A warning to BioWare: We won't have your sloppy PS3 ports anymore.
#1
Posté 27 janvier 2011 - 01:08
I urge BioWare to reconsider, unless you want to see the PS3 sales plummeting. The PS3 players have been the developer's sheeple for too long. We demand that this abominable practice of porting everything badly from the PC to PS3 be stopped, and games actually be developed with PS3 in mind.
To PC gamers, please do not flame this thread. Just try to imagine how you'd feel if you always got sloppy ports instead of same plaftform development you always get. Support our cause if you find it in your hearts.
#2
Posté 27 janvier 2011 - 03:49
Specific improvements for the console, from the gameplay team ('cause that's what I know):
- Press-A-to-attack makes it easier to retarget on the fly. Console autotargeting target selection logic has been improved. Auto-attack is still available if you prefer.
- Radial menu has better, more consistent behavior for issuing multiple orders.
- Radial move-to-point command added. No more driving characters into position while the rest of your team gets shot at or beaten on.
That's off the top of my head. Many improvements aren't specific to the console UI but improve console gameplay nonetheless.
Modifié par Seb Hanlon, 27 janvier 2011 - 03:55 .
#3
Posté 27 janvier 2011 - 05:37
hhh89 wrote...
KLUME777 wrote...
hhh89 wrote...
(trimmed quotes)
He didn't say "improvement for PS3", he said "improvement for console". Most of the people know that in DAO the A and the X have the same function, so I don't see the problem.
Since this thread is about PS3, he should be talking about PS3 controls as well. It doesn't help if Seb is reasuring the PS3 crowd that it wont be "some port" if he refers to Xbox controls. Sounds like he doesn't know what hes talking about when it comes to PS3.
Not that i agree with OP. PS3 version (DAO) is same on par with xbox, i dont think it has any problems, OP is graphics wh0re.
I believe that Seb wasn't referring only to xbox control, but to the console control. He simply wrote the wrong button. When I bought the Xbox, when I talked about the controller I said X and not A, because I played on PS2 for a lot of years, and I am used to the dualshock. Now when I play on PS3 I said A instead of X.
Yeah. I wrote that this morning before my coffee -- I have an Xbox and a PS3 on my desk, and I've been playing on the Xbox most recently. A little sloppy in the context of a thread talking about PS3, but now I've had my coffee and I promise not to mix them up again today.
Modifié par Seb Hanlon, 27 janvier 2011 - 05:38 .
#4
Posté 27 janvier 2011 - 06:02
TJPags wrote...
00_Gundam wrote...
Seb Hanlon wrote...
DA2 has been developed in parallel on all three platforms. Nobody's getting a "sloppy port".
Specific improvements for the console, from the gameplay team ('cause that's what I know):
- Press-A-to-attack makes it easier to retarget on the fly. Console autotargeting target selection logic has been improved. Auto-attack is still available if you prefer.
- Radial menu has better, more consistent behavior for issuing multiple orders.
- Radial move-to-point command added. No more driving characters into position while the rest of your team gets shot at or beaten on.
That's off the top of my head. Many improvements aren't specific to the console UI but improve console gameplay nonetheless.
Are you gonna make the ps3 version move compatible?
what about the xbox 360 is it going to be kinect compatible?
Will you release patches to make them compatible with both move and kinect?
I'm petty sure they've said no kinect or move.
Whether they may patch it later to be compatible, I don't know.
That's correct. While we're always investigating new technologies for ways we can make our games better, we've made no announcements of Kinect or Move support for DA2 at this time.
#5
Posté 27 janvier 2011 - 09:44
#6
Posté 27 janvier 2011 - 10:17





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