I may be able to help.
First Aliens put the save option there to confuse you, its primary use is to save individual files but outside of that role it appears available at random times, exactly why, I do not know so I recommend not worrying about it too much.
Instead do this.
Right click on anything with a green tick next to it to that you made and select check in to save that individual item when your done. Check an item out again to edit it. This makes sure the item your working on is actually saved. A checked in item has no green tick, an editable item does have a green tick.
Some items are auto saved as work.... that just adds to the confusion.
Also if you want to save the whole mod instead of using save as any normal folk would naturally thin of doing first, think like an Bioware Alien and start looking in the last place you would look for the last menu item you would expect it to be.
Go to the tools menu in the toolset and select export with dependances (if nessessary, it might not even appear as available some times) then generate module xml and generate manifest xml. That will save your mod.
Also post to local exports things under specific conditions for use in the game the Tools/Builder menus also have uses too.
Why is the save option fragmented in this way ?
Its the aliens
(For those taking the aliens thing too seriously, its my way of saying the toolkits design is insane and had to designed by beings from a different planet).
Tip
If you reinstall the toolkit, it blanks the database and removes any mods you might have made whether you wish to remove them or not. Once gone, youve lost them for good. So do not reinstall the toolkit unless you want to lose all your work.
Modifié par giskard44, 28 novembre 2009 - 05:44 .