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The "I'm Not a Fan of..." thread


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#26
Seeker341

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Sten. And most of all how, by Morrigan and Leliana's comments, the way you get the quest to free him just by talking to him (without actually promising that) and your conversation options (especially with the mother)... all that points (shoves you towards/assumes you will want) to rescuing the guy. Pah, and he's not just a killer, but he's a most annoying one, as well.

Well, oh, yes. Let's just free the child-killer, shall we? I think not. <_<

Modifié par Seeker341, 14 novembre 2009 - 02:47 .


#27
Seahorses_4ever

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Shadow_Viper wrote...

I'm not a fan of whining/crying/nitpicking/complaining/etc threads.


I believe the point of the thread was to be a voice of things you don't really like or could use slight tweaking, while not being one of the THIS GAME IS CRAP!!! threads. As you may have seen, had you read the previous posts, nobodoy is whining crying complaining or nitpicking. This is about as constructive of a thread as can be asked for. 

The fact is, this is one of the best games I've played in a long time. It is, without a doubt, in my top 10 all time favorites. That said, there are a few things I'm not a fan of. ;)

#28
musicalfrog7

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I'm not a fan of...

the Dalish Elves.

#29
Booster008

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I'm not a fan of paying for content that is broken (re: honnleath not appearing on map after getting rod from Felix, and his location on the map disappearing altogether).

#30
Shadow_Viper

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Seahorses_4ever wrote...

Shadow_Viper wrote...

I'm not a fan of whining/crying/nitpicking/complaining/etc threads.


I believe the point of the thread was to be a voice of things you don't really like or could use slight tweaking, while not being one of the THIS GAME IS CRAP!!! threads. As you may have seen, had you read the previous posts, nobodoy is whining crying complaining or nitpicking. This is about as constructive of a thread as can be asked for. 

The fact is, this is one of the best games I've played in a long time. It is, without a doubt, in my top 10 all time favorites. That said, there are a few things I'm not a fan of. ;)


Please point out where I said anyone in this thread was whining/ crying/ complaing/ nitpicking/ etc. I simply stated what I wasn't a fan of. I invite you to take a reading comprehension class.

It's best to not read too much into things and not be overdramatic. Posted Image

#31
golfnerd

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Shadow_Viper wrote...

Seahorses_4ever wrote...

Shadow_Viper wrote...

I'm not a fan of whining/crying/nitpicking/complaining/etc threads.


I believe the point of the thread was to be a voice of things you don't really like or could use slight tweaking, while not being one of the THIS GAME IS CRAP!!! threads. As you may have seen, had you read the previous posts, nobodoy is whining crying complaining or nitpicking. This is about as constructive of a thread as can be asked for. 

The fact is, this is one of the best games I've played in a long time. It is, without a doubt, in my top 10 all time favorites. That said, there are a few things I'm not a fan of. ;)


Please point out where I said anyone in this thread was whining/ crying/ complaing/ nitpicking/ etc. I simply stated what I wasn't a fan of. I invite you to take a reading comprehension class.

It's best to not read too much into things and not be overdramatic. Posted Image


Modifié par golfnerd, 14 novembre 2009 - 03:24 .


#32
RoyTheReap

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stop comparing world of war**** to Dragon age Epicness ! god !

#33
Hurbster

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I'm not a fan of people pointlessly saying 'OMG Thats a spoiler!!!!' when it blatantly isn't.



Anyway, back on topic - I'm a little disappointed in the variety of armour types in the game. Many are reskins, and there does not seem to be a lot of mage stuff out there at all.

#34
Kelnaz

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I agree about the loot, it needs an overhaul. There's a ton of it, but most is generic, I understand we need to make money somehow and selling that junk is a good way to do so, but there's only so many ''unique'' items in the game, if you've gotten them all before, there's no surprise or feeling of achievement when you aquire them.

#35
Blessed Silence

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That I can't play the game now with crashes and bugs in my quests. *sigh*

#36
barcoda

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The best way to solve these problems would be more cutscenes and voice acting. I think there should be a cutscene after you kill every mob and a couple of minutes of dramatic soliloquy where they ruminate on the flaws in the society that brough them to their unforunate end.

#37
Kelston

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I'm not a fan of party AI. The tactics system was a good attempt but really, if I am going to shoot a fireball somewhere there really needs to be something in the system that tells your melee party members to not start charging right into the area you just launched a fireball at.



I'm not a fan shapeshifting. Shapeshifting seems horribly lacking. Maybe i'm using it wrong or maybe the mage spell arsenal is too good or maybe because it is lacking in fluidity that your mage has to stand there for a few seconds just to switch form to launch a web when you could have just using petrify.



Also not a fan of Arcane Warrior. It sounded good on paper. And in practice, you're a pretty amazing auto attack machine, but that's really dumbed down. The limitations on spellcasting seems completely arbitrary at best. Why can I cast Virulent Walking Bomb with my weapon out but if I want to cast the lower rank Walking Bomb, I have to wait for it to sheathe my weapon before casting it and then wait to draw my weapons again? Chain Lightning, Inferno, Death Cloud, Tempest, Grease, Earthquake can be cast with weapon drawn but then apparently Blizzard and Sleep can't. Doesn't really make sense.



I'm not a fan of the party member specific dialog that you get in certain places, not because they exist, but because you don't know which party members have specific dialog in certain locations. Some are obvious but some you either have to play the game over and over with every combination or give up and look at a spoiler site. We had this back during Baldur's Gate too, why continue this sort of random mechanic?



I'm not a fan of being able to spam dialog with a party member to rush through their life story. This sort of thing should have a pacing mechanism so that you feel you have a growing relationship with your party as you travel rather than set up camp and suddenly "speed date" your way through someone's life story.



p.s. I really like this game a lot. I realize the complaints seem pretty strongly worded but regardless the game is good. I just have my standards really high because... BioWare set the bar that high. (:

#38
EpicTragedy

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I thought the dwarves were amazing in this. If anything, the elves were rather disappointing. They're pretty much the white trash of society in this, but it could be I'm just used to the more cliche "tall, respected (high) elven race".



It doesn't really bother me because the story is still amazing and they made it work.



My only serious complaint is if I play for a few hours, I need to restart the game client because the load screens get ridiculously long, but that's not really a fault in the game as much as it is I could just use a better comp to run it on.

#39
ddrpanda

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Slow loading areas. thats the only thing i dislike. <3

#40
Sornin

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I am not a fan of Sten; I find him thoroughly unlikable even though I do understand his stoic persona and all that jazz. I plan on playing through the entire game with every character in my party the whole way (or as much as possible) at least once, and I know the time with Sten will be miserable as he is a flat, boring character from what I have seen, and since I got his approval quite high even without using him and did his companion quest I think I saw most of him. This is a shame and a surprise as every other character is quite interesting.



I am also not a fan of the fact that there seems to be a massive memory leak in the game. I have a very powerful machine and when I first start playing load times are perhaps 5 to 10 seconds. After playing for a couple hours, load times approach a minute or more, so I need to shut it down and start it back up.

#41
Never

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i'm not a fan of the leather gear. ewwwwww. but i'm pretty much in love with everything else <3

#42
Korva

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Most has been mentioned before.

1. Scripted ambushes and other cutscenes that totally eff up your preparations, especially in tiny areas with conveniently blocked or nonexistent retreat paths.

2. Killing an armored and armed opponent and getting, if you're lucky, a silver ring or some quartz out of it. A WYSIWYG loot/equipment system like in Morrowind (for all the game's faults) is infintely superior.

3. The lack of actual containers.

4. There not being any stamina-restoring potions, although the browser game has them, while the already overpowered mages have an infinite mana supply via (supposedly very rare) lyrium potions.

5. Not being able to use NPCs for crafting in camp.

6. Arcane warriors, especially given that I swear I remember a Biowarian statement that DA would not have a stupidly overpowered fighting mage hybrid.

7. The lack of actual numbers in talent and spell descriptions, as well as the lack of a combat log or at least a popup on mouseover to see which debuffs and buffs an enemy has.

8. Being unable to choose which quest to turn in with noticeboard NPCs.

9. The implementation of Dog. I love him, I use him, and he is useful -- but the promised full-fledged party member he is not. He never says anything, never does anything, doesn't even growl when some NPC threatens his owner. Mabari dominance is a joke with all the tiny area maps. He has no skills although Survival would be extremely fitting, few talents, and his equipment is uninspired, rare and extremly overpriced.

I love the game to bits, but some of these are real annoyances to me.

#43
SLPr0

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1.) I am not a fan of map travel and the linear nature of the entire game. Sure make dungeons linear, but an open world would have been better than map travel and more immersive and given more opportunities for interesting discoveries and better random encounters.

2.) I am not a fan of having yet another game make me save the world then "end" my character, be it by my own choice or simply on the given fact that the game is "over", sure you can load up your character after completing the primary quest, but you can't go anywhere unless you've got a DLC or user created module to go play....the whole world shuts down on you after that, you've got no access to merchants except Bodahn and the Wardens Keep merchants if you have Wardens Keep, and theres no where to go and nothing to do...so you essentially spend all that time simply to "die" as a character regardless of whether you have chosen to do so or not.

3.) I am not a fan of the weapon models in many cases, nor am I a fan of Arcane Warriors being able to equip massive armors.

4.) I am not a fan of how basic and boring light and medium armors are in comparison to Heavy/Massive.

5.) I am not a fan of the "Civil War" portion of the game being a minor subquest thats at best laughably equatable to a scuffle between 10 people. This needed a lot more depth than it got.

6.) I am not a fan of the degraded nature of the elves in the lore, but thats fine, its lore, but on top of that their actual  visual representation is also below expectactions and they hardly seem like hardy survivors of human oppression but more like weak and broken lapdogs.

7.) I am not a fan of the way the differing origin stories turn up variant amounts of salable loot, but after running through multiple origin stories it seems that only the Mage origin can show up at Ostagar and make 5 - 6 soveriegns off salable loot where at best the human noble origin turns up about 1 soveriegn, city and Dalish Elf barely turn up that and Dwarf noble even less. The Ostagar bottleneck is where everyone ends up and its my personal opinion that all the origins should at least end up at the merchant in Ostagar with a fairly equal amount of salable loot so they can purchase both available backpacks at that vendor (first one at first meetinging, second one after returning from Kocari), and in general its a bit of a struggle for most of the origins to get the first one other than the Mage and Human Noble origins...the others may miss that first backpack entirely cause they simply don't have enough stuff to sell to upgrade their weapons/armor and purchase the backpack. The Mage on the other hand has very few upgrades to buy, and somehow ends up with the largest amount of money on hand on first inventory sell off. Very weird to me.

8.) I'm not a fan of the fact that the first two DLC's available are so short term in nature but give out some of the best loot in the game and I hope that any coming DLC content will at least be 4 - 5 hours of content versus about 40 minutes.

#44
Tensaiga

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Kelston wrote...

I'm not a fan of being able to spam dialog with a party member to rush through their life story. This sort of thing should have a pacing mechanism so that you feel you have a growing relationship with your party as you travel rather than set up camp and suddenly "speed date" your way through someone's life story.


This.  I wish it was more like the BG system, where party members would initiate conversation with you over time.  I can't help myself but to speed through all available dialogue as soon as I get to camp, which is really kind of sad.  It would be nice to have it spread out.  Have a good amount of camp conversation, have more unlock after each treaty area and the landsmeet, and have a bit extra that is only available if they start the conversation.  It would also make you feel closer to the people you actually adventure with, unlike now where there is no real reason to even have the person you are romancing ever in your party, because you can get everything possile with them outside of a banter or two in camp, never actually doing anything with them.

#45
Raxxman

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I'm not a fan of the combat system.



Mages overpower everything, you get drawn into ambushes that couldn't be more obvious, the AI expects you to charge into it's killing fields where its archers can pepper you to death, and when you don't it just breaks. Your warriors can't body block as they GET OUT OF THE WAY of things running past them to the backline. While mages can cast chains of single target dps spells, AOE and heals until they run out of mana pots, warriors/rogues get access to 4 or 5 skills that have in general massive cool downs, and no reliable way of restoring stamina compared to the mage.



It's a really weak part of the game.



I'm also not a fan of apologist who pepper this forum with bile because they're easily pleased and declare the game perfect flatly ignoring obvious bugs or balance issues or even worse, declaring that such things 'don't matter' basing their reasoning on random logic fallacies.


#46
Critical Miss

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 Not a fan of:

1. Progression that requires you to do four objectives to advance the story. Usually this is seen in the beginning of a game: 4 Waterdavian creatures, 4 items of power, 4 whatevers. 
-_-

2. When the most interesting characters are NPCs and the PC has to group with a bunch of immature idiots.

3. Sexing up of female armour at the cost of aesthetics. The dog collar/bodice idea on the female leather armour is one of the biggest eyesores I've seen in a game. 

4. Brightly lit caverns and dungeons. 

5. Installing game and planning to play without downloads and noticing there's no DLC NPC at camp, then going online and finding out he has turned up. This is a major gripe and I'm not happy about it. Didn't even log into this site to have that happen.

#47
Korva

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Oh yeah, the way characters obligingly let monsters run past them -- fun. That should really, REALLY be fixed. And definitely agreed as well on the "collar" of the female armors. Seriously, light armor looks extremely stupid on women with that S/M thing and exposure of the vulnerable neck and chest. (Light armor in general looks extremely bland and uninspired IMO.)

#48
Inhuman one

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the cliched human noble origin. If they dont make a human commoner origin because that would be too cliche, why pile up all cliches in the human noble origin?



As for dwarves, I dont mind them not having scottish accents. Some didnt sound like dwarves though, I do expect somewhat lower voices in general for dwarves. But my main complaint about the dwarves is that most male dwarves dont have beards.

A male dwarf with no beard is as weird as a male elf with a beard.

#49
Nissa_Red

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Me : Human noble
Quest : Get revenge on Arl Howe for killing my family
Location : Basement of the Denerim city guard

My one, and *only* intention at that point of the game is to shove my sword through the belly of that guy as soon as I get to see him. I do not care the slighest about what he could say, or think, even less engaging in palabers allowing him to gloat about his kewl points in mad Evilz.

Why, oh why, does the game *force* me with my whole team to enter the room that he is in as soon as I open the door ?

How about I want to send some fireball/grenade greetings first ? How about I want to use stealth to approach first ? How about I want to ambush enemies by the door, keeping the initiative ? I do know he is in THAT room (survival skill, tortured/intimidated/bribed other guards to tell me so, etc.), and yet all that I can NOT do.

I could give plenty more of such cases in game, which are not "reasonable" ambush situations, and in which the player is forced into idiocies that beginners wouldn't commit on the battlefield, let alone grizzled elite troops, like Wardens.

I am fine with ambushes.

I am fine with penalties, giving the AI advantages even (I play on Hard most of the time).

I am not fine with lazy design, because I, as a player who doesn't cheat, feel cheated in such situations.

Modifié par Nissa_Red, 14 novembre 2009 - 04:04 .


#50
Kelston

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Some more!

1) "Trap Detected" -> Chaaaaarg...oops. Really? You just detected the trap but you'll make a beeline through it anyway.

2) Nearest visible enemy? Yeah, right. More like wait for the player to initiate combat before doing anything so your caster PC has to run ahead to get shot up before the melee will get in to do anything unless you manually do it. But that's ok, because after you get them in, they will rush headlong into anything even across the visible area through AoEs.

3) We're all butt buddies! Ever try running into a narrow area or doorway but want to turn right back around without having set your party to not follow you? Yeah, thanks Alistair, I needed you to stand in the doorway while I slowly push you out of the way to get out. What happened to group formations from Baldur's Gate?

4) Non-lockpicking character -> Try to open a locked chest -> Leliana tells me "I can do that for you." -> Wait... oh, you were joking. You're not actually going to get the for me. I have to make you get it for me.

5) Lack of a target frame or at least some useful indication of debuffs on a target other than ones that are completely obvious.

6) Right click to attack enemy -> Enemy runs past you -> You're not going to run after it? I right clicked it, why are you standing there looking like an idiot?

7) Lack of specialty kill animations for non-melee. You get the option to decapitate or some random chance boss specific kills (like on Broodmother) if you are melee. But if I get a crit killing shot from ranged, nothing. With a spell? Nothing.

8) Useless spells. Does anyone really use insect swarm? It takes 4 points invested into it for that. Or how about walking/virulent walking bomb? Let me place it on a target so my melee can run up to him and get blown up. I just suicide bombered my own party. Thanks!

9) Item set bonuses. So hey I just got this new armor piece but I lose my item set bonus. Which one do I want? What do I lose if I break that set bonus? The little green icon?

10) My friendship bar is at 100 with you all maxed out. We're best friends forever. Wait, why are you annoyed that I didn't stab that guy in the face? You should know by now that I don't stab random people in the face. Aren't we BFFs?

11) Bryden's "large family" dialogue in Warden's Keep. 3 PEOPLE AND A DOG IS NOT A LARGE FAMILY.

12) Can I get some good looking non-plate armor. Please? I don't want to look like a flamboyant jester. I don't want all the leather and chainmail armor sets modeled after Xena the Warrior Princess. Nothing against you, Lucy Lawless but the whole leather strap hula dress thing, what's up with that?

Modifié par Kelston, 14 novembre 2009 - 04:21 .