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Palaven, Thessia, Arcturus, where are they? (Or: Galaxy map sucks.)


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#1
Zulu_DFA

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Well, not so much it sucks, as it functions as a user interface for smooth gameplay. That's why it doesn't feature any star clusters that can't be traveled to.*

But in ME2 it became more "interactive" with the implementation of this "fuel" crap. Crap, because it's nearly as much a retcon as the darn thermal clips. Because, according to the lore, FTL is rarely used for interstellar travel, because the secondary mass relays are used for instatneneous travel. Yes, secondary mass relays. While to travel between star clusters the primary mass relays are used, each of which is paired with one and only one other "sister" primary mass relay. That's why the Widow system (home to the Cidatel Station) is a hub of a dozen or so primary mass relays, each of which serves only a single destination. Feel free to study the ME1 Codex for details.

FTL, of course, is used to travel to the star systems where there aren't any primary or secondary mass relays, but it takes a lot of time -- weeks or months -- even for military spacecraft (such had to be Shepard's journey to the Mu Relay, which is now wandering astray through space, not connected to the main network). Even travelling via the mass relay network takes time: your ship has to fly from one relay to another within the "hub" star systems. But, oh well... the idea of logistics is totally absent from the Mass Effect story, and travelling any place takes Sheapard "a few hours".

So, a while back I grew a bit bored with this and drew me a map of the primary mass relay network, where I quite arbitrarily put the main races' homeworlds and some other notable planets, and IN MY OPINION, it works better as a visual aid to understand the ME history, than what we've got at the Normandy's CIC.

Not that it's a masterpiece of digital drawing, as I didn't try to make it look pretty. And it somewhat resembles a subway transit system map (as it should, given the purpose it was built for by the Reapers). Anyway, I'm sharing, so deal with it!


Posted Image

Note:

The "stops" do not represent separate star systems or clusters, but rather mass relay hubs. Most of them will have a local secondary mass relay subnetwork. All the locations mentioned may be linked to their respective hub via a secondary relay, which is not represented in any way.

There are some "stops" that have no notable locations attributed to them, and that's just signifies that there must be even more "juctions" and primary mass relay "legs" in the system, than I cared to draw.


_____________________________

* These are a couple of threads that discuss the ME1 and ME2 Galaxy maps for what they are, ways to improve them, etc:

http://social.biowar...3/index/5507264
http://social.biowar...3/index/5502659

I here am just pointing out that, being what they are, neither version is a helper to us in understanding the game universe, it's history, and the story unfolding.

Modifié par Zulu_DFA, 28 janvier 2011 - 06:31 .


#2
Sailears

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Well one thing is for sure, I've understood more from you schematic than either of the galaxy maps, so thanks for sharing.

#3
CroGamer002

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Shouldn't Citadel be closer to Asari and Salarians then to Turians?

#4
marshalleck

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And the Local cluster should be at the bottom, not the top.

http://masseffect.wi.../wiki/Milky_Way

Your map is weird. I understand the concept, but it seems screwed up. What are the unlabeled jumps between Thessia and Illium, for example? Or Dekuuna and Bekenstein? Why is Palaven in Citadel space, but the Asari Republics and Salarian Union have their own?

Modifié par marshalleck, 27 janvier 2011 - 07:43 .


#5
CroGamer002

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Also why is Heastrom so far in edge of galaxy while Omega so far from Galactic core?

#6
Zulu_DFA

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marshalleck wrote...

And the Local cluster should be at the bottom, not the top.

Tell that to the Aussies.


marshalleck wrote...

http://masseffect.wi.../wiki/Milky_Way

We have dismissed those claims.

See also where I put planets Zorya and Horizon.


marshalleck wrote...

Your map is weird. I understand the concept, but it seems screwed up. What are the unlabeled jumps between Thessia and Illium, for example? Or Dekuuna and Bekenstein? Why is Palaven in Citadel space, but the Asari Republics and Salarian Union have their own?


The unlabeled "stops" are there, and there must be many more of them. Just nothing interesting ever happended there in ME story/history that we know of for them to get labeled.

As to the Citadel Space, the initial idea was to mark it as blue and the Terminus Systems as red, but with other "regions" added later, it's kind of got lost. Also the "civilized" hubs on the borders that are really outside of the Citadel jurisdiction like Noveria and Illium are still marked blue.

#7
Jzadek72

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I agree the map should show more, and I like your idea of showing a transit system. Cerberus, with all their technology and fancy gizmos, should really have a map with a spot more detail. I'd have liked to have it also function as a secondary codex, so you could click on systems from the first game as well, and some new ones, which you couldn't travel to, but would still give you information, just to make the universe feel larger and more alive. Also, bring back the ME1 galaxy map interface, rather than piloting my giant spaceship through suns. I thought it just looked better, having the crosshair thingy.


#8
AdmiralCheez

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If you include all the clusters, but can't travel to all of them, people will wonder why they can't just go there and whine about how Shepard shouldn't be restricted to just certain worlds.  No matter which way they did it, someone wouldn't like it.  However, I, too, have wondered about where certain planets are located.

ME3 will probably have the major homeworlds on the map, anyway, since we'll probably be visiting all the locations you're curious about, whether to recruit help or to fight the Reapers on a different front.

And who's idea was the whole fuel thing, anyway?  Took the fun out of zooming around the galaxy.

Modifié par AdmiralCheez, 28 janvier 2011 - 12:05 .


#9
RAF1940

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Not very accurate, but I still like it.





Why is the Citadel is turian space? Isn't it in joint space?

#10
Zulu_DFA

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Jzadek72 wrote...

I agree the map should show more, and I like your idea of showing a transit system. Cerberus, with all their technology and fancy gizmos, should really have a map with a spot more detail. I'd have liked to have it also function as a secondary codex, so you could click on systems from the first game as well, and some new ones, which you couldn't travel to, but would still give you information, just to make the universe feel larger and more alive. Also, bring back the ME1 galaxy map interface, rather than piloting my giant spaceship through suns. I thought it just looked better, having the crosshair thingy.


In ME1 you could access the Galaxy overview mode at any time! Now you have to fly the Normandy thingy to a mass relay thingy, and not miss the "plot course" button, when it pops up, or the Normandy thingy flies past it!.. Freaks me out every time.

BTW there were a couple of these threads about how the ME1 Galaxy map was better than the ME2 Galaxy map. They're not too old, so don't shy posting there, if you like it!

http://social.biowar...3/index/5507264
http://social.biowar...3/index/5502659

#11
Zulu_DFA

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RAF1940 wrote...

Not very accurate, but I still like it.

Why is the Citadel is turian space? Isn't it in joint space?


Because the "joint space" is the C-Sec's responsibility, and as of 2182 the C-Sec is dominated by the Turians (besides being their brainchild).

In the eventuality that the former Council gets wasted in the Battle of the Citadel, the Alliance's zone of control is extended and includes the Citadel.

#12
Jzadek72

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Zulu_DFA wrote...


In ME1 you could access the Galaxy overview mode at any time! Now you have to fly the Normandy thingy to a mass relay thingy, and not miss the "plot course" button, when it pops up, or the Normandy thingy flies past it!.. Freaks me out every time.

BTW there were a couple of these threads about how the ME1 Galaxy map was better than the ME2 Galaxy map. They're not too old, so don't shy posting there, if you like it!

http://social.biowar...3/index/5507264
http://social.biowar...3/index/5502659


Thanks for the links, I will.

#13
Urazz

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So far we've just seen 2d representations of the galaxy.  I think we'll need 3d ones that can be rotated so we can actually get an idea of the territory of each species and the size.

#14
Jzadek72

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I like that idea. It always did seem a little static, that would add an element of dynamism to it. They could also have toggleable coloured areas showing each species' territory or perhaps, like Dragon Age, showing the Reaper's advances.

#15
Vaenier

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This map is pretty good.

Bioware has zero consistency in their game. Earth was suppose to have a single connection to the Exodus cluster, and now it grew 3 more in ME2...

#16
Zulu_DFA

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Vaenier wrote...

This map is pretty good.
Bioware has zero consistency in their game. Earth was suppose to have a single connection to the Exodus cluster, and now it grew 3 more in ME2...


Yeah, looks cool and pretty... yet where are Palaven, Thessia, etc. Is Arcturus in the Local cluster? Where is the Skyllian verge? Where the Alliance space finishes? No answer so far.

#17
didymos1120

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Vaenier wrote...

This map is pretty good.
Bioware has zero consistency in their game. Earth was suppose to have a single connection to the Exodus cluster, and now it grew 3 more in ME2...


Wrong.  The Charon relay when first used led to the Arcturus relay, 36 light years away. And guess what?  It's a secondary relay, which means it can connect to any other secondary relay within a few hundred light years.  Also, there are three primary relays at Arcturus.  This is all in the Codex.  And there's no way to know how many other primary relays are just a hop or two away through some other secondaries, because Bioware has never once given us anything remotely like a complete mass relay census for any cluster (much less the galaxy as a whole).  Irrelevant in any case, as the games simply abstract almost of all these details away, for what I would think are fairly obvious reasons.

You may as well complain that the Exodus cluster you're so concerned about doesn't even appear on the galaxy map in ME2, so therefore it suddenly stopped existing or being a travel destination and Bioware is "inconsistent".

Modifié par didymos1120, 28 janvier 2011 - 02:38 .


#18
Zulu_DFA

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didymos1120 wrote...

Vaenier wrote...

This map is pretty good.
Bioware has zero consistency in their game. Earth was suppose to have a single connection to the Exodus cluster, and now it grew 3 more in ME2...


Wrong.  The Charon relay when first used led to the Arcturus relay, 36 light years away. And guess what?  It's a secondary relay, which means it can connect to any other secondary relay within a few hundred light years.  Also, there are three primary relays at Arcturus.  This is all in the Codex.  The games simply abstract most of that detail away, for what I would think are fairly obvious reasons.

You may as well complain that the Exodus cluster you're so concerned about doesn't even appear on the galaxy map in ME2, so therefore it suddenly stopped existing or being a travel destination and Bioware is "inconsistent".


Where is it said that Charon is a secondary relay? Shouldn't it have led then to other destinations besides Arcturus? I was of the impression that Arcturus was a "bottleneck", that made it ideal for the Alliance's capitol station - no way between the Solar system and the rest of the Galaxy but past it?

#19
AdmiralCheez

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Zulu_DFA wrote...

Where is it said that Charon is a secondary relay? Shouldn't it have led then to other destinations besides Arcturus? I was of the impression that Arcturus was a "bottleneck", that made it ideal for the Alliance's capitol station - no way between the Solar system and the rest of the Galaxy but past it?

I think he/she meant that Arcturus is a secondary relay, therefore it is still a bottleneck.  I dunno, codex is funky.

Modifié par AdmiralCheez, 28 janvier 2011 - 02:45 .


#20
didymos1120

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Zulu_DFA wrote...

Where is it said that Charon is a secondary relay? Shouldn't it have led then to other destinations besides Arcturus? I was of the impression that Arcturus was a "bottleneck", that made it ideal for the Alliance's capitol station - no way between the Solar system and the rest of the Galaxy but past it?


I was actually referring to the Arcturus relay, per the Codex, but the thing is, primary relays only connect to another primary, so the Charon has to be a secondary, as the Codex says "in addition to the secondary one to Sol." But that doesn't mean there are more secondaries within the Charon relay's range.  Doesn't mean there are not though, either:  no one knows the full extent of the relay network besides the Reapers.

Modifié par didymos1120, 28 janvier 2011 - 02:50 .


#21
RAF1940

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Yes, Charon is a secondary relay connected to Arcturus. Didymos1120 is right.

#22
RAF1940

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Something I just noticed: Why is Tuchanka in turian space?





I promise I'm not bashing, I just want to know if there's something I'm not aware of (i.e. turians officially controlling Tuchanka to watch krogan.)

#23
Zulu_DFA

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didymos1120 wrote...

Zulu_DFA wrote...

Where is it said that Charon is a secondary relay? Shouldn't it have led then to other destinations besides Arcturus? I was of the impression that Arcturus was a "bottleneck", that made it ideal for the Alliance's capitol station - no way between the Solar system and the rest of the Galaxy but past it?


I was actually referring to the Arcturus relay, per the Codex, but the thing is, primary relays only connect to another primary, so the Charon has to be a secondary, as the Codex says "in addition to the secondary one to Sol." But that doesn't mean there are more secondaries within the Charon relay's range.  Doesn't mean there are not though, either:  no one knows the full extent of the relay network besides the Reapers.


Well, with us, Humans, being so trigger-happy to activate any relays we find, I think we would have already found other secondaries connecting to the Solar system, if there were any. Suppose you make a pair of secondary relays only in range of each other, you get as good as a pair of primary relays, but at a cheaper price. Who says the Reapers can't be economical and save, right?

Modifié par Zulu_DFA, 28 janvier 2011 - 03:21 .


#24
The Unfallen

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@RAF: Most likely the latter.

#25
Zulu_DFA

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Oh, was it a double post?

Modifié par Zulu_DFA, 28 janvier 2011 - 07:38 .