AlanC9 wrote...
Exactly the same? How so? Shepard's on a new ship, with a mostly new crew, working for a new organization. The Reapers are about where they were, but that's the case in ESB as well.
These are more design variations than anything else. How Shepard any better equipped to deal with the Reapers? Multiple fleets could barely stop one Reaper before. Cerberus is rich, but it's not galactic-size fleet rich. Normandy 2 is a little better than Normandy 1, but come on.
And again, this really makes the Paragon ending look ridiculous, because if you take it, you destroy your first chance at getting some insight in Reaper tech and give the finger to TIM, so now you have nothing to work with and even less resources at your disposal than ME1. Wut.
Not a great quote, since we know where the Reapers are, what happened to their Geth slaves, and what drives the cycle of destruction. We also have a minimum figure for their numbers.
As for alternate routes, we know of one because we closed it. Presumably there are others since there's going to be an ME3.
We have some theories about the Reapers, mainly based around the revelation that they use organic material in their production. There's still infinitely more questions than answers though.
AlanC9 wrote...
What's unfortunate about it?
We knew so, so little about the Reapers in ME1. At the end of ME2, I find myself with more questions, not less. At the end of ME1, I stopped the Reapers. At the end of ME2, I stopped a Reaper subplot that wouldn't have succeeded anyway. Hooray.
The only way I can say I've accomplished anything is when I make the renegade choice. Otherwise, I've got my ship, a crew, and no one really believes me. Hence the second act has failed to meet its goal of preparing the protagonist to deal with the major problem.
Modifié par Sentox6, 27 janvier 2011 - 10:31 .