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The "I'm Not a Fan of..." thread


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#76
darrenecm

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Terror_K wrote...

About the only things I disliked about DAO was the lack of really unique and distinctive gear. Even a lot of the stuff that was there was essentially the same, sometimes with a different texture. For example, Wade's Superior Drakeskin armour just looked like any other piece of standard light armour in the game. It just would have been nice to have more truly unique stuff.

Aside from that, lack of a lesbian Morrigan option. But that's more of a "I wish there was" rather than "I'm Not a fan of..." I guess.

The rest, I'm pretty damn happy with.


Speaking of the armor and gear, I'm not particularly impressed by how some character animation deforms metal armor like it was cloth. I would have thought 3D modellers could specify hard surfaces and soft surfaces with ease and ensure that during animation the hard parts of an outfit do not bend while moving.

#77
darrenecm

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tennyochan wrote...

Lucy_Glitter wrote...

tennyochan wrote...

-Sten... he seems like a flat character compared to the others. 


... You are joking, right? 


:blink: no... everytime i talk to him theres no options. maybe i need to get even futher into the game. i thought i was pretty far into it by now!


I think you may be restricted in what you can chat with because your repuation with him is low? I'm finding Sten really hard to get along with and I suspect he's in the game for players who lean more towards an evil or viuolent side.

#78
DM Veil

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I'm not a fan of...



the broodmother. Yep, can't think of anything else I really dislike about this game, that thing is just too ugly for anything else to hold a candle to it.

#79
darrenecm

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Enoch VG wrote...

Writing in the supposedly-romantic dialogues. If you can't get it above the "Dawson's Creek" threshold of credibility/non-cringeworthiness, just leave it out.


Lol...I know what you mean there. I suspect it's purely down to writers not having much experience with romantic prose.

#80
DM Veil

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DM Veil wrote...

I'm not a fan of...

the broodmother. Yep, can't think of anything else I really dislike about this game, that thing is just too ugly for anything else to hold a candle to it.


Sten is a honor and duty driven man, and anything that distracts you from doing your duty (killing darkspawn and ending the blight) will not go over with him (he doesn't like you stopping and helping every single person that asks for your aid). He's not evil.

#81
darrenecm

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Dunno if any of you have picked up the Unbound quest and finally met the tough boss you have to kill but I'm not a fan of this goddamn encounter just like that Broodmother anal nonsense. I think the devs have really messed up their sense of difficulty on a lot of these encounters.

I know I can slip thngs down to easy mode but I'd rather not do that. It seems there are far too many frustrating (instead of fun) situations happening lately. As I've said before, things should be a challenge and not a chore. Wiping 4 or 5 times and still not having a clue on how to defeat some opponents is certainly a chore and it's not as though I'm not using my pots and character abilities to their fullest.

I'm also not a fan of nearly all these tougher mobs casually resisting most of the spells my casters throw around - makes me wonder if I should bother with casters at all. I'm also finding that these damn mobs are extremely quick to focus on my casters, notably my healer, Wynn, even though my tanks have Threaten active while at the same time also beating the damn mob with their weapons. Most caster opponents also seem to have unlimited mana and do not seem to suffer from spell interrupts from my two fighters whaling on them, which plain sucks.

I think I'm at about 30% of the game complete and at this stage,e everything's starting to feel like a drag. It's got to the point now where I can't play for more than 25 minutes without saying "Screw this" and going to play Modern Warfare 2 or Borderlands. That's not a sign of well-paced gameplay.

Either that or I'm getting old ;)

If anyone has encountered that orange NPC in Unbound quest, let me know how you got on.

Modifié par darrenecm, 18 novembre 2009 - 01:17 .


#82
darrenecm

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If anyone is getting annoyed by the default behaviour of this forum software putting extra spaces between paragraphs, I've found you can press SHIFT and ENTER in order to get normals paragraph spacing. I guess it's a HTML rendering thing :)

#83
surrealitycheck

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I'm not really a fan of the mechanics of the game. For such a magisterially executed RPG it has some pretty dodgy mechanics >.<



But I'm sure it'll be smoothed over in the expansion.

#84
Sidney

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I'm not a fan of the vast hoards of armor and weapons. I hate getting umpteen billion weapons that might be just marginally better than my current weapon. The more time I spend on the inventory screen the worse a game is and this one spends a lot of time there trying to fiddle out is the extra .88% armor boost worht the extra 2.04% penalty on fatigue.

#85
indyracing

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1 - So many long, random battles while trying to go somewhere. I would have liked maybe half as many battles and twice as much XP from them to balance things out. So much time spent fighting the same fight over and over, and all you get is...



2 - Too much crap loot (coupled with always too little bag space). If I'm carrying Tier 5-7 weapons and wearing Tier 5-7 armors, could you just give me coin drops instead of all the Tier 3 and 4 pieces?



3 - Dwarves are..not dwarves. The humans seem to be classic humans, and the elves seem to be an oppressed version of classic elves, but the dwarves are...metro-sexual short people? I've never been a fan of dwarves anyhow, but I was expecting the DA dwarves to be, well, more dwarf-like in demeanor.



4 - The social.bioware.com site. The forums work (but search didn't last time I tried), but there doesn't seem to be enough categories. The online profile - I hope this works before I get done playing the game.



5 - The Fade level of the Mage Tower. It was "ok" once. It's hell on subsequent playthroughs (like much of the game).



I'm purposely not finishing with my mage, and working other characters to end-game, with an interest of seeing other endings that a male mage can't see, but while I think the story is awesome, and the world is interesting, I find the replayability of much of this game not quite good. I suspect if I finish with my mage today (not sure how much time is left, but he's at Denerim City Gates), I would likely not be interested in continuing on with my other characters to the end. Much of the game is simply a slog (having been through the mage tower 3 times, Orzammar twice, the Forest twice, the Aryl 3 times and the Urn part twice). Long levels with much of a sameness to the random encounters leading to the bosses. The skill/class system is good, and the cutscenes/choices are great, but getting to those scenes is...tedious.



Don't get me wrong, I'm glad I got the game (Collector's Edition - no regrets), but I don't see myself replaying it (or wanting to replay it) nearly as much as NWN, KOTOR, Morrowind, Oblivion or Fallout. But I'm purposely trying to prevent that by getting multiple characters to end-game before experiencing it fully for the first time, so that I get to see the awesome endings I suspect are there.

#86
Statue

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I'm not a fan of vague tooltips and other ambiguous in-game spell/equipment descriptions, the absence of a combat log, and the general clouding of information the players need to use to make informed choices in equipment, combat approaches, and allocating skillpoints.



I am a fan of DAO in general though, in case I sound too miserable :)

#87
darrenecm

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Sidney wrote...

I'm not a fan of the vast hoards of armor and weapons. I hate getting umpteen billion weapons that might be just marginally better than my current weapon. The more time I spend on the inventory screen the worse a game is and this one spends a lot of time there trying to fiddle out is the extra .88% armor boost worht the extra 2.04% penalty on fatigue.


I know what you mean. The worst game I've seen for that though is Borderlands. I suspect it's an artifact of procedurally generated item statistics created by the computer rather than by a human designing the items. Not a big fan of auto-generated content in a game such as items and even levels, such content always appears bland and uninspired.

#88
F-C

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the only thing i would say that i dont like enough to post and say im not a fan of is how you get tactic slots from skill points. it just seems wrong to me that you need to spend skill points in order to have a fully functional UI.

Modifié par F-C, 19 novembre 2009 - 06:38 .


#89
sirandar

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>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
I'm also not a fan of nearly all these tougher mobs casually resisting most of the spells my casters throw around - makes me wonder if I should bother with casters at all. I'm also finding that these damn mobs are extremely quick to focus on my casters, notably my healer, Wynn, even though my tanks have Threaten active while at the same time also beating the damn mob with their weapons. Most caster opponents also seem to have unlimited mana and do not seem to suffer from spell interrupts from my two fighters whaling on them, which plain sucks.

Mages overpower everything, you get drawn into ambushes that couldn't be more obvious, the AI expects you to charge into it's killing fields where its archers can pepper you to death, and when you don't it just breaks. Your warriors can't body block as they GET OUT OF THE WAY of things running past them to the backline. While mages can cast chains of single target dps spells, AOE and heals until they run out of mana pots, warriors/rogues get access to 4 or 5 skills that have in general massive cool downs, and no reliable way of restoring stamina compared to the mage
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

I am sitting on the fence with regards to buying DA.  These two quotes really worry me and are dealbreakers.  I really really hate when devs use tricks to artifically increase the level of difficulty.  Running closely past my seasoned warrior to get to the back row should result in almost instant death of the attacker. My warrior  "Gettting out of the way" is far worse.  Seems like a cheap trick to prevent blockades of choke points with tanks.  Is this common occurance? 

I also really don't like reloading over and over and only winning with luck.  Can anyone comment one this?  Are you guaranteed to reload every major battle on normal?   Is easy too easy?  How much is luck involved ie: Fight the same battle 10 times with the same strategy and win 50% of the time => means luck is major factor.  Batman Arkham Asylum had a few tough battles that caused multiple reloads, but when I understood the battle I could win not by luck.  Most of the battles in Batman I could win on the fly on the first run by adapting to the situation.  That is satisfying combat for me.   Every reload is highly immersion breaking for me, and annoying.

I also hate when enemies pop out of nowhere and when you can see your enemy but not attack until some scripted event occurs. What % of battles are like this.

I didn't like the "corralled in" feeling of NWN2 and it looks like DA follows this.  Am I correct or is DA more open like NWN1?

Seems Bioware games only peak after a few expansions.  NWN2 was unplayable for me but Mask of the Betrayer was great even though the ending didn't live up to 1/2 of it's potential. HofU was the best of NWN1.

Is the DA story style more like NWN2 or NWN2 MotB?

It will also be interesting to see what the modding community can do with DA.  There is already a Dragon Nexus.  Oblivion went from unplayable (IMO) to worth playing after a few years in the hands of modders.

Modifié par sirandar, 20 novembre 2009 - 12:47 .


#90
Puzzlewell

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I'm not a terribly big fan of any of the fights in the Deep Roads involving spiders. They make my blood boil. :)

#91
Walina

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I am not fan of the "Fade", nice idea but I hated to run back in previous ares to unlock them with new forms.

#92
Psyiche

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Hi all,
I was more than alittle disappointed by the linear game play and game development, game limitations. I was given the impression by certain adverts that the game environment will allow you to explore at your own time, but so far it has proven to be linear in story development.
I am playing the human noble warroir - i'm disappointed that there are so many chests and locked doors that my character cannot access. At least provide hidden keys or a skill such as BASH (like what can be found in older games -eg Ultima)
It will also be more interesting if the game universe can be like GTA4 - where there are certain tasks, but the character can choose to do them at his/her own time.
There should also be more opportunities for combat -to meet the XP requirement to gain the needed attribute points or skills for certain weapons/armour, and missions. (ie enemies should be randomly generated and not limited to make it more realistic)
Also there should be more useful items in chests, especially in the early stages when the character is still weak.
Also there should be a block key so that you do not take so much damage when you're the lead character, or a sprint function when you are a rogue.
I think the older games are better thought out, even though they may not have the latest technologies and graphics - pity that new game developers just want to rush out new products all the time.
Hope they provide patches soon - especially the bash or availability of keys for non-rogue characters.
cheers

#93
BluesMan1956

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I am not a fan of armchair developers who have never written a line of code in their lives suddenly being the self-proclaimed experts on what is and isn't good game design.

#94
Tennyochan

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i didn't like the fade because it made my eyes hurt... to blurry!

:<

#95
sirandar

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BluesMan1956 wrote...

I am not a fan of armchair developers who have never written a line of code in their lives suddenly being the self-proclaimed experts on what is and isn't good game design.


We may not be devs, but we have played many games and know what we like :P:P

#96
F-C

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sirandar wrote...
We may not be devs, but we have played many games and know what we like :P:P


at the same time each new game should be a new experience and not just another copy of the last game you played. adapt, adjust, overcome.
 
thats usually one of the things i dont like about a lot of complaints because they boil down to "this other game did this and i like it better!" when this isnt that other game, this is dao.

the same applies to any other game too really. another game i played recently was borderlands and there were many people who were constantly asking for it to be like some other game they played, and it annoyed me to no end because its not that other game, and its not part 2 of that other game, it is its own thing.

#97
sirandar

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I understand why nobody addressed any of the pre-buy questions I had with DA. I will take the silence as there is really nothing to say .... DA is apples and I like cherries ..... Looks like I will take a pass on this game. Since it didn't cost me 60$ and a lot of setup time I am satisfied with that and will keep an eye on any expansions. I wish the team that wrote MotB take a stab at it but they are a different company.

#98
mcs1105

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Shadow_Viper wrote...

I'm not a fan of whining/crying/nitpicking/complaining/etc threads. 


I'm not a fan of idiots posting mindless garbage in a thread simply because they disagree with the topic. If you don't like it you don't have to read it. It's just people trying to have a discussion, get over it.

#99
WildstarGoethe

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I can't stand Dane Cook.



But this game is alright.