ZachForrest wrote...
If you enjoyed bouncing around desolate planets with terrain that may as well have been generated by algorithm, i suggest you seek help. You may be mentally ill.
If you'd rather inch your way across a poorly rendered depiction of a planet for 15 minutes or longer, repeatedly firing off dozens of probes in order to find the merest shreds of resources, then you should be in a strait jacket.
I really liked the Mako. I liked its wacky physics, because it felt so arcadey, and so fun. Couple this with some heavy duty incendiary action on long range targets, the joy of stumbling upon an ancient relic, undiscovered corpse or cache of resources, and random duels with thresher maws, and I found the Mako sequences a complete joy. I never had a problem with them, could never understand how others could have a problem with them, and in all honesty, put down the incessant whining to geeks wanting to rant and rage over trivialities, as they so often do, and trying to achieve this by wielding their e-penis impotently across internet forums.
Sidney wrote...
In the end, the ME series isn't about exploration, nor should it be.
Bull****.
I'd suggest that, if you don't think Mass Effect is at least in part about exploration, then you haven't really played Mass Effect at all.
Sure, Shep's got a job to do. But on the way, he charts new worlds, encounters new races, and goes where no man has gone before. The far reaches of the universe that were so magnificently brought to life in the first game was what made ME1 so memorable, and provided it with so much of its poignancy and charm. Tearing this element out of the sequel left it feeling gutted, empty, and ultimately unsatisfying. Not the game I wanted to play.
Modifié par Chaos Gate, 29 janvier 2011 - 02:46 .