I can't kill a group of back alley thugs.
#26
Posté 14 novembre 2009 - 02:48
#27
Posté 14 novembre 2009 - 08:17
So if I enter all areas at the beginning of the game it will be easier on later lvs.Maria Caliban wrote...
SasugaRIVAL wrote...
Worst case scenario, come back in a couple levels.
lol I like all your advice except this one. Considering the game has leveled mobs I think the only thing coming backin a few levels would accomplish is the thugs having more abilities to stun lock me with
Firstly, it have leveled mobs, but an area is locked to stay at the level you are when you first enter it. If they're level 8-9 now, if you save in that area and come back later they'll still be around level 8-9.
Secondly, you need AOE damage spells in this game. A good combo for this is Storm of the Century, which is Blizzard + Tempest.
#28
Posté 14 novembre 2009 - 08:33
Patch:
http://www.fileplane...ns-Patch-v1.01a
#29
Posté 14 novembre 2009 - 08:42
And this is why you don't auto levelSasugaRIVAL wrote...
I've just got Wynne on auto level... the only thing she seems to have with crowd control is earthquake.
I'm seriously about to say **** this game. I've never played such a cheap game that wasn't a fighting game.
#30
Posté 14 novembre 2009 - 08:50
#31
Posté 14 novembre 2009 - 08:52
#32
Posté 14 novembre 2009 - 08:59
BucMan55 wrote...
I wonder if with all the difficulties folks are reporting about larger battles that Bioware didnt make these encounters with the min-maxers in mind. I remember in BG2 and BG1 that a normal party makeup could do just about anything, and if you min-maxed it was just easier. This game doesnt seem to allow for the casual talent acquisition and gameplay. Seems more designed for the powergamer. And catering to that group in a single player RPG IMO is a big mistake.
Really? I found some battle in BG2 excrutiatingly hard (Not that I minded) unless you abused some AI bugs, there's nothing in DA:O that compares to some of those harder fights. And that in spite of me having almost no knowledge of the underlying math in DA:O and mislevelling quite a bit for a while, in the end half my spells turned out to be bad choices and I still managed to get through the game and almost all the optional bosses on hard.
But, designed for the powergamer... Well, You have to be at least a little obsessed to play through a game with 50+ hours of playtime, that doesn't mean the game is particularly hard, and it isn't. His problem was that he left autolevelling on and didn't plan his group composition at all, how can you fault the game for that? (Except maybe ask for a better autolevelling feature, but that still doesn't help if he just takes the wrong people with himself) That's like saying that Tetris should be playable without turning the blocks because that feature is only for professionals. O_o
So no, no, catering to people who actually want a minimum of challenge in their game is NOT a mistake.
#33
Posté 14 novembre 2009 - 09:08
#34
Posté 14 novembre 2009 - 09:11
Flamin Jesus wrote...
Really? I found some battle in BG2 excrutiatingly hard (Not that I minded) unless you abused some AI bugs, there's nothing in DA:O that compares to some of those harder fights. And that in spite of me having almost no knowledge of the underlying math in DA:O and mislevelling quite a bit for a while, in the end half my spells turned out to be bad choices and I still managed to get through the game and almost all the optional bosses on hard.
It is a shame you played a mage then. Try playing a rogue without Wynne and see how hard your fights can get. I killed Wynne on my first playthrough, never gave Morrigan healing spells, and it was HARD to beat this game on hard difficulty. Easily BG level hard if not harder.
Mages are just too powerful in this game, especially if the Mage is a Stat pumped PC mage (because even with +100 approval Wynne and Morrigan's stats don't hold a candle to the PC stats)
#35
Posté 14 novembre 2009 - 09:21
Madlax27 wrote...
Flamin Jesus wrote...
Really? I found some battle in BG2 excrutiatingly hard (Not that I minded) unless you abused some AI bugs, there's nothing in DA:O that compares to some of those harder fights. And that in spite of me having almost no knowledge of the underlying math in DA:O and mislevelling quite a bit for a while, in the end half my spells turned out to be bad choices and I still managed to get through the game and almost all the optional bosses on hard.
It is a shame you played a mage then. Try playing a rogue without Wynne and see how hard your fights can get. I killed Wynne on my first playthrough, never gave Morrigan healing spells, and it was HARD to beat this game on hard difficulty. Easily BG level hard if not harder.
Mages are just too powerful in this game, especially if the Mage is a Stat pumped PC mage (because even with +100 approval Wynne and Morrigan's stats don't hold a candle to the PC stats)
The same could be said for BG, with a few level 7+ spells a BG (Or generally D&D) mage could wipe out an entire battlefield, the same is true for most role-playing systems.
That's why fighters/warriors/etc. know only 2 sentences in battle: "Protect the casters!" and "Attack the casters!"
Mages trade in hardiness for extraordinary powers, admittedly they don't need much strategy to use, but still more than their less squishy brethren, in return you get a big boost, and especially a big synergy effect with noncaster classes. Mages are always more of a high risk/high reward concept, and a magic fueled group can waltz past anything if done right, but can fall apart in seconds if done wrong (Well, very wrong, but still).
Take that away and it's all samey-samey, if a mage is less powerful, he has to have a better survivability, overdo that and he's just a warrior with glowing hands.





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