, and you didn't like it, you could avoid doing it, which would be part of your role-playing as Commander Shepard, who couldn't be bothered with looking for ore for the Alliance mining coprs...

In ME2 planet mining is (a) ridiculous from in the sci-fi terms - esp. gas giants, and (B) OoC of Commander Shepard, who has a dozen lazy Cerberus red shirts aboard for the idiot tasks like this, but © is required by  gameplay to purchase upgrades!

I swear, ME2 was the first game ever I cheated on resources.

And every time you see a complaint like about Mako being "funky" and such, it's just that person can't drive it.
And every time you see a complaint "the terrain sucked", it's just that person sucked at reading the minimap.

A tutorial would have been nice, but it was totally in one's power to master the Mako by the end of the first playthrough, just with a little bit of brain effort.


Also, this:

Image IPB

Image IPB

Modifié par Zulu_DFA, 29 janvier 2011 - 04:47 .


#135
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Zulu_DFA wrote...

mangeo wrote...

Well opinions like that one are what made Mass Effect 2 so dumbed down & more focused on shooting & sex
instead of actual space exploration..


And it stunns me every time people complain about that "UNC:Valuable Minerals" side quest. I was completely optional, and you didn't like it, you could avoid doing it, which would be part of your role-playing as Commander Shepard, who couldn't be bothered with looking for ore for the Alliance mining coprs...

In ME2 planet mining is (a) ridiculous from in the sci-fi terms - esp. gas giants, and (B) OoC of Commander Shepard, who has a dozen lazy Cerberus red shirts aboard for the idiot tasks like this, but © is required by  gameplay to purchase upgrades!

I swear, ME2 was the first game ever I cheated on resources.

And every time you see a complaint like about Mako being "funky" and such, it's just that person can't drive it.
And every time you see a complaint "the terrain sucked", it's just that person sucked at reading the minimap.

Also, this:


Exactly Man!!!!
Image IPB

Image IPB



#136
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Yea & in the first game almost all of the Mako segments were completely optional & in Mass Effect 2

if you didnt Mine you would die at the end or have bad weapons!!!

#137
SirOccam

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Zulu_DFA wrote...

And every time you see a complaint like about Mako being "funky" and such, it's just that person can't drive it.
And every time you see a complaint "the terrain sucked", it's just that person sucked at reading the minimap.

Logic fail. I can drive the Mako, but I don't enjoy it for precisely those two reasons. A person can know how to drive something and still not enjoy it, and it's perfectly reasonable that someone can know how to read the map but still not like the terrain.

I would rather mine a hundred planets to utter depletion than play one more Mako mission. If they revamped the controls and got rid of the seemingly randomly-generated terrain, then that would go a long way towards making it much more bearable for more people.

#138
Zulu_DFA

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Also, some people bashed the Mako, while failing to discover that Mako has a cannon, can you imagine that?

#139
Zulu_DFA

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Also, here are my suggestions as to how the Mako could have been improved without BioWare waking out of their way. Followed by some nice "Who would win in a fight, Mako vs. Hammerhead" flame war on the following pages of that thread...



And this is my Mako vs. Hammerhead poll!



And, sorry, but I'm outta this thread, because it's just too painful what BioWare did to one on the most enjoyable parts of ME1!!!

#140
habitat 67

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Zulu_DFA wrote...
And every time you see a complaint like about Mako being "funky" and such, it's just that person can't drive it.


It took a while to get used to, but once that happened driving was a lot of fun. My biggest gripe is the slow replenishing shields.

#141
Evil Johnny 666

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mangeo wrote...

Well opinions like that one are what made Mass Effect 2 so dumbed down & more focused on shooting & sex
instead of actual space exploration..


This. I think most people miss the appeal and point of the Mako. It wasn't designed solely for getting minerals or going to a mission's site, it was designed as an exploration vehicle. Am I the only one to find that quite some planet looked awesome? Awesome skies, cool geography (depends, but there were cool ones), nice, different climates, a lot of them were unique. It was like an awesome part of the sci-fi experience. It's as if no one cares about the sci-fi... OF COURSE it wasn't perfect, but that doesn't mean Bioware shouldn't improved. Instead of improving on it for ME2, and then improving again on it for ME3 and then get something incredibly awesome, we're not even sure to get it in ME3 as well as Bioware dropped the ball for ME2. What is more part of an authentic sci-fi experience, planet scanning or planet exploration? I'd be dammed if it wasn't the latter. I'm starting to wonder if anyone cares about half of what Mass Effect is about.

#142
CanadAvenger

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Shadesofsiknas wrote...

I loved the Mako and Id love to see it brought back in ME3.

Ive said it in other threads that I would like to see a setup where you would need the HH for some Missions and the Mako for others. Im not a fan of the HH myself but you cant just shaft those who like it either.


This.

I loved the Mako in ME1. Mainly because of the exploration (though it was repetative after a while).

I didn't really like the Hammerhead all that much, but it was VERY maneuverable which is a plus.

There is a thread dedicated to vehicle discussions, if you all are interested.

#143
SirOccam

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Evil Johnny 666 wrote...

mangeo wrote...

Well opinions like that one are what made Mass Effect 2 so dumbed down & more focused on shooting & sex
instead of actual space exploration..


This. I think most people miss the appeal and point of the Mako. It wasn't designed solely for getting minerals or going to a mission's site, it was designed as an exploration vehicle. Am I the only one to find that quite some planet looked awesome? Awesome skies, cool geography (depends, but there were cool ones), nice, different climates, a lot of them were unique. It was like an awesome part of the sci-fi experience. It's as if no one cares about the sci-fi... OF COURSE it wasn't perfect, but that doesn't mean Bioware shouldn't improved. Instead of improving on it for ME2, and then improving again on it for ME3 and then get something incredibly awesome, we're not even sure to get it in ME3 as well as Bioware dropped the ball for ME2. What is more part of an authentic sci-fi experience, planet scanning or planet exploration? I'd be dammed if it wasn't the latter. I'm starting to wonder if anyone cares about half of what Mass Effect is about.

Well it sure wasn't about the Mako. I really don't see how "planet exploration" is somehow more true to the Sci-Fi genre than "planet scanning." They're both pretty standard fare in Sci-Fi. But actually I'd say it's much more common to scan a planet than it is to drop down in a vehicle and drive around on impossibly steep mountains for a few hours. When's the last time you saw a group of characters decide to go down to a planet and just drive around aimlessly for a while? Can you imagine Picard ordering an away team to take a wheeled vehicle down and drive around and see what's on top of various mountains? No, he'd just ask Data and he'd have his answer in a couple of moments.

It's Sci-Fi, but it's still a story. And Mass Effect is actually a pretty tight one, dramatically speaking. It's not meant to be a free-roaming sandbox game. I don't understand why "exploration" should play much of a role at all. You're on a ridiculously important mission to save the galaxy; why take the time to just drive around and see the sights?

But in a more general sense, I don't understand this "you don't like the same things I do, therefore I care about the franchise and you just want to ruin it" thing. You see removing the Mako as "dropping the ball," and I see it as a big step forward. It's the same thing with lots of the changes they made, like ammo clips for example. It's okay to dislike some changes, but it's all subjective. People need to realize that their opinions are not necessarily the "right" ones.

Modifié par SirOccam, 29 janvier 2011 - 08:18 .


#144
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Evil Johnny 666 wrote...

mangeo wrote...

Well opinions like that one are what made Mass Effect 2 so dumbed down & more focused on shooting & sex
instead of actual space exploration..


This. I think most people miss the appeal and point of the Mako. It wasn't designed solely for getting minerals or going to a mission's site, it was designed as an exploration vehicle. Am I the only one to find that quite some planet looked awesome? Awesome skies, cool geography (depends, but there were cool ones), nice, different climates, a lot of them were unique. It was like an awesome part of the sci-fi experience. It's as if no one cares about the sci-fi... OF COURSE it wasn't perfect, but that doesn't mean Bioware shouldn't improved. Instead of improving on it for ME2, and then improving again on it for ME3 and then get something incredibly awesome, we're not even sure to get it in ME3 as well as Bioware dropped the ball for ME2. What is more part of an authentic sci-fi experience, planet scanning or planet exploration? I'd be dammed if it wasn't the latter. I'm starting to wonder if anyone cares about half of what Mass Effect is about.



Oh i hear ya man....
Us true Mass Effect fans are rare these days now that the series has been gutted for the Halo crowd.....

#145
SirOccam

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mangeo wrote...

Oh i hear ya man....
Us true Mass Effect fans are rare these days now that the series has been gutted for the Halo crowd.....

Image IPB

I guess you're a "true" fan if you only like half of it. Riiight.

#146
AlanC9

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mangeo wrote...

Yea & in the first game almost all of the Mako segments were completely optional & in Mass Effect 2
if you didnt Mine you would die at the end or have bad weapons!!!


And there we have it. Mako segments weren't bad inr ME1 because there's no reason to actually look for minerals; you're better off relying on random drops than trying to buy stuff anyway. But in ME2 mining is actually integrated into the gameplay as opposed to being just a way to let players get their exploration fix.

#147
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Just finished another playthrough of Mass Effect 1 & once again my mind is blown..

Though dreading the inevetable excursion that will be a playthrough of Mass Effect 2...

#148
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SirOccam wrote...

mangeo wrote...

Oh i hear ya man....
Us true Mass Effect fans are rare these days now that the series has been gutted for the Halo crowd.....

Image IPB

I guess you're a "true" fan if you only like half of it. Riiight.



What are you even talking about man?
Alot of people i talk to wouldnt even consider Mass Effect 2 as a respectable edition
to the , "Greatest story ever told"..Half of it? you mean the only part that matters..(so far at least)

#149
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AlanC9 wrote...

mangeo wrote...

Yea & in the first game almost all of the Mako segments were completely optional & in Mass Effect 2
if you didnt Mine you would die at the end or have bad weapons!!!


And there we have it. Mako segments weren't bad inr ME1 because there's no reason to actually look for minerals; you're better off relying on random drops than trying to buy stuff anyway. But in ME2 mining is actually integrated into the gameplay as opposed to being just a way to let players get their exploration fix.



Thats how an RPG works man , you go were you want, you do what you want ,you say what you want.
The Mako added to the RPG elements in the game & when BioWare ripped them all out in the sequal
the Mako obvously had to go as well......

#150
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That is a very anoying picture of Tina Fey.....