Terror_K wrote...
And I like that you still insist your opinion is the majority when the only other person on your side of the argument in this thread is somebody who admits they prefer style over substance, and even they're now starting to admit that combat-protection aside the offending squaddies could in fact do with some space-worthy gear or variations on the gear for dangerous places so long as they remain personalised.
so you managed to dredge up 3 supporters each with a contribution of c.4 words each. at least they got their spelling right... not to mention that a specific topic is likely to attract the few bothered enough by the issue to post there - moths to flame, right? or should that more correctly be: flies round (bull)****. <_<
Terror_K wrote...
Also, your complaining is almost pointless. How often to the helmets even come into play in ME2? And how often to they come into play when you actually have a good amount of dialogue? The Migrant Fleet (where it makes a lot of sense, may I add) is about the only real contender, since almost everywhere else has barely any dialogue and is mostly about action during those moments (such as the N7 missions on hazardous worlds, The "dormant" Collector vessel, on the outside TSB's ship, etc.). The helmets only need come into play when they need to, not all the time.
they weren't a factor in ME2 precisely because no-one gave a crap about them until the dlc armour issue came up with the preorder stuff and then it was all negative, lest you forget.
Terror_K wrote...
Finally, for the record, I personally have been against this since before the game even came out, and I've seen lots of others saying the same thing. This is hardly a recent complaint. If it was, Miranda probably wouldn't be in armour in this new pack.
you've been banging your particular drums forever, occasionally you get a few supporters, most of the time you don't - does it make you right? - no.
Modifié par Jebel Krong, 02 février 2011 - 03:17 .





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