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I'm also not a fan of nearly all these tougher mobs casually resisting most of the spells my casters throw around - makes me wonder if I should bother with casters at all. I'm also finding that these damn mobs are extremely quick to focus on my casters, notably my healer, Wynn, even though my tanks have Threaten active while at the same time also beating the damn mob with their weapons. Most caster opponents also seem to have unlimited mana and do not seem to suffer from spell interrupts from my two fighters whaling on them, which plain sucks.
Mages overpower everything, you get drawn into ambushes that couldn't be more obvious, the AI expects you to charge into it's killing fields where its archers can pepper you to death, and when you don't it just breaks. Your warriors can't body block as they GET OUT OF THE WAY of things running past them to the backline. While mages can cast chains of single target dps spells, AOE and heals until they run out of mana pots, warriors/rogues get access to 4 or 5 skills that have in general massive cool downs, and no reliable way of restoring stamina compared to the mage
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I am sitting on the fence with regards to buying DA. These two quotes really worry me and are dealbreakers. I really really hate when devs use tricks to artifically increase the level of difficulty. Running closely past my seasoned warrior to get to the back row should result in almost instant death of the attacker. My warrior "Gettting out of the way" is far worse. Seems like a cheap trick to prevent blockades of choke points with tanks. Is this common occurance?
I also really don't like reloading over and over and only winning with luck. Can anyone comment one this? Are you guaranteed to reload every major battle on normal? Is easy too easy? How much is luck involved ie: Fight the same battle 10 times with the same strategy and win 50% of the time => means luck is major factor. Batman Arkham Asylum had a few tough battles that caused multiple reloads, but when I understood the battle I could win not by luck. Most of the battles in Batman I could win on the fly on the first run by adapting to the situation. That is satisfying combat for me. Every reload is highly immersion breaking for me, and annoying.
I also hate when enemies pop out of nowhere and when you can see your enemy but not attack until some scripted event occurs. What % of battles are like this.
I didn't like the "corralled in" feeling of NWN2 and it looks like DA follows this. Am I correct or is DA more open like NWN1?
Seems Bioware games only peak after a few expansions. NWN2 was unplayable for me but Mask of the Betrayer was great even though the ending didn't live up to 1/2 of it's potential. HofU was the best of NWN1.
Is the DA story style more like NWN2 or NWN2 MotB?
It will also be interesting to see what the modding community can do with DA. There is already a Dragon Nexus. Oblivion went from unplayable (IMO) to worth playing after a few years in the hands of modders.
Modifié par sirandar, 20 novembre 2009 - 12:47 .