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Dual Wield weapons and damage


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#1
Juggernaught203

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Hope i'm in the right section with this. I've got several technical questions about a dual wielding Warrior.
The first 2 playthroughs are, to me, mostly about the roleplaying and only moderatly so about the "how to effectively sever limbs and smash skulls". The third time usually becomes more interesting stat- and build-wise, so advise here would be appreciated. I believe i'm doing good, since over 50% of both the damage and kill ratio belong to my main character and enemies go down quickly in single combat, but i'd still like to get some advice from other people with more experience in the "raw numbers" department. 

I'm currently a level 19 Warrior with Berserker/Reaver specialisation, Maxed out my Dual wield and Berserker talent tree and 3/4 of my Reaver talent tree. Also maxed the upper row of the "general" Warrior talents.
My Strength currently is 44 unbuffed, and my Dexterity 41 unbuffed. Judging by the descriptions given in-game these two are the Warrior's only important stats damage-wise.

I have 3 weapons to choose from at the moment: Blightblood, The Reaper's Cudgel, and Keening Blade.
Currently I have Blightblood in MH and The Reaper's Cudgel in OH. Lets asume all three of them have all three of their rune sockets unfilled. My question about the weapons is; which weapon should I drop? With the cudgel in offhand, my damage goes from 39.something to 42.something in MH and from 39.1 to 39.6 in OH and gives a total buff of +9 to strength, yielding 53 strength in total. Are there other factors such as speed I should measure in? How much does ArP influence damage, and does it act differently on different targets (does it affect a cloth wearer differently than a plate wearer?). This sounds like i'm talking about World of Warcraft (where I also play a Fury Warrior), I know.

Questions about class/talents: Did I pick my specialisations, Berserker/Reaver, well, and how do I best utilize the abilities from them since a lot of these abilities have drawbacks (Aura of Pain and Blood Frenzy come to mind)? What would be the best specialisation to add in Awakening?

I know it's a wall of text and all, but your help would be greatly appreciated. Or maybe there's already a topic for this and I typed this for nothing.

Modifié par Juggernaught203, 27 janvier 2011 - 02:48 .


#2
TheBigMatt90

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You are in the right section, dont worry about that lol. The kill/damage sound fine to me, so no need to worry about that either.

If I were you, I wouldve only gone to 36 dex and put the rest in Str, but you are only 5 more in dex. If you level more I would definitely put all points into strength.



Do you have *any* daggers? If not I would sell the Reapers Cudgel (340 gold, 680 to your friend from the Origin in Denerim if you are a Dwarf Noble) and buy The Roses Thorn from the dwarf that is out of his face in Orzammar to equip in your offhand. No matter how good you think they are, the attack speed of adding a dagger to your offhand is irreplaceable. Also, due to your high dex the damage will be good. Also, if you can afford it I would buy The Veshialle axe from Bodahn in the Party Camp which is probably the best 1 hander in the game. However if you really do want to keep two full size weapons out of the three you already have I would say Reapers Cudgel in Main and Blightblood in offhand.



Im not super experienced with Berserker/Reaver, but Champion is very good for the attack/def boost, and the AoE crowd control. Someone else will have to answer this bit hehe. And i havent played Awakening yet, need to finish my characters in Origins first.

#3
TheBigMatt90

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Oh and I forgot to add, if you have the Wardens Keep DLC then Starfang is the best sword in the game and you should get that, with Veshialle/Roses thorn in offhand, or put it in the offhand with Cudgel in main.

#4
Juggernaught203

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TheBigMatt90 wrote...

Oh and I forgot to add, if you have the Wardens Keep DLC then Starfang is the best sword in the game and you should get that, with Veshialle/Roses thorn in offhand, or put it in the offhand with Cudgel in main.


That's an awesome tip. I already have the ore required for Starfang, and if I sell the Cudgel I'll have enough both to buy Veshialle and save me enough gold to last me for the rest of Origins. Cheers mate.

#5
monopoly1888

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To my knowledge,starfang is one of if not the best sword in the game so put that in your main hand and then i like marics sword in my off hand. there of generally equal damage and abilities and they look awsome.



I'm not sure which one it is, but one of the three u mentioned is worth over 300 gold or 600 if your a dwarf noble. i would sell that and buy all the best armor and weapons for my companions. also you can use that money to buy tons of bundles of elfroot to donate to the elves because that can give give you a substantial amount of experience.




#6
Juggernaught203

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monopoly1888 wrote...

To my knowledge,starfang is one of if not the best sword in the game so put that in your main hand and then i like marics sword in my off hand. there of generally equal damage and abilities and they look awsome.

I'm not sure which one it is, but one of the three u mentioned is worth over 300 gold or 600 if your a dwarf noble. i would sell that and buy all the best armor and weapons for my companions. also you can use that money to buy tons of bundles of elfroot to donate to the elves because that can give give you a substantial amount of experience.


I'm not so sure about the Maric's Blade part, but I have to give you a big thanks for the "Elfroot for XP" part. I didn't know that. Cheers. Looks like i'm headed to Brecilian Forest asap.

#7
TheBigMatt90

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Dagger in offhand is total WIN man, especially the Roses Thorn. It's not all about the numbers on the screen, you may feel you are doing less damage but the speed increase is an amazing boost. Btw, what passive buffs do you run? I would recommend Momentum, possibly the best passive buff in the game, giving a flat 40%~ boost to dps. It rocks. But it sounds like you have decided on the Vehsialle (which is better than Maric's for your offhand due to increased attack speed as its an axe, they are naturally faster) Good luck with the game, and your welcome :)

#8
Nooneyouknow13

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My general strategy for DW warrior actually made things so easy it wasn't fun.

Spec into Berserker/Templar, get at least one rank of poisons. Set up armor and runes for magic immunity, pop berserking at the start of combat, then charge the largest pack you can, Whirlwind->Sweep->smite->throw grenades to finish up. It carved things up so fast, even on nightmare, I got to the point where I was just pumping Willpower to see how large I could make my Smites.

With Momentum and the Power of Blood skills it still rips through bosses even if you never advance strength again after you can wear tier 6 massive armor.

In total the set up was something like: Starfang, Veshaille, Knight Commander's Plate, the Spellward, Helm of Honnleath, Key to the City,Cadash Stompers, Gauntlets of Diligence, Andruil's Blessing and I forget what I used for ring number 2. Cailan's Gauntlets would probably be better than the Gauntlets of Diligence if you're going for max damage out, but RtO wasn't out when I played that character, so I used the highest armor gloves instead.

Modifié par Nooneyouknow13, 27 janvier 2011 - 08:38 .


#9
Juggernaught203

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TheBigMatt90 wrote...

Dagger in offhand is total WIN man, especially the Roses Thorn. It's not all about the numbers on the screen, you may feel you are doing less damage but the speed increase is an amazing boost. Btw, what passive buffs do you run? I would recommend Momentum, possibly the best passive buff in the game, giving a flat 40%~ boost to dps. It rocks. But it sounds like you have decided on the Vehsialle (which is better than Maric's for your offhand due to increased attack speed as its an axe, they are naturally faster) Good luck with the game, and your welcome :)


Are you implying my entire party or just my main char?
I usually go Berserk in battle, indeed Momentum is nice, usually have Haste on top of it (i'm a sucker for Haste ever since Baldur's Gate 2..). I haven't really payed a lot of attention whether it actually stacks on top of Momentum in combat, but I read some threads on here that say they are "bugged" and the one negates the other. However, most of these threads are over a year old (before I even owned the game). I don't know if this was an actual bug and now fixed?
When charging large groups of enemies, I usually have Aura of Pain on as well.

As for the dagger, I kind of decided to use Veshialle because an ironclad juggernaught wielding a tootpick looks a bit... :huh:. I might just decide to pick up the Thorn anyway, even though i'm about to start the last part of Origins (Denerim battle), and see which I like more.


Nooneyouknow13 wrote...
Spec into Berserker/Templar, get at least one rank of poisons. Set up
armor and runes for magic immunity, pop berserking at the start of
combat, then charge the largest pack you can,
Whirlwind->Sweep->smite->throw grenades to finish up. It
carved things up so fast, even on nightmare, I got to the point where I
was just pumping Willpower to see how large I could make my Smites.


With Momentum and the Power of Blood skills it still rips through
bosses even if you never advance strength again after you can wear tier 6
massive armor.


I play on Nightmare too, and I agree with you that it isn't exactly difficult. In fact, I was able to kill the High Dragon without a single party member going down, whereas in my previous two playthroughs it was a bit of a mess to say the least. Looks like there isn't anything wrong with my skill usage, though I have a different second spec than you. I don't use poisons, however, and most runes I put in weapons are + X number of Y damage, and armor runes usually involve Spell Resi, Constitution or for a tank Dodge.

If I may ask, what party setup do you use? I don't have a rogue, which sometimes is rather irritating (you mentioned Gauntlets of Diligince which is in a locked chest, for example). I usually have a second warrior, always have Morrigan in my party as a male char, for offensive spells/sustainables (think Miasma etc), and Wynne as healer/buffer(Haste etc). I suppose it isn't the most optimal setting, though.
Another question is whether doing excessive amounts of damage will, like in WoW, draw aggro away from the tank? As a Fury Warrior I would, for example, really have to watch my aggro due to my damage output in raids.
I know the effect of wearing heavier armor, that it makes enemies more likely to target you, etc, but no matter, how heavy the tank's armor is, he can Threaten, Taunt etc all he likes, but I still seem to draw alot of aggro.
The only time I didn't mind this at all was with my Arcane Warrior tank as she was practically unkillable.

As for gear, in my original post, I asked whether someone could explain the different offensive stats (like ArP, Attack etc), and how much and in what way they affect attacks/spells. Is there a guide for this or someone willing to elaborate on them? It would definitly help me to optimize my gear for each party member. I mean, i've played RPGs since I was a child, practically, so the general Strength, Dexterity, Constitution, Crit etc is all fairly obvious, but stuff like armor penetration works differently in each game (World of Warcraft WotLK anyone?). Interested in the math behind it as well.

Many thanks to all who have replied so far, you've been a great help!

Modifié par Juggernaught203, 28 janvier 2011 - 12:05 .


#10
TheBigMatt90

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http://dragonage.wikia.com/wiki/Threat

The heavier armour thing is a really small amount of the threat, as described in here. If you are pulling aggro often may be good to invest in disengage?



http://dragonage.wik...mor_penetration



Hope those help with the Threat and ArP questions



Depends what you are running in the rest of your party, and how your other warrior is specced. I think that they still cancel each other out, but I dont know how recent the posts i have read are (search the wiki :P )

I understand what you mean about it looking a bit lame, and the Veshialle is an amazing weapon, so I wouldnt sweat it :)

Im not 100% on this but im pretty sure the +Y damage weapon runes in the offhand dont trigger? I have read that somewhere, which is why i usually run Dweomer runes in my offhand to make me a bit more survivable against magi.


#11
Juggernaught203

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TheBigMatt90 wrote...

http://dragonage.wikia.com/wiki/Threat
The heavier armour thing is a really small amount of the threat, as described in here. If you are pulling aggro often may be good to invest in disengage?

http://dragonage.wik...mor_penetration

Hope those help with the Threat and ArP questions

Depends what you are running in the rest of your party, and how your other warrior is specced. I think that they still cancel each other out, but I dont know how recent the posts i have read are (search the wiki :P )
I understand what you mean about it looking a bit lame, and the Veshialle is an amazing weapon, so I wouldnt sweat it :)
Im not 100% on this but im pretty sure the +Y damage weapon runes in the offhand dont trigger? I have read that somewhere, which is why i usually run Dweomer runes in my offhand to make me a bit more survivable against magi.


Thank you kindly for the links. Some people claim it doesn't proc at all, others claim they only don't proc when backstabbing. I never payed a lot of attention to the offhand procs, and I wonder if it's just the runes or also damage effects integrated in the weapon (like the +3 cold on Keening Blade) in an offhand. I'll have to check that tomorrow. Cheers for the tip on Disengage, works like a charm. I really should read the description on every ability carefully next time...

According to the DA wiki on Momentum:

"There is a bug in core_h.nss resulting in the loss of any attack speed
bonus if the speed modifier is higher than 0.5. Activating Haste + Momentum corresponds to a speed modifier of 0.55, resulting in the loss of the speed bonus. Activating Haste + Momentum + Precise Striking results in a valid speed modifier of 0.45."


Again, thanks a lot!

#12
Nooneyouknow13

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My party makeup for that character was pretty much whoever I wanted to hear the banter from. That said, I would suggest having ample poultices or a healer on hand if you wan to use the PoB sustained, since it not only causes you damage, it also stacks the DW bleed effect on you because of a bug.



Haste and Momentum are still bugged together as far as I know, you can either use momentum, or haste x2, or haste and a swift salve.




#13
Juggernaught203

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Nooneyouknow13 wrote...

Haste and Momentum are still bugged together as far as I know, you can either use momentum, or haste x2, or haste and a swift salve.


Cheers. Thats what I wanted to know. I don't really use the Power of Blood stuff. I thought the abilities you get as a Mage were a lot nicer, especially Dark Sustenance.