PC version of Mass Effect 1, version 1.02 patch, Bring Down the Sky and Pinnacle Station installed.
AMD Phenom II X2 550 dual core CPU @3.2GHz per core (Stock speeds)
Radeon HD5850 1GB video card (stock speeds)
4GB DDR2 800MHZ RAM
Windows 7 Ultimate 32-bit.
Integrated onboard sound (Realtek HD Audio).
The issue I seem to be having is that no matter how I start the game (From launcher, directly from .exe, etc.), the game takes a very long while to start up to the main menu, and in-game, whether only 30 seconds or up to five minutes after I begin play, the game starts to get periodic hiccups and stutters/hitching.
It can happen during dialogue, walking around Eden Prime, The Citadel Presidium, the Wards, during action and during inactivity.
I've tried lowering the resolution from 1080P to 1600x900, and the severity of it has not been affected either way.
I can't seem to find any link to what causes it, as it has continued to do such things after I added the game directory to the exclusions of all options of my anti-virus software (AVAST).
I have defragmented my hard drive, tried various graphics settings, and more, and it still has not been fixed.
On a side note, ambient sound seems remarkably louder than squad-chatter and NPC ambient chatter/dialog. Actual dialog scenes work fine, but for example on Eden Prime, Kaidan and Jenkins' comments about the gas-bags are extremely soft and almost impossible to hear. I've tried enabling Hardware sound and disabling it, but so far nothing I've tried has fixed that either.
Thanks for any help.
Constant stuttering and hiccups.
Débuté par
Foxxie-kun
, janv. 27 2011 12:32
#1
Posté 27 janvier 2011 - 12:32
#2
Posté 27 janvier 2011 - 04:19
Which version of DirectX are you running? ME and ME2 specifically requier DX9.0c, with versions 10 and 11 not being backwards compatible enough for the games requirements.
Also, go into the system configuration utility, and change your audio device from Hardware, to Software. That will bring the audio levels back down to be in par with dialogue audio.
Also, go into the system configuration utility, and change your audio device from Hardware, to Software. That will bring the audio levels back down to be in par with dialogue audio.
#3
Posté 27 janvier 2011 - 04:53
I have DX11 and have updated the DX9 applicable files directly from the Microsoft website as well in the past week, having seen your posts that that may help, to no avail.
#4
Posté 27 janvier 2011 - 05:19
I also have Realtek HD audio, and when I have it set for Hardware acceleration, I get the ambient sounds at a higher level than dialogue. Set for software and it brings it back down for me.
I still get stuttering in the background music in Flux, not the first tmie I go in there, but only the second time onwards. Havent been able to figure that one out yet, regardless of wehat drivers I use, old or new. I just make sure Im in and out of there before it drives me mad.
I still get stuttering in the background music in Flux, not the first tmie I go in there, but only the second time onwards. Havent been able to figure that one out yet, regardless of wehat drivers I use, old or new. I just make sure Im in and out of there before it drives me mad.
#5
Posté 27 janvier 2011 - 03:39
Have you thought of anything that may help with this stuttering/hiccuping by any chance? I didn't get any stuttering whatsoever before I switched to wide-screen (My max resolution at the time was 1600x1200, which is what I mostly used).
Could it be an issue with widescreen support maybe?
Could it be an issue with widescreen support maybe?
#6
Posté 27 janvier 2011 - 03:57
It shouldnt be a problem caused by switching to widescreen. I run 1600x900.
I will be doing a full reinstall tomorrow to test out some other things, and while I'm at it I will be trawling through the various config files to see what I can possibly adjust to take care of the stuttering sound. Will keep you posted.
I will be doing a full reinstall tomorrow to test out some other things, and while I'm at it I will be trawling through the various config files to see what I can possibly adjust to take care of the stuttering sound. Will keep you posted.
#7
Posté 27 janvier 2011 - 04:23
The stuttering/hiccuping I have is video, the sound is completely stutter free even when the video is skipping horribly for the few seconds to a minute that it does it.
#8
Posté 27 janvier 2011 - 05:10
Ah, thats a different kettle of fish then. Half of the time when people mention stuttering to do with ME1 its the audio they are talking about. It seems I put 2 and 2 together and came up with 18. oops. Thats what i get for staying up till the wee hours of the morning. Sorry about that.
OK, what revision drivers are you using? The very latest, or some older ones? Most of the newer drivers incorporate tweaks designed to enhance game play on newer games, and can often have detrimental effects on older games such as ME. If possible, roll your drivers back a revision or two and see if that has any effect.
Another thing to try is setting CPU affinity to single.
Couple of links to Massaffinity. Mainly for ME2, but could help with ME problems.
http://www.theplaywr...ose-load-times/
http://www.theplaywr...-v0-2-released/
All I can think of at the moment. 4am here and my screen is looking fuzzy. Theres a few things that can be done in the bioengine.ini file that may have an effect, but I'll dig through that once I wake up and have a a coffee or 5 to get my brain in gear.
OK, what revision drivers are you using? The very latest, or some older ones? Most of the newer drivers incorporate tweaks designed to enhance game play on newer games, and can often have detrimental effects on older games such as ME. If possible, roll your drivers back a revision or two and see if that has any effect.
Another thing to try is setting CPU affinity to single.
Couple of links to Massaffinity. Mainly for ME2, but could help with ME problems.
http://www.theplaywr...ose-load-times/
http://www.theplaywr...-v0-2-released/
All I can think of at the moment. 4am here and my screen is looking fuzzy. Theres a few things that can be done in the bioengine.ini file that may have an effect, but I'll dig through that once I wake up and have a a coffee or 5 to get my brain in gear.
#9
Posté 27 janvier 2011 - 05:20
Thanks a ton Bogsnot (Totally awesome name by the way), I'll try using this and see if it has any noticeable effect. I never thought only using one core would help with stuttering, but on the off chance it does, I will be very grateful.
I appreciate the help, it can't be easy dealing with so many help requests on your own, especially when many of them don't give or know all the necessary details.
I appreciate the help, it can't be easy dealing with so many help requests on your own, especially when many of them don't give or know all the necessary details.
#10
Posté 27 janvier 2011 - 11:57
No worries. I borrowed the name from the Orc Chieftain that was mentioned in the intro in the rulebook of an old boardgame (now made into video game) called Bloodbowl.
I'm not the only one on here, just my odd hours and caffeine addiction tends to make me one of the first responders.
Gorath Alpha, Moondoggie and Bravenu3 also deserve some praise for their efforts.
Let me know how these thigs pan out, if they dont work, I'll start digging some more. In the meantime, I'm gonna relax and kill some geth, collectors, and whatever other things are foolish enough to stray into my sights.
After winning the nose picking contest with a deft over-under and flick movement, Bogsnot looked up to see one of his scouts returning to the camp..
I'm not the only one on here, just my odd hours and caffeine addiction tends to make me one of the first responders.
Gorath Alpha, Moondoggie and Bravenu3 also deserve some praise for their efforts.
Let me know how these thigs pan out, if they dont work, I'll start digging some more. In the meantime, I'm gonna relax and kill some geth, collectors, and whatever other things are foolish enough to stray into my sights.
Modifié par Bogsnot1, 28 janvier 2011 - 12:00 .
#11
Posté 30 janvier 2011 - 09:32
Well, I have the same problem.
The videos are lagging, while the sounds play ok.
I found out that setting the core affinity to a single core (I have two cores and I disable the first one for ME1) removes the video lags in the dialog sequences.
Downside: If you have a video sequence, like when Sheppard sees the vision of the beacon or the normandy enters the citadel for the first time, the game crashes and you have to end it via the task manager.
Also, today I experienced my second total system crash in a dialog sequence on one core (right after Wrex shot Fist)
So, is there a reliable solution for the video stuttering that doesn't involve disabling a core? I have updated drivers and I use DX9.0c
Edit: I never experienced these lags the first few times I played ME1. They started when I tried playing ME1 when ME2 is also installed on my computer. Maybe that has something to do with it...
The videos are lagging, while the sounds play ok.
I found out that setting the core affinity to a single core (I have two cores and I disable the first one for ME1) removes the video lags in the dialog sequences.
Downside: If you have a video sequence, like when Sheppard sees the vision of the beacon or the normandy enters the citadel for the first time, the game crashes and you have to end it via the task manager.
Also, today I experienced my second total system crash in a dialog sequence on one core (right after Wrex shot Fist)
So, is there a reliable solution for the video stuttering that doesn't involve disabling a core? I have updated drivers and I use DX9.0c
Edit: I never experienced these lags the first few times I played ME1. They started when I tried playing ME1 when ME2 is also installed on my computer. Maybe that has something to do with it...
Modifié par Glennen, 30 janvier 2011 - 09:34 .
#12
Posté 30 janvier 2011 - 10:03
Okay, turns out restarting my computer provides a temporary relief from the stuttering and hitching video, but disabling hardware audio had no effect on the ambient dialog volume.
What's strange is, if the camera is faced away from the source of the dialog while it is also not in the field of view, it plays at full volume, but facing towards the source or having it within view plays it at reduced volume, which is odd.
What's strange is, if the camera is faced away from the source of the dialog while it is also not in the field of view, it plays at full volume, but facing towards the source or having it within view plays it at reduced volume, which is odd.
#13
Guest_NewMessageN00b_*
Posté 30 janvier 2011 - 11:34
Guest_NewMessageN00b_*
If turning away helps, then it seems as if you're playing at 5.1 surround sound and have plugged the speakers into the rear channels. Try plugging speakers into different sockets and see what sound you get.
#14
Posté 31 janvier 2011 - 12:23
Except I have no surround sound system and am playing in Stereo sound. I'm going to try enabling Virtual Surround in my sound settings and see if that helps though.
#15
Guest_NewMessageN00b_*
Posté 31 janvier 2011 - 10:54
Guest_NewMessageN00b_*
That you don't have surround speakers doesn't mean the computer isn't doing it.
If you plugged the speakers around and it didn't help, then alright. Otherwise -
If you plugged the speakers around and it didn't help, then alright. Otherwise -
Modifié par NewMessageN00b, 31 janvier 2011 - 10:55 .
#16
Posté 31 janvier 2011 - 10:12
I only have one audio out jack on my computer though, and other games work fine.
#17
Posté 03 février 2011 - 10:24
Quick update, enabling virtual surround and even changing the sound in my Realtek HD audio manager to 5.1 surround (And then disabling all but the default speakers) failed to solve the problem.
I double checked and there is only one audio-in jack in my computer, to which my headphones are plugged directly so as to accommodate the additional adjacent plug for the microphone.
My headphones are NOT USB headphones, they plug into the round 3.5mm jacks or whatever the green round jack is.
I double checked and there is only one audio-in jack in my computer, to which my headphones are plugged directly so as to accommodate the additional adjacent plug for the microphone.
My headphones are NOT USB headphones, they plug into the round 3.5mm jacks or whatever the green round jack is.
#18
Posté 04 février 2011 - 12:33
Foxxie-kun wrote...
Okay, turns out restarting my computer provides a temporary relief from the stuttering and hitching video
I'd try playing with ME1 windowed, and Task Manager up with Processes sorted by CPU use. See if anything starts grabbing CPU when things start stuttering.
#19
Posté 04 février 2011 - 10:48
I'll try that, thanks.
I also realized something, though I need outside confirmation. Is anyone else here using the 3D soundback beta from Realtek's downloads? I just realized I had that installed, and it's apparently for OpenAL 3D/EAX enabled sound in "Legacy titles" on Vista. Since Mass Effect uses a variant of OAL, perhaps the 3D soundback beta is bugging things up?
I will also try moving a different OpenAL dll into the binaries folder (Backing up the original of course) to see if that helps with the directional sound oddities.
I also realized something, though I need outside confirmation. Is anyone else here using the 3D soundback beta from Realtek's downloads? I just realized I had that installed, and it's apparently for OpenAL 3D/EAX enabled sound in "Legacy titles" on Vista. Since Mass Effect uses a variant of OAL, perhaps the 3D soundback beta is bugging things up?
I will also try moving a different OpenAL dll into the binaries folder (Backing up the original of course) to see if that helps with the directional sound oddities.
#20
Posté 08 février 2011 - 02:50
I just saw something really odd in my logs. No matter what the sound setting is (Hardware or software), the log always says "Generic Software" under the audio device.
Any idea why that could be?
Any idea why that could be?
#21
Posté 08 février 2011 - 10:41
Just in case you dont read the other thread where i posted this, search through the bioengine.ini, looking for this entry.
[ISACTAudio.ISACTAudioDevice]
MaxChannels=64
Set for 63. Let us know how it goes.
[ISACTAudio.ISACTAudioDevice]
MaxChannels=64
Set for 63. Let us know how it goes.
#22
Posté 11 février 2011 - 04:45
Nope, still doesn't enable hardware audio.
#23
Posté 11 février 2011 - 08:54
Give the solution posted in this thread a try.
http://social.biowar...5995052#5995633
I'll be honest, I'm running out of ideas.
http://social.biowar...5995052#5995633
I'll be honest, I'm running out of ideas.





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