Shaughn78 wrote...
These puzzles you are putting together look interesting. Can't wait to try them out.
Reminds me of some of the older games Hillsfar <SNIP>
Hi Shaughn,
Glad you like the look of them.

Thanks for the Hillsfar screenshot. I would be interetsed how that puzzle was meant to work. Maybe it can be duplicated in NWN?
TheFred wrote...
Puzzles for puzzles' sake are a bit silly, and pretty annoying, but these GUI-based ones look pretty cool. I remember I put a puzzle in the SoZ Holiday Project, which I'll be the first to admit was pretty annoying after the first time of playing it, but I was aiming to do something a bit different and interesting rather than shoot for replayability.
Hi TheFred,
Replayability is a difficult thing to achieve with things like this. I can say that my wife thought the Rune Game was addictive when she play tested it for me.

Hoegbo wrote...
GO for the puzzles lance!
I like puzzles in dungeons if there is a reason for them not being solved. and from working with you on your project I know you'll question the puzzle a thousand times before adding them so i know they will make sense 
Hi Hoegbo,
Did you receive my email about your great music by the way?
You know me only too well.

I am still reconsidering some of the others at the moment because of this.
Eguintir wrote...
To be honest I don't know why people have used the word meta gaming as if there is something wrong with that. Those same people whine that dragon age's deep tunnels were boring (as in, nothing but combats).<SNIP>
Hi Eguintir,
I think the term may be being used differently by different people. I always thought the term meant to gain an advantage with the game through knowledge beyond that of the PC. Yet, as previously pointed out, every module has this problem. I think puzzles simply highlight the issue, but if handled well, blend in like any other aspect of gaming.
Lance.