Alternate Appearance Pack 2 announced for next month
#751
Posté 01 février 2011 - 12:55
#752
Posté 01 février 2011 - 01:05
Jebel Krong wrote...
Terror_K wrote...
It just seems like to be after doing such a great job of creating a really deep, well thought out and somewhat realistic sci-fi universe that could be taken seriously and was somewhat believable they just completely tossed it out the window with this BS (and a few other little niggles).
except they didn't - they just didn't address the non-issue of clothing specifically enough for you, apparently. as i stated above - as long as it's presented consistently, the logic and coherence is preserved and suspension of disbelief can be maintained.
Except a lot of people feel the same way. If you look in this thread for instance, particularly those responding to you over the past few pages, there's a distinct leaning in favour of proper armour and a good few people also stating they feel the ME2 outfits are ridiculous. It's not just about "pleasing me" (or "us", as this thread clearly shows) but about remaining consistent and at least having a decent degree of basic realism and intelligent sensibility. Just because it's a non-issue for you doesn't mean it isn't for other people.
Besides, it's not presented consistently, logically or coherently at all... the outfits are just there! There's no reasoning or logic given to them, and given that so much effort was put into making sure every costume and armour in ME1 was airtight and practical it just seems that BioWare have flip-flopped here and gone for style over substance and suddenly stopped giving a damn about the integrity of what was up until ME2 came along a fairly air-tight (forgive the pun) universe, setting and IP. It just makes a mockery of everything.
And again, it contradicts established lore. The quarians worry so much about contamination, which is evident particularly in Ascension where Kahlee and co. can't even enter The Migrant Fleet until a decontamination team has come and they're fully suited up, and yet Jack, Samara, Miranda, etc. can just wander around spreading germs with their bare skin and only a breathing mask on. It's stated (as I mentioned above, but you've seemed to ignore) that kinetic barriers and the medi-gel dispensers are things that are incorporated into armour and can't just be used with standard clothing, and yet several characters seem to be able to get the benefits of both without even wearing any (particularly Jack who seems to have it all concealed in her nipple-strap thing or something!). It's also outright stated that kinetic barriers don't protect against toxins, radiation, heat, pressure, etc. either, and yet squaddies can run around in any environment in unsealed suits with exposed skin without issues, including incredibly hot worlds and one place that contains a thick toxic atmosphere, one of the main offenders of which is high concentrations of pure chlorine gas.
Do I need to go on, or is this really a waste of time because you really are so arrogant to believe that your voice is that of the majority, who are by extension always correct, and that because of this despite all logic BioWare should just keep being completely flawless developers and go ahead and make their Michael Bay-esque game where substance, realism, consistency and logic don't matter as long as there's this badass style to it all?
#753
Posté 01 février 2011 - 01:17
Miranda's cat-suit could have been hand waved as a nano tech based skin tight hard-suit that during missions would unfurl and cover her completely but they didn't. Jack could have worn Zaeed style makeshift armor made of several modular parts and covered with tattoos and spikes with the DEATH MASK helmet for good measure but they didn't
I understand a random shoot out on Omega but not waltzing into A DERELICT REAPER!!!
What about Horizon? Maybe the Collectors would be too busy staring at Miranda & Samara's cleavage.
Modifié par Confused_Shepard, 01 février 2011 - 01:20 .
#754
Posté 01 février 2011 - 01:18
Correct. The issue is continuity - sure this stuff might seem bizarre, but it was all established as 'fact' in ME1. ME2 however then ignores this, leading to these sorts of complaints.Jebel Krong wrote...
uh-huh - so you can suspend disbelief for "biotics" and "mass effect fields", artifical gravity, drive cores etc but someone walking around in futuristic clothing and apparently-exposed skin is suddenly OTT?! i see...
#755
Posté 01 février 2011 - 01:31
uzivatel wrote...
The Locust is very well integrated in the game. I hope ME3 uses similar system for top weapons and maybe even alternate companion armours.
That said, Locust felt too much like AR for those who dont have AR - they should have made it somewaht weaker.
While the acquisition of the Locust is well executed the Locust itself is the single most overpowered weapon in the game.
The Locust simply has no weaknesses, its very accurate, it has no recoil, it has a ton of ammo and it lays down pretty solid damage to boot. To balance the Locust with other SMGs like the Tempest it would need to have like half the max ammo it currently does, some recoil, a much heavier movement penalty to its accuraccy and maybe even a little less damage.
The Tempest on the other hand is a great example of a well executed and balanced weapon. Its powerful in close and its good for engaging numerous targets since it has a ton of ammo; but its extreme recoil limits its accuraccy to such a degree that it balances out the weapon's strengths.
I hope that in ME3 they balance out the weapons so that we don't get underpowered weapons which become useless later in the game (like the Avenger) or overpowered weapons like the Locust which render every other gun in their class obsolete.
Modifié par implodinggoat, 01 février 2011 - 01:34 .
#756
Posté 01 février 2011 - 01:38
#757
Posté 01 février 2011 - 01:40
#758
Posté 01 février 2011 - 01:43
And if you ask me, the whole latex suit, bare skin and nipple strap thing(s) was prolly an idea someone from EA marketing had to attract more customers. It's completely ridiculous and it breaks immersion. Period. It would make sense if for instance Jack had her orange jumpsuit+nipple strap on her recruitment mission, but later on Cerberus would provide an actual combat armor she could wear on missions. Same thing with Garrus and his two sets of damaged armor.
I think the majority of the fanbase here agrees that the outfits in ME2 were gimmicky and do not belong in an otherwise well designed and thought through universe like Mass Effect. And I know the development team knows this as well, and I hope to god they consider changing it for ME3.
Modifié par Relix28, 01 février 2011 - 01:46 .
#759
Posté 01 février 2011 - 01:57
Armored (stylized) suits when on missions.
It would just make the most sense.
Modifié par CannotCompute, 01 février 2011 - 02:18 .
#760
Posté 01 février 2011 - 02:01
samurai crusade wrote...
I thought the idea is to get better weapons as the game progresses. Part of an rpg. I think the Locust was a good addition. I like having lots of options so each of my squadmates can have a different set of weapons
True; but that can be accomplished through weapon upgrades as well as the acquisition of new weapons.
I think that acquiring more powerful; but more specialized or harder to use weapons like the Revenant (devestating power and loads of ammo balanced by limited accuracy) or the Widow (devestating power balanced by limited ammo and the need to reload between each shot) later in the game is a good idea.
However; I also think that giving the player some upgrades for a particular weapon model would not only give the player more loot to acquire (because more loot is more better); but would also balance early game weapons like the Avenger so that they remain useful. As it is many of your weapons are simply wasted space since you'd be crazy to use such a relatively weak gun later in the game and thats a pity because guns like the Avenger have a unique feel and could be a lot of fun to use if they were viable alternatives.
On a side note, I also like having a lot of options for my squadmates; but as it is there is invariably one gun of a particular weapon class which they are going to be most effective with which renders all other guns in that class redundant.
In ME3 I hope that the AI (both squad and enemies) use each specific gun in a manner more similar to the way Shepard does so that selecting a loadout for your squad would involve some strategy since you'd want to give them weapons which compliment eachother.
PS: We're definitely getting off topic with this though, which is entirely my fault for introducing the subject.
Modifié par implodinggoat, 01 février 2011 - 02:02 .
#761
Posté 01 février 2011 - 02:08
Terror_K wrote...
Burdokva wrote...
Val Seleznyov wrote...
It's certainly more impressive than your diction.
If you're seriously trying to dispute the fact that Miranda's new, generic armour is anything less than Bioware "catering to the desires of others" then you should probably find a more educative way to spend your time than calling the intelligence of random internet users into question.
It's clear when comparing the squad attire choices in both Mass Effect games, that the artists wanted to take a different approach with ME2. Style over practicality, you might say. Miranda's new generic armour goes against that. Ergo, it's pandering.
No offense, but if you want to play "pretty-in-combat" dress-up, maybe you could just buy some Barbie dolls and action figure weapons, and have the time of your life playing non-sensical firefights.
On a more serious note, you do get that most people are actually dissatisfied with BioWare's new "style above all sense" approach for Mass Effect 2, right?
^ This times 10,000,000!
Seriously... I don't get how anybody with a brain in their head can actually prefer this silly Michael Bay-esque approach that ME2 seemed to shift more towards. I really don't. How am I supposed to take anything seriously when the people making the game can't even do it?
It's kind of insulting to be told that if i want a more style over practicality approach to combat that i should go and get a Barbie doll.
I was a Junior Lieutenant with the Russian Navy, so perhaps i should tell those that want die hard realism at the expense of aesthetic considerations to go experience the real thing.
I don't believe that those who whines about the lack of proper armour are in the majority. They're a very annoying and very vocal minority, and i hope that Bioware treats them as such in regards to squad attire choices in ME3.
#762
Posté 01 février 2011 - 02:19
Ideally though I would like more than three outfits, but I think of all the cast members; the three characters most in need of a make over are Mordin, Jacob and Tali because IMO Both sets of their outfits are practically identical.
#763
Posté 01 février 2011 - 02:36
Guanxii wrote...
The first Alternate Appearance pack features three of the six potential love-interests, so it's probably a good bet that the second one complete's the set; so that would be Tali, Miranda & Jacob.
Ideally though I would like more than three outfits, but I think of all the cast members; the three characters most in need of a make over are Mordin, Jacob and Tali because IMO Both sets of their outfits are practically identical.
Your theory is flawed if that pic is true. Grunt is the third in the second set, not Jacob.
#764
Posté 01 février 2011 - 02:37
Close, but no cigar. It's Miranda, Tali, and Grunt. I'd think AAP3 would be Jacob, Samara/Morinth, and Legion.Guanxii wrote...
The first Alternate Appearance pack features three of the six potential love-interests, so it's probably a good bet that the second one complete's the set; so that would be Tali, Miranda & Jacob.
Ideally though I would like more than three outfits, but I think of all the cast members; the three characters most in need of a make over are Mordin, Jacob and Tali because IMO Both sets of their outfits are practically identical.
#765
Guest_Aotearas_*
Posté 01 février 2011 - 02:39
Guest_Aotearas_*
james1976 wrote...
Guanxii wrote...
The first Alternate Appearance pack features three of the six potential love-interests, so it's probably a good bet that the second one complete's the set; so that would be Tali, Miranda & Jacob.
Ideally though I would like more than three outfits, but I think of all the cast members; the three characters most in need of a make over are Mordin, Jacob and Tali because IMO Both sets of their outfits are practically identical.
Your theory is flawed if that pic is true. Grunt is the third in the second set, not Jacob.
But as I said, the picture is relating to the Firepower-Pack and thus may very well not be of any consequence whatsoever.
#766
Posté 01 février 2011 - 02:43
Neofelis Nebulosa wrote...
james1976 wrote...
Guanxii wrote...
The first Alternate Appearance pack features three of the six potential love-interests, so it's probably a good bet that the second one complete's the set; so that would be Tali, Miranda & Jacob.
Ideally though I would like more than three outfits, but I think of all the cast members; the three characters most in need of a make over are Mordin, Jacob and Tali because IMO Both sets of their outfits are practically identical.
Your theory is flawed if that pic is true. Grunt is the third in the second set, not Jacob.
But as I said, the picture is relating to the Firepower-Pack and thus may very well not be of any consequence whatsoever.
If that is true, then why doll them up with alt-appearances for a Firepower pack? Doesn't make sense (but then like a lot of things in ME2). I think they may have used the wrong picture if that was for the Firepower pack. Still should be a clear look at the next appearance pack.
#767
Posté 01 février 2011 - 02:44
With all due respect, what you believe to be true is completely irrelevant. The only way we could be sure one way or the other is for Bioware to do a poll of all ME players. Since that's fairly unlikely, all we have is supposition.Val Seleznyov wrote...
I don't believe that those who whines about the lack of proper armour are in the majority. They're a very annoying and very vocal minority, and i hope that Bioware treats them as such in regards to squad attire choices in ME3.
Not relevant I'm afraid. The pic is not related to the firepower pack, and it's images of the squaddies that we've never seen before. It's pretty well certain that those are the three.Neofelis Nebulosa wrote...
But as I said, the picture is
relating to the Firepower-Pack and thus may very well not be of any
consequence whatsoever.
EDIT: dammit James, you keep replying literally just before me. I WILL get in before you!
Modifié par Captain_Obvious_au, 01 février 2011 - 02:45 .
#768
Guest_Aotearas_*
Posté 01 février 2011 - 02:47
Guest_Aotearas_*
james1976 wrote...
Neofelis Nebulosa wrote...
*snip*
But as I said, the picture is relating to the Firepower-Pack and thus may very well not be of any consequence whatsoever.
If that is true, then why doll them up with alt-appearances for a Firepower pack? Doesn't make sense (but then like a lot of things in ME2). I think they may have used the wrong picture if that was for the Firepower pack. Still should be a clear look at the next appearance pack.
Wouldn't be the first time advertisement is odd. Maybe they did get something wrong or they just want to use all their nice artworks someone created so they aren't waisted money. You can never know with EA, or Japan for that matter.
#770
Posté 01 février 2011 - 02:59
Jebel Krong wrote...
uh-huh - so you can suspend disbelief for "biotics" and "mass effect fields", artifical gravity, drive cores etc but someone walking around in futuristic clothing and apparently-exposed skin is suddenly OTT?! i see...
Yes. Biotics, mass effect fields, artificial gravity etc... are pseudo-science, suspension of disbelief is easy as stuff like this is exactly the point. This is SCIENCE FICTION, how hard is it to understand this simple concept. Exposed skin space and such is just stupidity. Unless they come up with some kind of explanation why this works, but since ME1 already setted the standards how ME universe works in quite good detail a retcon-explanation of space spandex is never going to be good enough, not for me anyway.
In any case, this new alternate appearance pack looks very promising. And no sunglasses! :happy:
Modifié par MaaZeus, 01 février 2011 - 03:02 .
#771
Posté 01 février 2011 - 03:11
Babli wrote...
O RLY?Val Seleznyov wrote...
I don't believe that those who whines about the lack of proper armour are in the majority. They're a very annoying and very vocal minority, and i hope that Bioware treats them as such in regards to squad attire choices in ME3.
That's a fairly unbalanced poll really. It stands to reason that everyone will vote for the top answer, because it incorporates all the other answers too. It's like saying, would you like either A, B, C, or alternatively, the option to do all of A, B and C?
#772
Posté 01 février 2011 - 03:31
Maybe its because english is not my native language, but I cant figure whats your point.Sammuthegreat wrote...
Babli wrote...
O RLY?Val Seleznyov wrote...
I don't believe that those who whines about the lack of proper armour are in the majority. They're a very annoying and very vocal minority, and i hope that Bioware treats them as such in regards to squad attire choices in ME3.
That's a fairly unbalanced poll really. It stands to reason that everyone will vote for the top answer, because it incorporates all the other answers too. It's like saying, would you like either A, B, C, or alternatively, the option to do all of A, B and C?
A and B are for people who want armor. C is for people who want
So its not true that those who wants proper armor are minority.
#773
Posté 01 février 2011 - 03:38
God, I love the BSN.
#774
Posté 01 février 2011 - 03:40
#775
Posté 01 février 2011 - 03:48
Babli wrote...
O RLY?Val Seleznyov wrote...
I don't believe that those who whines about the lack of proper armour are in the majority. They're a very annoying and very vocal minority, and i hope that Bioware treats them as such in regards to squad attire choices in ME3.
I can't view the results without voting, but the fact that it has only been viewed 6,051 times should be your first clue that it's not exactly a comprehensive study of the Mass Effect fanbase.
I'd also posit that the types most drawn to such a poll would be the ones with some kind of grievance. To the vast, vast majority of fans (including ones that don't post on this forum) you'll probably find that most people like the direction taken in ME2. It's certainly not a bone of contention on any of the non-ME-specific gaming forums i post on.





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