Bourne Endeavor wrote...
Uh, mate. You may wish to watch that video again because it sort of buried your argument. Take the Star Wars comparison and see what was lacking.
- Luke gears up and assembles a party
- C-3PO and R2-D2 because permanent party members, among others
- Gains the Millennium Falcon
- Luke develops and grows as a character due to the death of one of his allies
- Joins Rebel army
- Finds Death Star's weaknesses
I agree with the majority of your post, but to be fair the obvious rebuttal will be that you're comparing the second act of Mass Effect to the first act of Star Wars. Still, if we consider the Empire Strikes Back:
- Luke and the Rebels are now on the back foot, being pushed back by the Empire
- Luke leaves his party to further his training
- He kidnapping of his friends compel him to abandon his training and attempt to rescue them
- In his encounter with Vader, which he only just survives, he learns of his parentage
Now you can draw parallels about between the two, and they are similar in terms of the overall battle for the galaxy not making much progression, etc, but it's that last point that stands out to me the most. We see Luke train, we're introduced to the Emperor along the way, and we learn of Luke's lineage. These are all major points that develop out understanding of the protagonists and antagonists. Furthermore, we're following established characters just as much as new ones are introduced.
In ME2, Shepard really just repeats the last cycle: gather up a whole bunch of brand new people, fight against some Reaper lackeys, just with a critical Citadel relay/Death Star moment at the end.
Getting to see the Emperor is another example. We get a glimpse of a chief antagonist that has only been alluded to before. Whereas ME2 is more like meeting a new variety of stormtrooper.
Frankly, I think ME2 can't decide if it wants to be a first act or a second act, and consequently succeeds at neither.
But this whole thing has been dragged off course into a discussion about whether or not ME2 fits the mold for the accepted trilogy formula. Frankly, it's the general poorness and Swiss Cheese-like nature of the plot that I was originally thinking about when I posted this.
MajorStranger wrote...
The guy who wrote that article
doesn't even have a good knowledge of the Mass Effect Universe. He say
Geth are slave to the reapers while they were only following Nazarra
(Sovereign) When he died they lost contact with the Geths. This is
dumb, you don't like you don't play that it!
I'm sorry, but this post does you no favours. Yes, you addressed one question. What about the numerous others?
Secondly, it's entirely possible to appreciate something and still perceive its flaws. This is how things develop and improve. The attitude of "if you don't like as aspect of a game then just don't play it" is far, far too common, and is a seriously stunted way of looking at this. The author clearly states that he considers ME2 a great game, a contender for GOTY, and he has more articles on what he considers the good parts of the game than the bad parts! I linked these articles for discussion purposes.
Modifié par Sentox6, 28 janvier 2011 - 03:55 .