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Shepard = The biggest looter?


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#26
Suron

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yep it's pretty hilarious.



Threaten looters for looting after you just got done clearing out 3 other living quarters.

#27
Sir Ulrich Von Lichenstien

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Suron wrote...

yep it's pretty hilarious.



Threaten looters for looting after you just got done clearing out 3 other living quarters.

Well, one way of looking at it is Renegade Shep getting them to leave so they can take whatever is in there and also so doesn't have 'competition' for thieving rights to the other buildings :P

Like I said earlier, Paragon Shep shouldn't even have been there or been looting from the other places :D

#28
Jedi Master of Orion

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I have to admit, that wasn't lost on me when I confronted them for the first time. So I just decided to leave them alone. When I made my later paragon-ish Shepards, I avoided stealing credits from random dead people or the nearest hackable bank machines so I decided i could tell them to stop then.

#29
Zaknaberrnon

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Stealing form ATM's FTW!!!

#30
ZachForrest

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I'm sure these people/banks have insurance. All shepard is doing is driving galactic premiums through the roof.

#31
Sajuro

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I prentend its my shepard's fee for saving the people.

#32
shatteredstar56

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I was always tensing up before stealing in front of someone, but that's too many hours on Fallout. Cerberus is a big "company", thus, they cannot afford to fund every single one of Shepard's needs, like a space hamster or some fish to keep her company. I loot shamelessly, with the excuse that if Cerberus has indeed provided the money like a true benefactor, I would not be robbing that old couple of their last credits.

#33
Cutlass Jack

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There's also a funny joke in there that the main difference between the Spectres and the Salarian Task Force is that the latter is better funded doesn't have to buy their own gear.

#34
Ahriman

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Galactic heroes never get financial help from goverment, because people don't like "superhero support" taxes. So they have to loot corpses of their enemies to get some money. Galaxy is a dark place, just deal with it.

#35
Fiery Phoenix

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makenzieshepard wrote...

In 99% of the cases it's simply gameplay and story segregation. I know it's a boring explanation but it's also the correct one.

More or less this. Like many other games, looting and such is considered an almost pure gameplay aspect, not otherwise.

#36
james1976

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Shepard is just a bi-product of his enviroment.

But that whole scene with the looters on Omega could be seen as a Easter Egg relating to the looting system of the first game.

Modifié par james1976, 27 janvier 2011 - 08:00 .


#37
Guest_Trust_*

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Shepard: Do I LOOK like a looter?
:lol:

#38
Guest_AwesomeName_*

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Fiery Phoenix wrote...

makenzieshepard wrote...

In 99% of the cases it's simply gameplay and story segregation. I know it's a boring explanation but it's also the correct one.

More or less this. Like many other games, looting and such is considered an almost pure gameplay aspect, not otherwise.


It better be!  But it would be hilarious if someone points out to you in ME3 that most of your money is stolen :D

#39
volus4life

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shepard is staking his territory. two bit pansy looters need to know thier place when the big boy is in town.

#40
Icinix

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Shep is not the biggest looter.



That award goes to the Warden.

#41
volus4life

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Icinix wrote...

Shep is not the biggest looter.

That award goes to the Warden.


looters: hey, what are you doing here?

warden: i am looting you guys. :devil:

#42
Icinix

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volus4life wrote...

Icinix wrote...

Shep is not the biggest looter.

That award goes to the Warden.


looters: hey, what are you doing here?

warden: i am looting you guys. :devil:


:o HAHA! Hope that little cameo makes it into a future game!

#43
Malanek

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swirlwind wrote...

makenzieshepard wrote...

In 99% of the cases it's simply gameplay and story segregation. I know it's a boring explanation but it's also the correct one.

Of course. However, ME1 did it better. Sure, we were looting containers and selling the stuff we found, but at least most of the time those were containers in enemy bases and guns and armour from dead mercs or geth. It made sense within the story, whereas the ME2 method didn't. Just another step to make the game seem less like a role-playing game. 

On the other hand it didn't really make a lot of sense that Shepard could carry around 100 assault rifles and suits of armour. I'm really struggling to see how this was better.

You don't have to loot things on the Mordin mission, although the hypocrisy has always amused me. In fact I think there should have been some repercussions. Also possibly a cleanup reward from Aria.

#44
FenixFire

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Shepard only intimidated/persuaded them to stop so he/she could loot the place himself/herself when the mission was over.

#45
Destroy Raiden_

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Yes, we’re looting because we don’t get a paycheck. They’re looting for opportunity!

#46
EternalPink

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always did seem strange that cerebus were willing to give up what 6 billion credits for shepard and the ship but wouldn't give us the roughly 500k we'd need to buy all upgrades and weapons.



It is one of the faults in the paragon/renegade system since you never loose points i've had characters that are full on one and almost full on the other by the end but i've always managed to explain that to myself by my character not being stupid and some of the paragon/renegade options seem to fall into that catagory.



Has got better though since i remember time ago in games like Baulders Gate 2 some of the "evil" choices amounted to pretty much stabbing yourself in the foot

#47
Gabey5

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i found it comical

#48
Sajuro

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Gabey5 wrote...

i found it comical

Indeed, especially on Horizon

#49
Ship.wreck_

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I HATE how the weapons and gear pickups of ME have been replaced by credits. First off, it's the Future. Even today the vast majority of transactions don't involve actuall cash. You'd think in this time there be even less physical currency so who would have a safe full of "credits". Hell even today, nobody has a safe full of money.



Anyway, I don't like how everything you do from opening lockers and safes to hacking PDA's all gives you the same lame result... Some spare change. Although I do appreciate the simplified weapons and armor system. While it was really cool to be able to modify your weapons with specific parts that alter the behavior of the weapons in specific ways, and they should bring that back to some extent; it got to be a serious pain in the ass going through a list of 150 parts trying to sell everything you don't absolutely want without accidently selling anything you actually do to make room for new stuff. And some how no matter what, you always found THE COOLEST STUFF when your inventory was full. Never to be seen again, after you made some room for it. And of course you don't have the option of choosing anything to liquidate to omni gel when that happens but are forced to do that to the new cool stuff you just found. Great.



What they need to do is find a middle ground between the complexity and tediousness of the old upgrades system, and the over simplification and lack of customizability of the new system.

#50
Lekwid

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Ship.wreck wrote...

What they need to do is find a middle ground between the complexity and tediousness of the old upgrades system, and the over simplification and lack of customizability of the new system.


I hated  it in ME1 because of all the items filling your inventory.  I'd look forward to a NewGame+ because I had all the top gear already and just omnigel'd everything in sight.  Peace of mind. 

I'd rather not be able to customize much of anything than having to carry a bunch of useless stuff only to have to sell it later.