Trying to beat the Harvestor on Hard
#1
Posté 27 janvier 2011 - 04:02
I'm a Mage, Arcane Warrior / Battlemage / Blood Mage
Full lines in all of those, death hex, crushing prison, blizzard, rock armor, group paralyze... think that takes care of the basics.
Any additional tips? I find myself kiting to stay alive more than anything. The tank is a little mushy for my liking against this guy. And I think I might try to use that respec book they give you (only 1) on the rogue to turn him into an archer.
I didn't bring much with me from Awakenings, forgot to do all that. So my team is basically going to be with the items gathered up to this point and the items they started with.
#2
Posté 27 janvier 2011 - 04:12
#3
Posté 27 janvier 2011 - 05:10
But it would seem you missed the part where I included the spells I have. I'm not a healer, and have no healing spells, so all of that isn't really going to work for me!
And what's the trick for the switches and the skeletons? Not sure I understand that fully...
#4
Posté 27 janvier 2011 - 05:54
I don't think the switch is available in the 2nd form.
Some of the best tactics I've seen involve using one or both dwarfs at range and when the Harvester reaches its second form, ignoring the skeletons and focus fire on the main baddie.
For me (qualifier, it was Hard on PS3), I just had Jerrick (dwarf rogue) plunk away at range immediately. I didn't even respec him (just gave him Accuracy on level up and activated that).
Golem died and Brogan spent pretty the entirety of the 2nd form draining poultices b/c all the skellies were pounding on him but b/t my rogue (w/ Momentum and whatever poisons I was slapping on at the time) and Jerrick hitting at range, the fight went relatively smooth (Jerrick never even took a hit - none of the bad guys bothered with him).
#5
Posté 28 janvier 2011 - 04:46
took a long time - lots of resources - but was much fun. My hubby laughed pretty hard watching over my shoulder
#6
Posté 28 janvier 2011 - 04:50
Wedger wrote...
i used traps - lots & lots of traps. Trapped the back room in two large sections (one for each transition), and a third, just in case, in the front room before the agro zone. Keeping the adds off the traps, I kited the monster into one trap section, kited it out again, so it wouldn't trigger my other traps, and finished it off. Rinse etc
took a long time - lots of resources - but was much fun. My hubby laughed pretty hard watching over my shoulder
Hubby should have made mental notes, and started sleeping in the closet....
#7
Posté 28 janvier 2011 - 04:58
Elhanan wrote...
Hubby should have made mental notes, and started sleeping in the closet....
Ohhh no. He likes me this way.
#8
Posté 28 janvier 2011 - 05:46
EDIT: Twas epic failure at that point.
Modifié par Cavi, 28 janvier 2011 - 05:46 .
#9
Posté 28 janvier 2011 - 05:59
#10
Posté 28 janvier 2011 - 08:51
#11
Posté 28 janvier 2011 - 02:02
#12
Posté 28 janvier 2011 - 05:48
Been there! The solution I found was to have the Bronto kite the skeletons. Four legs are faster than two so he can do that fairly safely while the rest of the party attacks Harvie.HolyAvenger wrote...
I can get pretty much to the end of the first phase and then die when being double-teamed by the Harvester and an boss skeleton. Have only tried a couple of times though, so frustrating.
#13
Posté 28 janvier 2011 - 07:24
#14
Posté 28 janvier 2011 - 10:30
#15
Posté 28 janvier 2011 - 11:56
I think the basic strategy of this fight, for the first phase anyway, is to move behind the Harvester any time he does his dismemberment abilities.
For the second phase, we all just burned him down and had Brogan tank the adds.
#16
Posté 31 janvier 2011 - 09:02
First part: Run in circles with bronto and spam taunt and pull the switch whenever possible (yes the bronto can pull the switch for some reason). After a bit of practice you can pull this part off without using potions at all.
The second part: chase the harvester and beat him whenever you can. just chain-pot to survive until all skeletons disappear (they only last a finite amount of time unless you try to glitch in the upper corner). Then you can solo the boss (because your mates will die in a matter of seconds when the boss skellies start spawning).
#17
Guest_Draetor_*
Posté 04 février 2011 - 03:47
Guest_Draetor_*
With a level 21 newly created Mage for this DLC, I put in points to 60 Magic and 30-35 Willpower.
I took:
The first Affliction Hex
Death line up to Curse of Mortality
Telekinetic line up to Crushing Prison
Virulent Walking Bomb
Winter's Grasp
Lightning Bolt
The whole Mage Arcane line
Heal and Group Heal from Spirithealer
Weakness and Paralyze and Glyph of Paralyze
I set all the group tactics to focus basically on Harvester only.
I would cast the hex on him, then spam my DoT spells, and then direct damage spells on harvester. I would pause and use the Golem's group heal, slam, and chain lightning when needed. I used my heal and group heal if the golem's heal wasn't sufficient enough. I would also pause and let the dwarfs consume heal pots if I needed even more healing beyond that.
I would kite the harvester in a 360 circle pattern, casting my hex, and damage spells on him as much as possible, keeping agro on me. Whenever the red mist came, either myself, or I'd select Bronto to go hit the switch immediately, depending who's closer.
Every time I saw an orange skeleton, I'd use Force Field on it. The problem came where regular or yellow skeletons would spawn and immediately target me as I'm kiting. They can stun me, and then if Harvester hits me once, I'm instantly dead. So if I saw a skeleton agro on me, I'd use Paralyze, Glyph of Paralyze, Mind Blast stun, or Weakness to keep them off and run away. Winter's blast along with your group's slow/snare abilities on Harvester helps keep him slowed as much as possible.
Second phase I got lucky. Only 1 skeleton remained, which was super powered and wiped out my whole group. I paralyzed, and put every DoT and damage spell on had on it to kill it, leaving me low on mana, weak, and alone. However, the Harvester just sat there once all skeletons were dead, and I only had to just staff him down and cast spells when I had the mana.
#18
Posté 04 février 2011 - 06:50
I have the golem on defensive I think....I want him to stay near me and NEVER engage in combat. He's my healer and must NOT die. Flaming weapons and the healing aura is on and I have his tactics set to heal whenever they reach 75, 50 or 25% health.
A dex/cun archer with accuracy, SoC and aim makes it pretty easy if you have one.
I only use the switch when I really need to. If I get attacked by a few skeletons and I can take them out or ignore them I do so, but when there are too many or a boss one I use the switch.
In the second form I focus on the harvester strictly. He doesn't attack much in that form really...jumps around a lot which makes things easier, especially if you have a decent ranged companion.
#19
Posté 04 février 2011 - 09:43
1. Make sure one character (ANY character) is near the switch at all time.
2. The Harvester always focuses on one character at a time. Just kite him with that character.
3. Skeletons may be kited in the same way - it's much better than fighting them.
4. Everyone who is NOT being attacked by anyone attacks the Harvester.
5. When skeletons spawn, use the switch.
6. And here comes the most important part. Before the Harvester is about to die in phase 1, use the switch and then have everyone attack him at once (i.e. no kiting now). That should get rid of skeletons for phase 2.
7. In phase 2, everyone should be attacking the Harvester at the same time. Chase him and make sure you keep hitting him so he doesn't summon skeletons.
#20
Posté 05 février 2011 - 11:30
#21
Posté 06 février 2011 - 01:37
I let the dwarves and golem stand behind one of the pillars initially to catch any incoming skeletons, and made them move to stay out of the Harvester's way while I took him on with a bow (or ranged damage spells in your case). Whenever I saw the chance I'd help out with the skeletons before focusing back on the Harvester. Rinse, repeat.
It's essential you keep your team away from the Harvester at all times - if you manage to do that, it's pretty much a breeze. - Hell, I never even used the switch, I only found it after I beat him.
Good luck!
Modifié par Jazharah, 06 février 2011 - 01:38 .
#22
Posté 07 février 2011 - 02:16
Anyway, may tactic for this was respec the rogue you get to ranger, giving him dex (well i foolishly gave him a load of cun, realising it wasnt very good for rangers at the very end), and standing him next to the switch on standby. The golem stayed close to the warrior and my rogue, acting solely as a healer (whenever i saw him trying to cast anything else i would control him and use something different. My warrior didnt have taunt, making the fight a bit of a ballache, and i had to taunt with the bronto a few times due to this. It took a lot of goes, however when he was really low on health in his first form i waited till all of the skeletons spawned and then hit the switch, meaning there were only 2 in his final phase. It wasnt an easy fight, but the amount of satisfaction I got from doing it with a gimped ranger and gimped warrior was rather good.
#23
Posté 07 février 2011 - 02:57
Accuracy should give you near 50% critical chance with the right gear. I mean, when you factor in stealth attacks + AoS, and well-timed shattering and crippling shots....thats going to be a lot of damage output from two characters. Thats not even taking song of courage into account, possibly two if it actually stacks.
Modifié par chrisnabal, 07 février 2011 - 03:19 .
#24
Posté 07 février 2011 - 02:26
I used my dual wield warrior, but got mangled all the time and couldn't kill the second form. So I respecced him using a tome: ranged warrior with arcane warrior specialization.
The skellies are a nuisance, but I tried to put major damage on the harvester and ignore the skeletons as long as possible, when one attacked my main I used the golem and the main to pick them off, when there were too many I used the switch.
Gave Brogan vigilance and sentinel armor, he played the tank. Jarrick got the rogue stuff and I placed him always behind the harvester. The Bronto was quite useless and died soon. The Golem on the other hand I tried to keep alive, the group heal, quake etc. was useful, so I set it to ranged and kept it out of the most trouble. Only used it to attack skells that were attacking my main.
Use of health poultices was vital... get gallons of the most powerful you can get. Set tactics for all to pour most powerful on <75%.
Before killing the harvester in the first form, use the switch (somebody mentioned it above)! That will give you a little little more time before new ones come in the second form. As soon as the harvester was in 2nd form you have to rush and concentrate damage on him, try not to let him summon skells, although more and more will soon come. Put all you have on the harvester in that 2nd phase. I used the Golem there to attack too, had him quake etc. to keep the skells busy. With my ranged warrior the damage I could deal was pretty high, I spammed all criticals I had, an arrow of slaying gave him the final blow. It was really close, half a minute later I guess all my party would have been dead.
#25
Posté 08 février 2011 - 02:01





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