Stronghold II wrote...
Skemte wrote...
Stronghold II wrote...
xylrocks wrote...
Also...Morrigan, Lelina, etc have talents in other things before you get them....things i dont even want. I kept Morrigan as a hexer and wound up replacing her with Wynne and keeping the horrid Leliana because she could pick locks (the only only reason I kept her in my party).
I think I might be doing something wrong and thats fine. But I have just heard of so many character balancing problems on this game I feel like I am playing World of Warcraft again. I just wanted something that competed with the polish in the characters like Mass Effect (PC release anyhow, the 360 version had too many bugs).
Also I am ranting because I do not want to have to reroll (I know. . .WoW term) to fully experience everything...however Arcane Warrior does sound enticing
See that's the thing.....this is not a MMO, this is a single player RPG and "balance" does not matter. There are actually vast differences in the classes here unlike a MMO where everyone thinks that they have to be on equal ground.
Find the party members that you like, and exploit their strengths.
Every party combination in this game can be used to great effect. Learn the skills and learn some tactics. I hope that didn't sound mean, but this is no narmal hack and slash game.
.. Where in the hell do these people keep coming up with these balance only be MMO related? Clearly there are problems, for instance in baldur's Gate 2 there were some classes that just flat out SUCKED that you should never play (even if you wanted to) because you will be highly ineffective.. The fact that there are 3 core classes, and one is clearly head and shoulers over the others is unforgivable.. Especially when you don't even need to consider about over all power but the fact they can go deep in ALL trees with out worry of weakening them selves unlike a rogue or a warrior.. No one is asking for complete balance, but clearly the mage is WAY ahead of the other two classes.. Maybe if they were limited of choosing from one of the spell trees like rogue and warrior are pretty much forced to do.. Not to mentiont here are ONLY 2 spell caster npc's in the game.. So if your a warrior or rogue, you are going to have to pick one or both of them in nearly every play through to make some encounters manageable.. Gulping down potions every second is not what I would consider fun or manageable but more of a "challenge run" rather than a legitimate play through with the game.
If they were all "balanced" then every battle would be exactly the same regardless of party make-up.
The great thing about single player games is that the devs can keep things different between classes without having to nerf something due to a bunch of cry babies.
You say mages rock the wrold, but my tank build completely owns every other class I have come across. I have had my tank survive an ambush and fight off the last 7 or 8 bad guys competely on my own due to everyone else being dead.
How is a mage overpowered when a tank can solo pretty much the entire ambush while the mage is taking a dirt nap?
It's just silly.
Add in the fact the mage can put points in all trees where ever they like, the warrior can not with out being hit.. And getting beaten on by a bunch of whites is pretty laughable and doesn't matter.. A Arcane warrior can do that and have much higher reists, armor and defense than you ever will.. The mage can out aoe any one, the mage has the best debuffs in the game, the mage can heal.. Furthermore when you make a mage you are not neccesarly narrowed into picking mage npces to make a balanced group.. 2 mages out of the 10 or more npcs int eh game are mages..





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