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Why I play on Easy/Casual


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#1
JamanMosil

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So just thought I'd write up a brief explanation of why I enjoy playing on Easy mode...and wondered if anyone else had the same mindset as me.

I started off my DA:O career with HN S&S...pretty standard.  Normal difficulty.  Got through Redcliffe, Circle Tower, Urn and was just starting the Dalish quest when I quit the game...for about half a year.  Why did I do this?  I was able to beat most of the fights on Normal(I did quit for a few weeks after not being able to get through stupid Denerim back alley fights), but the main reason I finally stopped was because the combat wasn't *fun*.  Everything I did to win a tough battle felt like an exploit.  Hold my party at a doorway while Morrigan blizzarded the room.  Pull enemies one at a time.  Have an almost impossible time beating bandits(bandits!  My Grey Warden should mop the floor with those louts!!).  Forcefield my tank.  And I just felt so silly doing all of these.  It made the game feel unreal...like I was just following a formula to win.  I know the common advice given is "Set tactics", but I never even put any points in tactics - I like micro-ing my characters, one move at a time.

So on my most recent playthrough, as a dwarf commoner DW rogue, I set the game on easy.  And I've been having a BLAST.  My party actually act like the beasts they are!  We dominate low level enemies like we should.  We struggle a bit with upper-level enemies like we should.  Some of the battles are a *bit* too easy(I wish Easy was just a tad bit harder!!), but the game feels right now.  Instead of exploiting the system or using cheap tricks, I'm actually winning with my characters superior abilities and my (sometimes sort of brilliant!) tactics.  Instead of having to worry about what armor to wear or what spells to pick up, I just get whatever I feel like.  I get whatever armor looks the best.  I use tactics that *realistically* make sense...like stealthing in ahead of my party to assess a room, set up behind the mage, backstab - and then tell my party to come on in to join the fun.  I'm actually feeling like I'm in the world now, instead of before where I felt I was manipulating game mechanics.  And I'm loving it!!  Currently gone through Orzammar, Circle, Redcliffe and about to start Brecilian Forest.  Then it's time to finish the game for my first time!!  (And yes, I bought the game the day it came out...and never finished).

So just curious, does anyone else have a similar play style??  I know mine is more casual than probably most here, but I'm sort of hoping I'm not alone...

#2
VivaLaWhatsername

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I play it on casual for some of the same reasons as you, like the fact that the fights felt more natural. But mainly I just play on casual because I'm a huge wimp and don't want to get my butt kicked on a harder level lol.

#3
HolyAvenger

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Story>>>Combat for me, so I understand (even I don't play on those settings)

#4
Otaku Hanzo

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I normally play on easy/casual because, like HolyAvenger, it's story I mostly play for. Once I've beaten a game though, I tend to up the difficulty for it. But, it also depends on the game as well. Shooters I typically start on normal or hard because I like the adrenaline rush. For the rpg's though, casual at first. Fun fact: I just finished Mass Effect 2 on Insane and it took me 89hrs to do as compared to an average of 34hrs on Casual. BIG difference and also a one time thing only. xD

As a note: I am currently disabled and reduced to one hand at the moment, so easy/casual is about all I can really handle for now. Once I get use of my hand back, things will change once again. :P

#5
Elthunder

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I have tested played the harder difficulties, but I see no point really when you don't get anything by doing so. The story is really the reason I play, and playing on the hardest setting dosn't feel like it makes the game more interessting or anything, it just takes longer time.

If you got better gear or more exp by setting it higher then it would be more interessting, but as it is, it just take longer time. and woah, I made it on the hardest setting, like who cares really when a game like this is imo all about the story, if I get nothing except for knowing I have killed some boss or monsters or whatever at a higher setting is all I get then who cares tbh.

If there is no gain by playing at a harder setting, whats the point, still because I have finished the game so many times,I have played it on Hard and Nightmare in the end, but thats just because I know more or less everything about the story already and aint that eager to get forward fast.

But as I said, I still think it's rather pointless.

Thats why I liked BG, you had one setting and had to make it through the game on that one setting, that in my opinion was good, some encounters was easy and some rather hard, like it would be depending on what you face.

Modifié par Elthunder, 27 janvier 2011 - 01:44 .


#6
Satyricon331

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I have a similar mindset. The storyline's my main interest too. I always try to use battle tactics that rely only on information my characters have, rather than my own knowledge of what's about to happen, which seems different than what many players do. I had fun on easy (which as you say was sometimes too easy), and now I'm trying a runthrough on normal and finding it hard not to switch to the cheesy, exploit-like "formula" you mention. Normal has cleaned my tactics up a bit, but some of the battles seem designed to have the players plan tactics knowing what the game will throw at them.



When I read posts about how easy Nightmare difficulty is, I wonder whether those players tend to use their information advantage rather than "roleplaying" the battles the way I do. I had been thinking about starting a thread asking about it!

#7
shatteredstar56

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I'm not at the ability level to be able to handle hard or nightmare, but I love playing on Easy if I'm just trying to rush through a place or get involved in the story. It also helps, after dropping the game for six months, to get back in the swing of things. I don't really use the tactics either, they always get me killed in the end.

#8
Grace1957

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Do you get more xp for playing on harder levels?

#9
Faelix_Majere

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When I figured out to start with Alistair taunting, and my mage setup to cast Glyph of Warding when he was attacked by melee. Then combat became pretty much the same experience on hard, as you have on easy.




#10
Grace1957

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Checked the Wiki and it seems all you get for playing the harder levels is bragging rights.................and high blood pressure.

#11
Elthunder

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Grace1957 wrote...

Checked the Wiki and it seems all you get for playing the harder levels is bragging rights.................and high blood pressure.


Yeah, and not even an online achivement from what I have seen, even though that wouldn't be enough for me to enjoy playing trough the both the original and Awakening, it takes way to much time and tactics, and dying, dying, dying, if you aint some super genius strategywise, or cheat your way trough it.

Na, even hough I like storybased games better, I have to say I like Diablo better in this case, because they give you extra experience and new gear if you use a harder setting.

Anyone can lie about haveing finished everything on Nightmare, so when there is nothing to show for it, why bother.
Also as you can cheat, even if they make it, there is still no proof that you have actually done so by being tactical and skillfull.

Imo opinion Normal is just right, you shouldn't be able to change diff whenever you like in the game, the choice you make when creating the char should be the one you have to play trough the game, then you will overcome the tings that feels abit hard, even if your a biginner as I did with the Baldursgate serie.

And even if it's convinient, it's just silly that if you kill of the enemy with just one surviving char, the rest get upp again, like they where just knocked out cold, yeah, that is surely how it would be... I could go if it happened at some point, but not always, this itself makes you more careless in my opinion.

After playing something like this I doubht those that had never played Baldurgate would stand a chance as the game was over if you'r main character died.

Modifié par Elthunder, 27 janvier 2011 - 06:47 .


#12
Phoenix_Jackson

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OMG Otaku, I'm currently right-hand-less atm too (and I'm a rightie).



I always start a new game on normal mode. As with the others above, I focus more on the story (there's no point on playing RPGs if not for the story IMO). But the main reason is to see how "average" the devs think their target players are.



I agree with the "formula" thing. I hate it whenever I find out that there's this "one true set-up/built" that'll make my character survive the entire game. Following such will make the game monotonous. Every person is different in a way. So are players.

#13
Arthur Cousland

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Usually after my characters reach level 15-20, the opposition starts to put up less of a fight, and 20-25 becomes a cakewalk unless I raise the difficulty past normal. For some people, the game simply becomes more fun on higher difficulties. You actually need to strategize, plan ahead, build your characters to be better survivors, and etc. On lower difficulty, I feel like I'm just going through the motions, as enemies don't put up much of a fight, and after a couple playthroughs, the story isn't enough to keep me interested as I've seen mostly everything there is to see.



Once you get more comforable with setting up tactics and how to optimize your party, higher difficulty isn't more stressful, but more fun, as it gives more incentive to get better at combat, and to not just play through the whole game with starting gear and just throwing attribute points all over the place.



I like a good story in my rpgs as much as anyone, but I'm also a fan of the combat. My favorite rpgs are both well written and put up a challenge in combat (at higher difficulties).

#14
Elthunder

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Well, Im trying Nightmare atm, and Im still bored, and thats because Im all for the story and party interaction really, can't say I found many boss fights to be all that interessting tbh.

Baldursgate were you constantly had to dispell magic etc to be able to stand a chance was much more interessting, same with the foes you faced. The broodmother just made me feel let her die already, because I found that boss so boring and discusting that I just wanted to get rid of the pile of crap that was her as fast as possible.

Dragons and demons of different kinds are more to my liking tbh.

Modifié par Elthunder, 27 janvier 2011 - 06:56 .


#15
sydified

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The story is more important than the combat for me. I tried making a dwarf rouge on normal, and I couldn't freaking beat Jarvia. Maybe I wasn't setting my character stats up right, but my person was doing literally no damage at all no matter what I did. Now I just play on easy -- call me a wimp, but it's more of my style!

#16
ck64

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I hate tactical RPG's and prefer more action based fare. Dragon Age is certainly a tactics based RPG, but on the lower difficulty settings I can largely ignore this. On higher difficulties I have to actually use the pause feature and assign commands and do all sorts of tedious positioning. Its just not what I want out of a game. Luckily the lower difficulty brings the game closer to how I want it since theres nothing out rivaling Diablo 2 yet, DA will do.

#17
Reznik23

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Yep...all of the above...

#18
Aryck the One

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I agree. I play RPGs like Dragon Age for the story, mostly. Though I actually do like the combat, and Boss battles (like Dragons) are a lot of fun on Casual, so long as I have at least one properly-equipped mage in my party.

Casual is best for those who are more familiar with Shooter and Action games like Halo, or Oblivion. For fans of those games, you might considering starting on Casual and working your way up to normal, once you get more used to it and learned to direct your party, rather than using ridiculous exploits all the time. I'm thinking about trying Normal at one point for more of a challenge, but I'm not so sure just yet.

#19
Kondorr

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I liked combat in ME1 & ME2, KotOR and The Witcher... but in Dragon Age it is frustrating on higher levels... I also stopped playing it after 30h last year...

Now I am finishing it, because I play on easy, I find the combat much less frustrating but still sometimes challenging (Normally I prefer high difficulties in games, so imagine my surprise)...

But the most important point: Story>Combat

#20
Elthunder

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If you get all the DLC's it's not hard to go up the diff setting without dying much, but I still think being able to hange setting back and forth was a big mistake, and if they implement such a feature they should have given the people who play on harder diff higher exp and/or better loot, maby even have the scenarios chance abit.



As it is now, it's pointless, atleast for most people, some might want it, but I don't think there is all to many, and some may just cheat and then say I made it on Nightmare there is no way to tel if you actually did that or just lie about it, and frankly I don't care as I see no point in going for a very hard setting when there is no extra rewards for doing so.

#21
Zy-El

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If you're playing DA on the PC, there is RAVage's mod that allows you to multiply the difficulty and adds random enemies and random treasure drops so that there is an actual benefit to playing the higher difficulty settings in the game. More enemies also adds up to more xps. I've also installed the level 50 mod that allows your PC and companions to earn up to level 50. Makes the game last a lot longer and every play-through is a different experience because of the random drops and random enemies that could include elites and minor bosses.

#22
Arthur Cousland

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Playing on nightmare isn't about bragging rights. Its for those who are breezing through the game and want the opposition to put up more of a fight. To be honest, the challenge in the game comes more from the learning curve of getting used to combat and tactics, than anything enemies actually do themselves.



If you build a tank with high defense and the best armor available, then they are much harder to kill. If they also happen to be a templar, they have access to several pieces of magic resist gear, and along with dweomer runes, you can have a tank who is immume to magic and hard to bring down with normal melee attacks. Then set them on aggressive behavior and set them to taunt when they or an ally's health falls below 100% and you're set. Just be sure that the tank is the first one to charge into battle, as the opposition often goes after the first person they see.



Rogues can use stealth to avoid detection from enemies, even during combat if trying to lose an enemy who's on your tail, as well as picking locks, disarming/setting traps, and scouting. They also can do high amounts of damage with momentum+backstabbing. This is further helped with coup de grace and paralyze runes to automatic critical hits against paralyzed targets.



Not much needs to be said about mages: they are powerful. They can do damage, crowd control, heal and buff the party, and have access to spells like arcane shield, rock armor, and shimmering shield to make them hard to kill, even while wearing robes. No fight should be too tough for a prepared and experienced mage, on any difficulty.

#23
Elsariel

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I think it just comes down to what's important in a game for you. Me, I prefer the story much more than combat gameplay, thus I choose casual. But my husband is one of those guys that skips much of the dialog and won't spend much time talking with characters. He needs to have the best stats and the right forumla for beating enemies into a pulp. He loves combat and doesn't like it when it's easy. So he's more for the harder settings.



Different strokes.

#24
Tirigon

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I played on Nightmare simply because I enjoyed abusin so-called exploits to win.....

#25
moilami

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Elthunder wrote...

I don't care as I see no point in going for a very hard setting when there is no extra rewards for doing so.


The reward is the increased challenge. You may have to actually think at some points what would be the best to do now.