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Alternate Appearance Pack 2 announced for next month


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#726
Crazyfulla

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Yay new outfit for Tali and Grunt!

#727
LPPrince

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I want to see some in-game full body shots of the new armors.



Doesn't really matter since its only a week away but it'd be nice to know exactly what we're getting.

#728
Razor_Zeng

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Woo exciting ... nah sorry I just can't get excited for this. Hopefully for ME3 everyone one your squad gets ship clothes and armour for field work.



And any alt appearance packs come out within three months of the games release. Not over a year later.

#729
uzivatel

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mrsph wrote...

Someone at Bioware has a fetish for asses and eyewear.

I dont mind the asses.

You are right about glasses - all DLC outfits have glasses or visors. It did make sense / look good until now. Not sure about Miranda, but at least that one is not obstructive.

Seems like Grunt is too cool to use sleaves even in DLC.


Razor_Zeng wrote...

And any alt appearance packs come out within three months of the games release. Not over a year later.

It was released only few days back ... on the PS3.

Modifié par uzivatel, 01 février 2011 - 09:22 .


#730
Ieldra

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Jebel Krong wrote...

Terror_K wrote...

Burdokva wrote...

Val Seleznyov wrote...
It's certainly more impressive than your diction.

If you're seriously trying to dispute the fact that Miranda's new, generic armour is anything less than Bioware "catering to the desires of others" then you should probably find a more educative way to spend your time than calling the intelligence of random internet users into question.

It's clear when comparing the squad attire choices in both Mass Effect games, that the artists wanted to take a different approach with ME2. Style over practicality, you might say. Miranda's new generic armour goes against that. Ergo, it's pandering.


No offense, but if you want to play "pretty-in-combat" dress-up, maybe you could just buy some Barbie dolls and action figure weapons, and have the time of your life playing non-sensical firefights.

On a more serious note, you do get that most people are actually dissatisfied with BioWare's new "style above all sense" approach for Mass Effect 2, right?


^ This times 10,000,000!

Seriously... I don't get how anybody with a brain in their head can actually prefer this silly Michael Bay-esque approach that ME2 seemed to shift more towards. I really don't. How am I supposed to take anything seriously when the people making the game can't even do it?


really? and "michael bay-eque" approach? frankly i don't see how anyone in a brain could not like the more stylish and character-oriented outfits of me2, rather than the generic clone-suits of me1.

oh but of course the dullards like the simple choices...

Val Seleznyov is right - it is a case of bioware pandering to a few forum complainers, simply because they complained long enough, like spoiled children - when we could have got something different, perhaps more imaginative but no we get this instead: appeal to the minority once again.


I don't know who Michael Bay is, but I'm sure I'm speaking for the majority when I say that we have nothing against stylish and unique outfits - as long as they make sense. Exposed skin in space, high heels in combat and "protective" outfits that look like they're painted on skin, in which you also walk around in places where you're supposed to be inconspicuous, all that makes no sense.

That silly superhero-comic-style they adopted for some of the ME2 team's outfits and various other elements of the game makes me cringe. This is supposed to be an SF epic, not a two-bit story barely holding together and thrown together just to present pretty pictures.

And now we have a choice to correct that in some way. I can only say that's very, very welcome. And as for the style being lost, I recommend reserving judgment until we see the complete outfits.

#731
Guest_Aotearas_*

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Pacifien wrote...

Anyone read Japanese?


I'll help you guys out a little (just to show off of course, muehehe).
The Katakana in the news title says: Faia Pawaa-Pakk (gratitious engrish to normal english: Firepower-Pack).

I am not good enough yet to no doubt decypher the rest in the news, but I think the title alone works in this case. Unless some sneaky little dude/tte deliberately changed the text for said picture, this is officially NOT any Appearance DLC!

edit://
I just overflew the text again and saw writings about the Mattock Assault Rifle. I think that makes thinks even more clear. And god do I need to refresh my Kanji ...

Modifié par Neofelis Nebulosa, 01 février 2011 - 09:50 .


#732
Terror_K

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Ieldra2 wrote...

I don't know who Michael Bay is, but I'm sure I'm speaking for the majority when I say that we have nothing against stylish and unique outfits - as long as they make sense. Exposed skin in space, high heels in combat and "protective" outfits that look like they're painted on skin, in which you also walk around in places where you're supposed to be inconspicuous, all that makes no sense.

That silly superhero-comic-style they adopted for some of the ME2 team's outfits and various other elements of the game makes me cringe. This is supposed to be an SF epic, not a two-bit story barely holding together and thrown together just to present pretty pictures.

And now we have a choice to correct that in some way. I can only say that's very, very welcome. And as for the style being lost, I recommend reserving judgment until we see the complete outfits.


Exactly. It's not the concept that's at fault, it's the execution. Having more individual outfits that define the characters is all well and good, but they should at least be practical for combat and space exploration at the same time, otherwise the whole thing becomes a pathetic farce. It's all style without any substance, and that's a bad thing and typical "Modern Hollywood" which is something Mass Effect shouldn't be. Most sci-fi fans out there are fans of sci-fi because it's usually a little more cerebral and mostly avoids this type of shallow, moronic BS.

The thing is, one can have practical outfits that also define you. Tali's was fine, for instance. So was Garrus. Grunt would have been had he just had something covering his arms. Zaeed, Jacob and Mordin would be had they proper helmets instead of just breathing masks. If Miranda and Samara simply zipped up a bit and got proper helmets when the situation needed it they wouldn't have been as bad. It wouldn't take a lot to fix most of the issues.

Also, what's wrong with them having a civvie appearance and a battle/exploration appearance, just like Shepard does? A great deal of the time you talk with them you're on The Normandy anyway, and there their outfits don't matter much at all and they can pretty much wear what they like. 90% of the time on a mission you're too busy dealing with combat to really notice your squaddies that much anyway, so there's no reason they couldn't have a get-up that suited them and defined them and was still sensible.

The terrible outfitting decision they went with in ME2 wasn't only pathetic and immersion breaking, but it didn't even need to happen.

#733
Jebel Krong

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uh-huh - so you can suspend disbelief for "biotics" and "mass effect fields", artifical gravity, drive cores etc but someone walking around in futuristic clothing and apparently-exposed skin is suddenly OTT?! i see...

#734
Babli

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Jebel Krong wrote...

uh-huh - so you can suspend disbelief for "biotics" and "mass effect fields", artifical gravity, drive cores etc but someone walking around in futuristic clothing and apparently-exposed skin is suddenly OTT?! i see...

Those are explained in codex. Ridiculous catsuits and other clothes that makes people unprotected in space are not.
But dont worry, I´m sure her ass will still be visible so you will enjoy her personality.

#735
Terror_K

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Jebel Krong wrote...

uh-huh - so you can suspend disbelief for "biotics" and "mass effect fields", artifical gravity, drive cores etc but someone walking around in futuristic clothing and apparently-exposed skin is suddenly OTT?! i see...


Because all of those things either have proper scientific explanation that fit in with the established Mass Effect lore and/or come under the basic category of relating to element zero, which is the Mass Effect universe's own form of space magic which is kind of the exception to the rule, and every sci-fi gets that, and it's got this whole "it's beyond our understanding" nature to it. These are all classic sci-fi tropes and factors you're listing, and almost all sci-fi books, movies and shows have instances of these. Artificial gravity is also something that many scientists see as being attainable too, with most theories supporting the idea of rotation accomplishing it (which is the basic reasoning and method that was suscribed to in Babylon 5 with the Earth vessels).

Most sci-fi's also acknowledge the dangers of space and the affects it can have on you. If you're going to completely ignore the facts of gravity, pressure, temperature, toxins, radiation, etc. in a sci-fi then you might as well not even have a space setting at all. One moment Mass Effect 2 tries to acknowledge the existence of these common dangers of space and then the next it just ignores it by having characters running around like that and being perfectly fine. Many of them shouldn't even have kinetic barriers or medi-gel dispensers or any of the other benefits armour has, but they all mysteriously do. They may as well do away with the oxygen masks entirely while they're at it, since if you're going to ignore everything except the need to breathe, then why not simply ignore that too? It makes about as much sense. Or would you be fine with everybody just breathing in space?

It just seems like to be after doing such a great job of creating a really deep, well thought out and somewhat realistic sci-fi universe that could be taken seriously and was somewhat believable they just completely tossed it out the window with this BS (and a few other little niggles).

#736
Jebel Krong

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Babli wrote...

Jebel Krong wrote...

uh-huh - so you can suspend disbelief for "biotics" and "mass effect fields", artifical gravity, drive cores etc but someone walking around in futuristic clothing and apparently-exposed skin is suddenly OTT?! i see...

Those are explained in codex. Ridiculous catsuits and other clothes that makes people unprotected in space are not.
But dont worry, I´m sure her ass will still be visible so you will enjoy her personality.


so if they put an explanation in the codex regarding clothing that would suddenly make it all right for everyone?! i don't think so. as long as the internal logic is consistent, then it doesn't really matter what's portrayed, y'know being as it's science fiction.

Terror_K wrote...

It just seems like to be after doing such a great job of creating a really deep, well thought out and somewhat realistic sci-fi universe that could be taken seriously and was somewhat believable they just completely tossed it out the window with this BS (and a few other little niggles).


except they didn't - they just didn't address the non-issue of clothing specifically enough for you, apparently. as i stated above - as long as it's presented consistently, the logic and coherence is preserved and suspension of disbelief can be maintained.

the thread that applies to you is this one - sums up your (and people like you) impact on the game/universe quite nicely.

Modifié par Jebel Krong, 01 février 2011 - 11:00 .


#737
Babli

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Jebel Krong wrote...
so if they put an explanation in the codex regarding clothing that would suddenly make it all right for everyone?! i don't think so. as long as the internal logic is consistent, then it doesn't really matter what's portrayed, y'know being as it's science fiction.

:whistle:

I´m not gonna discuss ridiculous clothing again. I´m finally getting at least some armor for Miranda. Wish it was with helmet but at least something.

#738
GodWood

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JK calm down.

If you prefer to have Miranda prancing around in her silly little catsuit and high heels good for you, you have 2 outfits to accomodate that need.

Others however would prefer that she be in armor and this pack may accomodate their needs.

What matters is that the player at least has the choice of what they want.

#739
Jebel Krong

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GodWood wrote...

JK calm down.
If you prefer to have Miranda prancing around in her silly little catsuit and high heels good for you, you have 2 outfits to accomodate that need.
Others however would prefer that she be in armor and this pack may accomodate their needs.
What matters is that the player at least has the choice of what they want.


perhaps, and whilst choice si to be lauded - the game has been out for a year now, wouldn't it be nice to see something a little... different? something fresh and new rather than just reskinned armours for characters - something more akin to shepard's kasumi outfit(s), or something different again? apart from ps3 users (and until the final dlc comes out) a 3-person appearance pack isn't exactly going to attract people into playing again...

#740
Funker Shepard

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Jebel Krong wrote...

GodWood wrote...

JK calm down.
If you prefer to have Miranda prancing around in her silly little catsuit and high heels good for you, you have 2 outfits to accomodate that need.
Others however would prefer that she be in armor and this pack may accomodate their needs.
What matters is that the player at least has the choice of what they want.


perhaps, and whilst choice si to be lauded - the game has been out for a year now, wouldn't it be nice to see something a little... different? something fresh and new rather than just reskinned armours for characters - something more akin to shepard's kasumi outfit(s), or something different again? apart from ps3 users (and until the final dlc comes out) a 3-person appearance pack isn't exactly going to attract people into playing again...


Well, I've been thinking of a reason to replay ME2 (for the seventh or eighth time) and this pack seems as good a reason as any to start when it comes out. So, you're wrong! :o

#741
Shockwave81

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I think the alt appearance packs would have been more acceptable to others if they actually imparted some kind of bonus to the wearers. I'll be buying this appearance pack because I'm a sucker for most things Mass Effect, but I understand why some would think this is a bit lame.

#742
Someone With Mass

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I'm buying the packs because I think most of them looks better than what the wearer is currently using. Simple.

#743
Funker Shepard

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Someone With Mass wrote...

I'm buying the packs because I think most of them looks better than what the wearer is currently using. Simple.


Yeah, and in the case of Miranda, if I get an OCD attack I can simulate I'm enjoying the best aspect of ME1 with her ("casual" gear for human squaddies as well).

#744
uzivatel

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Shockwave81 wrote...

I think the alt appearance packs would have been more acceptable to others if they actually imparted some kind of bonus to the wearers.

That would feel like buying cheats. The DLC weapons are already mostly overpowered and Shepards DLC armours provide better / more bonuses than the ones already present in the game. Its not a problem, if the DLC is free and anyone can download it, but spending real money to buy an advantage in video game seems lame.
I for one think the AAPs should be just about appearance - not something that changes the game ballance.

#745
Someone With Mass

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Besides, if you want a bonus to damage, buy the Firepower pack.

#746
Funker Shepard

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uzivatel wrote...

Shockwave81 wrote...

I think the alt appearance packs would have been more acceptable to others if they actually imparted some kind of bonus to the wearers.

That would feel like buying cheats. The DLC weapons are already mostly overpowered and Shepards DLC armours provide better / more bonuses than the ones already present in the game. Its not a problem, if the DLC is free and anyone can download it, but spending real money to buy an advantage in video game seems lame.
I for one think the AAPs should be just about appearance - not something that changes the game ballance.

I kind of agree and disagree with you. I agree with the "buying cheats" part, I disagree that them being free would change anything. As long as DLC->new items pop into inventory is the mechanic, anyway. Probably the reason I love the Locust so much, the way it's kind of a secondary mission objective in Kasumi's loyalty (the cool backstory helps a lot). Because of the way that gun is set up, I think it's the only one I "care" about in any way - along with maybe the Widow and the Revenant, due to their own special nature. Even they would have benefited from being integrated in a way other than just a pickup from a trash pile, so I hope that the Locust system is something that we'll see developed further.

#747
Jebel Krong

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Funker Shepard wrote...

Well, I've been thinking of a reason to replay ME2 (for the seventh or eighth time) and this pack seems as good a reason as any to start when it comes out. So, you're wrong! :o


*sigh* i know this may be a difficult concept for you, but *you* don't constitute even a fraction of a fraction of the audience, let alone a majority... :pinched:

#748
implodinggoat

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Jebel Krong wrote...

frankly i don't see how anyone in a brain could not like the more stylish and character-oriented outfits of me2, rather than the generic clone-suits of me1.


I agree with you to a degree.  I do like the way that the more distinctive outfits in ME2 give the characters a more individualistic look; but I don't see why giving people more choices for the appearance of their squad is a bad thing.

Personally I really like the unique look of Miranda, Samara, Thane, Zaeed, Kasumi and Mordin and I love the unique armor Liara was sporting in LOTSB (though I do think Miranda and Samara look kind of silly wearing high heels in combat); but if the player wants to equip them with a more standard issue looking armor I don't see why they shouldn't have the freedom to do so.

For example I really don't like the crazy nipple suspenders look that Jack is sporting and I was pleased that the first appearance pack nicely addressed this by giving her a more sane yet still unique looking armor (although like many others I wish they hadn't covered her eyes with those damn shades).

For ME3 I'd like to see each character still have their one standard issue airtight armor which you can equip them with as soon as you recruit them if you don't like their unique look and which they automatically equip on missions where they are running through a hostile atmosphere or vacuum.

Furthermore I think it would be really great if ME3 let us customize the color of our squad's outfits like we can Shepard's armor.  The customization doesn't need to be as deep; but a basic ability to have a few choices for the primary and secondary colors of the armor would be nice.  Oh yeah and if we hate Cerberus with a burning passion we should really have an option to keep their damned emblem of our crew and of our ship.

#749
samurai crusade

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I enjoy the unique outfits on-board the Normandy... because Shepard wears civies (civilian clothes) also.... but I'm 100% in favor of combat armor. That is why I only take Jack in the Hammerhead or missions on Illium or Citadel (because it's acceptable to be caught in street clothes in those places.... but I switch her to appearance pack 1)

#750
uzivatel

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Funker Shepard wrote...

I kind of agree and disagree with you. I agree with the "buying cheats" part, I disagree that them being free would change anything. As long as DLC->new items pop into inventory is the mechanic, anyway. Probably the reason I love the Locust so much, the way it's kind of a secondary mission objective in Kasumi's loyalty (the cool backstory helps a lot). Because of the way that gun is set up, I think it's the only one I "care" about in any way - along with maybe the Widow and the Revenant, due to their own special nature. Even they would have benefited from being integrated in a way other than just a pickup from a trash pile, so I hope that the Locust system is something that we'll see developed further.

The free DLC may be perceived similar to a ballance patch in an online games.

The Locust is very well integrated in the game. I hope ME3 uses similar system for top weapons and maybe even alternate companion armours.
That said, Locust felt too much like AR for those who dont have AR - they should have made it somewaht weaker.