I was wondering if it was possible to create an external program for nwn2 which would be able to take spoken text that a PC says, 'read' it, and convert it into spoken words (say, the character's voice), which would then be sent back into the game and spoken in the place of/along with the floating text. The idea comes with desiring an alternate way for PCs to interact with each other in multiplayer games, because typing text really really doesn't work with more than two people around because it ruins pace and you have to read it all. Plus it would be cool if characters could talk. It would also need a lot of voice volunteer work, probably reading the entire dictionary or something equally ridiculous. But it's an idea. Alternately, a person could speak into their mic and the program replaces their voice and words into the characters voice and sends it to play in the program, leaving no type delay (and resolving the issue for using your own voice, if yours sounds nothing like your character's, or you're playing the opposite sex).
The second method could record the person's voice and with use of a slider and male/female option, allow them to convert their own voice (while preserving the tones), hence allowing them to create their own character voice. Of course, you'd have to only allow them to be able to set the tone when concerning a specific character so it's always the same for it, and be able to save it.
Just two ideas for fixing the type delay problem when roleplaying. I'm no programmer, but I'd be interested in working with people (if it's even possible) to create this or something like it. If you have other more practical suggestions also post them here.
Modifié par Kirku9, 27 janvier 2011 - 09:56 .